Charune2008-09-03 16:01:25
QUOTE(Xavius @ Sep 3 2008, 11:41 AM) 553475
It sounds like a roundabout bug report/feature request. It's no secret that you don't actually have to know a password to buy something, just like you didn't need to be able to see the Blacktalon items to accidentally buy poisoned food, and you can sometimes accidentally buy out of a password-protected bin if there's an item with the same base noun elsewhere in the store.
This was fixed earlier. You can BUY ITEM CODE Purplepeopleeater.
Unknown2008-09-03 17:49:08
So attunement doesn't offer DMP if the terrain of the location isn't the room's natural terrain?
Daganev2008-09-03 18:01:36
Now that transcendent environment gives you 100% chance to find hidden exits, can my goggle that find me hidden exits now show them permanently so I don't have to search for them?
Boo inadvertant nerf on an artifact!
Boo inadvertant nerf on an artifact!
Sylphas2008-09-03 18:45:41
QUOTE(daganev @ Sep 3 2008, 01:01 PM) 553513
Now that transcendent environment gives you 100% chance to find hidden exits, can my goggle that find me hidden exits now show them permanently so I don't have to search for them?
Boo inadvertant nerf on an artifact!
Boo inadvertant nerf on an artifact!
We've been asking for that since the auction they premiered in, it would really, really be nice. If I have to spam SECRETS in every room even with the arti for it, I may as well just look at a map. Right now they're only really useful to cartographers and people who have to the first to explorer an area.
Daganev2008-09-03 18:58:37
QUOTE(Sylphas @ Sep 3 2008, 11:45 AM) 553528
We've been asking for that since the auction they premiered in, it would really, really be nice. If I have to spam SECRETS in every room even with the arti for it, I may as well just look at a map. Right now they're only really useful to cartographers and people who have to the first to explorer an area.
Yes well now, you don't even need the goggles, you can just use the normal secrets if you are trans environment.
Unknown2008-09-03 19:34:09
In which case he should be offered the selling-price for the artifact tradein, since it's just been made useless!
Unknown2008-09-03 19:38:47
The goggles, they do nothing?
Unknown2008-09-03 19:40:09
They boost your ability to see secrets if memory serves. If you can see it 100% of the time though, why bother?
Sylphas2008-09-04 03:34:24
They also allow you to glance and observe without using equilibrium, so I doubt any refunds will be going out. They added that after it was pointed out that they're actually pretty lame with just 100% secrets that you still need to look for.
Kelysa2008-09-04 03:43:29
Maybe make it so that you can do secrets without using balance/eq?
Sylphas2008-09-04 03:49:21
QUOTE(Kelysa @ Sep 3 2008, 10:43 PM) 553687
Maybe make it so that you can do secrets without using balance/eq?
This would be cool, and fit the rest of the stuff they do. Especially since secrets takes FOREVER compared to most things.
Xiel2008-09-05 21:17:22
CODE
ANNOUNCE NEWS #1176
Date: 9/5/2008 at 20:26
From: Charune, the Horned One
To  : Everyone
Subj: Envoy Report
=== August Envoy Report ===
o Assay(Knighthood)'s balance cost has been lowered.
o Impaling someone will no longer prone the attacker, but the attacker
will be unable to parry with the arm impaling.
o Stalker(Phantasms) has been given a cost of one power.
o Phantom(Phantasms) has been increased in time.
o Rend(Blademaster) will now have a chance to afflict with a venom in
addition to its current effect.
o Cloak(Cosmic) has been given physical damage resistance in addition to
its current effect based on intelligence.
o Mislead(Stealth) has been reduced in balance time.
o Delayed movement skills like tumble and roll will now work with
Mislead(Stealth) on initial act, not just the finishing movement.
=== Misc. Fixes ===
o When buying out of a shop rift, exact matches (e.g., weed) will be
prioritized over regular matches (e.g., sargassum seaweed).
o Shop rifts will not cause WARES to say there are more items shown when
there are not.
o Room names will be capitalised and in the default colour in WHO with
thirdeye, like they used to be.
Enjoy!
Penned by My hand on the 13th of Klangiary, in the year 215 CE.
Date: 9/5/2008 at 20:26
From: Charune, the Horned One
To  : Everyone
Subj: Envoy Report
=== August Envoy Report ===
o Assay(Knighthood)'s balance cost has been lowered.
o Impaling someone will no longer prone the attacker, but the attacker
will be unable to parry with the arm impaling.
o Stalker(Phantasms) has been given a cost of one power.
o Phantom(Phantasms) has been increased in time.
o Rend(Blademaster) will now have a chance to afflict with a venom in
addition to its current effect.
o Cloak(Cosmic) has been given physical damage resistance in addition to
its current effect based on intelligence.
o Mislead(Stealth) has been reduced in balance time.
o Delayed movement skills like tumble and roll will now work with
Mislead(Stealth) on initial act, not just the finishing movement.
=== Misc. Fixes ===
o When buying out of a shop rift, exact matches (e.g., weed) will be
prioritized over regular matches (e.g., sargassum seaweed).
o Shop rifts will not cause WARES to say there are more items shown when
there are not.
o Room names will be capitalised and in the default colour in WHO with
thirdeye, like they used to be.
Enjoy!
Penned by My hand on the 13th of Klangiary, in the year 215 CE.
Nom nom, DMP.
Unknown2008-09-15 02:53:40
QUOTE
ANNOUNCE NEWS #1182
Date: 9/14/2008 at 22:47
From: Charune, the Horned One
To : Everyone
Subj: Pathtwist and Necromancy
o Pathtwist(Stag Druidry) has been changed to allow a limited number of
paths relative to the size of the demesne.
===Necromancy Changes===
o Rigormortis will now reveal to the room when a limb is broken.
o The power costs for Raisedead have been greatly reduced.
o Stun for Crucify has been replaced with balance loss.
o New skill - DeathMark. See the AB for more information!
o New skill - DeathWeapon. See the AB for more information!
Penned by My hand on the 6th of Avechary, in the year 216 CE.
Date: 9/14/2008 at 22:47
From: Charune, the Horned One
To : Everyone
Subj: Pathtwist and Necromancy
o Pathtwist(Stag Druidry) has been changed to allow a limited number of
paths relative to the size of the demesne.
===Necromancy Changes===
o Rigormortis will now reveal to the room when a limb is broken.
o The power costs for Raisedead have been greatly reduced.
o Stun for Crucify has been replaced with balance loss.
o New skill - DeathMark. See the AB for more information!
o New skill - DeathWeapon. See the AB for more information!
Penned by My hand on the 6th of Avechary, in the year 216 CE.
How does the Pathtwist change work, exactly? And please see Lack of Rants for all of the "discussion" about the Necromancy changes.
Charune2008-09-15 03:06:06
QUOTE(Duke of Ess @ Sep 14 2008, 10:53 PM) 557741
How does the Pathtwist change work, exactly?
Your maximum paths is calculated as follows: 1/4*(size of meld) + 1.
Xiel2008-09-16 06:33:49
CODE
ANNOUNCE NEWS #1184
Date: 9/16/2008 at 6:28
From: Charune, the Horned One
To  : Everyone
Subj: More Necromancy Changes
o Deathmark will now lengthen the balance loss when crucified, up to
double balance loss.
o Deathmark will increase the likelihood that epilepsy and scabies hit
from contagion.
o Deathmark's bonus to Torture (Nihilism) has been increased again.
o The balance penalty for Deathmark Sense has been removed.
o Deathmark Place now costs 1 power (only from the Megalith).
o The diagnose message for Deathmark now reflects its level, be sure to
take a look!
o Necromancy users will receive a bonus influencing undead by virtue of
Mastery.
Penned by My hand on the 13th of Dvarsh, in the year 216 CE.
Date: 9/16/2008 at 6:28
From: Charune, the Horned One
To  : Everyone
Subj: More Necromancy Changes
o Deathmark will now lengthen the balance loss when crucified, up to
double balance loss.
o Deathmark will increase the likelihood that epilepsy and scabies hit
from contagion.
o Deathmark's bonus to Torture (Nihilism) has been increased again.
o The balance penalty for Deathmark Sense has been removed.
o Deathmark Place now costs 1 power (only from the Megalith).
o The diagnose message for Deathmark now reflects its level, be sure to
take a look!
o Necromancy users will receive a bonus influencing undead by virtue of
Mastery.
Penned by My hand on the 13th of Dvarsh, in the year 216 CE.

