Gregori2008-12-17 13:33:18
QUOTE (Xavius @ Dec 17 2008, 12:24 AM) <{POST_SNAPBACK}>
![doh.gif](style_emoticons/<#EMO_DIR#>/doh.gif)
I was druid envoy for...well, for longer than I remember, and longer than most envoys were envoys in any guild. I stayed long enough to see a major round of mage/druid tertiary upgrades go through, and went fully inactive once that was done. That being said, it's easy enough to keep up with this thread, and likewise easy enough to see when an envoy either fails to think things through or has decided that the self-buff race that made the envoys a lot like bashing your head against a brick wall is more important than game balance. Gregori's got a brain, so if you say that it wasn't the Blacktalon envoy that did it, it's Gregori being selfish and lame as envoy. No matter how not-OP the buff may or may not be, it's a buff that makes zero sense in terms of game balance.
'and yet in that whole time you did nothing to help druids out of demesne, and your rune report tertiary upgrades that you stayed around long enough for consist of an instakill that is unusable, 3 power costing skills that are relatively useless, a couple rune changes that are marginally helpful, and one skill that is actually decent as long as you don't already own Spectacles. All told, runes is still comprised mainly of 1 thing - Whoring rad. Just like it always has been.
Pardon me if after nearly 4 years of your obvious expertise, at making druids better out of their demesne, I don't take your opinions with any more consideration than I do Celina's.
Saran2008-12-17 14:10:56
QUOTE (Silvanus @ Dec 17 2008, 11:59 PM) <{POST_SNAPBACK}>
But then they'd lose a lot of the power in their demesne, and just becomes Mages of the Forest.
I'll give them Telepathy/Telekinetics if I can have actual power in my demesne where it doesn't revolve around staying alive long enough for hunger/tiredness to kick in so I could chasm.
I'll give them Telepathy/Telekinetics if I can have actual power in my demesne where it doesn't revolve around staying alive long enough for hunger/tiredness to kick in so I could chasm.
*insert plug for spiritualism spec for hunting* (hey it would give druids an equal number of choices to mages)
Unknown2008-12-17 16:13:49
The druid change was not needed. Druids are
insane in their current setup inside a meld, and sap is
godly. Let's not even mention how insane sap is in group fights. Druids should not be receiving updates just because the current day druids fail so hard and the admin take pity upon them.
![censor.gif](style_emoticons/<#EMO_DIR#>/censor.gif)
![censor.gif](style_emoticons/<#EMO_DIR#>/censor.gif)
Tael2008-12-18 01:52:55
QUOTE (Thoros LaSaet @ Dec 17 2008, 11:13 AM) <{POST_SNAPBACK}>
The druid change was not needed. Druids are
insane in their current setup inside a meld, and sap is
godly. Let's not even mention how insane sap is in group fights. Druids should not be receiving updates just because the current day druids fail so hard and the admin take pity upon them.
![censor.gif](style_emoticons/<#EMO_DIR#>/censor.gif)
![censor.gif](style_emoticons/<#EMO_DIR#>/censor.gif)
Wot?
Xavius2008-12-18 02:03:32
Are the new summoned beasts semi-random, like existing bought beasts?
Unknown2008-12-18 02:12:22
Are they tradable?
Furien2008-12-18 05:43:01
1. Likely
2. No
2. No
Celina2008-12-18 06:40:34
QUOTE (Gregori @ Dec 17 2008, 08:33 AM) <{POST_SNAPBACK}>
'and yet in that whole time you did nothing to help druids out of demesne, and your rune report tertiary upgrades that you stayed around long enough for consist of an instakill that is unusable, 3 power costing skills that are relatively useless, a couple rune changes that are marginally helpful, and one skill that is actually decent as long as you don't already own Spectacles. All told, runes is still comprised mainly of 1 thing - Whoring rad. Just like it always has been.
Pardon me if after nearly 4 years of your obvious expertise, at making druids better out of their demesne, I don't take your opinions with any more consideration than I do Celina's.
Pardon me if after nearly 4 years of your obvious expertise, at making druids better out of their demesne, I don't take your opinions with any more consideration than I do Celina's.
