ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Ashteru2006-05-13 12:55:19
Man.....I really should make an Aquamancer alt...
Laysus2006-05-13 12:56:09
Made more sense to have steal with terror O.o

Succumbing at range is pointless.

Unless the next step is to envoy ranged toadcurse tongue.gif
Xenthos2006-05-13 13:17:04
Comments:
1) Only *one* person can steal, because after that the target has no more shadow to steal, which made the skill mostly pointless in a group coven.
2) The main reason nightkiss was changed was due to comments such as Shorlen has made. Nightkiss was 100% resistable by a well-done hold breath trigger. Now, it's not.

As Rhoan said, if you don't agree with these changes, you're more than welcome to speak with your envoys with better ideas, but I know that I for one had my whole envoy report up in a project for over an OOC month (even pointing it out to the entire guild repeatedly for suggestions), without one person having a problem with it. So, if you want your ideas to be considered for an envoy report, *speak with us BEFORE we submit,* instead of ranting afterwards. happy.gif
Lisaera2006-05-13 13:37:03
Indeed, to quote directly from the envoy report regarding the Steal/Succumb change: "The issue with STEAL is that people only possess one shadow. Once someone steals the target’s shadow, the STEAL skill is useless to the rest of the coven, leaving it with only two attacks, rather than the three intended."

That was the request that made us change it. As for "the powers that be" deciding Night was overpowered, that's ludicrous, the only change in this last batch that wasn't requested by the envoys was the Crow Disease change, which was just something we wanted to do and it made sense to put it in at the same time.
Xenthos2006-05-13 13:40:51
Ooh.

Here I thought that Xavius had snuck that entry in at the last moment. happy.gif It definitely is an interesting modification to disease.
Terenas2006-05-13 19:19:32
QUOTE

- Stag Parade will now make someone who has you enemied remove you from
their enemies list before making you an ally.

Unless I'm missing something here, this seems like a pretty big downgrade to Parade. Previously it worked similar to Lust Tarot in that it forces the person to both unenemy and ally someone through the same principle as Lust. Making it unenemy before alllying means anyone could simply re-enemy you after a Parade. What would be the point of the skill?
Shorlen2006-05-13 19:22:18
QUOTE(terenas @ May 13 2006, 03:19 PM) 287685

Unless I'm missing something here, this seems like a pretty big downgrade to Parade. Previously it worked similar to Lust Tarot in that it forces the person to both unenemy and ally someone through the same principle as Lust. Making it unenemy before alllying means anyone could simply re-enemy you after a Parade. What would be the point of the skill?


It used to force an ally without removing you from the target's enemy list, so though it stopped them from re-enemying before rejection, it didn't actually DO anything. Now, it works properly.

Unless I'm mistaken.
Lisaera2006-05-13 19:22:29
You're totally missing what the change is - previously Stag Parade left you on the person's enemy list, and it shouldn't have done. Now you are removed from their enemy list before its effect goes in.
Terenas2006-05-13 19:24:59
Ah, I never noticed that part when I had it long ago. Thanks.
Vix2006-05-14 18:10:01
Hm, you could use Succumb for griefing in Terror Covens. Force them to lose all of their mana while killing from a distance. Nasty... I hope you people won't do that though. sad.gif
Shamarah2006-05-14 22:38:58
QUOTE(Vix @ May 14 2006, 02:10 PM) 288011

Hm, you could use Succumb for griefing in Terror Covens. Force them to lose all of their mana while killing from a distance. Nasty... I hope you people won't do that though. sad.gif


... How is that worse than just killing all of their health?
Shorlen2006-05-14 22:44:39
QUOTE(Shamarah @ May 14 2006, 06:38 PM) 288083

... How is that worse than just killing all of their health?


They lose more experience from mana drain while dead, assuming they don't conglut or vitae.
Unknown2006-05-15 13:28:20
QUOTE(Temporary_Guido @ May 12 2006, 11:47 PM) 287444

Covens are good for ressurecting, pissing people off, and giving people who suck at combat something to do, but forming one for the sole purpose of long-distance assault against anyone decent (AKA anyone with circle/pentagram) seems a bit silly.


