Influence Criticals

by Tzekelkan

Back to Ideas.

Tzekelkan2006-04-16 23:47:43
You should be able to score critical hits while influencing as well, not only while fighting. They wouldn't be called critical hits, because, well, you don't hit anything. But think of it like touching a sensitive nerve in the discussion, or 'opening up old wounds'.

Something like:

You tease , ridiculing his outlandish style and manners.
You bring out a CONVINCING ARGUMENT. (equivalent of simple critical)


Or:
Explaining your abject poverty, you humbly request a little for help from .
You bring out a LIFE-ALTERING CONVINCING ARGUMENT. (equivalent of world-shattering critical)


This way, we'd have more diversity in influencing, and it wouldn't JUST resume to seeing the same reactions over and over again... it would be an interesting change.

Post comments after the beep. Beep.
Narsrim2006-04-16 23:55:00
I think part of the reason is simply because influencing is simple. When was the last time you were influencing something webbed you, knocked you off balance, gave you random afflictions, etc? If it was a bit more difficult, I could understand the need, but influencing is relatively easy compared to bashing. You just don't have to worry nearly as much.
Xenthos2006-04-16 23:57:37
On the other hand, if you get disconnected while influencing, you take a nice exp hit. If you get disconnected while hunting (generally, most NPCs on Prime aren't naturally aggressive), you just vitae.
Daganev2006-04-16 23:58:22
webbing ect. is why you get more xp Crits are so you don't have to hit as often, and can speed up your bashing at higher levels.. I think crits for influecing is a wonderfull idea, this way perhaps people get go above level 75 via influencing.
Tzekelkan2006-04-17 00:03:28
Well, criticals would speed up influencing too. I mean, there are some denizens, like guards, that take forever to influence. And if you're trying to do them all, it can get very monotonous. Plus, it'd add to the realism and role-play and such.
Shamarah2006-04-17 00:10:17
QUOTE(Xenthos @ Apr 16 2006, 07:57 PM) 279770

On the other hand, if you get disconnected while influencing, you take a nice exp hit. If you get disconnected while hunting (generally, most NPCs on Prime aren't naturally aggressive), you just vitae.


Huh? The creature would keep hitting you if you vitaed, which means you'd become a soul and pray or have to get rezzed somehow. But if you get beaten in an influence battle they stop attacking, and I think the exp loss is roughly equivalent to a vitae death.
Anisu2006-04-17 00:14:49
QUOTE(Shamarah @ Apr 17 2006, 02:10 AM) 279774

Huh? The creature would keep hitting you if you vitaed, which means you'd become a soul and pray or have to get rezzed somehow. But if you get beaten in an influence battle they stop attacking, and I think the exp loss is roughly equivalent to a vitae death.

don't you get grace after vitae...so unless you are on atral, demonlords or fighting manifestations you should be fine no?

Narsrim2006-04-17 00:15:43
QUOTE(Anisu @ Apr 16 2006, 08:14 PM) 279775

don't you get grace after vitae...so unless you are on atral, demonlords or fighting manifestations you should be fine no?




You do not.
Xenthos2006-04-17 00:18:03
QUOTE(Shamarah @ Apr 16 2006, 08:10 PM) 279774

Huh? The creature would keep hitting you if you vitaed, which means you'd become a soul and pray or have to get rezzed somehow. But if you get beaten in an influence battle they stop attacking, and I think the exp loss is roughly equivalent to a vitae death.

Only if they're aggressive. I got disconnected fighting a gorgog in the caves, came back and it was just standing there doing nothing (I had vitaed, defences were gone, but it was ignoring me). If it had been a gorgog from the rift, I'd have come back as a soul.
Anisu2006-04-17 00:18:38
QUOTE(Narsrim @ Apr 17 2006, 02:15 AM) 279776

You do not.

ah, well I'll go be ignorant somewhere else then, my apologies.
Vix2006-04-17 00:19:37
It sort of annoyed me how bashing was about twice as fast as influencing. Part of the reason why I didn't influence that much before esteem.
Tzekelkan2006-04-17 00:26:04
QUOTE(Vix @ Apr 17 2006, 02:19 AM) 279780

It sort of annoyed me how bashing was about twice as fast as influencing. Part of the reason why I didn't influence that much before esteem.


That's the point. Influencing can be very dull. You just beg supplication beg supplication sip bromides beg supplication beg empty handed.
Penelope2006-04-17 01:56:57
I dunno, I rather enjoy influencing and do really well at level 77. I pulled 40% two nights ago in under three hours plus a 10k gold haul and 200% esteem to offer. spoton.gif
Hazar2006-04-17 02:13:43
Behold the power of shadow faelings.

pureevil.gif
Penelope2006-04-17 02:16:36
Being a Shadow Faeling had nothing to do with it. I could have done that as a regular faeling and could pull it off as an Elfen with all the charisma buffs I had.
Athana2006-04-17 04:15:25
I think this would be awesome! but...

1) Would it be determined on level or skill in influence?
2) Would it effect denizens in village revolts?
3) Can we have the critical hit medal effect this (pwease) or add a new separate one for us artie whores? biggrin.gif
Unknown2006-04-17 04:21:06
I think this would make influencing way too easy. It's simple enough as it is and unless you're against Miakoda-level mobiles you're really going to blow through most things regardless.

Not to say that it isn't right, but it's bad enough that things can't get in a single reply when you reach a certain level of charisma.
Acrune2006-04-17 04:41:32
Influence is damn easy as is. I can influence guards with 2 empowerment skills pretty quick, and I don't fall below 3k ego while sipping. Influence is so low risk, you don't really need criticals... Just stand there and keep influencing, losing about 400 ego an influence. Not like you're ever in any danger like you are in hunting, where crits are often very handy at bailing you out of bad situations.
Unknown2006-04-17 04:44:37
If mobiles attacked on a constant timer, like they did when bashing, then crits would be viable. However, we would need to eliminate the ego cost of using an influence attack, otherwise influencing would become unviable as you'd run out of ego faster than you could type sip bromide.
Saran2006-04-17 04:53:33
May I just point out that dying to something your trying to kill doesn't mean that no one will be able to attempt to kill it directly after or if you vitae there isn't a hell of a lot stopping you from trying again soon if not directly after, where as if you loose to something your trying to influence it takes how long before you can try again? (It annoyed me during those hideously long peaced village battles)

Just wondering what the normal repop usually is for hunting places? Influencing seems like an hour before they are influencable again