ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Shaddus2008-08-06 01:36:22
So I understand, does the glass/bottle/keg thing mean I can have bottles or glasses of healing, and such? And possibly kegs of whiskey?

And can I fill a keg from my Jeremiah's tonic? grin.gif

Edit: Never mind. Yes, you CAN fill from a tonic into a keg, but you only get so many sips, not even a full keg. Will be interesting, now I need to scour all the fountains, and get a keg of blood wink.gif
Nezha2008-08-06 02:28:49
QUOTE
===Telekinesis===
o Clot has been adjusted and will only require 2 vessels per clot to
form.
o Breakarm and Breakleg have been removed and replaced with an
encompassing enhanced skill - PsychicFist!
o Forcefeed no longer requires the wielding of food.


Finally, after a year.. The thing that frustrated me about telekinesis was removed. Breakarms/legs and one of them at the 6sec super channel? Forcefeed requires wielding of food? eww.. a very good thing, these changes..

And the clot too.. ohhhhh... groovy..

Though, wish this happened while I was still a TK.. :snuffle:
Shaddus2008-08-06 02:34:25
QUOTE(nezha @ Aug 5 2008, 09:28 PM) 541570
Finally, after a year.. The thing that frustrated me about telekinesis was removed. Breakarms/legs and one of them at the 6sec super channel? Forcefeed requires wielding of food? eww.. a very good thing, these changes..

And the clot too.. ohhhhh... groovy..

Though, wish this happened while I was still a TK.. :snuffle:

PF to the arms causes random unwielding. PF to the chest, possible stun or breakchest, I think. Nerf.

TK's are already pretty powerful, why are they being upgraded.
Acrune2008-08-06 02:35:33
Because they're not really powerful, and the upgrades were accompanied by a nerf?
Charune2008-08-06 02:39:11
QUOTE(Shaddus Mes @ Aug 5 2008, 10:34 PM) 541575
PF to the arms causes random unwielding. PF to the chest, possible stun or breakchest, I think. Nerf.

TK's are already pretty powerful, why are they being upgraded.

Breaking the arm usually causes unwielding. The random chance of unwielding really only affects those with gripping runes.

Chest is snapped rib. Broken chest would have been considerably more powerful.
Esano2008-08-06 02:47:23
Because this seems the easiest way:
CODE
Syntax:  PSI PSYCHICFIST
Channels: Superstratus, Id

Head:      Broken jaw,  chance of confusion.
Chest:     Snapped rib, chance of stunning.
LArm/RArm: Broken arm,  chance to unwield gripped weapons.
LLeg/RLeg: Broken leg,  chance to sprawl.

Cause pain to your enemies with the power of a psychic fist.
Shiri2008-08-06 02:50:25
That's a pretty damn good id power.
Silvanus2008-08-06 02:57:00
Considering those are allowed in demesnes, yeah I'd say they are better then anything I got to play with as a Mage (or am playing with).
Esano2008-08-06 02:58:49
Oh, and psychiclift = corpse only acquisitio. Not locked.
Ronny2008-08-06 03:09:28
Just something I wanted to clarify. Does a clot now require 2 burst vessels and prevent you from curing 2 vessels or 3? Different way to put it. If they had 2 clots on them, do clots prevent them from curing 3 vessels per clot (Like before) or is it now 2 vessels per clot.
Charune2008-08-06 03:12:43
QUOTE(Ronny @ Aug 5 2008, 11:09 PM) 541593
Just something I wanted to clarify. Does a clot now require 2 burst vessels and prevent you from curing 2 vessels or 3? Different way to put it. If they had 2 clots on them, do clots prevent them from curing 3 vessels per clot (Like before) or is it now 2 vessels per clot.

