ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Celina2008-07-14 03:58:55
QUOTE(Estarra @ Jul 13 2008, 09:19 PM) 532198
Ghost is more than an "escape skill", it also protects you from almost all attacks... which is not exactly chopped liver, no? (Yes, I know how it works so you don't have to tell me that there's little you can do while a ghost, but still that aspect isn't exactly nothing.) Some of the logic behind these arguments against this particular change approaches the specious.

In any event, I'm not sure how you can make a ghost prone or if they should even be immune to prone. I don't recall ever seeing a bug, but you may want to bug it. With the new bug tracking, you should at least be able to track it!


Taking into account the huge eq loss when you ghost and native form, and the fact that we don't even have regen anymore, and that a puddle is enough to stop you in your tracks...avoiding "almost all attacks" is pretty minor. I've ghosted at near full health and died to purple from one person (given it was Xiel with high int and a rune) with draconis/proofs/lvl 2 magic resistance before I had eq back. It's not that great. Ghosts biggest use was in group combat, where if you needed to run out, you could just ghost and move rooms. That won't happen if you are targeted by a bard or in an aqua demesne. The uses are fewer and fewer.


QUOTE(Asmodea @ Jul 13 2008, 09:29 PM) 532207
I wasn't deflecting anything, merely asking a question.

If they change ghost back, it really doesn't bother me either way, never has.


A question with no relation to the discussion. It was an attempt at a low blow at my expense, despite not having "guild hopped" in quite a while.
Shiri2008-07-14 04:05:33
Ghost is, amongst other things, a good, reasonably cheap way of dodging instakills without risking slowass tumbles or stuff like carcer/geo stun mid-movement/related cacophony effect stopping you. I'm interested in how quickly people actually die to ghost 'cause I hit Shikha with a few violets the other day when she ghosted out of being beaten on in group combat and she still managed to move before I could finish her (and I have a demi intelligence and was a human at the time.)

@ the guildhop thing...technically it is only tangentially related, but didn't you last guildhop just a few weeks ago? I'm curious. ninja.gif
Rauros2008-07-14 04:08:03
QUOTE
- Tellsoff was behaving oddly every so often, letting tells through. The
cause has been found and bug resolved.


Thank you! That was bugging me for the longest time.
Charune2008-07-14 04:15:56
QUOTE(Vathael @ Jul 13 2008, 11:43 PM) 532223
Just think, it's 10 for necromancers to lich, 10 to embrace, and 10 to lich again. smile.gif

If you have an issue with the cost of lich/embrace undeath (or any other skill), I highly suggest speaking to your envoy and suggesting something to that effect.

Funny though how many threads wind up at lich or trueheal! freaked.gif
Shiri2008-07-14 04:18:08
Or choke.
Xenthos2008-07-14 04:19:28
QUOTE(Charune @ Jul 14 2008, 12:15 AM) 532233
Funny though how many threads wind up at lich or trueheal! freaked.gif

Ignore Nejii.

The correct "or" response is, of course, "Or both!"
Rauros2008-07-14 04:20:09
QUOTE(Shiri @ Jul 14 2008, 12:18 AM) 532234
Or choke.


Shh, that monster was almost asleep.
Celina2008-07-14 04:21:10
QUOTE(Shiri @ Jul 13 2008, 11:05 PM) 532228
Ghost is, amongst other things, a good, reasonably cheap way of dodging instakills without risking slowass tumbles or stuff like carcer/geo stun mid-movement/related cacophony effect stopping you. I'm interested in how quickly people actually die to ghost 'cause I hit Shikha with a few violets the other day when she ghosted out of being beaten on in group combat and she still managed to move before I could finish her (and I have a demi intelligence and was a human at the time.)

@ the guildhop thing...technically it is only tangentially related, but didn't you last guildhop just a few weeks ago? I'm curious. ninja.gif


Keep in mind shikha has Warrior level health, a racial resistance, and a health rune. We aren't all that blessed.

Yes, it can still be used to escape insta kills sometimes.

It's unrelated, as I'm not complaining about any specific guild. Ghost affects 2 guilds, and Nihilists sucked before this change tongue.gif

No, I didn't guildhop. Guildhopping is voluntary. I was kicked out of BT for being in Fain's Order after doing all the work to secretary AND head of a nest. sad.gif I still miss the BT. Such an awesome guild. I can say in all honesty I'd still be there if Somaria/Iwiertas hadn't ratted me out. Fun IC event though!

edit: For the record...to go from nothing to a full lich with seed..it's 30 power OR 20 power and xp loss. (lichseed/embrace/lichseed or lichseed/die/lichseed. That's assuming you die at 0 power)
Hyrtakos2008-07-14 04:22:59
QUOTE(Shiri @ Jul 14 2008, 12:18 AM) 532234
Or choke.


