Unknown2008-05-26 06:50:00
QUOTE(Zarquan @ May 26 2008, 06:45 AM) 515342
To sorta quote another thread I just saw... Nerf Thoros plz!
But Thoros isn't OP

Unknown2008-05-26 06:52:28
QUOTE(Thoros LaSaet @ May 25 2008, 11:50 PM) 515343
But Thoros isn't OP 

The rest of us are just too weak?

Malarious2008-05-26 07:48:34
QUOTE(Thoros LaSaet @ May 26 2008, 02:50 AM) 515343
But Thoros isn't OP 

Thoros isnt OP at all we all know this. He is UP for a divine.

Better?
Celina2008-05-26 07:59:21
I never considered Thoros truly OP, just really good, until recently...it went something like this...
Thoros: "Hey Celi, check out my new damage" *swing swing*
-3500 health
Me: WHAT'S WRONG WITH YOU
Thoros: "Hey Celi, check out my new damage" *swing swing*
-3500 health
Me: WHAT'S WRONG WITH YOU
Unknown2008-05-26 08:23:33
QUOTE(Celina @ May 26 2008, 07:59 AM) 515357
I never considered Thoros truly OP, just really good, until recently...it went something like this...
Thoros: "Hey Celi, check out my new damage" *swing swing*
-3500 health
Me: WHAT'S WRONG WITH YOU
Thoros: "Hey Celi, check out my new damage" *swing swing*
-3500 health
Me: WHAT'S WRONG WITH YOU
<3

Geb2008-05-26 08:34:18
QUOTE(Thoros LaSaet @ May 26 2008, 07:43 AM) 515341
Pretty sure it did 
Life for more constitution + life for more DMP against damage + chaos for +3 on con (at that time) + chaos health regen, really adds up. + I had avatar aura up which heals me for almost 900 a tic, at that to my regeneration which is about 1700 passively and you have one tanky ghost.
Edit: + a TF

Life for more constitution + life for more DMP against damage + chaos for +3 on con (at that time) + chaos health regen, really adds up. + I had avatar aura up which heals me for almost 900 a tic, at that to my regeneration which is about 1700 passively and you have one tanky ghost.
Edit: + a TF
You always have a TF or two. The real damage resists comes from that. Everyting else is just icing.
Malarious2008-05-26 08:44:33
QUOTE(geb @ May 26 2008, 04:34 AM) 515359
You always have a TF or two. The real damage resists comes from that. Everyting else is just icing.
Supposedly the reduction from TF dont stack.
Geb2008-05-26 11:58:49
QUOTE(Malarious @ May 26 2008, 09:44 AM) 515362
Supposedly the reduction from TF dont stack.
It does not stack. It is a straight 15%, which is more than the other dmp gained from the other things mentioned.
Shiri2008-05-26 11:59:50
Are TFs even DMP, or are they just straight damage reduction?
Tervic2008-06-03 00:30:30
Am I alone in remembering that there were some changes to the family system a long time back? I swear that there were....
Anyways, Tervic's trying to consider Bellarin as a child, Bellarin is engaged and so is blocked from being considered. IF she gets married (and thus takes Kialkarkea's family name), she'll have to:
Reject family
be considered
wait
Reject family again
Acknowledge original family (10k gold)
Why can't it be easier than this? I swear something somewhere said it was.
Anyways, Tervic's trying to consider Bellarin as a child, Bellarin is engaged and so is blocked from being considered. IF she gets married (and thus takes Kialkarkea's family name), she'll have to:
Reject family
be considered
wait
Reject family again
Acknowledge original family (10k gold)
Why can't it be easier than this? I swear something somewhere said it was.
Rika2008-06-03 05:44:55
Probably not the best place to put it. But I don't think it's actually possible to be considered at all once you've already been part of a family. If you really must consider her, I'd suggest you get them to break the engagement and get her considered before getting married.
Unknown2008-06-03 06:47:36
Hey why is Thoros the only one with a purple Rapier? "because he's one bad mother 

