ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Furien2008-07-04 07:54:06
Not complaining about the death, complaining that one of the few perks left got nuked.
Revan2008-07-04 08:01:39
There's really no justification for 5s bard song ticks. That was an idiotic move. I remember people suggesting a few years back that there be a skill that increases demesne ticks and it got vehemently shot down. Now bards get it? uhh.. hmm
Silvanus2008-07-04 08:05:47
QUOTE(Furien @ Jul 4 2008, 02:45 AM) 528624
Thanks for nerfing my skills, Thoros.

Sap (DREAMWEAVING VERSION) is a useless skill in general. Terrible eq, mediocre healing. Half the idea behind dreamweaving nowadays is 'light espionage', and anyone with a brain and a door or a chandelier (COUGH MAGNAGORA'S NEXUS IS IMMUNE TO DREAMWEAVING COUGH) can completely negate it. Stealth is much more obviously suited for espionage now. I'm just an attrition combat carebear.

I have to echo this statement (even though Geos' demesne relies on attrition anyways).

Dreamweaving before, was not a viable way to kill before and the only thing, anybody has to say when it comes to Dreamform is Void and supposably Dreamweaving is balanced. Yet, void won't kill anybody and would only be useful in ganking or group combat.

But I guess I'll just put this into the Dreamweaving envoy review.
Unknown2008-07-04 08:09:45
Should somone have a viable kill method in a form that doesn't allow anyone to kill them?
Silvanus2008-07-04 08:11:19
QUOTE(krin1 @ Jul 4 2008, 03:09 AM) 528632
Should somone have a viable kill method in a form that doesn't allow anyone to kill them?


Yes, last 5 minutes, and you've won.

Second, if you are about to be ganked by somebody ask for somebody to come kether/violet the person, they won't be able to heal now.
Geb2008-07-04 09:10:51
QUOTE(krin1 @ Jul 4 2008, 09:09 AM) 528632
Should somone have a viable kill method in a form that doesn't allow anyone to kill them?


You are correct; it should not really be that viable if the intended victim knows how to defend against it. Dreamweavers still have their non-dreambody offenses and dreambodies still afford them immunity to any sort of hindering, so they can normally escape from any situation that becomes a bit too dangerous.

Also, lasting 5 minutes does not mean you won. Lasting 5 minutes just means you do not lose. There is a big difference between killing your attacker, and your attacker being forced to leave the fight because of running out of a resource (in this case willpower). Now if the dreamweaver actually died after 5 minutes, then Silvanus could have stated that the person who survived wins.
Celina2008-07-04 20:26:47
QUOTE(rika @ Jul 4 2008, 02:49 AM) 528625
To be fair, if you ever die in dreamform, you did it wrong. What stops you from bodysnapping?


Not necissarily. I was at the moonhart once, Nejii did his karma thing and one person kether/purpled me and I was dead before I knew what happened.

If the justification behind this is Thoros (who admitted to having a TF, and is a demigod Viscanti (lvl 2 magic resistance) warrior, and probably had shrine powers going) tanking too much, the Admin really need to think about who is affected by this more. Artied Demigods who can ghost or the rest of the playerbase.

It's a bad change.

edit: I love Geb and his pointless debates. "Win" vs "not lose." Who cares? You understood the point Silvanus made.

Also note dreamweavers are also probably going to have to stop hacking at their targets and drain some mana since the regen is gone. Was dreamweaving OP or something? Why are we nerfing things that are working just fine.
Rika2008-07-04 21:04:02
I like the original idea Xiel told me about. Makes it fair for everyone, and it's also more survivable for dreamweavers.
Geb2008-07-04 21:32:10
QUOTE(Celina @ Jul 4 2008, 09:26 PM) 528754
edit: I love Geb and his pointless debates. "Win" vs "not lose." Who cares? You understood the point Silvanus made.


I guess you do not understand the difference between the two. Perhaps you are one of those people (there are some around here) that believe they did win a fight, just because they survived it? Anyhow, my point was that Silvanus' point was invalid. So who cares, well those who believe in balancing combat cares. Yea, it is shocking that there would be people like that around, isn't it?
Silvanus2008-07-04 21:38:21
QUOTE(geb @ Jul 4 2008, 04:32 PM) 528800
I guess you do not understand the difference between the two. Perhaps you are one of those people (there are some around here) that believe they did win a fight, just because they survived it? Anyhow, my point was that Silvanus' point was invalid. So who cares, well those who believe in balancing combat cares. Yea, it is shocking that there would be people like that around, isn't it?


What is your concept of winning? (in a fight).

