ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Unknown2008-03-24 19:32:03
QUOTE(Malicia @ Mar 24 2008, 07:04 PM) 495431
How silly. Please tell me what was the purpose of buying artifact pipes? I really hope there's an upgrade in store for them. Stancing off balance? Way to accommodate monks. With how little investment they already put in, this is too much.


The stancing off balance was a woops. They are going to make it so it will be possible for monks to switch stances mid kata. I don't like the future of what's to come for stancing. sad.gif
Ceren2008-03-24 19:34:40
Probably too late now, but here is a monk change that would've have made the pipe/stance changes unnecessary:

Firstly, monks no longer automatically attack when able (that is, upon regaining balance, standing, etc). After a kata is performed, a monk has a 5-ish second window (maybe longer for the first form) to KATA CONTINUE, which will move to the next form if you are on balance and unhindered. Monks would still be able to change up their forms after the third one; they would just need to do KATA PERFORM rape rape rape followed by KATA CONTINUE. This change would preserve the essential train track design of katas while still accomplishing the following:

1. Monks have less of a 'robot' element.

2. Monks are hindered in a much more reasonable and realistic way (for both the monk and the hinderer).

3. Monks get opportunities to maintain pipes and change stance (irrelevant now, but you see where I was going with this), shield, run, and so on like everyone else.

4. Monks would no longer charge on through aeon, sap, and choke.
Unknown2008-03-24 19:42:07
QUOTE(ceren @ Mar 24 2008, 07:34 PM) 495441
Probably too late now, but here is a monk change that would've have made the pipe/stance changes unnecessary:

Firstly, monks no longer automatically attack when able (that is, upon regaining balance, standing, etc). After a kata is performed, a monk has a 5-ish second window (maybe longer for the first form) to KATA CONTINUE, which will move to the next form if you are on balance and unhindered. Monks would still be able to change up their forms after the third one; they would just need to do KATA PERFORM rape rape rape followed by KATA CONTINUE. This change would preserve the essential train track design of katas while still accomplishing the following:

1. Monks have less of a 'robot' element.

2. Monks are hindered in a much more reasonable and realistic way (for both the monk and the hinderer).

3. Monks get opportunities to maintain pipes and change stance (irrelevant now, but you see where I was going with this), shield, run, and so on like everyone else.

4. Monks would no longer charge on through aeon, sap, and choke.


That's something that would have been better off anyways. A monk being able to charge through aeon, sap, choke, etc. Kind of makes the detrimental effects of those afflictions less dangerous, imho.
Rika2008-03-24 19:52:25
QUOTE(Thoros LaSaet @ Mar 25 2008, 08:31 AM) 495439
Let's not, because love potion is pretty much balanced.


Instead, let's talk about rebounding!
Unknown2008-03-24 20:08:10
Rebounding is fine...?

Autoraze agogo.

Edit: Actually rebounding being near useless against monks is kind of a bother, I'd prefer if razing rebounding took armbalance but razing speed didn't, as an idea.
Rika2008-03-24 20:09:33
That would be so awesome.
Xenthos2008-03-24 20:10:56
QUOTE(Sojiro @ Mar 24 2008, 04:08 PM) 495447
Rebounding is fine...?

Autoraze agogo.

Edit: Actually rebounding being near useless against monks is kind of a bother, I'd prefer if razing rebounding took armbalance but razing speed didn't, as an idea.

For Monks? No way for warriors.
Rika2008-03-24 20:14:52
I just need to time rebounding better. I always end up hitting myself because my command goes through the moment right after rebounding comes up.
Krellan2008-03-24 21:31:28
QUOTE(Sojiro @ Mar 24 2008, 02:08 PM) 495433
This does seem to take the point of artifact pipes away, now they're pretty much just nondecay pipes. I wouldn't mind if artie pipes had more puffs *nudge*

I agree that changing stance seems a bit meh, but it's probably not that a big deal.


Should also be allowed to get full refunds if the artifact pipes aren't buffed in anyway. This is pretty much like the flaming toad change except it effects so many more people. I like the idea of increased puffs, but would that add on to herbalists who already get double puffs?
Gregori2008-03-24 21:37:42
I have to wonder what sort of pipes you are smoking in RL that you think Artifact pipes are nerfed now and need a buff.

For starters they are a 50 credit artifact that means you don't ever have to light them.

You don't have to light them in aeon.
You don't have to light them in choke.
You don't have to light them in heavy spam.
You don't have to light them EVER.

I didn't get artifact pipes cause I didn't have to wait for balance to light them. I got them because I didn't have to light them ever.