Diamondais2008-06-03 13:49:56
QUOTE(Tervic @ Jun 2 2008, 08:30 PM) 517648
Am I alone in remembering that there were some changes to the family system a long time back? I swear that there were....
Anyways, Tervic's trying to consider Bellarin as a child, Bellarin is engaged and so is blocked from being considered. IF she gets married (and thus takes Kialkarkea's family name), she'll have to:
Reject family
be considered
wait
Reject family again
Acknowledge original family (10k gold)
Why can't it be easier than this? I swear something somewhere said it was.
Anyways, Tervic's trying to consider Bellarin as a child, Bellarin is engaged and so is blocked from being considered. IF she gets married (and thus takes Kialkarkea's family name), she'll have to:
Reject family
be considered
wait
Reject family again
Acknowledge original family (10k gold)
Why can't it be easier than this? I swear something somewhere said it was.
Actually, if she gets married and has children you will never be able to adopt her.
Xiel2008-06-07 00:00:18
CODE
ANNOUNCE NEWS #1102
Date: 6/6/2008 at 21:40
From: Morgfyre, the Legion
To  : Everyone
Subj: Envoy Report and Bug Fixes
ENVOY CHANGES
------------------------------------------------------------
- Aquamancy Waterbourne and the Trout totem will allow sleeping in
  watery environments.
- Druidry stag totem animals will attack as well as fling enemies into
  the trees on a percent chance. If they are at an elevation where they
  cannot fling, they will always instead attack.
- Astrology Sidiak's fixed sign has changed to epilepsy.
- Necromancy Leech is more potent.
- Tarot World now lasts 5 shield-breaking flings rather than 60 seconds.
- Axelord Breakarm is now a swing or jab.
- New Blademaster skill: COLLAPSENERVE.
- Armour and shields will take less wear from use.
- Music song duration is now affected by charisma. Those with high
  charisma will have longer songs than previously.
- Music PerfectFifth will give a brief earache effect that prevents
  eating earwort.
- Wildarrane's NatureRhythm will now consider AlbionAria to be winter
  for its effect. In addition, if it is true winter and AlbionAria is
  being played, the winter effects of NatureRhythm will be increased.
- Psychometabolism Doublepain is more potent.
- Crow Regurgitate is now on regular balance again.
BUG FIXES
------------------------------------------------------------
- Dreamweavers in dreamform should be able to see most things that
  denizens do, such as entering, exiting, talking, emoting,
  dropping gold, picking things up, and more.  (If there are more
  things denizens do that dreamweavers should see but don't, please
  bug them with precise details so we can track them down.)
- Energy cubes now hold 1000 charges, not 999.
- Magiclist will show "*" for months left for artifact items.
- Halberds can now be sheathed in any frogge that can handle
  two-handed polearms (if anyone makes a design accordingly).
- Error messages from drawing and sheathing are less unclear.
- You can't bypass telekinesis barriers by swimming anymore.
- If someone is barging or doorblasting the other side of a door
  you'll be able to hear and see it happening.
- Newbies won't show on CGWHO before leaving the Portal of Fate.
- Those who abort the newbie journey early should still get their
  starting equipment.
- Those who join bard and warrior guilds through collegium denizes
  will get their lutes or claymores as appropriate.
- Gems of cloaking will remove you from showing on "Teachers in
  realm" on the help scrolls for organizations.
- Attacking a commune totem will automatically declare all online
  members of that commune.
- When checking out a book from a library or bookshelf, the message
  will tell you what kind of book (codex, pamphlet, etc.) you get.
- Perfect Fifth attraction will only work if the bard is on the same
  elevation as the target.
- The collegium log showing an inguilding will list the right guild.
- CGW will ignore planes when used by students.  (Teachers still only
  see people on the same plane.)
- Nametells (e.g., "jill hi!") will use the same "best match" method
  that normal tells (e.g., "tell jill hi!") use; so if Jill and Jillian
  are both online, Jill will get the tell.
- BACKSTAGE PERFORM commands are no longer case-sensitive.
- Fixed the Facebook blessing for directing a winning theater
Type MORE to continue reading. (81% shown)
6120h, 6900m, 7200e, 10p, 24900en, 30879w ex /16:56:29.184/<>-mo
  production.
- Infiltrate will no longer trigger Acrobatics Dodging, Timeslip,
  Reflections, etc.
- Laying traps will cause Serpent to drop.
- The skills Fog and Magelock were being learned out of order in
  Elementalism.  If you didn't have them, you might, now.
- GRID REPAIR MODULE now works without a module ID specified.
- Briars, stonewalls, and similar effects will no longer appear in
  the spectator stands after an arena event.
- You can no longer scrub from the rooftops over a water room.
- Trying to meld and failing won't cost balance.
- If you start a teleport and die, the teleport won't finish.
- You won't convert reserves to power while you're a soul.
- Fixed various typos and grammar errors.
Enjoy!
ANNOUNCE NEWS #1103
Date: 6/6/2008 at 23:12
From: Morgfyre, the Legion
To  : Everyone
Subj: Skill Changes
Due to the recent racial changes, we have made some changes based on
envoy feedback (thanks, envoys!) to a few skills that were most affected
by the speed changes. Here they are:
- SixthSense now takes longer to activate
- Necromancy Crucify's eq timer is shortened
- Sacraments Inquisition lasts longer
- Toads are no longer immune to location via SCENT
- Toads are slightly easier to stomp
Date: 6/6/2008 at 21:40