I'm fairly certain wisp nulls any argument you ever had about choke, yes?
Shiri2008-07-14 04:25:24
QUOTE(hyrtakos @ Jul 14 2008, 05:22 AM) 532239
I'm fairly certain wisp nulls any argument you ever had about choke, yes?


Hm.

No, but it has a good try. I guess we'll see whether the envoy nerf apparently upcoming destroys that part of it doh.gif

EDIT: In fact, no it doesn't at all really. All it means is that you don't choke your own room in a standoff BEFORE they're in there. In fact, Yamori ran through our room and choked while we were in a wisp standoff yesterday, making it harder to get away when they wisped us but not vice versa, so that was a censor.gif.
Unknown2008-07-14 06:13:39

ANNOUNCE NEWS #1135
Date: 7/14/2008 at 6:07
From: Estarra, the Eternal
To : Everyone
Subj: Special Reports: Hexes and Knighthood

Two of the special envoy reports that we have reviewed are Hexes and
Knighthood. Below are the changes:

HEXES:

- Jinx: This has had a major reworking. It now can be cast without any
prerequisite ailment and has its own cure (reishi or auric healing). It
can only be cured if you have no mental ailments. However, unless you
have 3 mental ailments, it remains inert and does nothing.

-A new series of hex skills have been added, called hexen marks: Hexen
Throat (painful yells), Hexen Soles (attack against those who would move
you against your will), and Hexen Palm (removes need to draw 3x).

KNIGHTHOOD:

Combat styles have been reworked and will have a more noticeable effect.
While this seems like a simple skill update, it actually took a very
major rewrite of the weapon combat formula. Please, please, please
report anything unusual having to do with weapon damage.

We also looked at armour, and have reworked MasterArmour. No longer do
forgers create separate pieces of master armour; rather, they upgrade
existing platemail. They can only mark one piece of master armour. All
current masterarmour platemail designs and current platemail have been
reassigned as plate.

Next coming up is Runes!

Penned by My hand on the 3rd of Avechary, in the year 211 CE.
Shiri2008-07-14 06:15:41
Can we get ABs on throat, soles and palms?
Xavius2008-07-14 06:15:42
Did this rewrite of weaponry code include the ability to remove the natural PvE miss rate?
Xenthos2008-07-14 06:17:39
QUOTE(Xavius @ Jul 14 2008, 02:15 AM) 532296
Did this rewrite of weaponry code include the ability to remove the natural PvE miss rate?

Unfortunately not, but it really did take a lot of effort to rewrite what was rewritten (nothing to do with miss rates).
Unknown2008-07-14 06:21:36
I wonder if the change to fullplate means that we keep it now, instead of loosing it like how it used to work. I certainly hope we keep it, 100/100 is near max for it now, and that's quite a drop from what you could get before.
Unknown2008-07-14 06:23:58
The part about armour they forgot to mention is where masterarmour only adds +10/+10 and this is a tremendous nerf to Knight tankiness.
Unknown2008-07-14 06:25:02
QUOTE(Visaeris Maeloch @ Jul 14 2008, 01:23 AM) 532300
The part about armour they forgot to mention is where masterarmour only adds +10/+10 and this is a tremendous nerf to Knight tankiness.

freaked.gif say what?
Unknown2008-07-14 06:27:21
Well, a bit, its a definate loss to the 120+/xx's xx/120+'s suits people used in fighting, but against the average suits, mine was only 107/107, though I've heard some people have had better, I'm not sure if the 7 points difference matter.
Unknown2008-07-14 06:28:10
QUOTE(Corinthian @ Jul 13 2008, 11:25 PM) 532301
freaked.gif say what?


Masterarmour adds +10 cutting +10 blunt to a piece of plate and makes it nondecay.

Plate maxes at 180 or so stats, with outliers at 100/80 and vice versa.

Converted fullplate is 90/90.

QUOTE(tenqual @ Jul 13 2008, 11:27 PM) 532302
Well, a bit, its a definate loss to the 120+/xx's xx/120+'s suits people used in fighting, but against the average suits, mine was only 107/107, though I've heard some people have had better, I'm not sure if the 7 points difference matter.


They matter a lot. Ask Desi for the exponential wounding decrease as you climb. This is a big hit.
Esano2008-07-14 06:29:59
They do, but not much. See help dmp.