Your "everyone's wrong but me" approach is very mature. Glad to see Lusternia's envoys are so open minded and accepting of other opinions.
Correct me if I'm wrong, but weren't most of the rune changes entirely Estarra's ideas? Hell, nothing came out of any of the reports. Dreamweaving got screwed over, but I suppose you'll blame Silvanus for that. Xavius and I have never really gotten along, but I know he was an active envoy. He pushed hard to move druid's from sap centralized combat and give them more options out of demenses, which is what a lot of druids have wanted for a long, long time. Sad to see any headway he might have made go up in smoke with one envoy's "sap r hard, buff plz" stance.
So...what buffs should we look forward to next?
Gregori2008-12-18 13:22:49
QUOTE (Celina @ Dec 18 2008, 12:40 AM) <{POST_SNAPBACK}>
Your "everyone's wrong but me" approach is very mature. Glad to see Lusternia's envoys are so open minded and accepting of other opinions.
Correct me if I'm wrong, but weren't most of the rune changes entirely Estarra's ideas? Hell, nothing came out of any of the reports. Dreamweaving got screwed over, but I suppose you'll blame Silvanus for that. Xavius and I have never really gotten along, but I know he was an active envoy. He pushed hard to move druid's from sap centralized combat and give them more options out of demenses, which is what a lot of druids have wanted for a long, long time. Sad to see any headway he might have made go up in smoke with one envoy's "sap r hard, buff plz" stance.
So...what buffs should we look forward to next?
Correct me if I'm wrong, but weren't most of the rune changes entirely Estarra's ideas? Hell, nothing came out of any of the reports. Dreamweaving got screwed over, but I suppose you'll blame Silvanus for that. Xavius and I have never really gotten along, but I know he was an active envoy. He pushed hard to move druid's from sap centralized combat and give them more options out of demenses, which is what a lot of druids have wanted for a long, long time. Sad to see any headway he might have made go up in smoke with one envoy's "sap r hard, buff plz" stance.
So...what buffs should we look forward to next?
Consider yourself corrected. You are wrong. As per usual.
Xavius2008-12-18 17:05:11
QUOTE (Celina @ Dec 18 2008, 12:40 AM) <{POST_SNAPBACK}>
Correct me if I'm wrong, but weren't most of the rune changes entirely Estarra's ideas?
Ecology was mostly Estarra's ideas. Runes not so much, although that monstrosity of an instakill was most definitely not ours. We were suggesting things based on the idea that sap would get nerfed so that druidry and elementalism specs would be of approximately the same power level, and they chose a different route, so of course there's going to be some differences in what we suggested and what went in, even more so than usual.
Celina2008-12-18 21:21:51
QUOTE (Gregori @ Dec 17 2008, 08:33 AM) <{POST_SNAPBACK}>
'and yet in that whole time you did nothing to help druids out of demesne, and your rune report tertiary upgrades that you stayed around long enough for consist of an instakill that is unusable, 3 power costing skills that are relatively useless, a couple rune changes that are marginally helpful, and one skill that is actually decent as long as you don't already own Spectacles. All told, runes is still comprised mainly of 1 thing - Whoring rad. Just like it always has been.
QUOTE (Xavius @ Dec 18 2008, 12:05 PM) <{POST_SNAPBACK}>
Ecology was mostly Estarra's ideas. Runes not so much, although that monstrosity of an instakill was most definitely not ours. We were suggesting things based on the idea that sap would get nerfed so that druidry and elementalism specs would be of approximately the same power level, and they chose a different route, so of course there's going to be some differences in what we suggested and what went in, even more so than usual.
There you go Gregilicious. It's okay though, I don't take it as an insult when I'm wrong.
Anywho, ecology! I knew it was one of the druid specs Estarra created mostly herself. Still amusing that Greg is trying to blame you for it. I know, for instance, what was suggested for the Nihilism report and what actually went in were very different things.
