ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Esano2008-07-11 02:35:48
It takes five power from the recipient and five power from the necromancer to lichseed someone, and people will trans necromancy get extra bonuses.
Shiri2008-07-11 02:36:50
QUOTE(Xavius @ Jul 11 2008, 03:32 AM) 531201
Didn't they change it to just take power for people who didn't fit one of the default categories? I might be mis-remembering, but I think I saw an announce to that effect.

No, you're right, but it also reverted to taking 5 people covens, and with the construct down only moon users can be in covens. Even during peak hours we don't always have that now - couple hours later, we're censor.gif ed.
Xiel2008-07-11 02:39:02
Oh, hey. The five-person Moon coven thing would be much better as long as it can still resurgem the folk, since I care more about the possibility about the little nooblets to get rezzed rather than making it easier for us, really. It'd suck, sure, but at least the possibility for a resurgem is still there. I forgot they removed the totem-limitation. Oops.
Xiel2008-07-13 21:36:12
Bug reports!

CODE
ANNOUNCE NEWS #1134
Date: 7/13/2008 at 21:27
From: Charune, the Horned One
To  : Everyone
Subj: Bug Revamp, Bug Fixes

- The bug system has been revamped to allow better feedback for players.
From now on, you are able to view your past bugs submitted using
LISTBUGS. You will be informed if the status of one of your bugs
changes, including its resolution. Once it's resolved (or at any time),
we recommend you SHOWBUG to see the complete status of your bug.

And on to the fixes.....

- Endurance loss in cases of high drain has been changed. You'll find
that if you have a punctured lung or are short of breath, you previously
would have lost huge amounts of endurance for using a skill like tumble.
The multiplying effect of these two afflictions drops down after a
certain point.

- Configuring your Mapspots to off will prevent you from seeing gnome
ships.

- Ghosts(Necromancy) will be affected by perfect fifth.

- Can use MAP while burrowed.

- Blindness (not just sixthsense) will protect from Maze(Glamours).

- If you kill someone with a knighthood power skill in arena, you won't
lose power out of arena.

- DELMSG ALL wasn't working in all cases. It is now!

- Masquerade is only usable by Stealth users.

- Deluge(Aquamancy) being applied to rooms will no longer affect the MAP
command's coloring of exits.

- Checking in a book was not working for item numbers. It's been fixed
and made to be more user friendly.

- If you have Forcefield(Telekinesis) or Bloodboil(Psychometabolism) up
on more than one psionics channel, it won't disappear altogether if you
unlock only one of them.

- There was an odd bug with pricing herbs in shops if the herbs were
recently harvested. Many a kafe bean and juniper berry have been whipped
for their transgressions against our diligent shopkeepers.

- Dissolving protection scrolls will once again be aggressive, but as
before, not trigger acrobatics dodging.

- The bug where players with ATCP-aware clients were getting flooded
with vitals information every four seconds has been resolved.

- Mindfield(Psychometabolism) will not cause you to loose suspect.

- Psiblade(Psionics) now works properly on Ghosts(Necromancy).

- Envenoming an Ecology familiar was not working properly. I've brought
all the pets to a class on arena anxiety, and they all seem to be
stinging just fine now!

- BOND ENVENOM SHOW (Ecology) was not showing all of the grafted pieces
of the fetish. This has been fixed.

- Moonchildren who cancel their moonbeam mid-way won't think they are
travelling the night's shadows.

- Astroglide(Astrology) is limited to use on known planes.

- Tellsoff was behaving oddly every so often, letting tells through. The
cause has been found and bug resolved.

- Evade(Stealth) is no longer aggressive.

- Mobs were attacking out-of-phase people. This has been fixed.

- Bodyscan(Psionics) will work on yourself.

- Trueshield(Combat) is working properly again.


I'm SO happy that they finally fixed Ghost's who bypassed PerfectFifth. wub.gif TrueShield and the Ecology showing fixes are just icing on my cake, though woe to the little Astrologer folk who now get stuck on Muud. Oh, and yay for the new BUG system!
Celina2008-07-13 21:45:26
Lol i knew you were behind the ghost "fix."

