Neuf2008-07-16 00:53:55
QUOTE(geb @ Jul 16 2008, 01:03 AM) 533259
stuff
it would help if all the curing ways and types would echo out to the room. For that matter, it would be useful if being afflicted would show in the room for all, as well. For example, focusing cannot be seen by opponent. Another example, paralysis poison is displayed to the room when hit, but senso poison does not. This can make cure tracking of opponents somewhat tricky.
Geb2008-07-16 01:05:37
QUOTE(Neuf @ Jul 16 2008, 01:53 AM) 533286
it would help if all the curing ways and types would echo out to the room. For that matter, it would be useful if being afflicted would show in the room for all, as well. For example, focusing cannot be seen by opponent. Another example, paralysis poison is displayed to the room when hit, but senso poison does not. This can make cure tracking of opponents somewhat tricky.
Well I am talking about runes in particular and afflictions on runes always hit, so you know the person received the affliction from the attack. You can see most cure attempts, besides the focus line, and I have triggers that show what a person is eating, if the person is sipping, if the person is applying, and if the person is smoking a pipe. You just have to make an estimate on whether what method used to cure was one that is possible for the afflictions given, which can be a problem if they have used focus to cure the affliction. Though, some of those focus cured afflictions are pretty easy to detect when they are cured like paralysis, hallucinations, and stupidity.
Xiel2008-08-02 20:59:18
CODE
ANNOUNCE NEWS #1148
Date: 8/2/2008 at 20:46
From: Estarra, the Eternal
To  : Everyone
Subj: Misc Updates
- New Effect for Waterbourne in Aquamancy: You will avoid waves
  in the oceans.
- New Effect for Tainted in Geomancy: You will avoid earthquakes.
- New Effect for Rustling in Hunting: You will avoid cows and sheeps
  instead of bumping into them.
- Fixed a bug that could award more than one city/commune the 1000
  point culture bonus for being Culture Center during the same month.
Date: 8/2/2008 at 20:46
From: Estarra, the Eternal
To  : Everyone
Subj: Misc Updates
- New Effect for Waterbourne in Aquamancy: You will avoid waves
  in the oceans.
- New Effect for Tainted in Geomancy: You will avoid earthquakes.
- New Effect for Rustling in Hunting: You will avoid cows and sheeps
  instead of bumping into them.
- Fixed a bug that could award more than one city/commune the 1000
  point culture bonus for being Culture Center during the same month.
Yay, I finally see that 800lbs. cow when I walk to and fro. Damn those sneaky cows.

Nyir2008-08-02 21:04:28
So awesome.
Take that, cows and sheep! Now I can harvest my pennyroyal in peace.

Xenthos2008-08-02 21:13:19
QUOTE(Xiel @ Aug 2 2008, 04:59 PM) 540040
Yay, I finally see that 800lbs. cow when I walk to and fro. Damn those sneaky cows. 

... did you notice how this went in JUST as the artifact auction is about to start?
I sense 3 new artifacts.
The wave one is going to be highly popular amongst Herbalists especially.
Hyperion2008-08-02 21:16:18
I want all of them 

Acrune2008-08-02 21:30:12
Wow, they finally added that change to waterbourne. Man, I would have killed for that 3 years ago when I was an aqua.
Also, neat changes to runes, just saw them on the wiki.
Also, neat changes to runes, just saw them on the wiki.
Acrune2008-08-02 21:31:04
QUOTE(Xenthos @ Aug 2 2008, 05:13 PM) 540046
... did you notice how this went in JUST as the artifact auction is about to start?
I sense 3 new artifacts.
I sense 3 new artifacts.
I didnt think of that, but I bet you're right.
Sarrasri2008-08-02 21:36:34
This change makes sad for some suggestions in the Environment report.
Even more so if some arti's get added.