From: Morgfyre, the Legion
To  : Everyone
Subj: Envoy Report and Bug Fixes
ENVOY CHANGES
------------------------------------------------------------
- Aquamancy Waterbourne and the Trout totem will allow sleeping in
  watery environments.
- Druidry stag totem animals will attack as well as fling enemies into
  the trees on a percent chance. If they are at an elevation where they
  cannot fling, they will always instead attack.
- Astrology Sidiak's fixed sign has changed to epilepsy.
- Necromancy Leech is more potent.
- Tarot World now lasts 5 shield-breaking flings rather than 60 seconds.
- Axelord Breakarm is now a swing or jab.
- New Blademaster skill: COLLAPSENERVE.
- Armour and shields will take less wear from use.
- Music song duration is now affected by charisma. Those with high
  charisma will have longer songs than previously.
- Music PerfectFifth will give a brief earache effect that prevents
  eating earwort.
- Wildarrane's NatureRhythm will now consider AlbionAria to be winter
  for its effect. In addition, if it is true winter and AlbionAria is
  being played, the winter effects of NatureRhythm will be increased.
- Psychometabolism Doublepain is more potent.
- Crow Regurgitate is now on regular balance again.
BUG FIXES
------------------------------------------------------------
- Dreamweavers in dreamform should be able to see most things that
  denizens do, such as entering, exiting, talking, emoting,
  dropping gold, picking things up, and more.  (If there are more
  things denizens do that dreamweavers should see but don't, please
  bug them with precise details so we can track them down.)
- Energy cubes now hold 1000 charges, not 999.
- Magiclist will show "*" for months left for artifact items.
- Halberds can now be sheathed in any frogge that can handle
  two-handed polearms (if anyone makes a design accordingly).
- Error messages from drawing and sheathing are less unclear.
- You can't bypass telekinesis barriers by swimming anymore.
- If someone is barging or doorblasting the other side of a door
  you'll be able to hear and see it happening.
- Newbies won't show on CGWHO before leaving the Portal of Fate.
- Those who abort the newbie journey early should still get their
  starting equipment.
- Those who join bard and warrior guilds through collegium denizes
  will get their lutes or claymores as appropriate.
- Gems of cloaking will remove you from showing on "Teachers in
  realm" on the help scrolls for organizations.
- Attacking a commune totem will automatically declare all online
  members of that commune.
- When checking out a book from a library or bookshelf, the message
  will tell you what kind of book (codex, pamphlet, etc.) you get.
- Perfect Fifth attraction will only work if the bard is on the same
  elevation as the target.
- The collegium log showing an inguilding will list the right guild.
- CGW will ignore planes when used by students.  (Teachers still only
  see people on the same plane.)
- Nametells (e.g., "jill hi!") will use the same "best match" method
  that normal tells (e.g., "tell jill hi!") use; so if Jill and Jillian
  are both online, Jill will get the tell.
- BACKSTAGE PERFORM commands are no longer case-sensitive.
- Fixed the Facebook blessing for directing a winning theater
Type MORE to continue reading. (81% shown)
6120h, 6900m, 7200e, 10p, 24900en, 30879w ex /16:56:29.184/<>-mo
  production.
- Infiltrate will no longer trigger Acrobatics Dodging, Timeslip,
  Reflections, etc.
- Laying traps will cause Serpent to drop.
- The skills Fog and Magelock were being learned out of order in
  Elementalism.  If you didn't have them, you might, now.
- GRID REPAIR MODULE now works without a module ID specified.
- Briars, stonewalls, and similar effects will no longer appear in
  the spectator stands after an arena event.
- You can no longer scrub from the rooftops over a water room.
- Trying to meld and failing won't cost balance.
- If you start a teleport and die, the teleport won't finish.
- You won't convert reserves to power while you're a soul.
- Fixed various typos and grammar errors.
Enjoy!
ANNOUNCE NEWS #1103
Date: 6/6/2008 at 23:12
From: Morgfyre, the Legion
To  : Everyone
Subj: Skill Changes
Due to the recent racial changes, we have made some changes based on
envoy feedback (thanks, envoys!) to a few skills that were most affected
by the speed changes. Here they are:
- SixthSense now takes longer to activate
- Necromancy Crucify's eq timer is shortened
- Sacraments Inquisition lasts longer
- Toads are no longer immune to location via SCENT
- Toads are slightly easier to stomp


Daganev2008-06-07 00:03:35
Arn't some of those changes allreayd listed?
like the * months and who changes for gem of cloaking?
like the * months and who changes for gem of cloaking?
Unknown2008-06-07 00:06:46
Inquisition flip-out goes here.
Crucify flip-out goes here.
Yay Collapsenerve.
Crucify flip-out goes here.
Yay Collapsenerve.
Xiel2008-06-07 00:20:03
Longer song duration and Wildarrane buffs. 

Ardmore2008-06-07 00:24:08
QUOTE(Xiel @ Jun 6 2008, 08:20 PM) 518687
Longer song duration and Wildarrane buffs. 

Sweeeeeet!
Krellan2008-06-07 00:34:11
Crow Regurgitate is now on regular balance again.
does this mean it's not on sip balance anymore and has to be used on equilibrium/balance?
does this mean it's not on sip balance anymore and has to be used on equilibrium/balance?
Xiel2008-06-07 00:38:42
QUOTE(Krellan @ Jun 6 2008, 05:34 PM) 518691
Crow Regurgitate is now on regular balance again.
does this mean it's not on sip balance anymore and has to be used on equilibrium/balance?
does this mean it's not on sip balance anymore and has to be used on equilibrium/balance?
Yes. That's what I think anyway.