ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Daganev2006-04-30 17:45:17
Not everybody has the same spaceing.

Also, the linebreak makes fighting against illusions MUCH harder. (for systems atleast)

But the good thing is, that Krokani will now actualy have more usefull abilitity to spot illusions.

Just need to figure out how to "ignore" illusions that happen before the "thats an illusion" message.

QUOTE(Xenthos @ Apr 30 2006, 10:42 AM) 284111

Because apparently it was decided that it didn't have enough effectiveness at the lower level (which is where the increase took place, it still maxes at the same amount).


*peer* Yes, I can read.. but I've never heard anybody complain about it before.
Unknown2006-04-30 17:47:10
QUOTE(daganev @ Apr 30 2006, 07:45 PM) 284112

*peer* Yes, I can read.. but I've never heard anybody complain about it before.

You didn't hear about it, but there were people who did.
Shamarah2006-04-30 17:48:45
Yeah, the power cost for /nl is a bit much. I don't think a powercost is really needed if there's a maximum of five lines anyway. Or at most, 1 power, and let us do up to 10 lines.

I guess it's more convenient than stacking improved illusions, though.
Daganev2006-04-30 17:51:42
To me, having a coded in "linebreak" seems like such a huge advantage against systems.

It means that even if someone has a 'at begining of line' char in the trigger they arn't going to be able to avoid the illusion.
Shamarah2006-04-30 17:53:48
QUOTE(daganev @ Apr 30 2006, 01:51 PM) 284120

To me, having a coded in "linebreak" seems like such a huge advantage against systems.


Not when the linebreak costs this much to use. The vast majority of the time I'd rather spend that power on other things. Runists in particular, who this would be most useful for, would need that power for supersling.

QUOTE(daganev @ Apr 30 2006, 01:51 PM) 284120

It means that even if someone has a 'at begining of line' char in the trigger they arn't going to be able to avoid the illusion.


That's kinda the point.
Daganev2006-04-30 17:55:33
does the illusion cost power ontop of the line break?
Shamarah2006-04-30 17:56:58
No.

Also, here's another problem: illusion length is too limited for new-lines to be very useful. Even a simple vitae illusion...

weave illusion You have been slain by Shamarah.\\nlAs your soul leaves your body, the elixir vitae courses through your spirit and suddenly bursts in a bright light, forming a new body around your soul.
That illusion is too complex and you fail to weave it successfully.

... is too big to use.
Lisaera2006-04-30 18:00:56
Considering this change, we might be willing to re-examine the illusion length maximums, it's something to bring up for your envoys in the second summit.
Revan2006-04-30 18:02:59
I'm fine with a power cost... just not 2 power. make it 1 power.
Daganev2006-04-30 18:04:01
I picture this illusions to be more usefull for things like...

weave illusion You are:\\nlcovered in sap.\\nlparalyzed.
Shamarah2006-04-30 18:04:47
QUOTE(daganev @ Apr 30 2006, 02:04 PM) 284134

I picture this illusions to be more usefull for things like...

weave illusion You are:\\nlcovered in sap.\\nlparalyzed.


Yes, they would be useful for that; faking diagnose messages is the most obvious use for new lines. However, that is not worth 4 power.
Athana2006-04-30 18:06:05
QUOTE(daganev @ Apr 30 2006, 11:04 AM) 284134

I picture this illusions to be more usefull for things like...

weave illusion You are:\\nlcovered in sap.\\nlparalyzed.


And that tiny little illusion would cost you 4 power... mellow.gif

I agree that one power would be a lot more reasonable.
Unknown2006-04-30 18:06:56
Especially it won't work on most people with a system.
Ashteru2006-04-30 18:19:34
You know, it's not THAT hard.
Give your diagnosing curing triggers in a class that you only enable when you yourself type diag or diagnose. Not that hard now, is it?
Mirk2006-04-30 19:02:39
out of curiousity, does the change to illusions apply to the illusion skill in dreamweaving?
Rauros2006-04-30 19:05:20
Is that it for the Guardian envoys? losewings.gif
Lisaera2006-04-30 20:03:14
QUOTE(Mirk @ Apr 30 2006, 08:02 PM) 284146

out of curiousity, does the change to illusions apply to the illusion skill in dreamweaving?


Not at the moment, but the case might be able to be made for it.

As for the Guardian envoys question - no, cosmic and its specs haven't been started yet, nor hexes, nor healing, nor astrology, nor tarot. So not even close, silly people. tongue.gif
Ekard2006-04-30 20:09:41
Nice changes.

Breaklines maybe a bit to much power, 1p sounds better.

As for Sacrifice i think its good change. You can still sacrifice, you jsut need to sip vitae before it. So if you haev to sacrifice someone quick and you dotn haev sipped it you would need to sip it, then wait for power and then sacrifice.
On other planes it gives you risk of being dead twice: like i sacrifice on Celestia for someone, i vitae and i can be killed by enemies and then conglutinate, so possible twice as much exp lose.
And vitae refills will be selling more. wink.gif
Graal2006-05-01 02:47:55
What about for power cost a scale, first (after initial line) for 1, second for 2, third for 3, fourth for 4.
still adds upto 10, makes the smaller ones more cost effective, while charging for something bigger
Shryke2006-05-01 04:44:51
how many credits should I buy to influence the gods give us two handers a way to kill? wub.gif