Nezha2008-06-26 02:28:05
QUOTE
Maybe it's those magic damage runes that need be nerfed or eliminated. If I can't do the damage I paid 1600cr for, I'd sure like to get the 1600cr back.
CrusaderCanto as far as i can tell is about 50-200 damage. No matter if the bard has runes or not. Its not even based on int/cha. Its fixed..
Malarious2008-06-26 02:58:45
QUOTE(Sojiro @ Jun 25 2008, 08:42 PM) 526080
If you let a bard prep a room with octave, stack music affs, then do that combo you mentioned, you deserve to die.
Looking at the costs, 2 power vs. 0 (or even 1 for ancestralwatch, but it doesn't really matter) really isn't that big of a deal in the long run. I know you use QueensLament each and every time, though.
Looking at the costs, 2 power vs. 0 (or even 1 for ancestralwatch, but it doesn't really matter) really isn't that big of a deal in the long run. I know you use QueensLament each and every time, though.
Someone uses a 2p targetted blackout and shackles? who?
Come on 1p shackles

Unknown2008-06-26 03:00:17
Exactly.
Celina2008-06-26 03:24:05
QUOTE(Xiel @ Jun 25 2008, 07:48 PM) 526085
See, now, I've been trying to be extremely reasonable about this entire thing and I've even taken the steps to nerf myself as I have done to maze in the past. This spirit mechanic relies HEAVILY upon my number of spirits maintained and then progressively used up as I move to chase, let alone attack. People claim that gaining 1 spirit every 10 seconds is easy enough? Hardly, when sticking a spirit on a target doesn't count for my using up spirits, so I can have 5 on me and 5 on my target, but I won't summon more until either is used up. Add that to the fact that chasing makes me lose spirits? SpiritGuard eats up a spirit faster in combative situations than I would like, but that's the tradeoff I get for going defensive than offensive. AncientFeud's damage not only was already HALVED, but it's heavily reliant on the number of spirits I have following me. So if I stick a spirit on a target, my total passive damage goes down since those spirits don't count for my AncientFeud. CairnLargo's 5 spirit Freeze requires a 15s set up IF I'm lucky enough to not have to wait 50s for my spirits to be summoned first.
Mind, I'm not complaining since I
these changes, and I understand that to gain something like this, the tradeoffs must be on par and I believe that things have been changed up enough to balance this out. If people are just saying, oh, it's only Xiel then yes, it's only me cause I paid enough to make myself this way as have other artied up classes.
Mind, I'm not complaining since I

Ah, the "I paid for it" justification. Never ceases to amaze and amuse.
At any rate, I don't buy the trade off argument...because you aren't really trading anything. "I have to sacrifice half my absurd passive damage to do a huge burst of damage and stun." Whatever will you do.
People claim gaining 1 spirit every 10 seconds is easy because it is. It's passive. You can fart around with glamours and music while you wait. Stop acting like your songs are ALL you have to work with, because we all know that's a huge joke.
Xavius2008-06-26 03:38:29
I want my artifacts to give me 1.2k in passive damage and a 2k+ damage attack on a three second timer. My offense takes 70 seconds to prep and eight seconds for every room that I move, and mine's not even passive. I mean, I paid for them just like the bards did. 

Unknown2008-06-26 09:25:47
QUOTE(Celina @ Jun 26 2008, 11:24 AM) 526145
Ah, the "I paid for it" justification. Never ceases to amaze and amuse.
Well, he did pay for those damage runes, for the Trans Wildarrane too, maybe. And note, not all bards spend as much as Xiel, and so not all bards cause as much damage as Xiel.
At any rate, I don't buy the trade off argument...because you aren't really trading anything. "I have to sacrifice half my absurd passive damage to do a huge burst of damage and stun." Whatever will you do.
People claim gaining 1 spirit every 10 seconds is easy because it is. It's passive. You can fart around with glamours and music while you wait. Stop acting like your songs are ALL you have to work with, because we all know that's a huge joke.
Well, he did pay for those damage runes, for the Trans Wildarrane too, maybe. And note, not all bards spend as much as Xiel, and so not all bards cause as much damage as Xiel.
At any rate, I don't buy the trade off argument...because you aren't really trading anything. "I have to sacrifice half my absurd passive damage to do a huge burst of damage and stun." Whatever will you do.
People claim gaining 1 spirit every 10 seconds is easy because it is. It's passive. You can fart around with glamours and music while you wait. Stop acting like your songs are ALL you have to work with, because we all know that's a huge joke.
And I sense a lot of hatred on Bards from Celina. Chillax!