Ayisdra2008-08-02 21:59:16
QUOTE(Hyperion @ Aug 2 2008, 05:16 PM) 540047
I want all of them 

so do I as well as the rest of my list of artifacts

Unknown2008-08-02 22:07:18
*plans to post an entire horde of cows outside Magnagora*
Blockage.
Blockage.
Shaddus2008-08-02 22:57:46
QUOTE(Xenthos @ Aug 2 2008, 04:13 PM) 540046
... did you notice how this went in JUST as the artifact auction is about to start?
I sense 3 new artifacts.
The wave one is going to be highly popular amongst Herbalists especially.
I sense 3 new artifacts.
The wave one is going to be highly popular amongst Herbalists especially.
What, for all of that merbloom people are clamoring for? :roll:
Hyperion2008-08-02 22:59:35
QUOTE(Shaddus Mes @ Aug 2 2008, 03:57 PM) 540096
What, for all of that merbloom people are clamoring for? :roll:
Sargassum. Mmm.
Xenthos2008-08-02 23:00:36
QUOTE(Shaddus Mes @ Aug 2 2008, 06:57 PM) 540096
What, for all of that merbloom people are clamoring for? :roll:
How about things like sargassum and kombu? Or are you intentionally ignoring the two largest seas so you can make some point about the smallest one?
Shaddus2008-08-02 23:09:07
QUOTE(Xenthos @ Aug 2 2008, 06:00 PM) 540099
How about things like sargassum and kombu? Or are you intentionally ignoring the two largest seas so you can make some point about the smallest one?
Yes, I'm an ass like that. Actually, no, when I think of waves, I don't think of the Inner and Despair, as usually I'm on the Merian Isle, and that doesn't have waves.
Xenthos2008-08-02 23:10:30
QUOTE(Shaddus Mes @ Aug 2 2008, 07:09 PM) 540103
Yes, I'm an ass like that. Actually, no, when I think of waves, I don't think of the Inner and Despair, as usually I'm on the Merian Isle, and that doesn't have waves.
Well, as an herbalist, when I think of waves... I think of the real Seas.

Unknown2008-08-04 17:20:38
QUOTE
ANNOUNCE NEWS #1150
Date: 8/3/2008 at 17:13
From: Estarra, the Eternal
To : Everyone
Subj: Masterarmour
If you have masterarmour and recently forgot forging and can no longer
wear the masterarmour, please issue yourself with the armour #.
Penned by My hand on the 19th of Estar, in the year 213 CE.
Date: 8/3/2008 at 17:13
From: Estarra, the Eternal
To : Everyone
Subj: Masterarmour
If you have masterarmour and recently forgot forging and can no longer
wear the masterarmour, please issue yourself with the armour #.
Penned by My hand on the 19th of Estar, in the year 213 CE.
Does that mean you can now wear Masterarmour without forging tradeskill? (Or without being warrior archtype. One of the two was impossible before I think).
Olan2008-08-04 17:46:42
My guess is that they'll un-'master' it so it's still wearable, but decays and whatnot.
Unknown2008-08-05 00:37:08
QUOTE
Trade Skills Rank Pool
------------- ------------ ------------
Herbs Transcendent Communion
QUOTE
It offers the following defences:
Physical cutting: 100
Physical blunt: 100
It is in perfect condition.
This armour has been forged as Master Armour.
A lightweight suit of aslaran full plate has no poisons or magical effects on it.
Physical cutting: 100
Physical blunt: 100
It is in perfect condition.
This armour has been forged as Master Armour.
A lightweight suit of aslaran full plate has no poisons or magical effects on it.
Nope, just like it says, and a good thing I says!

