ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Morgfyre2008-07-15 19:50:25
QUOTE(casilu @ Jul 15 2008, 12:45 PM) 533083
If they do the prophecy, and you cure the affliction, can they give it back to you later to make sure the kill happens?


Yes.
Ashai2008-07-15 19:50:47
QUOTE(Sojiro @ Jul 15 2008, 01:11 PM) 533073
I mean, don't really need mana against druids/mages anyway.


*swoop Shuyin*
Estarra2008-07-15 20:22:56
QUOTE(Sojiro @ Jul 15 2008, 12:11 PM) 533073
What if it was reverted back to the "bugged" version, but instead at the end, you've got say 5 seconds or so to run away instead of just instantly dying? Kind of like soulless.

That way, the instakill wouldn't be impossible to pull off, but it'd be more reasonable to avoid it.


That would still be overpowered.

QUOTE(Sojiro @ Jul 15 2008, 12:11 PM) 533073
Edit: Could also make focus spirit cure a deathprophesy 'charge' if really needed to put a bit more control back into the victim's hands. I mean, don't really need mana against druids/mages anyway.


We don't want the only defense to something to be focus spirit--how unfair is that! In any event, I don't think this should be curable.

I'm frankly unsure whether or not this skill should be buffed or not, but if so, we would rather go with reducing the number of runes/afflictions needed to pull off and/or adjusting the time window. However, let's see how this versions pans out first.
Silvanus2008-07-15 20:28:05
Well, with three of the six runes being Rad, Haegl and Sigil (movement, mana kill and defence stripper), all they need is at most three afflictions on them from runes (I think Eh, Peorth and one other oen can't remember off the top of my head). I still think it's a powerful skill especially being able to supersling any rune with them.
Rika2008-07-15 20:29:40
Are the runes needed the same every time? Or are they randomly picked?
Xenthos2008-07-15 20:33:39
QUOTE(rika @ Jul 15 2008, 04:29 PM) 533109
Are the runes needed the same every time? Or are they randomly picked?

They're randomly picked, but it can be the same rune more than once. Thus, it is theoretically possible for all 5 runes to be the same thing, requiring just 1 affliction in the end for the kill. Or it could be 3 and 2 (2 afflictions). I'm not sure how the affliction-less runes play into that, though.
Charune2008-07-15 20:49:17
QUOTE(Xenthos @ Jul 15 2008, 04:33 PM) 533110
They're randomly picked, but it can be the same rune more than once. Thus, it is theoretically possible for all 5 runes to be the same thing, requiring just 1 affliction in the end for the kill. Or it could be 3 and 2 (2 afflictions). I'm not sure how the affliction-less runes play into that, though.

I believe there's something like 23 runes, so the chance of that occurring is 1 / (23)^5.

Just spoke to Morgfyre, and he confirms that rad, haegl, and sigil runes are excluded. Good catch though there, Silvanus.
Xenthos2008-07-15 20:53:00
QUOTE(Charune @ Jul 15 2008, 04:49 PM) 533122
I believe there's something like 23 runes, so the chance of that occurring is 1 / (23)^5.

Hence the "theoretically possible" part, but there's already been a string of 3 runes (Arilyon had Wynn requested three times). The other two were different from each, but even in that case it's down to three. It is obviously a longshot and can't be counted on, but it is possible. Especially if there's a streaky RNG involved.
Xenthos2008-07-15 21:01:12
And to your edit, was that changed when the affliction-bit went in or is it bugged?

QUOTE
Telperion slings a rad rune at you, hitting you in the chest.
You see nothing but a blur of colour and feel the ground shift beneath your feet.
Filthy metal walkway. (road).
You see exits leading east, west, and down.
Sweat breaks out on your brow as you feel the dire weave of prophesy tighten around your soul.
4644h, 4816m, 3996e, 10e, 20640en, 24539w exk- <17:27:3.127>
Silvanus2008-07-15 21:05:27
When Arily was doing it to me, I saw rad nearly everytime I think.

Edit: I'm not very proficient on using illusions but... are three line illusions possible here? (Ceren said yes, but for four power). I think a way to make it more balanced for mages is shortening this line:

Sweat breaks out on your brow as you feel the dire weave of prophesy tighten around your soul.

So it could fit on one line, and allow two line illusions.
Charune2008-07-15 21:51:21
It looks like the fix for the afflictionless runes was made but isn't loaded, so expect it the next time the game reloads!
Gregori2008-07-15 22:22:30
So you need all 5 afflictions on the person to pull off the insta? With Runes being the easiest thing there is to cure?

