ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Zalandrus2008-02-28 22:02:50
QUOTE
Acrobatics and illusoryself. I'll take that over stoneskin any day.

Give glamours to mages! ninja.gif

edit: Why would you choose tarot over acrobatics...ever?


That's my point. If you take tarot instead of acrobatics, well, no more acrobatics. I forgot about illusoryself though; is that about on par with stoneskin and such?

Regardless, please no glamours instead of acro...
Unknown2008-02-28 22:26:38
QUOTE(Zalandrus Meyedsun @ Feb 28 2008, 04:02 PM) 489931
That's my point. If you take tarot instead of acrobatics, well, no more acrobatics. I forgot about illusoryself though; is that about on par with stoneskin and such?

Regardless, please no glamours instead of acro...


Illusoryself creates a doppleganger that absorbs 50% of attacks until it dies. 5 power to summon. It's so much better than stoneskin. Really, no one would take tarot over acro. It's just not smart.
Fionn2008-02-29 00:27:14
QUOTE(nezha @ Feb 27 2008, 09:05 PM) 489832
this made me laugh.. so before, toads can still kick your ass? laugh.gif

wish I could have seen a "moondancer has been slain by a toad" line from deathsight at least once..


Same. I also found these changes particularly amusing.

QUOTE
- You can no longer enchant cubes, weave gates, or destroy paintings and
statues in your sleep.
- You will no longer be able to submit extremely short ideas.
Daganev2008-02-29 02:19:46
For those who don't know what they are talking about...

CODE
ANNOUNCE NEWS #1030
Date: 2/27/2008 at 18:58
From: Estarra, the Eternal
To  : Everyone
Subj: Miscellaneous Bug Fixes

- Marauder's Masks and masquerade will fall off after debate attacks,
just like after aggressive actions.
- Maze no longer bypasses the attributes of an area, such as org
conglutination, enemy territory, and nexus distortion.
- Dreamweavers can no longer create motes inside arenas.
- You can no longer enchant cubes, weave gates, or destroy paintings and
statues in your sleep.
- You can throw objects to people in the next room again.
- Psiarmour (Psionics) now has a line in Defences.
- Using "psiarmor" will now work as well as the traditional psionic
"psiarmour".
- Mantra wind will no longer bypass greatpentagram, barrier, and bardic
attraction.
- You will no longer be able to submit extremely short ideas.
- Underwater combatants will always emerge and not swim underground when
arena time expires.
- Soulless flings will no longer be stopped by the Tarot user becoming
blind.
- Players will be alerted if certain defences drop because their mana
runs out.
- Evade no longer bypasses walls and greatpentagram.
- Toads will not be able to continue kata forms.
- You will not generate errors if you try to use Byahkari(Ninjakari)
without a chain.

Penned by My hand on the 18th of Avechary, in the year 199 CE.
Unknown2008-02-29 03:03:08
WOO for Psiarmour. Is the change a big one?
Shiri2008-02-29 03:11:16
Huh? It's not like psiarmour got an upgrade, it just has a DEF line so you can see when you have it up, and you can spell it like an American if you want to.
Forren2008-02-29 03:15:34
QUOTE(Shiri @ Feb 28 2008, 10:11 PM) 489962
Huh? It's not like psiarmour got an upgrade, it just has a DEF line so you can see when you have it up, and you can spell it like an American if you want to.

Nerf.
Unknown2008-02-29 03:35:08
oh. Sad. I thought it helped more. Lame.
Xenthos2008-02-29 03:46:18
QUOTE(Bianca @ Feb 28 2008, 10:35 PM) 489965
oh. Sad. I thought it helped more. Lame.

Why did you think that?

And why is it lame that it can be spelled either way now?

Hrm.
Unknown2008-02-29 03:48:32
QUOTE(Xenthos @ Feb 28 2008, 09:46 PM) 489967
Why did you think that?

And why is it lame that it can be spelled either way now?

Hrm.


