Vix2006-04-27 21:36:00
QUOTE(Hazar @ Apr 27 2006, 03:48 PM) 283046
You're playing a mage. I'm playing a warrior. There should be an appreciable difference in our tankiness.
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Don't take Square's stereotype that mages are as flimsy as a wet paper bag. If you ever need a good reminding that IRE likes equal or better tankiness for mages, look at Achaea's magi and their diamondskin.
Daganev2006-04-27 21:39:24
QUOTE(Lisaera @ Apr 27 2006, 12:58 PM) 283018
Erm... what? You are correct that most mana attacks are partially percentage based, so why do you think that maximum mana doesn't mean anything? It's your maximum mana that the percentage is usually based on!
I would like to see an example of where Surge now and Surge before shows an increase in the number of mana draining skills to get you to less than half mana....
QUOTE(Vix @ Apr 27 2006, 02:36 PM) 283057
Now leaving:
Squaresoft County
Welcome to:
IRE County
Don't take Square's stereotype that mages are as flimsy as a wet paper bag. If you ever need a good reminding that IRE likes equal or better tankiness for mages, look at Achaea's magi and their diamondskin.
Have you been playing Lusternia lately?
Warriors have always been more tanky, untill just now. And the change was suppose to be an upgrade in tankyness vs guardians and wiccans, not a downgrade in tankiness.
Ekard2006-04-27 21:45:15
I also think that this change to surge is more like downgrade.
This change will not help against wiccans/guardians. If anyone earlier tried it then he was testing or dumb or kamikaze.
But maybe this change isnt that bad, i dont play much but maybe now surge + transumte or athlrtics regen will be possible. If yes then this change isnt nessesary so huge downgrade for knight tankiness.
This change will not help against wiccans/guardians. If anyone earlier tried it then he was testing or dumb or kamikaze.
But maybe this change isnt that bad, i dont play much but maybe now surge + transumte or athlrtics regen will be possible. If yes then this change isnt nessesary so huge downgrade for knight tankiness.
Ashteru2006-04-27 21:48:37
QUOTE(Ekard @ Apr 27 2006, 09:45 PM) 283067
I also think that this change to surge is more like downgrade.
This change will not help against wiccans/guardians. If anyone earlier tried it then he was testing or dumb or kamikaze.
But maybe this change isnt that bad, i dont play much but maybe now surge + transumte or athlrtics regen will be possible. If yes then this change isnt nessesary so huge downgrade for knight tankiness.
wouldn't that actually make me....even more vulnerable to get jumped by guardians?
Ekard2006-04-27 21:49:54
QUOTE(Ashteru @ Apr 27 2006, 11:48 PM) 283071
wouldn't that actually make me....even more vulnerable to get jumped by guardians?
It would, so as you arent one of three listed above, just turn it off and unsurge when you see enemies coming.
Ixion2006-04-27 21:53:14
QUOTE(Acrune @ Apr 27 2006, 04:09 PM) 283022
Oh no, don't take away my 7000 mana! *weep*
I'd live Although we don't have the armor that you all have either. So you both take less damage then me, and can get twice my health (more then my ego as well) pretty easily.
That's just a common fallacy.
I have the best armour in realms, and a psionic mage owns my damage reduction, BOTH physical and magical/elemental. (note I said damage, not wounds)
The difference lies in a warrior's ability to have very high max health, which was just decreased.
Tervic2006-04-27 22:16:55
I just thought of something... If disembowl got it's bleeding caused upgraded, did burstorgans get a bonus too?
Laysus2006-04-27 22:47:50
I'd agree that the surge change looks pretty downgrade-esque.
It's often easier for a wiccan to mana-kill an unsurged warrior than to damage kill it. As such, surge would be kept down fighting a wiccan. Furthermore, throw in the need for balance and power, and it's not something I'm going to waste time forcing.
It's often easier for a wiccan to mana-kill an unsurged warrior than to damage kill it. As such, surge would be kept down fighting a wiccan. Furthermore, throw in the need for balance and power, and it's not something I'm going to waste time forcing.
Acrune2006-04-27 23:10:29
QUOTE(Ixion @ Apr 27 2006, 05:53 PM) 283073
That's just a common fallacy.
I have the best armour in realms, and a psionic mage owns my damage reduction, BOTH physical and magical/elemental. (note I said damage, not wounds)
The difference lies in a warrior's ability to have very high max health, which was just decreased.
I'm not sure what exactly you mean by "owning your damage reduction", but it sounds like you're saying you take less damage then mages, which I truly have a tough time beleiving. Even if it was true, psionic defenses require locked channels, and locked channels = weaker offense.
Also, don't forget that not all mages take telekinesis. All knights have the skillset with surge in it.
Ixion2006-04-27 23:17:53
Good robes and psionics do the trick, and the skills in psionics you can -choose- which channel you want them in, so that isn't a good argument.
