Daevos2006-04-27 00:21:58
Well Dancers are just as tanky if not more so, but with a much better bashing offense
Unknown2006-04-27 00:27:28
Yes, but Narsrim is a Moondancer, so, that explains it. 

Shryke2006-04-27 00:29:14
QUOTE(Daevos @ Apr 26 2006, 04:43 PM) 282765
I actually like most of the warrior changes, except for the behead on hack down only. I'm willing to wait and see what else is done on warriors at this time though. But at this point, I think we still need some work done in the basics such as in the accuracy of the slashes, fixing of the combat styles, as well as new wounds that would allow us to have a more diverse offense.
Agreed completely, without being able to sneakily behead people with a lucky assault PB's are completely nerfed right now. All we get to do really now is slitlock/tendon, then whore tendon to get enough hack downs to try and kill them.. Even if we got 10.000 wounds on each limb PB's wouldn't be much of a threat. I still await the heavy/critical chest and gut wounds that we desperately need.
Narsrim2006-04-27 01:01:31
QUOTE(Daevos @ Apr 26 2006, 08:21 PM) 282780
Well Dancers are just as tanky if not more so, but with a much better bashing offense
well, yes... but we only bash faster with our trans ability. We also are only tankier with that trans ability... whereas nihilists doesn't have to really worry about experience bashing when they die (you should always be able to get away with lichdom) and celestines can just trueheal/fly or trueheal/hermit or something like that. Celestines can also bash -faster- than dancers with radiance in the catacombs. Its pretty freakin hot bashing.
Shamarah2006-04-27 01:04:23
Just boost cosmicfire's damage against mobs but leave its damage against players the same.
chandestri2006-04-27 02:11:07
Nothing for Druids to really bitch about.....Yet
Yeah 25 demesne reduction may be a bit severe mentally but I don't think it's a bad thing, we'll see.
More curious what happens in future envoy changes regardin BT skills, Trans Druidry skill Fury plain sucks and it's obvious the trans Ecology skill transmigrate is gettin nerfed too. Will be interesting to see what happens.
And yeah, scarab and sap(in the trees, timed right with demesne) are nice skills but comparing wiccan skills like aeon/toad/allhex is a huge difference.

Yeah 25 demesne reduction may be a bit severe mentally but I don't think it's a bad thing, we'll see.
More curious what happens in future envoy changes regardin BT skills, Trans Druidry skill Fury plain sucks and it's obvious the trans Ecology skill transmigrate is gettin nerfed too. Will be interesting to see what happens.
And yeah, scarab and sap(in the trees, timed right with demesne) are nice skills but comparing wiccan skills like aeon/toad/allhex is a huge difference.

Narsrim2006-04-27 02:42:59
You just did not compare sap to aeon. Don't even go there.
Unknown2006-04-27 02:53:55
QUOTE(Narsrim @ Apr 26 2006, 05:14 PM) 282595
I often wonder about you because your rationale is always so "unique." Why would anyone waste time using an ability that consumes balance when on average they could walk (which is a lot easier, takes less effort, and is faster unless moving over 3 rooms in a given direction) faster?
As for abilities to follow a sprinter, pacing would be the only one. Who cares? No person can chase me "walking" any easy than they can chase me "sprinting" because in either instance, if they attack me, they will lose balance/equilibrium at which point I can then move losing them. There is no real "combat function" because if someone follows you, you sprint in a given direction... they are likely to be able to WALK to you before you recover balance.
As for the "show me" garbage, I'm not going to waste my time. If you cannot grasp that unless someone is moving 4 or more rooms in a given sprint that they are losing time based upon a log that shows you can walk 3 rooms faster than you can sprint, there is no point.
3 room movement = instant. Always has been. Don't know why you keep using that as an example of how sprint is useless. Since you could always walk that fast, and you say it is so rare to find distances you need to travel of more than three rooms, why did you ever use sprint?
Again, I'll be awaiting a log that shows something useful. And don't bother with further aspersions upon my character, they don't add any weight to your words.
Icarus2006-04-27 03:25:18
It's not about movement speed. It's about how sprint can be used to bypass guards, sprint in/get corpse or sigil/sprint out that sort of thing. So I think it is a good change. 

