Shamarah2006-04-16 00:23:05
Oh, and aeon has to work on a psionic balance so I can stack it with fling, kthxbai.
Shiri2006-04-16 02:53:13
No.
You can have moonburst if you want though.
You can have moonburst if you want though.
Acrune2006-04-16 06:24:14
I want surge
Oh, and aeon has to work on a psionic balance so I can stack it with fling, kthxbai.
aeon/throatlock/fling, and when the right chan(s) comes back, sweat. Sounds good to me
QUOTE(Shamarah @ Apr 15 2006, 08:23 PM) 279591
Oh, and aeon has to work on a psionic balance so I can stack it with fling, kthxbai.
aeon/throatlock/fling, and when the right chan(s) comes back, sweat. Sounds good to me
Unknown2006-04-16 15:04:01
Alaskar2006-04-16 23:06:55
no idea if it's been suggested or not, but couldn't the staff be enchanted with maybe 2 basic spells, one defensive, and one offensive? So, a pentagram spell and a blast spell. Or, possibly, varying types of staffs, each doing a different type of damage, like cold, fire, electric, etc.. But, I don't like the idea of guardians or wiccans running around with control of geomancer or aquamancer powers at their disposal, just doesn't seem right. And are Aeromancers and Pyromancers really going to be classes, or are they just ideas right now?
Unknown2006-04-21 00:51:25
QUOTE
And are Aeromancers and Pyromancers really going to be classes, or are they just ideas right now?
First off, the admins have said that they will only be introduces along with the return of Hallifax and Gaudiguch, and that these will only be brought into play when a much larger player base is achieved, so that the cities don't become too greatly underpopulated.
Secondly,
QUOTE
no idea if it's been suggested or not, but couldn't the staff be enchanted with maybe 2 basic spells, one defensive, and one offensive? So, a pentagram spell and a blast spell. Or, possibly, varying types of staffs, each doing a different type of damage, like cold, fire, electric, etc.
I suppose the basic idea is feasible, but to have such basic spells for a custom crafted weapon would be fairly redundant, especially if it's going to be restricted to mages that alread have the spells to begin with. To have a staff enchanted with heat/cold/electric/psionic damage would be a very useful prospect, especially for aquamancers who are generally in deep trouble against an enemy with cold resistance. Perhaps the damage dealt by the staff could be based on the wielder's intelligence score as well as the skill of the crafter, so that it wouldn't be something that rich OOC credit buyers would simply buy and then dominate with, but would only be a way to vary the types of damage done.
Shamarah2006-04-21 10:55:06
Nah, there's a reason they got rid of 100% heat staff. Fun as it was (and as often as I say I want it to come back), it really was overpowered in the damage it could do. Having people staff for 1.8-2k is just crazy.
Verithrax2006-04-21 19:55:57
QUOTE(Posidous @ Apr 20 2006, 09:51 PM) 281116
I suppose the basic idea is feasible, but to have such basic spells for a custom crafted weapon would be fairly redundant, especially if it's going to be restricted to mages that alread have the spells to begin with. To have a staff enchanted with heat/cold/electric/psionic damage would be a very useful prospect, especially for aquamancers who are generally in deep trouble against an enemy with cold resistance. Perhaps the damage dealt by the staff could be based on the wielder's intelligence score as well as the skill of the crafter, so that it wouldn't be something that rich OOC credit buyers would simply buy and then dominate with, but would only be a way to vary the types of damage done.
It wouldn't be redundant; people would buy them for the same reason they buy more expensive designs for clothing, jewelry, and weapons: roleplay. There's a reason we're not all walking around wearing play grey robes, wielding steel longswords, and wearing wooden rings.I know me and a lot of mages wish they could customize their staffs a little. And it would give Artisans something to profit off. And it would let druids carry something that's not wooden and has a knob in the end.
Changing the damage type mages do, however, would be bad. Bad bad bad bad. Mages don't have to kill with damage (Nobody has to.). And they can switch to Blast (Which is nearly as good and better against a resistant enemy.) Or even psiblade. But causing massive amounts of damage is not the key to PvP as a mage.