They are well worth their 50 credits still.
Malicia2008-03-24 21:49:01
The best thing about arti pipes is that you never have to light them. With regular pipes, being off balance and not being able to re-light could spell death. This is a huge bonus for people with the regular ones now. I'm not saying that artifact pipes are completely worthless though.
Krellan2008-03-24 22:08:51
So maybe I used a bad term. But they actually aren't worth it. All of these things you can predict to happen. Pipes stay lit for 60 seconds. If you're aeoned for 60 seconds before you can actually use a pipe, you're already dead. In choke the case has one other alternative. If you're still alive in choke for 60 seconds without using your pipe that could also mean that you won in choke. These situations happen so that you can light/smoke a pipe right before you get into trouble. So I suppose if 50 credits each is enough to make justify triggers dealing with spam, well then yay. The difference between artifact pipes and normal pipes are pretty minimal. And where aeon happens and you need one more second to light a pipe off bal/eq doesn't actually matter so much now. It mattered before because it required equilibrium an balance to light so you could waste multiple seconds doing so. This time it's just one second and stupidity is what will kill you in aeon.
Gregori2008-03-24 22:23:27
QUOTE(Krellan @ Mar 24 2008, 04:08 PM) 495475
So maybe I used a bad term. But they actually aren't worth it. All of these things you can predict to happen. Pipes stay lit for 60 seconds. If you're aeoned for 60 seconds before you can actually use a pipe, you're already dead. In choke the case has one other alternative. If you're still alive in choke for 60 seconds without using your pipe that could also mean that you won in choke. These situations happen so that you can light/smoke a pipe right before you get into trouble. So I suppose if 50 credits each is enough to make justify triggers dealing with spam, well then yay. The difference between artifact pipes and normal pipes are pretty minimal. And where aeon happens and you need one more second to light a pipe off bal/eq doesn't actually matter so much now. It mattered before because it required equilibrium an balance to light so you could waste multiple seconds doing so. This time it's just one second and stupidity is what will kill you in aeon.



There is just the same chance of your pipes going out when you need them most as there is for them to stay lit. The purpose of arti pipes was to make this a non issue. They still serve that exact function.

And anyone who codes a system will tell you the more lines of text you remove from your system, the faster your system becomes. Pipe maintenance are a number of lines in decent system, arti pipes means that number of lines doesn't exist, doesn't add to the already immense number of triggers slowing you down, and doesn't have to be tested period. This again is worth 50 credits a pipe.
Daganev2008-03-24 22:28:43
I really like that KATA CONTINUE idea, whats the downside to it?

edit: Why does FUSE take 10 power even if it fails?
Unknown2008-03-24 22:39:46
QUOTE(Gregori @ Mar 24 2008, 03:23 PM) 495481
And anyone who codes a system will tell you the more lines of text you remove from your system, the faster your system becomes. Pipe maintenance are a number of lines in decent system, arti pipes means that number of lines doesn't exist, doesn't add to the already immense number of triggers slowing you down, and doesn't have to be tested period. This again is worth 50 credits a pipe.


If a dozen triggers and gags (in the WORST case) actually has a notifiable affect on your clients speed, you are using the wrong client.

Artifact pipes do still give a small advantage, but your case is not helped when you exaggerate their advantage. I am actually debating trading mine in now as their main purpose has been given to normal pipes for free. 100 credits (after trade in) is 1/3rd of a skill, seems like a lot better use of my money at the moment.
Daganev2008-03-24 23:42:01
can't even customize thier description sad.gif

Basically, any new player might as well "customize" thier pipes and thus make them artipipes.
Krellan2008-03-25 01:06:21
QUOTE(daganev @ Mar 24 2008, 05:28 PM) 495482
I really like that KATA CONTINUE idea, whats the downside to it?

edit: Why does FUSE take 10 power even if it fails?


Best to BUG it. It shouldn't take 10 power on failing.

QUOTE(Enthralled @ Mar 24 2008, 05:39 PM) 495486
If a dozen triggers and gags (in the WORST case) actually has a notifiable affect on your clients speed, you are using the wrong client.

Artifact pipes do still give a small advantage, but your case is not helped when you exaggerate their advantage. I am actually debating trading mine in now as their main purpose has been given to normal pipes for free. 100 credits (after trade in) is 1/3rd of a skill, seems like a lot better use of my money at the moment.


You probably explained this better. I'm not denying the advantage, but the advantage they previously had has been cut. The advantage showed up in considerably more combat situations where it would be an advantage to have them lit already or to not have to wait to recover balance/eq and be unhindered by certain afflictions where you would need to refill the pipe and light it again or just light it again. Those situations where it shows advantage over a normal pipe have been cut in more than half is how I feel about it.
Shiri2008-03-25 01:38:52
ANNOUNCE NEWS #1046
Date: 3/24/2008 at 19:12
From: Roark Libertas
To : Everyone
Subj: Retraction

Scratch what I posted in about stancing in the last announce. That was
premature... Sorry!

Penned by My hand on the 10th of Dvarsh, in the year 201 CE.
Unknown2008-03-25 02:09:55
An' lo, the heavens hear ou' pray'rs...
Nezha2008-03-25 02:13:29
Good thing I didnt buy artifact pipes when i had the chance.. Best thing I didnt do. However, now that i think of it.. im suddenly wary of buying some other artifact lest they befall the same fate