Direction Changes

by Unknown

Back to Common Grounds.

ferlas2006-04-20 23:04:58
Yarr our writers are more profitable than like three villiages probally.
Hazar2006-04-20 23:07:09
The figure I have in my head is five. Not sure how accurate that is.
ferlas2006-04-20 23:32:29
Well before we won we were getting under 1k power from them now we have won were getting like 2500 for it so how many villiages is 1500 power?
Xenthos2006-04-20 23:41:36
QUOTE(ferlas @ Apr 20 2006, 07:32 PM) 281098

Well before we won we were getting under 1k power from them now we have won were getting like 2500 for it so how many villiages is 1500 power?

It's way less than 1000 right now. Way, way less. tongue.gif

And don't forget that we had guards in them when they were at 1000.
Yrael2006-04-20 23:56:43
No. You will miss very little.
Richter2006-04-21 00:00:57
QUOTE(Laysus @ Apr 20 2006, 12:08 PM) 281060

Even if there weren't enough fighters, Exarius probably wouldn't help out.


You know, I can't count the times that I've heard Glomdoring needed help, was being raided, or was going raiding, and I went off-plane. One problem is, some people don't wish to give all or nothing, some don't want to fight, and some people just don't have a fast system and a fast computer. I can tell you, that if when I'm inputting text, and sometimes that makes it lag, there's no way in hell I'm joining group combat. I've had times where in group bashing, I hit my fighting alias at the same time as everyone else, and the computer/zmud/lusternia/whatever will not let it go through until everyone else has hit, because it lags me to hell.
Unknown2006-04-21 00:30:15
My opinion is simple enough. Nobody has to be a fighter. The fighters aren't the only ones that matter. If it weren't for leaders, writers, artisans, and eveyrone else, Lusternia would be boring.

That being said, it doesn't make sense to me for someone to raise to power in an organization, become a powerful politician, and be unwilling to die for their ideals. It's either cowardice (very possible, if that's the way you choose to RP your character), or horrid RP.

In the end, do what you enjoy! But I think everyone should be ultimately willing to jump in and die in defense of their IC ideals - if you're not willing to die for the ideals of your organization, then you don't deserve to be in a position of power.
ferlas2006-04-21 11:36:25
QUOTE(Xenthos @ Apr 21 2006, 12:41 AM) 281100

It's way less than 1000 right now. Way, way less. tongue.gif

And don't forget that we had guards in them when they were at 1000.


Gah, so your getting like 1500 extra power because of writers which doesn't inculde any extra drain from guards, so how many villiages inculding guard drain roughly = 1500 power gain?
Xenthos2006-04-21 12:31:41
We were getting between 470-600 power from our last couple of villages, and then you say "Each guard takes 25 power per day..." Even ten guards about halves the village's production.
Narsrim2006-04-21 14:12:12
QUOTE(Torak @ Apr 20 2006, 06:02 PM) 281092

Personally, to me if you aren't willing to step up and die for your city you aren't a useful member, because at the end of the day its the fighters that matter.


If such were the case, Serenwilde wouldn't be 340,000p ahead of the Magnagora. Fighters have their place in a city/commune, but at the end of the day - their contribution is no greater than anyone else. It is just more visible because it carries a sense of shock-and-awe.

For example, one of the most important persons in Serenwilde is Astrasia. She has worked (often with no thanks) her ass off for us commodity wise and literally made Serenwilde millions of gold. Ialie and Iraen have made hundreds of thousands of power with the culture system.
Aiakon2006-04-21 14:14:33
I think it is important to note that Torak prefaced his comments with "personally, to me..."

Having said that, Narsrim, I agree with you... Magnagora is too obsessed with fighting and combat, and not enough with scholarship. We're working on it - don't forget that you have a larger population to draw on. There isn't the same liberty to pick and choose in Mag, because essentially, we're quite a small city...
Narsrim2006-04-21 14:15:54
QUOTE(Aiakon @ Apr 21 2006, 10:14 AM) 281182

I think it is important to note that Torak prefaced his comments with "personally, to me..."


Personally, to me... who cares? And you cannot respond to that or give your opinion because I have prefaced the comment.

EDIT:

Nice edit after I posted! Adding more information... psh.
Narsrim2006-04-21 14:17:10
QUOTE(Aiakon @ Apr 21 2006, 10:14 AM) 281182

I think it is important to note that Torak prefaced his comments with "personally, to me..."


Personally, to me... double post.
Aiakon2006-04-21 14:20:02
wtf are you talking about?