Enero2008-12-19 07:10:33
Maaaaan, all this bickering makes me warm and fuzzy inside
![female.gif](style_emoticons/<#EMO_DIR#>/female.gif)
![female.gif](style_emoticons/<#EMO_DIR#>/female.gif)
![wub.gif](style_emoticons/<#EMO_DIR#>/wub.gif)
![female.gif](style_emoticons/<#EMO_DIR#>/female.gif)
Xiel2008-12-23 00:55:20
CODE
ANNOUNCE NEWS #1252
Date: 12/23/2008 at 0:02
From: Roark Libertas
To  : Everyone
Subj: Few Changes
+ Seduced NPCs should not bypass the avenger, will fight (or not fight)
in the same manner as a loyal NPC.
+ Angknek does not lose momentum.
+ A Kata raze will count as a miss for momentum purposes if it does not
actually raze anything.
+ A Kata form that misses only due to stancing dodge and parry reasons
will reset the momentum loss counter. This does not gain momentum, but
it reduces the chance of losing momentum to the degree it used to.
Outright misses have not changed behavior.
Date: 12/23/2008 at 0:02
From: Roark Libertas
To  : Everyone
Subj: Few Changes
+ Seduced NPCs should not bypass the avenger, will fight (or not fight)
in the same manner as a loyal NPC.
+ Angknek does not lose momentum.
+ A Kata raze will count as a miss for momentum purposes if it does not
actually raze anything.
+ A Kata form that misses only due to stancing dodge and parry reasons
will reset the momentum loss counter. This does not gain momentum, but
it reduces the chance of losing momentum to the degree it used to.
Outright misses have not changed behavior.
Hooray, I can start seducing again.
![cheer.gif](style_emoticons/<#EMO_DIR#>/cheer.gif)
Unknown2008-12-23 01:44:23
QUOTE (Xiel @ Dec 23 2008, 08:55 AM) <{POST_SNAPBACK}>
CODE
ANNOUNCE NEWS #1252
Date: 12/23/2008 at 0:02
From: Roark Libertas
To  : Everyone
Subj: Few Changes
+ Seduced NPCs should not bypass the avenger, will fight (or not fight)
in the same manner as a loyal NPC.
+ Angknek does not lose momentum.
+ A Kata raze will count as a miss for momentum purposes if it does not
actually raze anything.
+ A Kata form that misses only due to stancing dodge and parry reasons
will reset the momentum loss counter. This does not gain momentum, but
it reduces the chance of losing momentum to the degree it used to.
Outright misses have not changed behavior.
Date: 12/23/2008 at 0:02
From: Roark Libertas
To  : Everyone
Subj: Few Changes
+ Seduced NPCs should not bypass the avenger, will fight (or not fight)
in the same manner as a loyal NPC.
+ Angknek does not lose momentum.
+ A Kata raze will count as a miss for momentum purposes if it does not
actually raze anything.
+ A Kata form that misses only due to stancing dodge and parry reasons
will reset the momentum loss counter. This does not gain momentum, but
it reduces the chance of losing momentum to the degree it used to.
Outright misses have not changed behavior.
Hooray, I can start seducing again.
![cheer.gif](style_emoticons/<#EMO_DIR#>/cheer.gif)
You got seduction nerfed
![sad.gif](style_emoticons/<#EMO_DIR#>/sad.gif)
(Not that I'm complaining
![cheer.gif](style_emoticons/<#EMO_DIR#>/cheer.gif)
Unknown2009-01-12 01:39:55
ANNOUNCE NEWS #1262
Date: 1/12/2009 at 1:32
From: Charune, the Horned One
To : Everyone
Subj: Changes!