Have you never seen a rage coven co-ordinated with a stealthy shield removal huh.gif

Teleport/beam/flow/climb/fly in and break the circle/pentagram as the coven strikes - very effective. tongue.gif
Unknown2006-05-15 13:59:02
Mmm I may expose myself to severe spanking by saying this, but isn't mana modifying the experience loss only one of those ole IRE myths? It may be different again in Lusternia, but I recall Meletus telling us over in Achaea that exp loss while dead was entirely based on the amount of time you spend dead, no matter your mana. (Yes, I know the messages you get suggest otherwise)

(I think Roark or Hajamin actually elaborated on the matter too somewhere, too tired to search right now though tongue.gif)
Ixion2006-05-15 16:29:30
A few questions for the envoys and powers that be:

Why the hell was lunge damage nerfed/removed (not wounds, just damage) when mages do MUCH more damage than ANY warrior even BEFORE the lunge change?

Why does rebounding exist when parrying and stancing are so amazingly powerful? Or if you say rebounding should never be removed, why isn't stancing usable by warriors only or much, much less effective for non warriors?

Why does Torak take 857 damage, I take 789 damage, but wiccans (Ferlas) only takes 550-600 damage on a swing from me with 19 str?

Why is there no cure for enfeeble?

Why can 1-4 vessels be afflicted every 4 seconds and the cure (sip health) only removes 1 vessel every ~4.5 seconds? This doesn't even take into account the very nice skill called throatlock, which slows sipping by a minimum of 1 second at trans focusing time.

More to come.
Acrune2006-05-15 19:36:10
QUOTE(Ixion @ May 15 2006, 12:29 PM) 288272

A few questions for the envoys and powers that be:

Why the hell was lunge damage nerfed/removed (not wounds, just damage) when mages do MUCH more damage than ANY warrior even BEFORE the lunge change?

Mages can't afflict two times on top of that damage. Nor do most of us break 5000 health. And your armor is better. And our attack is stopped easier. Sorry, but knights can't have the best of every world

Why does rebounding exist when parrying and stancing are so amazingly powerful? Or if you say rebounding should never be removed, why isn't stancing usable by warriors only or much, much less effective for non warriors?

In a very active fight, rebounding hardly ever does anything from what I've seen. I'd guess its mostly for the people who would be forced to stay on the defensive the whole time (ie the ones without stance/parry)

Why can 1-4 vessels be afflicted every 4 seconds and the cure (sip health) only removes 1 vessel every ~4.5 seconds? This doesn't even take into account the very nice skill called throatlock, which slows sipping by a minimum of 1 second at trans focusing time.

1-3 vessels, for an average of two. If it were less then that, the trans telekinesis skill would take 5 minutes of constant bursting to set up. Its kind of comparable to me wondering why you do tons of wounds when I can only heal a third of that - if I chose not to sip health instead.

Ekard2006-05-15 19:46:31
QUOTE
Mages can't afflict two times on top of that damage. Nor do most of us break 5000 health. And your armor is better. And our attack is stopped easier. Sorry, but knights can't have the best of every world

Yes you can afflict with two affliction with our damage but you have demesne.
You cant break 5k health but you can do it with ego for telekinetics.

In a very active fight, rebounding hardly ever does anything from what I've seen. I'd guess its mostly for the people who would be forced to stay on the defensive the whole time (ie the ones without stance/parry)

Right now with change to lunge its huge difference. We cant break shields now, so if you have rebounding and shield then we have to raze/lunge so its lowering our offence by 2 and you also have stancing and parring to stop us from hitting you.

1-3 vessels, for an average of two. If it were less then that, the trans telekinesis skill would take 5 minutes of constant bursting to set up. Its kind of comparable to me wondering why you do tons of wounds when I can only heal a third of that - if I chose not to sip health instead.