Torak prefaced his comment with: "personally, to me". This implied that he knew his views were 1) not the views of Magnagora, and 2) would not be shared by others. My comment was a reminder that that view should not be identified universally. It was not a 'now you're not allowed to comment' post. Stop being so damn touchy...

Edit:

QUOTE

EDIT:

Nice edit after I posted! Adding more information... psh.


I hadn't finished posting. I clicked submit before I was ready and immediately edited it. Serves you right for replying too quickly..
Narsrim2006-04-21 14:21:41
QUOTE(Aiakon @ Apr 21 2006, 10:14 AM) 281182

Having said that, Narsrim, I agree with you... Magnagora is too obsessed with fighting and combat, and not enough with scholarship. We're working on it - don't forget that you have a larger population to draw on. There isn't the same liberty to pick and choose in Mag, because essentially, we're quite a small city...


By small you mean what... probably the second largest organization in Lusternia? Likewise, why is Magnagora so "small"? It used to rival Serenwilde in size... perhaps because it doesn't value its "non productive" (read: non combatant) citizens?
Ashteru2006-04-21 14:24:05
QUOTE(Narsrim @ Apr 21 2006, 02:21 PM) 281188

By small you mean what... probably the second largest organization in Lusternia? Likewise, why is Magnagora so "small"? It used to rival Serenwilde in size... perhaps because it doesn't value its "non productive" (read: non combatant) citizens?

Torak said that for himself not for Magnagora. :/
Aiakon2006-04-21 14:26:37
QUOTE(Narsrim @ Apr 21 2006, 03:21 PM) 281188

By small you mean what... probably the second largest organization in Lusternia?


Add up the topguilds scores for Celest day by day, and compare it to the topguilds scores in Mag. There are loads more of them than us. And Serenwilde is sodding huge.

QUOTE

Likewise, why is Magnagora so "small"? It used to rival Serenwilde in size... perhaps because it doesn't value its "non productive" (read: non combatant) citizens?


Watch me not rise to the bait.

QUOTE(Ashteru @ Apr 21 2006, 03:24 PM) 281189

Torak said that for himself not for Magnagora. :/


Indeed. Which is why I went to the trouble to post what I did.
Unknown2006-04-24 07:17:01
QUOTE(Torak @ Apr 21 2006, 07:32 AM) 281092

Personally, to me if you aren't willing to step up and die for your city you aren't a useful member, because at the end of the day its the fighters that matter.


Yes. The problem is, that you are in a position where you can force people to fight even if they do not wish to.

And if you force players that do not which to fight to sacrifice their characters over and over again for the city, then you run the risk of driving that player away from the city or even Lusternia.

As has been said, just because a player chooses not to have their character fight, doesn't mean that they aren't contributing in other ways. So at the end of the day, this attitude risks weakening the city more.

Daxera2006-04-24 20:07:12
I think this entire thing is one situation my character has tried to fight ever since the last day she gave her life (again) fighting over a village.

QUOTE(mitbulls @ Apr 20 2006, 08:30 PM) 281109

That being said, it doesn't make sense to me for someone to raise to power in an organization, become a powerful politician, and be unwilling to die for their ideals. It's either cowardice (very possible, if that's the way you choose to RP your character), or horrid RP.

In the end, do what you enjoy! But I think everyone should be ultimately willing to jump in and die in defense of their IC ideals - if you're not willing to die for the ideals of your organization, then you don't deserve to be in a position of power.


I don't agree that it has to be either cowardice or bad RP if you're high up in an organization but don't want to die for your ideals. First of all, the logic: If I just die...how am I going to help lead the in the meantime? What will my death contribute? Another corpse for people to try and resurrect, wasting power?

While my character will die if she needs to while she's already helping out the Seas and her City and Guild, that is only if she gets attacked and can't get away. I never go looking for a fight. It's a waste if you haven't trained to fight nor want to.

So, instead of fighting when we're being raided I do power quests for the City, help the turtle population, do comm quests, find scholars, etc. I've recently become CR6, and the last time I just jumped into something and died was when I was in my 20s.

If RP and one's status is dependent upon fighting and dying...well, there are going to be a lot of problems with disgruntled people who deserve more and people that merely fight without having any ideals deserving less.

So, to answer the first question, you definitely can live a life...and a busy one...not fighting.
Aiakon2006-04-24 20:10:25
says you who contributed to raising Marilynth about a year ago and only didn't die because Aiakon's an incompetent...