Celina2008-06-25 04:49:27
QUOTE(Malarious @ Jun 24 2008, 11:45 PM) 525743
1 spirit every 10s passively.
Oh great. Awesome.
If you run out of a geo's demesne...you are out of a geo demesne. If a Spiritsinger chases you, they only have to not die for 100 seconds (or less) before the passives are nuts again.
Shiri2008-06-25 04:49:53
QUOTE(Celina @ Jun 25 2008, 05:43 AM) 525742
Do the spirits come back passively? Just curious.
No matter the answer, you can't honestly compare demesnes to wilderrane and expect to be taken seriously. Bards are about 100 times more mobile than mages. Period. They also have perfectfifth, transfix, and hypnotic pattern to keep you in place. Geos have paralysis and rubble.
It's so much better than rockslide.
No matter the answer, you can't honestly compare demesnes to wilderrane and expect to be taken seriously. Bards are about 100 times more mobile than mages. Period. They also have perfectfifth, transfix, and hypnotic pattern to keep you in place. Geos have paralysis and rubble.
It's so much better than rockslide.
Yes they do, but it's slower than the ability to expand a meld. Demesnes also hit everyone, and dissolve can be done "passively" - blanknote is active and the songs don't hit anyone who's deaf. Geos also have lodestone (passive stun) and possibly stonewalls to keep you still, if we're bringing up other methods of immobilising people.
EDIT@ Celina: uh...you know you can just move again and turn that 100 seconds into 200, 300, etc.? And that the geo can break and renew a demesne?
Xavius2008-06-25 05:02:28
QUOTE(Shiri @ Jun 24 2008, 11:49 PM) 525745
Yes they do, but it's slower than the ability to expand a meld. Demesnes also hit everyone, and dissolve can be done "passively" - blanknote is active and the songs don't hit anyone who's deaf. Geos also have lodestone (passive stun) and possibly stonewalls to keep you still, if we're bringing up other methods of immobilising people.
A new demesne room takes eight seconds and goes one room at a time. I'm not sure that you being wrong in this instance makes any difference, though, because I'm not sure the comparison bears any weight to begin with.
Unknown2008-06-25 05:03:45
Give wildarrane Inquisition combo and double aeon passivly too and I think they will be about balanced.
Celina2008-06-25 05:04:34
QUOTE(Shiri @ Jun 24 2008, 11:49 PM) 525745
Yes they do, but it's slower than the ability to expand a meld. Demesnes also hit everyone, and dissolve can be done "passively" - blanknote is active and the songs don't hit anyone who's deaf. Geos also have lodestone (passive stun) and possibly stonewalls to keep you still, if we're bringing up other methods of immobilising people.
EDIT@ Celina: uh...you know you can just move again and turn that 100 seconds into 200, 300, etc.? And that the geo can break and renew a demesne?
EDIT@ Celina: uh...you know you can just move again and turn that 100 seconds into 200, 300, etc.? And that the geo can break and renew a demesne?
The first sentence is just wrong. It might be true if the geo is the champion and can meld in half the time.
Spirits hit everyone that isn't deaf...and bards can blankchord. Most fighters don't bother with deafness because of the painful stun.
People tumble in geo demesnes because rubble+mud+lodestone is annoying so stonewalls (which must be set up one by one) don't really hinder much. They are used almost exclusively for stopping beckon and such.
Let's say you fight a geo and move one room out of the demesne. The geomancer has to probably Taint then meld. All the while, their offense is halted and you can wail on them. Move 10 rooms? They have to taint and meld 10 more rooms.
Now you fight a spiritsinger. Move one room, they follow and their passive is marginally reduced for 10 seconds while their offense is unaffected.
Have you ever been a demesne user? The way you talk, I'd say no because your knowledge of demesnes is severly lacking. Chasing someone while melding is slow, tedious, and not a valid tactic.
This is not the case for bards. Songs move with you. Spirits pop up passively. It's just not comparable, I'm sorry but you are wrong.
edit: Why am I arguing this? Bards aren't geomancers and shouldn't be doing the same amount of passive damage for very obvious reasons.
Malarious2008-06-25 05:08:44
QUOTE(krin1 @ Jun 25 2008, 01:03 AM) 525750
Give wildarrane Inquisition combo and double aeon passivly too and I think they will be about balanced.
The 5 spirit song that halves your health has a stun thats around 8s... alot like inquisition!
Shiri2008-06-25 05:15:27
QUOTE(Xavius @ Jun 25 2008, 06:02 AM) 525748
A new demesne room takes eight seconds and goes one room at a time. I'm not sure that you being wrong in this instance makes any difference, though, because I'm not sure the comparison bears any weight to begin with.
8 seconds is faster than 10 seconds...surely that means I'm right, not wrong, since 8 < 10 is what I was saying. Of course it goes one room at a time, but if the spiritsinger chases two rooms, they lose 2 spirits, so that's 20 seconds, not 10.
Celina is right that they're not comparable though: demesnes aren't SUPPOSED to be mobile, whereas bard songs clearly are.
I MAY be underinformed about blanknote though, someone elaborate on that.
Malarious: try a little over half that.
Malarious2008-06-25 05:31:01
QUOTE(Shiri @ Jun 25 2008, 01:15 AM) 525756
Malarious: try a little over half that.
I dont have a log of it, so I would hope you would know! I based it on the you can get hit twice after the attack is used before stun wears off (iirc).
Shiri2008-06-25 05:34:28
QUOTE(Malarious @ Jun 25 2008, 06:31 AM) 525762
I dont have a log of it, so I would hope you would know! I based it on the you can get hit twice after the attack is used before stun wears off (iirc).
I don't think you can. MAYBE as a mugwump? But I think you can only get 1 in. As Daem demonstrated in his log, Asmo stunned, then the passive effect ticked, then she webbed, then the stun ended and he got away.
Furien2008-06-25 05:39:36
I'm very very very sure the stun isn't anywhere near 8 seconds. 

