ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Vix2006-05-12 21:56:36
QUOTE(Viravain @ May 12 2006, 01:34 PM) 287372
- Nightkiss' damage has been changed to 50% cold, 50% asphyxiation.

Now if only we could get Moonburst to not be 100% magic... *cracks whip at envoys*
Athana2006-05-12 22:39:58
Whoa...medicinebag is nice
Unknown2006-05-12 22:47:43
QUOTE(Shorlen @ May 12 2006, 08:04 PM) 287390

Umm, what exactly are you talking about? Covens are amazing for support fire during large combats. Seren has damage + aeon. Glom now has damage + mana drain. When two groups are fighting and have a support coven hiding far away, the aeon is amazingly helpful. The manadrain should be too, especially if toadcurse and swoop are being used by the close combatants.


What is the point of a 'support' coven? They would be much more useful right in the fray - what's better, having a coven hitting your enemies with aeon and moonburst from ten rooms away as you fight them or having a slew of Moondancers and their Fae right alongside you, doing the same thing and then some? Covens are good for ressurecting, pissing people off, and giving people who suck at combat something to do, but forming one for the sole purpose of long-distance assault against anyone decent (AKA anyone with circle/pentagram) seems a bit silly.
Tzekelkan2006-05-12 22:48:39
QUOTE(Athana @ May 13 2006, 12:39 AM) 287441

Whoa...medicinebag is nice


The Healing skill needs to become overpowered! ninja.gif
Valarien2006-05-13 00:29:39
So, just figured I'd comment slightly, since this Envoy actually concerns me a bit - With the most effective changes listed. I'm not looking to complain at all, but perhaps question the reasoning ( Since I know with such amazing envoys and coders, there's a reason to everything ) and, as I said, comment a bit.


- Joining a Wiccan coven is no longer an aggressive action.

In a word : WOOT. This is an amazing change, one that I adore. Pretty sure every Wiccan and their mother agrees with me on this one.

- Night Cauldron Release's equilibrium cost has been greatly reduced.

Also quite excellent a change - Dropping a cauldron and pulling release always seemed to take too long to properly set up "on the fly" before. I'm not even into combat, but I think I'll have to test around with this one.

- Night Brumetower in a room should now stop all movement from the
ground into the trees or sky, please file a bug report if you find a way
that it doesn't.

Also good. I was secretly hoping it'd pull people out of the sky who were flying, but I suppose that's what Geyser is for smile.gif

- Using a Night Terror coven, Night users will now no longer be able to
use the Steal ability, but rather the Succumb ability.

This one I have a question over. Steal was great with a coven, and, I'll miss it. However, I'm curious - Is this an attempt to move Covens more to the "supportive" end of the spectrum? My experience with Covens has always had us acting alone in the past, which is why I ask.

- Nightkiss' damage has been changed to 50% cold, 50% asphyxiation.

Also an interesting change - I like how we can actually do something with long-distance Nightkissing now, but I must admit the damage aspect does seem like it will lower Nightkiss's overall damage output. Once again, I'm not a combatant, but It's my understanding that cold damage is a lot easier to block passively than asphyxiation. Are these positively final changes, or is there a potential for "tweaking" afterwards, like what is going to happen with Knighthood?


So, overall, awesome and amazing work, please keep it up! wub.gif
Shamarah2006-05-13 00:34:43
Me = immune to nightkiss.

I have a level 3 cold resistance with defenses, and a level 2 racial asphyxation resistance.

ninja.gif
Shorlen2006-05-13 04:37:04
Well, to put it another way, I who fear Succumb because I know how deadly it is to people with inept Magic, and I who have terror-holdbreath triggers which made me completely immune to terror coven while afk, consider these changes a much needed boost to the Night skillset. If you who use it disagree, communicate better with your Envoy tongue.gif
Unknown2006-05-13 05:06:11
a coven throwing succumbs across Ethereal while there are Crowformed Druids running through the trees would be pretty scary if coordinated well.
Murphy2006-05-13 05:35:18
QUOTE(Shorlen @ May 13 2006, 02:37 PM) 287535

Well, to put it another way, I who fear Succumb because I know how deadly it is to people with inept Magic, and I who have terror-holdbreath triggers which made me completely immune to terror coven while afk, consider these changes a much needed boost to the Night skillset. If you who use it disagree, communicate better with your Envoy tongue.gif


Quick, dock his rolepoints for admitting to going AFK and having a system to keep him alive!
Unknown2006-05-13 07:12:35

I disagree with the notion that a cover-fire coven is worthless. For one, it is a way to involve wiccans who just got their totem spec and can't actually mount a decent offense or defense on their own yet. Wane is, if I remember correctly, not THAT far into Moon either. So if you have a coven with two or three dancers of mediocre training and some two apprentices, you can effectively keep one or even two combatants aeoned completely from afar. That IS quite a difference, I would say.