Nerf Perfectfifth. This is :badword: ridiculous.
Charune2008-07-13 21:49:06
QUOTE(Celina @ Jul 13 2008, 05:45 PM) 532066
Lol i knew you were behind the ghost "fix."

Nerf Perfectfifth. This is :badword: ridiculous.


Just to clarify, since I'm not sure if my language was clear (I know it's usually not very) -

Ghost are not able to be targetted by perfect fifth. The bug was that ghosts could be affected by it, ghost, and automatically be cured by it. That's what was fixed.
Asmodea2008-07-13 21:52:28
QUOTE(Charune @ Jul 14 2008, 05:49 AM) 532067
Just to clarify, since I'm not sure if my language was clear (I know it's usually not very) -

Ghost are not able to be targetted by perfect fifth. The bug was that ghosts could be affected by it, ghost, and automatically be cured by it. That's what was fixed.



wub.gif
Celina2008-07-13 21:56:36
That's what I assumed this meant. Ghosting should allow you to escape perfectfifth. Period. It's an escape skill that is steadily being nerfed into a three power heart stop. Our regen is gone. Can't do it prone or paralysed. Can't move past water (because ghosts can't swim, obviously). Things like heretic keep hitting ghosts. They have no way to heal themselves. Huge willpower drain. Stupid things like being dizzy and prone screw you over. It's pretty freaking clear that the Admin are taking the nerf stick to Necromancy while the only changes they make to sacraments is to buff the already obscenely powerful Trueheal and Inquisition. Good. Job.

Not to mention perfectfifth is entirely too powerful. You spend power to pwerfect fifth, it's makes sense that I should be able to spend power on an ESCAPE SKILL to get out of it.
Ryleth2008-07-13 22:07:08
QUOTE
Not to mention perfectfifth is entirely too powerful.


If someone wants to escape perfectfifth they are going to, there is not much the bard can do to stop them: Keeping up blanknote on plentiful earwort eating can be pretty impossible along with keeping up an offense
Gusting throws the bard out of the room
Nature/acrobatics users can leap over icewalls put up to stop gusting
And pretty much everyone can tumble out.

Trying to nerf perfectfifth will greatly nullify the use of octave and consequently muck up the octave dependant harbingers.

Phew, little rant over

Edited to make it easier to read
Asmodea2008-07-13 22:10:19
QUOTE(Celina @ Jul 14 2008, 05:56 AM) 532070
That's what I assumed this meant. Ghosting should allow you to escape perfectfifth. Period. It's an escape skill that is steadily being nerfed into a three power heart stop. Our regen is gone. Can't do it prone or paralysed. Can't move past water (because ghosts can't swim, obviously). Things like heretic keep hitting ghosts. They have no way to heal themselves. Huge willpower drain. Stupid things like being dizzy and prone screw you over. It's pretty freaking clear that the Admin are taking the nerf stick to Necromancy while the only changes they make to sacraments is to buff the already obscenely powerful Trueheal and Inquisition. Good. Job.

Not to mention perfectfifth is entirely too powerful. You spend power to pwerfect fifth, it's makes sense that I should be able to spend power on an ESCAPE SKILL to get out of it.


Must be alot harder to eat a herb than I was lead to believe.
Xenthos2008-07-13 22:14:10
QUOTE(Asmodea @ Jul 13 2008, 06:10 PM) 532073
Must be alot harder to eat a herb than I was lead to believe.

Hunh. You do realize that this herb cannot be eaten while you have earache, right? That is at least a tiny bit harder than the standard "eat an herb on herb balance" requirement, and trying to simplify the issue to the latter bit is somewhat misleading. Of course, there may or may not be earache depending on what the person is doing, but either way they have to actually think about their setup and when to use earwort.
Asmodea2008-07-13 22:25:48
QUOTE(Xenthos @ Jul 14 2008, 06:14 AM) 532074
Hunh. You do realize that this herb cannot be eaten while you have earache, right? That is at least a tiny bit harder than the standard "eat an herb on herb balance" requirement, and trying to simplify the issue to the latter bit is somewhat misleading. Of course, there may or may not be earache depending on what the person is doing, but either way they have to actually think about their setup and when to use earwort.