Unknown2006-04-21 21:54:35
QUOTE
It wouldn't be redundant; people would buy them for the same reason they buy more expensive designs for clothing, jewelry, and weapons: roleplay. There's a reason we're not all walking around wearing play grey robes, wielding steel longswords, and wearing wooden rings.I know me and a lot of mages wish they could customize their staffs a little. And it would give Artisans something to profit off. And it would let druids carry something that's not wooden and has a knob in the end.
I was referring to the use of having blast or pentagram on mage staff, not on the prospect of having a cusomizable staff, sorry if I was unclear on that. To have a custom-made staff/cudgel would be great, as it could actually become your staff, as opposed to just another aquamancer's staff or druid cudgel.
I can see your point about how making staves do varied damage based on intelligence could become extremely overpowered, Verithrax. However, I still stand by the fact that to vary the type damage done by spells without changing power would be a good idea. Perhaps instead of the staff itself doing damage, it could be used to channel known spells through (most likely Blast) to make it do equal damage but in different forms. This would work well with blast because it is described as a release of elemental energy; by channeling it through the staff, one element could become more prominent, making most of the damage in that element.
EX:Staffblast
Syntax: CAST STAFFBLAST
Channel elemntal energy through your elemental staff and hurl it at an opponent, causing your staff's element to be imbued into your attack, overpowering the effects of the two remaining elements.
Damage:50% Heat
25% Cold
25% Electric
These stats would be for a fire elemental staff. The skill could also be included as an additional ability in the mage Staff skill.
Verithrax2006-04-21 22:44:17
Er, no. Blast is three types of damage and a good portion of the playerbase has a vulnerability to at least one of these. Staff is balanced for the types of damage it causes; any other type of damage would be imbalanced and would have to cause more or less damage to be an equal attack.Besides, I don't really see the point.
Alaskar2006-04-21 23:41:05
The reason for a decent shielding spell would be for those who cannot do them. Although, I suppose every class can do them, what with low magic and highmagic being common skills. What about staffs which are customizable, and able to be enchanted. And, for mages, maybe an enchantment that allows them to channel a bit more elemental energy, so their elemental attacks do a SMALL amount of added damage. Or, as it was suggest previously, maybe just convert the damage type, but, so that it's not over powered, have it reduce some of the damage.
So, if with uhm, ignite, you do 300 damage, you could use the staff to convert it to cold, but you'd only do around 200 damage. For when you're fighting someone with heavy fire resistance, but not much cold resistance. If they have enough fire resistance, converting the fire damage to cold would be far more effective.
Or, possibly an entirely new spell altogether, which could be an added skill in enchantment. Maybe an enchantment that causes the staff, when it hits someone, to do something random. Maybe cold damage, maybe an affliction, maybe some other type of damage, or even nothing at all. Maybe even strip a defence. Or something.
So, if with uhm, ignite, you do 300 damage, you could use the staff to convert it to cold, but you'd only do around 200 damage. For when you're fighting someone with heavy fire resistance, but not much cold resistance. If they have enough fire resistance, converting the fire damage to cold would be far more effective.
Or, possibly an entirely new spell altogether, which could be an added skill in enchantment. Maybe an enchantment that causes the staff, when it hits someone, to do something random. Maybe cold damage, maybe an affliction, maybe some other type of damage, or even nothing at all. Maybe even strip a defence. Or something.
Daganev2006-04-21 23:50:49
If you want diffferent types of attacks, I say talk to your envoys about that. However, if you want neat looking staffs, keep talking here, come up with some agreement, and then approach the charites ingame.
edit: especially if you could have some sort of mage rp event about getting new staff designs.
edit: especially if you could have some sort of mage rp event about getting new staff designs.
Verithrax2006-04-21 23:52:50
I just want new staff designs, really. Hopefully it wouldn't be hard to code, and it would be something small all mage (And maybe druid) players in the game would cherish. What about custom athames and sickles?
EDIT: By 'custom', I mean designed by artisan cartels, not customised with credits...
EDIT: By 'custom', I mean designed by artisan cartels, not customised with credits...
Vix2006-04-22 16:10:18
That would be interesting. Not sure how you could decorate a big stick, but it does sound like fun fluff.