True, only having a rage or terror coven and wailing away from afar without a close combat team in the field is more or less pointless against any worthy opponent, but that's true for most abilities.


Nice changes mostly. I guess. Doesn't affect me much yet, of course biggrin.gif

I know I would've been happy about the release and brumetower changes. Brumetower is just so awesome for blocking passage as a warrior...
Ekard2006-05-13 09:40:43
QUOTE(Shamarah @ May 13 2006, 02:34 AM) 287488

Me = immune to nightkiss.

I have a level 3 cold resistance with defenses, and a level 2 racial asphyxation resistance.

ninja.gif


+20% cold resistance from fire potion
+10% cold resistance from cloak with cold proofing
+10% asph resistance from benediction, just ask nicly on ct for it

So it will be like 60% cold and 30% asph resistance for you.
Hmm you can add something from psionics too right?
So +10% cold resistance right?
Unknown2006-05-13 10:32:10
QUOTE(Fallen @ May 13 2006, 01:06 AM) 287538

a coven throwing succumbs across Ethereal while there are Crowformed Druids running through the trees would be pretty scary if coordinated well.


Would be... but totems hit in the trees now. No more running around in the trees above the etherwilde/etherglom.
ferlas2006-05-13 11:29:20
QUOTE(Shorlen @ May 13 2006, 05:37 AM) 287535

Well, to put it another way, I who fear Succumb because I know how deadly it is to people with inept Magic, and I who have terror-holdbreath triggers which made me completely immune to terror coven while afk, consider these changes a much needed boost to the Night skillset. If you who use it disagree, communicate better with your Envoy tongue.gif


As everyone has pointed out its a huge decrease in nightkiss damage, about 200 to 400 less than before depending on the target, Probally more as I've not tested on people like shammy there. Also as people here have pointed out support covens are near useless when compared to the people actually taking part in combat close up. The change to allow succumb to happen is a coven is pointless in a way as diamante said covens either kill with damage in a few seconds or they dont kill at all. The large reduction to nightkiss reduces the covens effectiveness and well as reducing the one on one power of the night skill. The two upgrades we recieved which is a faster cauldron release wont be to noticable as it only has to be done once anyway, it buys you an extra second or two reducing the time bare minium time to set up a choke trap from 12 seconds +icewall time to 10 seconds+ icewall time, In reality it will reduce it from about 25 to 23 more likely in a combat situation.

Its an overall reduction to nights one on one effectiveness and an overall reduction to covens effectiveness, Im not complaining the powers that be decided that night was to powerfull so they nerfed it, its their decisions and view points.
Vix2006-05-13 11:35:48
QUOTE(Ekard @ May 13 2006, 04:40 AM) 287568

+20% cold resistance from fire potion
+10% cold resistance from cloak with cold proofing
+10% asph resistance from benediction, just ask nicly on ct for it

So it will be like 60% cold and 30% asph resistance for you.
Hmm you can add something from psionics too right?
So +10% cold resistance right?

I think he meant level 3 resistance with those defenses. No way you can get -that- much resistance to an element... (unless it's magic of course dry.gif)
ferlas2006-05-13 11:40:20
No he can get thoese resistances easily.
Rhoan2006-05-13 11:49:53
QUOTE(ferlas @ May 13 2006, 05:29 AM) 287570

Its an overall reduction to nights one on one effectiveness and an overall reduction to covens effectiveness, Im not complaining the powers that be decided that night was to powerfull so they nerfed it, its their decisions and view points.


By "the powers that be" I am guessing you mean your Envoy. Since the changes were made based on what your Envoy submitted. If you dislike the changes, speak to your Envoy about not suggesting changes you disagree with.
Shamarah2006-05-13 12:38:55
Elementshield: level 1 heat/cold
Raise staff: level ? heat/cold
Fire potion: level 1 (I think) cold

Don't have a cloak, but I should get one.

And the psionics thing locks a channel so it's stupid to use outside of bashing (if I'm going to lock a channel to use a defensive skill, it'll be forcefield).
Ashteru2006-05-13 12:51:56
wait, Raise staff doesn't only cure you but gives you defs as well? O.O
Shorlen2006-05-13 12:54:07
QUOTE(Ashteru @ May 13 2006, 08:51 AM) 287591

wait, Raise staff doesn't only cure you but gives you defs as well? O.O


Twirl cures, raise gives defences.
Shamarah2006-05-13 12:54:54
Yeah, raise staff is water spiritshield, twirl staff heals 20% of health, mana, and ego.