Today is a day of many changes for Lusternia!
o God Realms have been released. See HELP GODREALMS for more
information!
o Order Wars have been released. See HELP ORDERWARS for more
information!
o Light(Moon) recovers slightly more ego than before.
o Phantasmagoria(Phantasms) no longer strips protection scroll, and the
equilibrium time to cast has been reduced.
o Springup(Acrobatics) will check normal leg conditions.
o Ectoplasm has been changed in how it affects multiple people. See AB
NECROMANCY ECTOPLASM for more information.
o Pathtwist(Druidry) will not fire on elevation changes or on physical
summons.
o The damage and wounding bonuses for Pulp(Bonecrusher) have been
slightly increased.
o CarrionStench(Crow) has been lowered in eq time and won't fade on
elevation change. The syntax has also been changed for on/off use. See
the AB for more information.
o CarillonKnell(Necroscream) has been given a base damage and the
effects of plague afflictions on its damage increased.
o You can no longer sanctify a location linked to a shrine only through
a one-way exit.
o Tracking animals can no longer seek the Divine.
o Necromancy Sacrifice can now be done while mounted.
o Paranoia and Vestiphobia are treated as mental afflictions.
o Elementalism Geyser will not cost mana or willpower if the casting
fails.
o READ AT is now an accepted equivalent to READ
TO .
o DESIGN COMMENTS is now an accepted equivalent to
DESIGN COMMENT .
o When allying and enemying people, whether they're already allied or
enemied is checked before whether you're at your maximum number of
allies or enemies.
o Forgetting telepathy will remove you from mindlinks.
o You can now doff the Crown of Gloriana.
o You can now LOOK AT furniture.
o Fixed a number of bugs related to sculpting statues from sketches
producing weird error messages or weird sculptures.
o Fixed a bug where Knighthood Engage would prevent people going into
the arena.
Date: 1/12/2009 at 1:32
From: Charune, the Horned One
To : Everyone
Subj: Changes!
Today is a day of many changes for Lusternia!
o God Realms have been released. See HELP GODREALMS for more
information!
o Order Wars have been released. See HELP ORDERWARS for more
information!
o Light(Moon) recovers slightly more ego than before.
o Phantasmagoria(Phantasms) no longer strips protection scroll, and the
equilibrium time to cast has been reduced.
o Springup(Acrobatics) will check normal leg conditions.
o Ectoplasm has been changed in how it affects multiple people. See AB
NECROMANCY ECTOPLASM for more information.
o Pathtwist(Druidry) will not fire on elevation changes or on physical
summons.
o The damage and wounding bonuses for Pulp(Bonecrusher) have been
slightly increased.
o CarrionStench(Crow) has been lowered in eq time and won't fade on
elevation change. The syntax has also been changed for on/off use. See
the AB for more information.
o CarillonKnell(Necroscream) has been given a base damage and the
effects of plague afflictions on its damage increased.
o You can no longer sanctify a location linked to a shrine only through
a one-way exit.
o Tracking animals can no longer seek the Divine.
o Necromancy Sacrifice can now be done while mounted.
o Paranoia and Vestiphobia are treated as mental afflictions.
o Elementalism Geyser will not cost mana or willpower if the casting
fails.
o READ
o DESIGN
DESIGN
o When allying and enemying people, whether they're already allied or
enemied is checked before whether you're at your maximum number of
allies or enemies.
o Forgetting telepathy will remove you from mindlinks.
o You can now doff the Crown of Gloriana.
o You can now LOOK AT furniture.
o Fixed a number of bugs related to sculpting statues from sketches
producing weird error messages or weird sculptures.
o Fixed a bug where Knighthood Engage would prevent people going into
the arena.
Unknown2009-01-12 01:42:01
These god realms sound interesting... are they in Prime aetherspace somewhere?
Xavius2009-01-12 01:42:59
QUOTE (Thoros LaSaet @ Jan 11 2009, 07:39 PM) <{POST_SNAPBACK}>
o The damage and wounding bonuses for Pulp(Bonecrusher) have been
slightly increased.
slightly increased.
Because BC buffs are a good idea, amirite? I sure hope it was fixing a bug where it provided less of a boost than its counterparts.
Rika2009-01-12 01:44:34
Pulp was actually weaker (albeit being a targetted swing) than crush, while being more costly and restrictive.
Unknown2009-01-12 01:47:53
11065h, 4158m, 5355e, 10p, 32400en, 24900w elrxkd<>-
Hefting both weapons above your head, you begin swinging them in circles and bellow out, "For the Red Masque!!"
Focusing on her head, you strike at Celina with an iron maiden war hammer. You pulp her for only a glancing blow to the side of her head.