Esano2008-08-06 01:24:30
QUOTE
ANNOUNCE NEWS #1152
Date: 8/6/2008 at 1:06
From: Charune, Lord of the Hunt
To : Everyone
Subj: Telekinesis, Astrology, Fixes
Lots of changes coming from the Telekinesis and Astrology reports, as
well as other fixes.
===Telekinesis===
o Clot has been adjusted and will only require 2 vessels per clot to
form.
o The bleeding on burst vessels has been lowered and made much less
variable.
o Breakarm and Breakleg have been removed and replaced with an
encompassing enhanced skill - PsychicFist!
o A new utility skill has been added - PsychicLift!
o Choke is able to now be limited by room, if the telekinetic so
chooses. See the AB for syntax.
o The damage for fling indoors has been increased and now gives the
"partially damaged head" affliction.
o Forcefeed no longer requires the wielding of food.
===Astrology===
o Positive spheres will show up in DEFENCES.
o Negative spheres will show up in DIAGNOSE.
o Effectiveness of the spider and bumblebee spheres has been increased.
o Sun ray damage has been slightly increased.
o Willpower and endurance costs for casting have been slightly lowered.
===Other Fixes===
o You can meditate while prone.
o Bubbled people will not be pushed into nexii.
o Asking mobs for skill level when transcendent will not tell you that
you are 0% on the way to the next level.
o Pets will not dodge attacks that are normally undodgeable (such as
psionics).
o Library archive dates will now show correctly.
o Fixed a bug that caused kegs to lose track of their design when
certain fluids were poured into them.
o You can pour interchangeably between kegs, vials, bottles, and
glasses, with the exception of crafted fluids into kegs. You also cannot
fill anything but vials from kegs.
o You can pour between containers in your hand.
o You can fill bottles from manse fountains, not just vials.
o When a keg has less than a full vial's worth of fluid, it will show
how many sips when you probe it, instead of just saying "0 vials".
o The untrapped error while replaying a stage production is now a thing
of the past!
o The bug that prevented people from wearing fullplate has been fixed.
o CARTEL MEMBERS has been added to list the members of a
cartel.
o When trademasters set comments for a design, the comments will not be
forced to all lowercase.
o Telekinesis Forcefeed messages will indicate whether the attempt was
successful.
o Listening through a Hunting bond will not reveal the true names of
those who are masked.
o RANKINGS XP will not reveal if someone is masking or masquerading.
o When learning the last lessons before becoming transcendent, you won't
waste any lessons if you spend more than you need.
o Demigod zaps can no longer be dodged by acrobatics.
o Anerod now works like other poisons with abilities like ScorpionSpit
and Immunity.
o Novices who commit suicide will no longer show on GUILD MEMBERS and
cannot be checked on with GUILD STATUS.
Penned by My hand on the 25th of Kiani, in the year 213 CE.
Date: 8/6/2008 at 1:06
From: Charune, Lord of the Hunt
To : Everyone
Subj: Telekinesis, Astrology, Fixes
Lots of changes coming from the Telekinesis and Astrology reports, as
well as other fixes.
===Telekinesis===
o Clot has been adjusted and will only require 2 vessels per clot to
form.
o The bleeding on burst vessels has been lowered and made much less
variable.
o Breakarm and Breakleg have been removed and replaced with an
encompassing enhanced skill - PsychicFist!
o A new utility skill has been added - PsychicLift!
o Choke is able to now be limited by room, if the telekinetic so
chooses. See the AB for syntax.
o The damage for fling indoors has been increased and now gives the
"partially damaged head" affliction.
o Forcefeed no longer requires the wielding of food.
===Astrology===
o Positive spheres will show up in DEFENCES.
o Negative spheres will show up in DIAGNOSE.
o Effectiveness of the spider and bumblebee spheres has been increased.
o Sun ray damage has been slightly increased.
o Willpower and endurance costs for casting have been slightly lowered.
===Other Fixes===
o You can meditate while prone.
o Bubbled people will not be pushed into nexii.
o Asking mobs for skill level when transcendent will not tell you that
you are 0% on the way to the next level.
o Pets will not dodge attacks that are normally undodgeable (such as
psionics).
o Library archive dates will now show correctly.
o Fixed a bug that caused kegs to lose track of their design when
certain fluids were poured into them.
o You can pour interchangeably between kegs, vials, bottles, and
glasses, with the exception of crafted fluids into kegs. You also cannot
fill anything but vials from kegs.
o You can pour between containers in your hand.
o You can fill bottles from manse fountains, not just vials.
o When a keg has less than a full vial's worth of fluid, it will show
how many sips when you probe it, instead of just saying "0 vials".
o The untrapped error while replaying a stage production is now a thing
of the past!
o The bug that prevented people from wearing fullplate has been fixed.
o CARTEL
cartel.
o When trademasters set comments for a design, the comments will not be
forced to all lowercase.
o Telekinesis Forcefeed messages will indicate whether the attempt was
successful.
o Listening through a Hunting bond will not reveal the true names of
those who are masked.
o RANKINGS XP will not reveal if someone is masking or masquerading.
o When learning the last lessons before becoming transcendent, you won't
waste any lessons if you spend more than you need.
o Demigod zaps can no longer be dodged by acrobatics.
o Anerod now works like other poisons with abilities like ScorpionSpit
and Immunity.
o Novices who commit suicide will no longer show on GUILD MEMBERS and
cannot be checked on with GUILD STATUS.
Penned by My hand on the 25th of Kiani, in the year 213 CE.