Unknown2008-09-28 22:07:31
QUOTE
ANNOUNCE NEWS #1192
Date: 9/28/2008 at 21:07
From: Charune, the Horned One
To : Everyone
Subj: Crow Report
=== Crow Report ===
o New Skill - Crowtongue
o New Skill - Spew
o New Skill - CarrionStench
o Abilities that prevented entanglement were not always working. This
has been fixed.
o Spy now picks up mob says.
o Spy can be done remotely now rather than only in the nest, see the AB
for more information.
o Killing things while in Crow Form will recover small amounts of
health, mana, and ego.
Penned by My hand on the 15th of Dvarsh, in the year 217 CE.
Date: 9/28/2008 at 21:07
From: Charune, the Horned One
To : Everyone
Subj: Crow Report
=== Crow Report ===
o New Skill - Crowtongue
o New Skill - Spew
o New Skill - CarrionStench
o Abilities that prevented entanglement were not always working. This
has been fixed.
o Spy now picks up mob says.
o Spy can be done remotely now rather than only in the nest, see the AB
for more information.
o Killing things while in Crow Form will recover small amounts of
health, mana, and ego.
Penned by My hand on the 15th of Dvarsh, in the year 217 CE.
Xenthos2008-09-28 22:08:48
You left out the cheering Shadowdancer.
<-- This one!

Unknown2008-09-28 22:13:23
QUOTE(Xenthos @ Sep 28 2008, 05:08 PM) 564053
You left out the cheering Shadowdancer.
<-- This one!

I can't cheer for them if I do not know what they do! Maybe they stink? Is there a rants thread yet?
Xenthos2008-09-28 22:13:58
QUOTE(Duke of Ess @ Sep 28 2008, 06:13 PM) 564056
I can't cheer for them if I do not know what they do! Maybe they stink? Is there a rants thread yet?
It's a good stink!
Unknown2008-09-28 22:18:56
QUOTE(Xenthos @ Sep 28 2008, 05:13 PM) 564057
It's a good stink!
There is something to be said for a nice alluring ... stench.

Edit: I almost forgot! I do love a fowl stench.