I did some testing a week or so ago with Athana-- she takes only 64% of the physical damage that I do. I can understand the elemental/magic superiority.. but I don't agree that any mage should be more tanky against physical damage than a warrior with vastly superior armour.
I did some testing a week or so ago with Athana-- she takes only 64% of the physical damage that I do. I can understand the elemental/magic superiority.. but I don't agree that any mage should be more tanky against physical damage than a warrior with vastly superior armour.
Acrune2006-04-27 23:35:12
QUOTE(Ixion @ Apr 27 2006, 07:17 PM) 283088
Good robes and psionics do the trick, and the skills in psionics you can -choose- which channel you want them in, so that isn't a good argument.
I did some testing a week or so ago with Athana-- she takes only 64% of the physical damage that I do. I can understand the elemental/magic superiority.. but I don't agree that any mage should be more tanky against physical damage than a warrior with vastly superior armour.
Skills in psionics have some channels you can use them in. Some can only be used in one, some in two, some in all three. So yes, locking some channels is more harmful then others, but you can't choose completely.
Also, does Athana have splendor robes? Pretty sure she was a tailor at one point, and considering the amount of credits she buys, I'm sure she transed it if she had the skillset. If psiarmour is really that good, perhaps I should use it more. But in my experiences, its not.
Ixion2006-04-27 23:39:25
Psiarmour reduced about 10%, there were three other things that stopped 8-11% each as well.
Terenas2006-04-27 23:39:29
If I remember right Psionic's resistances become better with improved Parent skillset.
Acrune2006-04-27 23:42:15
QUOTE(Ixion @ Apr 27 2006, 07:39 PM) 283095
Psiarmour reduced about 10%, there were three other things that stopped 8-11% each as well.
Thats interesting, considering that there are only 3 channels in which you can lock things. Unless you're not just talking about psionics. Other then psiarmour, and stoneskin, I can't really think of anything else that'd reduce physical damage that mages have.
QUOTE(terenas @ Apr 27 2006, 07:39 PM) 283096
If I remember right Psionic's resistances become better with improved Parent skillset.
Not unlikely
Daganev2006-04-27 23:59:03
I thought people only use surge while bashing, not fighting other players... way to easy to run out of mana when all your mana regen is working on keeping surge up.
Ixion2006-04-28 00:08:33
Many keep it up at all times when not fighting a guardian/wiccan.
Some even keep it up when fighting certain guardians/wiccans.
Some even keep it up when fighting certain guardians/wiccans.
Shamarah2006-04-28 00:21:06
Anyone who'd lock more than one psionic channel in actual combat and expect to put up an offense with psionics is an idiot, plain and simple. 1 channel just does not cut it, and the only time 2 channels will is when going for a heartburst (and even then, it's best to have all three open to provide for better combos).
Since forcefield and psiarmour both lock channels, it's just stupid to use them both - the only time it would work is if you're going to kill with straight damage and no one dies to that since the staff change from heat to cold. Imagine if you got a defense that you could put up to give you a slight bit of damage resistance but in return, one or both of your weapons would do no wounding.
Since forcefield and psiarmour both lock channels, it's just stupid to use them both - the only time it would work is if you're going to kill with straight damage and no one dies to that since the staff change from heat to cold. Imagine if you got a defense that you could put up to give you a slight bit of damage resistance but in return, one or both of your weapons would do no wounding.
Daganev2006-04-28 00:26:55
Is it just me or are you arguining three different things at the same time, and getting them all confuzzled?
I suggest that at the end of your posts you write something like...
And this is why I am arguing X.
Just so there is less confusion.
I suggest that at the end of your posts you write something like...
And this is why I am arguing X.
Just so there is less confusion.
ferlas2006-04-28 00:50:09
If everyone talking about bashing which is what I thought everyone was doing then mages are definatly better than warriors especially with this downgrade to surge.
In combat its also a downgrade against damage dealing classes like mages and warriors with little or no upside.
In combat its also a downgrade against damage dealing classes like mages and warriors with little or no upside.
Shamarah2006-04-28 00:50:20
QUOTE(Shamarah @ Apr 27 2006, 08:21 PM) 283117
Anyone who'd lock more than one psionic channel in actual combat and expect to put up an offense with psionics is an idiot, plain and simple. 1 channel just does not cut it, and the only time 2 channels will is when going for a heartburst (and even then, it's best to have all three open to provide for better combos).
Since forcefield and psiarmour both lock channels, it's just stupid to use them both - the only time it would work is if you're going to kill with straight damage and no one dies to that since the staff change from heat to cold. Imagine if you got a defense that you could put up to give you a slight bit of damage resistance but in return, one or both of your weapons would do no wounding.
And that is why I am arguing that psiarmour is impractical for use in PvP.
Happy, Daganev?