Oh no, being a bard I thought people just cured perfectfifth straight away wtf.gif

Earache doesn't last forever, its quite a short issue, so wait for it to wear of, if that is even in the equations, eat the earwort and then ghost. Obviously this might be a little harder when you are being teamed, but then ghost wasn't designed to be the ALL powerful escape skill.
Celina2008-07-13 22:33:05
QUOTE(Asmodea @ Jul 13 2008, 05:25 PM) 532077
Oh no, being a bard I thought people just cured perfectfifth straight away wtf.gif

Earache doesn't last forever, its quite a short issue, so wait for it to wear of, if that is even in the equations, eat the earwort and then ghost. Obviously this might be a little harder when you are being teamed, but then ghost wasn't designed to be the ALL powerful escape skill.


It's not the all powerful escape skill. Good lord, pay attention. A crap ton of things screw up ghosts. That title is reserved for Trueheal.

Basically we have to wait on balance while the bard wails on us, ignore other afflictions (god forbid one of them be dizzyness) to eat earwort and hope we can ghost before the bard blanknotes. Balance. Yeah right.
Xenthos2008-07-13 22:35:04
QUOTE(Asmodea @ Jul 13 2008, 06:25 PM) 532077
Oh no, being a bard I thought people just cured perfectfifth straight away wtf.gif

Earache doesn't last forever, its quite a short issue, so wait for it to wear of, if that is even in the equations, eat the earwort and then ghost. Obviously this might be a little harder when you are being teamed, but then ghost wasn't designed to be the ALL powerful escape skill.

If you knew that, why did you make a post stating that all she had to do was do the normal herb-eating routine when it's pretty obvious that more thought needs to go into an earwort routine than the base herbs?

It doesn't really matter how long it lasts, the mere fact that it takes more thought / setup to utilize it well (beyond the base herb-balance) means it's more complicated than "just eat an herb".
Asmodea2008-07-13 22:38:40
QUOTE(Celina @ Jul 14 2008, 06:33 AM) 532078
It's not the all powerful escape skill. Good lord, pay attention. A crap ton of things screw up ghosts. That title is reserved for Trueheal.

Basically we have to wait on balance while the bard wails on us, ignore other afflictions (god forbid one of them be dizzyness) to eat earwort and hope we can ghost before the bard blanknotes. Balance. Yeah right.


I never said it WAS the all powerful escape skill, Good lord Celina, pay attention!
Asmodea2008-07-13 22:41:19
QUOTE(Xenthos @ Jul 14 2008, 06:35 AM) 532080
If you knew that, why did you make a post stating that all she had to do was do the normal herb-eating routine when it's pretty obvious that more thought needs to go into an earwort routine than the base herbs?

It doesn't really matter how long it lasts, the mere fact that it takes more thought / setup to utilize it well (beyond the base herb-balance) means it's more complicated than "just eat an herb".


Wow, someone might need to -think- about what they are doing to get out of a problem, heavens forbid!
Xenthos2008-07-13 22:42:45
QUOTE(Asmodea @ Jul 13 2008, 06:41 PM) 532083
Wow, someone might need to -think- about what they are doing to get out of a problem, heavens forbid!

Gee. That would be exactly my point. "Must be alot harder to eat a herb than I was lead to believe." is a completely irrelevant argument in this case, because it's got more to it than the other herbs do.
Unknown2008-07-13 22:43:24
QUOTE(Asmodea @ Jul 13 2008, 10:41 PM) 532083
Wow, someone might need to -think- about what they are doing to get out of a problem, heavens forbid!


Turn off your system next time you fight and see how much you enjoy "thinking"
Asmodea2008-07-13 22:48:16
QUOTE(krin1 @ Jul 14 2008, 06:43 AM) 532085
Turn off your system next time you fight and see how much you enjoy "thinking"


Err, I turn it off on many occasion as manual healing is sometimes easier. harhar1.gif
Asmodea2008-07-13 22:51:55
QUOTE(Xenthos @ Jul 14 2008, 06:42 AM) 532084
Gee. That would be exactly my point. "Must be alot harder to eat a herb than I was lead to believe." is a completely irrelevant argument in this case, because it's got more to it than the other herbs do.


Yes well, waiting an extra few moments to eat a herb didn't seem like rocket science to me.