Nezha2008-06-26 09:50:14
QUOTE
Well, he did pay for those damage runes, for the Trans Wildarrane too, maybe. And note, not all bards spend as much as Xiel, and so not all bards cause as much damage as Xiel.
i feel it should not be possible to buy the championship so to speak..
anyway, alacardel teach me how to influence sometime ok? maybe i can go influence kephera. im getting bored. might be time to try out something new..
Ashai2008-06-26 12:52:52
Well, whether Xiel or any warrior should be able to buy an awesome offense, that's an argument that has many sides. Here's my problem, though: as a druid, there is -nothing- that will increase my offense. No artifacts.
Gwylifar2008-06-26 14:55:59
The magic damage rune doesn't help you? If that's true, that should be changed.
Ayisdra2008-06-26 15:08:51
Gwylifar, That was what I was thinking that the Magic enchantment runes (Mystic Might, Arcane Force, Esoteric Authorit) should help atleast when you use magic. The runes that increase chances of critical hit should help as well?
Xavius2008-06-26 15:14:45
You'll have to ignore Ayisdra.
The point is more that there's no artifact that appreciably boosts druid offense. Magic damage runes work, but provide less benefit to a druid than they do to a mage or bard. When you have high magic damage to start with, you not only get a bigger boost, but you get a big boost when you have the type of attack where a small boost can be the difference between powerful and unreasonable.
The point is more that there's no artifact that appreciably boosts druid offense. Magic damage runes work, but provide less benefit to a druid than they do to a mage or bard. When you have high magic damage to start with, you not only get a bigger boost, but you get a big boost when you have the type of attack where a small boost can be the difference between powerful and unreasonable.
Shiri2008-06-26 15:28:08
Same reason warrior artifacts are awesome. The primary offence of warriors is their weapons, which is what are enhanced. Same thing with monks except we don't get wounding runes (ironically, since they're more important to us, but reasonably.) Bards generally kill with damage so it helps them, but wiccans, guardians, mages and druids tend to mess people up before going for kills so just raw damage boosts don't do nearly so much for them.
Since spiritsingers now have a viable damage kill of their own, the magic rune helps them more than it does a druid. Imagine a druid artifact that increased sap stall length or demesne speed marginally.
Since spiritsingers now have a viable damage kill of their own, the magic rune helps them more than it does a druid. Imagine a druid artifact that increased sap stall length or demesne speed marginally.
Xavius2008-06-26 15:36:46
They've always had the viable damage kill that was available to every other bard.
Ardmore2008-06-26 15:47:42
QUOTE(Xavius @ Jun 26 2008, 11:36 AM) 526297
They've always had the viable damage kill that was available to every other bard.
I'm sorry what?
Xavius2008-06-26 16:05:03
QUOTE(Ardmore @ Jun 26 2008, 10:47 AM) 526298
I'm sorry what?
What, having the highest caster-class dps in the game supported by damaging inflictions isn't enough for you? That goes right along with hunger is useless.
Ardmore2008-06-26 16:11:04
QUOTE(Xavius @ Jun 26 2008, 12:05 PM) 526302
What, having the highest caster-class dps in the game supported by damaging inflictions isn't enough for you? That goes right along with hunger is useless.
Oh I misread your original post.

Celina2008-06-26 18:50:02
QUOTE(Xavius @ Jun 26 2008, 11:05 AM) 526302
What, having the highest caster-class dps in the game supported by damaging inflictions isn't enough for you? That goes right along with hunger is useless.
Obviously not enough for Spiritsingers.
Desitrus2008-06-26 23:07:40
The woooooooorld is not enoooooooough.
Bashara2008-06-27 01:27:10
QUOTE(Shiri @ Jun 26 2008, 03:28 PM) 526295
The primary offence of warriors is their weapons
Explain2n00b exactly what other offensive options exist than hitting people with my weapons? Because honestly, I'm slightly at a loss.
Diamondais2008-06-27 01:29:58
QUOTE(Bashara @ Jun 26 2008, 09:27 PM) 526466
Explain2n00b exactly what other offensive options exist than hitting people with my weapons? Because honestly, I'm slightly at a loss.
Maybe our secondaries? Totems/Rituals/Hunting?