Only few warriors with weapons that took days to make and with nice ammount of artifacts do such wounding that you would need to apply more then once. Where every telekinetic mage can hit with burst and stack it to 12 easly. Much more easly then warriors could stack their wounds. Only few of them have whorish wounding.



I really hope that warriors will get some upgrades or at least changes where they will be on par with the rest of basin. If not them im for sure gone change class.
ferlas2006-05-15 20:59:36
QUOTE
A few questions for the envoys and powers that be:

Why the hell was lunge damage nerfed/removed (not wounds, just damage) when mages do MUCH more damage than ANY warrior even BEFORE the lunge change?

Mages can't afflict two times on top of that damage. Nor do most of us break 5000 health. And your armor is better. And our attack is stopped easier. Sorry, but knights can't have the best of every world

Mages afflict at a much faster rate than knights while also out putting more damage that is harder to block or lessen(demense, daggers, afflictions from telepathy, Illusions)

Why does rebounding exist when parrying and stancing are so amazingly powerful? Or if you say rebounding should never be removed, why isn't stancing usable by warriors only or much, much less effective for non warriors?

In a very active fight, rebounding hardly ever does anything from what I've seen. I'd guess its mostly for the people who would be forced to stay on the defensive the whole time (ie the ones without stance/parry)
Not true rebounding if used well and you time your attacks instead of just attacking without thinking can easily cut down a warriors offence.

Why can 1-4 vessels be afflicted every 4 seconds and the cure (sip health) only removes 1 vessel every ~4.5 seconds? This doesn't even take into account the very nice skill called throatlock, which slows sipping by a minimum of 1 second at trans focusing time.

1-3 vessels, for an average of two. If it were less then that, the trans telekinesis skill would take 5 minutes of constant bursting to set up. Its kind of comparable to me wondering why you do tons of wounds when I can only heal a third of that - if I chose not to sip health instead.


Not true again in 23 seconds you can have inflicted between 6 to 18 vessels on them which they can at most have cured 5. Going on your average of hitting hitting two vessels every four seconds and them constantly curing that mean you can get a guaranteed instakill on average in 43 seconds, you can also get a guaranteed as quick as 23 seconds.

Now if we add in throat lock while they constantly cure you will get a guaranteed instakill on average every 39 seconds with a max of getting a guaranteed instakill as fast as 22 seconds.

Now add in throat lock and demesne stun you get a guaranteed instakill on average 33 seconds and you can get a guaranteed instakill as fast as 19 seconds.

That is no where near comparable to warrior damage or wounds for many many reasons including the fact that warrior damage and wounds are exceptionally easy to slow down and prevent heart burst isn’t. Warrior damage seems to have taken a large nerf recently but that’s a different matter and warrior wounds don’t mean anything if you have correct stancing and parrying you can stand up and fight a warrior quite easily even if you have multiable limbs at critical. In case you didn’t notice the difference you can’t stand and fight toe to toe with someone trying to heartstop, running is the only option then you can add on the fact that mages move faster in their demesne than their targets.

Heartburst and heartstop is overpowered even most good mages are willing to admit this.
Vix2006-05-15 21:11:46
QUOTE(David @ May 15 2006, 08:59 AM) 288234

Mmm I may expose myself to severe spanking by saying this, but isn't mana modifying the experience loss only one of those ole IRE myths? It may be different again in Lusternia, but I recall Meletus telling us over in Achaea that exp loss while dead was entirely based on the amount of time you spend dead, no matter your mana. (Yes, I know the messages you get suggest otherwise)

(I think Roark or Hajamin actually elaborated on the matter too somewhere, too tired to search right now though tongue.gif)

You lose a LOT more when you're at 0 mana.
Acrune2006-05-15 21:37:59
QUOTE(Ekard @ May 15 2006, 03:46 PM) 288345

I really hope that warriors will get some upgrades or at least changes where they will be on par with the rest of basin. If not them im for sure gone change class.


See, the weird thing is, I have a lot more trouble with keeping up with curing and healing against warriors then any other class. Maybe I'm just strange. unsure.gif