Focusing on her head, you strike at Celina with an iron maiden war hammer. You pulp her for only a glancing blow to the side of her head.
Horror overcomes Celina's face as her body stiffens into paralysis.
You stare deep into Celina's soul and discern that:
Celina's health stands at 5169/6220.
Celina's mana stands at 7190/7190.
Celina's ego stands at 5943/5943.
Celina's power stands at 10/10.
11065h, 3955m, 5355e, 2p, 32400en, 24890w elrxkd<>-
(Jhagar): Celina says, "1362 damage."
11065h, 3955m, 5355e, 2p, 32400en, 24890w elrxkd<>-
(Jhagar): Celina says, "1109 wounds."
Pulp - still sucks.
NECROMANCY - ECTOPLASM
Syntax: DARKCHANT ECTOPLASM
Power: 2 (Megalith of Doom) - untargetted (max 3 people)
1 (Megalith of Doom) - targetted
10(Megalith of Doom) - all
By spewing forth ectoplasm, you will coat your personal enemies with the viscous substance, making it harder to recover balance. Alternatively, you can target the spell against one individual. Liches are immune to this attack. If regularly
untargetted, ectoplasm will, at max, only affect three enemies. If all is specified, all personal non-lich enemies will be affected.
Seriously? 10 power? What retardedness is this :censor:. Please remove the room wide versions and just replace it with a new skill. Please. This is stupid.
11065h, 4158m, 5430e, 2p, 32400en, 24900w elrxk<>- Paused
As the carillion bells thunder in the air, you are nearly blinded by pain when an angry cough suddenly wracks your body.
10975h, 4158m, 5430e, 2p, 32400en, 24900w elrxk<>--Paused 90
90 damage. Sweeeet.
700 damage with 7 afflictions. Nerf.
Hefting both weapons above your head, you begin swinging them in circles and bellow out, "For the Red Masque!!"
Focusing on her head, you strike at Celina with an iron maiden war hammer. You pulp her for only a glancing blow to the side of her head.
Focusing on her head, you strike at Celina with an iron maiden war hammer. You pulp her for only a glancing blow to the side of her head.
Horror overcomes Celina's face as her body stiffens into paralysis.
You stare deep into Celina's soul and discern that:
Celina's health stands at 5169/6220.
Celina's mana stands at 7190/7190.
Celina's ego stands at 5943/5943.
Celina's power stands at 10/10.
11065h, 3955m, 5355e, 2p, 32400en, 24890w elrxkd<>-
(Jhagar): Celina says, "1362 damage."
11065h, 3955m, 5355e, 2p, 32400en, 24890w elrxkd<>-
(Jhagar): Celina says, "1109 wounds."
Pulp - still sucks.
NECROMANCY - ECTOPLASM
Syntax: DARKCHANT ECTOPLASM
Power: 2 (Megalith of Doom) - untargetted (max 3 people)
1 (Megalith of Doom) - targetted
10(Megalith of Doom) - all
By spewing forth ectoplasm, you will coat your personal enemies with the viscous substance, making it harder to recover balance. Alternatively, you can target the spell against one individual. Liches are immune to this attack. If regularly
untargetted, ectoplasm will, at max, only affect three enemies. If all is specified, all personal non-lich enemies will be affected.
Seriously? 10 power? What retardedness is this :censor:. Please remove the room wide versions and just replace it with a new skill. Please. This is stupid.
11065h, 4158m, 5430e, 2p, 32400en, 24900w elrxk<>- Paused
As the carillion bells thunder in the air, you are nearly blinded by pain when an angry cough suddenly wracks your body.
10975h, 4158m, 5430e, 2p, 32400en, 24900w elrxk<>--Paused 90
90 damage. Sweeeet.
700 damage with 7 afflictions. Nerf.
Xavius2009-01-12 01:50:43
QUOTE (rika @ Jan 11 2009, 07:44 PM) <{POST_SNAPBACK}>
Pulp was actually weaker (albeit being a targetted swing) than crush, while being more costly and restrictive.
That's fair. Don't forget haymaker!