Arel2008-06-25 05:51:10
QUOTE(Malarious @ Jun 25 2008, 12:30 AM) 525739
So whens upgrades to make tarot better for bards than glamours? 
Or are we just giving ecology to the cities? I know we wouldnt to upgrade half a set of bards and leave the other (or you can try to argue that tarot bards are awesome as is, which isnt as likely).

Or are we just giving ecology to the cities? I know we wouldnt to upgrade half a set of bards and leave the other (or you can try to argue that tarot bards are awesome as is, which isnt as likely).
Sorry, I must have missed your request for a tarot special report when the admins asked for one.
Malarious2008-06-25 06:01:11
QUOTE(Arel @ Jun 25 2008, 01:51 AM) 525768
Sorry, I must have missed your request for a tarot special report when the admins asked for one.
No one said they wanted to make a tertiary for bards work other than glamours either

Its a

Arel2008-06-25 06:03:07
QUOTE(Malarious @ Jun 25 2008, 02:01 AM) 525771
No one said they wanted to make a tertiary for bards work other than glamours either 

Right. I can see how easily "Ecology sucks for bards, can we get a report to put it on par with Glamours?" can be misinterpreted.
Malarious2008-06-25 06:11:11
QUOTE(Arel @ Jun 25 2008, 02:03 AM) 525772
Right. I can see how easily "Ecology sucks for bards, can we get a report to put it on par with Glamours?" can be misinterpreted.
Ecology was being worked on mainly by druids, then again I left envoy before all this was really being worked on, just put in input when I was asked.
Oh and I see where I made a mistake, Asmodea stunned, webbed, then the PASSIVE hit.
Lets get tarot on par with glamours? do you even think its possible? Things focused almsot specifically on bards? Sure its possible, but will it happen? good question. lets give tarot and ecology to all bards and call it a day, much simpler. Dont think admin want more coding on their plates.
Nezha2008-06-25 06:45:37
QUOTE
8 seconds is faster than 10 seconds...surely that means I'm right, not wrong, since 8 < 10 is what I was saying.
is getting spirit passive? or do you need to actively cast it like a meld?
a meld is done by doing something like aquacast forceflood, aquacst meld.. 8sec off-balance..
CrusaderCanto used to do 600 damage and it was nerfed.. why is 1.2k dmage suddenly considered normal?

Shishi2008-06-25 07:12:18
I have exact time on my log on the first page of the wildarrane discussion. There was minimal lag. That was just the stun section
Malarious2008-06-25 07:26:29
QUOTE(shishi @ Jun 25 2008, 03:12 AM) 525786
I have exact time on my log on the first page of the wildarrane discussion. There was minimal lag. That was just the stun section
unless
{0.14}
is your timestamp you dont have the exact time that I can see, as thats all the digits it seems to show.
Shishi2008-06-25 08:02:50
QUOTE(Malarious @ Jun 25 2008, 12:26 AM) 525790
unless
{0.14}
is your timestamp you dont have the exact time that I can see, as thats all the digits it seems to show.
{0.14}
is your timestamp you dont have the exact time that I can see, as thats all the digits it seems to show.
Shows between each action so it's actually
0.11
0.06
0.19
0.06
0.47
0.22
0.27
0.07
1.87
0.22
0.16
1.14
0.24
added together. And if I didn't add wrong somewhere when I was checking it out, it is 5.08
edit: 2 numbers didn't apply.
edit2: math was off and because nobody's replied yet. I think 5 seconds of stun is too much. Any stun where someone can get back equilibrium before I regain stun is too much in my opinion though so whatever.
Unknown2008-06-25 09:57:06
QUOTE(Malarious @ Jun 25 2008, 01:08 PM) 525754
The 5 spirit song that halves your health has a stun thats around 8s... alot like inquisition!
It's really quite complicated (for me, at least) to stick songs on someone quickly.

QUOTE(nezha @ Jun 25 2008, 02:45 PM) 525777
is getting spirit passive? or do you need to actively cast it like a meld?
a meld is done by doing something like aquacast forceflood, aquacst meld.. 8sec off-balance..
CrusaderCanto used to do 600 damage and it was nerfed.. why is 1.2k dmage suddenly considered normal?
a meld is done by doing something like aquacast forceflood, aquacst meld.. 8sec off-balance..
CrusaderCanto used to do 600 damage and it was nerfed.. why is 1.2k dmage suddenly considered normal?

AncestralCall (song effect) can be placed on the low stanzas (1-3). Once the effect plays, spirits passively appear, though not all at once.
Unknown2008-06-25 12:37:04
It's funny how CrusaderCanto adding 600 damage every -few- ticks was considered retarded and was appropriately nerfed, but 1.2k damage every single tick is considered fine.
Why not just make the damage a set amount (based on spirits) + a small percentage based on the bards intelligence/charisma?
Why not just make the damage a set amount (based on spirits) + a small percentage based on the bards intelligence/charisma?