I have no idea why I thought that. It's lame that I was wrong sad.gif
Unknown2008-03-02 22:18:37
Can the admin/envoys/whoever please do something about psionic burnout? Why does it exist? I have to idle for 45 minutes in realms to get rid of burnout on top of the 4% xp loss or so. As a TK, forcefield is a huge draw, and as a faeling...i'm reasonably tanky for a mage. However, it still happens way more than I'd like. Please remove the xp loss. PLEASE. I'm mentioning TK and not TP because I only had burnout once as a TP and it was a fluke. TK is already an under utilized spec that needs some work, and I really enjoy that it's different. However, I'm tempted to switch back because the burnout is ridiculous.
Forren2008-03-02 22:28:16
QUOTE(Bianca @ Mar 2 2008, 05:18 PM) 490635
Can the admin/envoys/whoever please do something about psionic burnout? Why does it exist? I have to idle for 45 minutes in realms to get rid of burnout on top of the 4% xp loss or so. As a TK, forcefield is a huge draw, and as a faeling...i'm reasonably tanky for a mage. However, it still happens way more than I'd like. Please remove the xp loss. PLEASE. I'm mentioning TK and not TP because I only had burnout once as a TP and it was a fluke. TK is already an under utilized spec that needs some work, and I really enjoy that it's different. However, I'm tempted to switch back because the burnout is ridiculous.

It's already been nerfed. An artifact exists to dampen its effect as well. Don't use forcefield in active combat is my advice, or have a way to turn it off.
Acrune2008-03-02 22:30:51
Without burnout and xp loss, forcefield would basically just be bringing your health up to 10k
Unknown2008-03-02 23:11:44
Actually, Faeling demigod ego is only 8k. According to Thoros. I'm not sure what the problem is, anyways. Illusoryself. Surge. There are abilities out there that add sizable buffs to health, and they don't restrict your offense like forcefield does. As if Tk even has much of an offense in the first place. There are no other skill sets in the game (that I'm aware of) that can be totally disabled like psionics. Nihil/Celestial, yes. But that takes considerably more effort than losing your ego. It's like bards losing access to glamours if they run out of mana or warriors losing athletics, actually worse than that. What's the logic behind removing a mages access to their skills? What's the point of going TK if forcefield is just for bashing? It's not nearly as effective as Telepathy.
Ashteru2008-03-03 01:10:53
QUOTE(Bianca @ Mar 3 2008, 12:11 AM) 490649
Actually, Faeling demigod ego is only 8k. According to Thoros. I'm not sure what the problem is, anyways. Illusoryself. Surge. There are abilities out there that add sizable buffs to health, and they don't restrict your offense like forcefield does. As if Tk even has much of an offense in the first place. There are no other skill sets in the game (that I'm aware of) that can be totally disabled like psionics. Nihil/Celestial, yes. But that takes considerably more effort than losing your ego. It's like bards losing access to glamours if they run out of mana or warriors losing athletics, actually worse than that. What's the logic behind removing a mages access to their skills? What's the point of going TK if forcefield is just for bashing? It's not nearly as effective as Telepathy.

Maybe that's the drawback/tradeoff because psionics can be used prone/webbed/some other stuff.
Acrune2008-03-03 02:01:59
QUOTE(Bianca @ Mar 2 2008, 06:11 PM) 490649
Actually, Faeling demigod ego is only 8k. According to Thoros. I'm not sure what the problem is, anyways. Illusoryself. Surge. There are abilities out there that add sizable buffs to health, and they don't restrict your offense like forcefield does. As if Tk even has much of an offense in the first place. There are no other skill sets in the game (that I'm aware of) that can be totally disabled like psionics. Nihil/Celestial, yes. But that takes considerably more effort than losing your ego. It's like bards losing access to glamours if they run out of mana or warriors losing athletics, actually worse than that. What's the logic behind removing a mages access to their skills? What's the point of going TK if forcefield is just for bashing? It's not nearly as effective as Telepathy.


What I mean is, once your ego is gone, you would have all of your health to put forcefield right back up again. That'd kinda be stupid. I had decent success as a telekinetics user, its not that bad.