Mine is taking somebody out of the fight.

Kill a Vernal, they reform for 15 minutes.

Survive against a Dreamweaver, they recover willpower for two hours.

That sounds like a loss to me, even if you didn't lose 5%, you still lost two hours of your time. (Though, admittedly like everybody else, I'd just halfway idle in a manse to recover it).
Unknown2008-07-04 21:39:39
QUOTE(Silvanus @ Jul 4 2008, 02:38 PM) 528801
Survive against a Dreamweaver, they recover willpower for two hours.


Or they heartstop and conglut and recover instantly.
Geb2008-07-04 22:21:50
QUOTE(Silvanus @ Jul 4 2008, 10:38 PM) 528801
What is your concept of winning? (in a fight).

Mine is taking somebody out of the fight.

Kill a Vernal, they reform for 15 minutes.

Survive against a Dreamweaver, they recover willpower for two hours.

That sounds like a loss to me, even if you didn't lose 5%, you still lost two hours of your time. (Though, admittedly like everybody else, I'd just halfway idle in a manse to recover it).


Never took me one hour, let alone your claim of two hours, to recover willpower from 0 to full as one (I had over 20k willpower when I was one too). Also, there are ways to decrease the willpower recovery time with the aid of artifacts (circlet and manse artifact) and a rocking chair (you can meditate while sitting on it). Oh, and you can ask a tracker to place a campfire in your manse to help you recover faster too.
Xiel2008-07-09 23:08:15
Not really an envoy report, but:

CODE
ANNOUNCE NEWS #1131
Date: 7/9/2008 at 23:02
From: Morgfyre, the Legion
To  : Everyone
Subj: Nexus World battles

Some changes have been made to Nexus World battles to both make it more
realistic to destroy a construct, and also to battles there slightly
more balanced (while still favouring the defender).

- Constructs and Bombardment now both do more damage

- Ships that are bombarding may sail around the Nexus World they are
bombarding, however the bombardment will be broken if the ship leaves
the direct line of sight of the Nexus World. Note that a ship's line of
sight radius is determined by several factors, including FarHorizon and
the diamonut artifact, so may vary depending on circumstances.

- The Aethercraft ability Worldscan will now show the names of the
players on an aetherbubble's surface in addition to listing constructs
and colossi. Standard scrying rules apply.

- When a construct is destroyed, it cannot be rebuilt for 30 real life
days. When a construct is disabled, it will be disabled for 24 real life
hours. This is a significant increase on both counts.

- When a construct or colossus moves, the balance used will now take
into account the damage the construct has received. The more damaged the
construct or colossus, the slower it will move.

- When teleporting to an aetheric beacon, you will appear in a random
room on the Nexus World rather than always at the beacon (making it
harder to camp).

- When a colossus damages a construct, it has a chance to leech power
from the construct's nexus to the colossus pilot's nexus. This chance
increases with the damage the construct has sustained. Note that
aetherships do not enjoy this benefit while bombarding.

- New Environment ability: Stargazing

A special thanks to the player committee that helped forumulate these
ideas and the underlying philosophy behind them!
Unknown2008-07-09 23:11:13
How high up is stargazing?
Xiel2008-07-09 23:12:29
Someone said higher than Virt? Not sure though, it's right after Crashing.
Morgfyre2008-07-09 23:13:17
QUOTE(Enthralled @ Jul 9 2008, 04:11 PM) 530675
How high up is stargazing?


High enough to not bump up Tumbling, which I realise is why a lot of people learn Environment in the first place.
Xenthos2008-07-09 23:14:13
Hm.

Given that TELEPORT NIGHT/TELEPORT MOON can now be disabled for 30 RL days at a time now, will those parts of the Collegium exploration quest be re-examined / removed when the Construct's down?
Unknown2008-07-09 23:18:48
Why? You've got to fly to a bubble anyway to get points, if I recall correctly. If the construct goes down, fly to the bubble instead.
Xenthos2008-07-09 23:20:17
QUOTE(Sojiro @ Jul 9 2008, 07:18 PM) 530681
Why? You've got to fly to a bubble anyway to get points, if I recall correctly. If the construct goes down, fly to the bubble instead.

... what?

Did you completely miss the word "Collegium"? Ships weren't mentioned at all. Neither were flashpoints.

There's a huge difference between taking a novice to the bubble via teleporting, or trying to put together an aethercrew / find a pilot. Anybody can volunteer to take a novice via teleporting, while there are far fewer pilots (or interest in being such).
Xiel2008-07-09 23:21:32
Aaaand...that's my signal to go set a flashpoint for Moon. -completely forgot that-