Daevos2006-04-27 03:42:23
I agree, it was a good change
Sylphas2006-04-27 03:56:09
But what will you use it for now? I used to have it macroed in with my movement keys when I wanted to get somewhere fast. Nothing like an instawalk alias or anything, just me tapping F1 before every direction.
Besides simply walking faster like that, I've never in my life used sprint. Now that it's no good for that, what is the purpose? It doesn't really matter, it's just kind of annoying having pointless skills.
Besides simply walking faster like that, I've never in my life used sprint. Now that it's no good for that, what is the purpose? It doesn't really matter, it's just kind of annoying having pointless skills.
Shiri2006-04-27 04:04:08
The sprint change makes me sad, since it's not really usable at all now, but oh well, it's not that critical.
Athana2006-04-27 04:08:14
Why not just have sprinting only take balance in enemy territory so that it still retains some usefulness without bypassing guards so easily?
Daganev2006-04-27 04:19:45
how fast is the balance recovery.. I should go check ingame to see if I still get to gorgogs just as fast as I use to or not.
Typing sprint X 5 times ist still faster than typing direction X 15 times though.
Typing sprint X 5 times ist still faster than typing direction X 15 times though.
Narsrim2006-04-27 04:25:08
QUOTE(daganev @ Apr 27 2006, 12:19 AM) 282850
how fast is the balance recovery.. I should go check ingame to see if I still get to gorgogs just as fast as I use to or not.
Typing sprint X 5 times ist still faster than typing direction X 15 times though.
It is 1.0 seconds off balance when you sprint.
QUOTE(Icarus @ Apr 26 2006, 11:25 PM) 282837
It's not about movement speed. It's about how sprint can be used to bypass guards, sprint in/get corpse or sigil/sprint out that sort of thing. So I think it is a good change.

It can still be used to by pass statues. It can still be used to get corpses (walk in, get corpse, sprint out). The same goes for sigils. It -is- about the movement.
Daganev2006-04-27 04:26:05
hmm, I think the your being too hastey message is 1.5 seconds isn't it?
Either way, its always nice to make the Basin seem larger. Remember when people use to teleport everywhere, for everything?
Either way, its always nice to make the Basin seem larger. Remember when people use to teleport everywhere, for everything?
Narsrim2006-04-27 04:28:32
QUOTE(daganev @ Apr 27 2006, 12:26 AM) 282853
hmm, I think the your being too hastey message is 1.5 seconds isn't it?
Either way, its always nice to make the Basin seem larger. Remember when people use to teleport everywhere, for everything?
Have you ever heard of Catacombs Tarot, Ethereal Rifts, magic paintings, spores, hermits, etc? It was useful for low might, low level persons.
I have a prism and a massive power ration. I'll just make spores everywhere... but the people who really had a lot to gain from sprinting who didn't have all the fancy abilities, artifacts, etc. are the people who suffer from this, which is why I don't really like it.
Daganev2006-04-27 04:33:58
Not sure the connection between your post and the one you quoted, nor am I quite sure about the connection between teleportation skills and sprint...
Going across the basin, you might bump into cows which will slow you down, now running in general, will always be as if you bumped into a cow.
Going across the basin, you might bump into cows which will slow you down, now running in general, will always be as if you bumped into a cow.
Tervic2006-04-27 04:52:48
QUOTE(Narsrim @ Apr 26 2006, 09:28 PM) 282854
But the people who really had a lot to gain from sprinting who didn't have all the fancy abilities, artifacts, etc. are the people who suffer from this, which is why I don't really like it.
I totally agree here. It's annoying that "sprinting" (which I took to mean moving very quickly) now moves me about the realms at about the same speed as walking. Admittedly, being able to bypass rooms is still nice, but seeing as how a sprinter concievably still has to pass through them, maybe remove the balance penalty and do something along the lines of "You trigger a trap as you sprint past, and the (guard's attack) narrowly (misses|hits) you in the leg" with a percentage chance rather than 100%, perhaps making you more likely to evade with training in athletics? This would still keep it useful for moving around, but also make it harder to get past guards and stuff, which is what I'm sensing the reason behind the balance loss is.
On the topic of crushes, lunges, assaults, and sweeps, I can see why they'd be changed to be blocked by prismatic barrier or serpent, but why by a normal pentagram? Shouldn't they be able to "implode" the weaker forms of protection?
Surge got taken down too... so much for my dreams of not being a squishy...

Most of the other changes are pretty good though.
Icarus2006-04-27 05:11:52
QUOTE(Narsrim @ Apr 27 2006, 12:25 PM) 282851
It can still be used to by pass statues. It can still be used to get corpses (walk in, get corpse, sprint out). The same goes for sigils. It -is- about the movement.
One advantage to sprint into a room instead of walking in is that you won't trigger a trap, or any traps along the way.