It should be 2 vessels per clot.
Unknown2008-08-07 19:25:56
QUOTE
ANNOUNCE NEWS #1154
Date: 8/7/2008 at 17:39
From: Charune, Lord of the Hunt
To : Everyone
Subj: July Envoy Report, Fixes

===July 2008 Envoy Report===

o SickeningPlague (Necroscream) will have its effects masked.

o Masquerade (Stealth) will prevent others from seeing what you wield.

o Camouflage (Hunting) and Blend (Nature) will not drop on movement out of the proper environment, but will only work in their proper environment.

o Escozul (Poisons) has been changed from taking power from reserves to giving an affliction called "Powersap", cured by antidote, which, if uncured, drain power from your prompt. The line for escozul itself has changed as well!

o Bellow (Stag), when targetted, will remove deafness from the target.

o Aleutian (Poisons) has been changed from giving Shyness to Paranoia.

o Preserve (Aquamancy) has been modified to allow slightly more damage if used on a frozen target below 60% health.

o Coule (Blademaster) and Slapknuckle (Bonecrusher) will cause weapons to drop to the player's inventory rather than the ground.

o Throwing hexes will check the room for your hex rather than first checking hexes drawn with HexenPalm (Hexes).

===Other Fixes===

o World Tarot will not allow bypassing of prismatic barrier.

o Mages and Druids will be able to identify the center of their meld if it exists and are not in it by using DEMESNE.

o Ka Deflect (Kata) is no longer aggressive.

o Whirlpool (Aquamancy) will not hinder the movement of Dreamweavers.

o You can only touch items on the same elevation as yourself.

o Acquisitio (Rituals) was being limited to ground level for its effect. This has been removed.

o You can weave terrain (Phantasms) with two-word environment types.

o HexenThroat, HexenSoles, and HexenPalm will not use up ink in arena.

o You can use "morning stars" as input to find morning star weapons now with FORGING MASTERWEAPONS.

o You can no longer follow someone off psionic balance.

o Master palettes and regular palettes will not be grouped together in inventory.

Until the next bugfix!

Penned by My hand on the 15th of Vestian, in the year 213 CE.


Good change to Masquerade, Blend/Camouflage. Escozul should be interesting, and Aleutian will be fun.

And I'm still mad about the Ghostwalk change being rejected for the stupidest of reasons.
Silvanus2008-08-07 19:42:27
I'm scared of paranoia now sad.gif
Charune2008-08-07 19:47:13
QUOTE(Silvanus @ Aug 7 2008, 03:42 PM) 542075
I'm scared of paranoia now sad.gif

Paranoid about paranoia, are we?

Don't be shy about shyness, either!
Revan2008-08-07 20:05:47
QUOTE(Salvation @ Aug 7 2008, 03:25 PM) 542058
Good change to Masquerade, Blend/Camouflage. Escozul should be interesting, and Aleutian will be fun.

And I'm still mad about the Ghostwalk change being rejected for the stupidest of reasons.

Worry not, I'll just envo it again tongue.gif
Unknown2008-08-08 06:13:05
Nuts, I kinda liked splitting groups up with aleutian + darts. Ah well.
Kelysa2008-08-08 07:44:03
Paranoia seems like it could be horrifying against druids/mages in the right situation.
Shiri2008-08-08 07:46:54
It's not bad if you can make it stick somehow. I don't expect it to show up any more than it did before though, you would have to get very lucky against a good mage/druid/bard in solo and in group combat people like telepaths already had it more reliably.
Celina2008-08-08 07:56:18
Yay for TK. For those wondering, TK is pretty crappy against systems that handle clotting well...so this is nice! Hooray!

That was the astrology review? I heard some interesting ideas that were getting envoyed...but none made it through. Sad. Changes are kind of "meh" worthy. The right nativity still means astrology immunity. Cutting/blunt sun is still complete crap. 200 damage against non warriors. No joke.
Unknown2008-08-08 13:42:16
Astrology does not need any changes, so it did/should not receive them. It is now a very fine skill; the random-portion is annoying, but that is core to the skill and also what makes it interesting.