Heck, even if you supersling runes, each time, they are not hard to cure away. Plus it makes the instakill a 13 power instakill, and you don't even need to worry about every affliction given to you, you just need to make sure you cure 1 pair of them, if supersling is used, and any 1 of them if normal sling is used.

Yay useless instakills... I smell shades of Harmony here.
Rika2008-07-15 22:25:34
The point is you use OTHER skills as well, such as passive demesne afflictions.
Gregori2008-07-15 22:28:43
QUOTE(rika @ Jul 15 2008, 04:25 PM) 533166
The point is you use OTHER skills as well, such as passive demesne afflictions.


The point is I only ever need to cure 1 affliction. I can tell my system "I have death on me, cure the runic's first." Runes are not hard to cure off even with demesne afflictions.
Estarra2008-07-15 22:42:54
QUOTE(Gregori @ Jul 15 2008, 03:28 PM) 533169
The point is I only ever need to cure 1 affliction. I can tell my system "I have death on me, cure the runic's first." Runes are not hard to cure off even with demesne afflictions.


Of course that assumes you know which runic ailments are needed to cure--maybe the runist mixed it up to confuse you!

Anyway, as I said before, if it appears too difficult to pull off, then we're open to either dropping the number of runes needed and/or adjusting the window.
Xenthos2008-07-15 22:44:47
QUOTE(Estarra @ Jul 15 2008, 06:42 PM) 533180
Of course that assumes you know which runic ailments are needed to cure--maybe the runist mixed it up to confuse you!

Anyway, as I said before, if it appears too difficult to pull off, then we're open to either dropping the number of runes needed and/or adjusting the window.

Well, the victim gets the "prophecy tightens around you" message, right? So they can keep track of what afflictions are required. That's pretty necessary to know how close you are, though. It does look pretty tough when Sap isn't in the picture, but I'm not sure it's impossible.
Gregori2008-07-15 22:48:07
QUOTE(Estarra @ Jul 15 2008, 04:42 PM) 533180
Of course that assumes you know which runic ailments are needed to cure--maybe the runist mixed it up to confuse you!

Anyway, as I said before, if it appears too difficult to pull off, then we're open to either dropping the number of runes needed and/or adjusting the window.


Except... I do know...

Nessa slings a feoh rune at you, hitting you in the chest.
Sweat breaks out on your brow as you feel the dire weave of prophesy tighten around your soul.

and if supersling is used... I just cure both.

Edit::Just to fully clarify, I only get the prophecy message when the right rune is slung. So I always know the last rune, or pair of runes was the ones I need to cure. So again, once I cure any 1 of the 5 afflictions involved, I am free of worrying about it.
Gregori2008-07-15 22:49:44
QUOTE(Xenthos @ Jul 15 2008, 04:44 PM) 533185
Well, the victim gets the "prophecy tightens around you" message, right? So they can keep track of what afflictions are required. That's pretty necessary to know how close you are, though. It does look pretty tough when Sap isn't in the picture, but I'm not sure it's impossible.



Even in sap, with a 0.5 second delay... you only need to cure 1 at most 2 afflictions. Is it impossible, no. Is it improbable, yes.
Geb2008-07-16 00:03:47
Some people have to remember that it is very cheap insta-kill to attempt power wise. It is also an insta-kill that can work very well in groups, since the check if the person still has the afflictions is on the final sling. I also can see it being possible to pull off, if the person takes the time to track what afflictions are required for the kill condition plus how a person is curing those afflictions, and then reapplying the afflictions at the end. From the way it seems now, I could see a person flinging the set required except for the final one, and then working to rebuild the afflictions on the person before the time is up and before slinging the final rune. Now again, considering how cheap the insta-kill is power wise, it is not a big loss if the kill is not pulled off.

Do you think the kill should be that easy to pull off when it only costs 3 power to attempt? Consider also the power cost of other insta-kills that can be defeated by simple actions. Examples include Judgment/Decapitate, both cost 5 power and both are easy to stop by simply webbing the person attempting the kill. Both are also pretty darn good in group fights though, and I can see this runic insta-kill also being pretty darn good in group fights.
Shiri2008-07-16 00:41:14
QUOTE(Shamarah @ Jul 15 2008, 07:50 PM) 533058
I think the prophecy skill might (once the bug is fixed) be more feasible if more of the runes were cured by herbs. There are too many things in Lusternia that are cured by purgatives and you can't really stack herbs and purgatives at the same time.


This isn't just a runic thing, most purgative cures are awkward this way (except aeon).