Also, healing is the same way.
Shamarah2008-03-03 03:12:16
Celina is right for once about forcefield/burnout being wonked out. No other skill punishes you by stopping you from fighting for 45 minutes if you die while using it once. It should be like 5 minutes so that you can go back to fighting shortly afterwards like how, with any other skill, you'd just come back and put defs back up. You're already losing experience from burnout, so it's pretty much the same thing. (Alternatively, maybe burnout could last the same amount of time but only stop you from using forcefield?)

And healing is not the same way at all unless you're a complete and utter retard. Forcefield is the only way you should ever actually get burnout; sure, you CAN get it from healing or telepathy if you're really determined to, but... why would that ever happen?
Unknown2008-03-03 03:24:18
QUOTE(Shamarah @ Mar 2 2008, 09:12 PM) 490685
Celina is right for once about forcefield/burnout being wonked out. No other skill punishes you by stopping you from fighting for 45 minutes if you die while using it once. It should be like 5 minutes so that you can go back to fighting shortly afterwards like how, with any other skill, you'd just come back and put defs back up. You're already losing experience from burnout, so it's pretty much the same thing. (Alternatively, maybe burnout could last the same amount of time but only stop you from using forcefield?)

And healing is not the same way at all unless you're a complete and utter retard. Forcefield is the only way you should ever actually get burnout; sure, you CAN get it from healing or telepathy if you're really determined to, but... why would that ever happen?


Woot! I get lucky from time to time. 5 minutes would be so much better. It would prevent TKs from throwing forcefield up again, or just preventing forcefield for 45 minutes. I only ever got burnout as a Telepath once, against another telepath and I was reckless.

@acrune: Don't get me long, I actually enjoy TK more than I liked TP. Claws/clots/bursts can get nasty. Barrier. Forcefield. Even Animatedagger. Good stuff.
Unknown2008-03-03 03:29:29
or maybe the skill just wasnt ment to be kept on for long durations at a time...
carameshian2008-03-05 00:58:04
I don't want to be an envoy. I just want to spew my comments on power. I want to show how everything's been systematically downgraded, to the extent that power costs no longer reflect actual "power" of an ability.

These are our bard abilities (ignoring the specialization of music and assuming glamours) that take power and their associated power cost. The following are abilities one might use in combat.

maze (10) - has been somewhat downgraded
tripleflash (10) - downgraded to 50% of its old usefulness just recently
illusoryself (5) - downgraded since implementation
maelstrom (5) - downgraded since implementation
octave (3) - has its own problems irrelevant to this discussion
perfectfifth (3) - upgraded since implementation (yay)
colorspray (3) - downgraded since implementation, and only applies in group combat
blankchord (4) - only applies in group combat, and only works on deaf enemies
rainbowpattern (2) - downgraded since implementation
flare (2) and fascinate (2) - was originally one skill that cost 2 power
discordantchord (variable) - requires octave to work
music-targetted power ability (3 in my case)
powerspikes affliction (2 power)

The following are our abilities that require no power to use:
blanknote (which you can only do if enemy is deaf)
hypnotic pattern (which you only do once per enemy)
music afflictions aside from powerspikes (which are immediately cured without octave)
colorburst (which has been downgraded)
deadlypattern
acrobatics attacks (forwardflip, backflip, jumpkick)

My point is the following. All the tweaks to the bard class since glamours was released has made fighting effectively under power constraints unreasonable. Most of our skills that require NO power to use have been downgraded or require certain conditions be met (like octave or they have to be deaf). Perfectfifth + octave + fascinate + flare is 10 power. Afterwards, we cannot re-hinder effectively, since flare+fascinate takes 4 itself. Rainbowpattern is less effective, but it still costs two power. Mazing or tripleflashing renders a bard pretty ineffective for a good deal of time. The power cost of our skills no longer reflect their actual usefulness in combat.

My suggestion is one of the following. Either give bards a skill that SPEEDS up power transfer from reserves, or lower some of the power costs. As a side note, also, make octave instantaneous or allow a bard to reenter a room within a certain window to prevent octave from falling (it's 3 power)