ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Charune2009-02-05 08:37:48
QUOTE (rika @ Feb 5 2009, 03:32 AM) <{POST_SNAPBACK}>
What is this about quicksilver dodging melee attacks?

Quicksilver, Dexterity, blur in Illusions, shrine protection, and the former ability Defense in Riding all increased the chance of dodging (causing a miss to) warrior attacks.
Unknown2009-02-05 08:37:49
Edit: Aw dammit.

Nice changes though, and there's your dodging report.
Shiri2009-02-05 08:38:06
Quicksilver has always improved miss rate for melee attacks, that's why you can raze it. Pretty annoying that it now only affects warriors and monks instead of the other 3 classes, but oh well.

EDIT: For the record, bodyguard is going later
Charune2009-02-05 08:42:43
Yeah, BodyGuard will be changed with the Beastmastery report.
Enero2009-02-05 08:44:51
QUOTE
o The shrine protection power no longer directly dodges attacks, but now
acts like quicksilver in increasing chance to dodge against melee
classes. It also has a chance to reduce mob damage.



Isn't removing a skill faster and more efficient than making it utterly useless?

25% chance to reduce mob damage by 10% and 85% effectiveness of quicksilver... for 20k essence... is it 1st of April already?
Rika2009-02-05 08:46:26
QUOTE (Enero @ Feb 5 2009, 09:44 PM) <{POST_SNAPBACK}>
Isn't removing a skill faster and more efficient than making it utterly useless?

25% chance to reduce mob damage by 10% and 85% effectiveness of quicksilver... for 20k essence... is it 1st of April already?


20k essence is nothing. We're just spoilt by 50k essence wrath, celerity and what used to be 20k essence dodging.
Charune2009-02-05 08:47:07
QUOTE (Enero @ Feb 5 2009, 03:44 AM) <{POST_SNAPBACK}>
Isn't removing a skill faster and more efficient than making it utterly useless?

25% chance to reduce mob damage by 10% and 85% effectiveness of quicksilver... for 20k essence... is it 1st of April already?


Those numbers are wrong, fyi.
Shiri2009-02-05 08:47:32
That essence cost is indeed nothing. I'm still probably gonna put it up in fights.
Enero2009-02-05 09:20:35
I'd like to argue that the essence cost isn't nothing. For people who aren't Demi Warriors/Acendants/Avatars/Monks that's almost a half of what you get for hour of bashing. Add that up with deaths which are rather... unavoidable and you find yourself on the lower end of offerings, which means you don't get favours either.

Now, unless my numbers(which were given by an Envoy) are WAY off, how is that worth 20k essence... dunno.gif
Rika2009-02-05 09:25:39
QUOTE (Enero @ Feb 5 2009, 10:20 PM) <{POST_SNAPBACK}>
I'd like to argue that the essence cost isn't nothing. For people who aren't Demi Warriors/Acendants/Avatars/Monks that's almost a half of what you get for hour of bashing. Add that up with deaths which are rather... unavoidable and you find yourself on the lower end of offerings, which means you don't get favours either.

Now, unless my numbers(which were given by an Envoy) are WAY off, how is that worth 20k essence... dunno.gif


.... you're doing it wrong. As a demigod, I can get 150-200k an hour. Half of that is 75 to 100k. Are you saying being a demigod warrior lets me bash 4-5 times better than anyone else? In fact, we need to nerf shrine powers more. I am pretty sure the original intent of those powers was to provide a tiny boost to make things a bit easier. However, it seems like they are just another one of those requirements to get into mid-high tier combat these days.
Shryke2009-02-05 09:33:15
Yes Rika, missing out on demigod and shrine buffs is definitely noticeable.

(It hurts sad.gif Make it stop)
Enero2009-02-05 09:46:06
QUOTE (rika @ Feb 5 2009, 09:25 AM) <{POST_SNAPBACK}>
.... you're doing it wrong. As a demigod warrior, I can get 150-200k an hour. Half of that is 75 to 100k. Are you saying being a demigod warrior lets me bash 4-5 times better than anyone else? In fact, we need to nerf shrine powers more. I am pretty sure the original intent of those powers was to provide a tiny boost to make things a bit easier. However, it seems like they are just another one of those requirements to get into mid-high tier combat these days.


First, a small fix. And yes, I wouldn't be surprised if your bashing was 4 - 5 times better as level 80-something mage/guardian/wicca/druid. A mage for example (as far as I know) has about the same damage output as warrior with speed bashing weapons, but on 4sec eq with no raze. Take into account criticals and ability to tank and there you go.

As for shrine powers, yeah, they can be nerfed for all I care. Make them give just a tiny boost, but don't make them cost an arm and a leg for an average player.
Malarious2009-02-05 09:50:16
QUOTE
o The shrine protection power no longer directly dodges attacks, but now
acts like quicksilver in increasing chance to dodge against melee
classes. It also has a chance to reduce mob damage.
Sure... why not

o SpiritGuard (WildArrane) no longer dodges player attacks directly, but
has a chance to reduce player damage like it had been doing for mobs.
Thats fair, it still serves survival against enemies.

o FamiliarGuard(Ecology) no longer dodges attacks but instead has a
chance to shrug poisons for the Ecology user.
WTF!? Did you just use the gimped option on the non spiritsinger side? I dont think druids would argue with reduced damage from players and mobs. Can we get the above change please? As a Harbinger with venom drops I find this change rather useless and actually removes some synergy (yes the above has more because at least it helps me survive a fight, this does nearly nothing).

o The formula for Carillonknell(Necroscream) has been changed, and it
also does mana and ego damage.
Woooooooo go Carillonknell!


I like everything but the eco one, switch it with Spiritguards new buff so that it helps them shrug, and give eco some resistance sad.gif Rather something that actually does people with trans resil and boosted shrugging some actual good, this is just a depressing change. Eco was already an inferior option for survival and it didnt even get something to really help it.

I would say it was admin handled.... jk tongue.gif

Seriously though, this is a let down. I knew to get used to not having dodge, but this was just useless. And sending smudges at range is too slow to really warrant keeping the familiar with me. I might just leave his censor.gif at the Ravenwood if this is all hes good for now.
Xiel2009-02-05 09:51:02
A single bottle of esteem covers two shrine Protections. How is this hard to get again?

Edit: Oh, and hey, I missed Malarious' rant. Ecology is hardly lacking in terms of defensive capabilities. 40DMP to whatever you'd like and then FamiliarShield was just icing on top of that cake. I'd hardly call that "an inferior option for survival".
Enero2009-02-05 10:04:58
QUOTE (Xiel @ Feb 5 2009, 10:51 AM) <{POST_SNAPBACK}>
A single bottle of esteem covers two shrine Protections. How is this hard to get again?


On average 1% of esteem per guard, on average 30 seconds for a guard. (100*30) / 60 = 50 minutes. So, ten minutes or so less than bashing. Plus, in this case you're wasting your gold as well. Unless you're using charity.

Still, unless my numbers are very, very wrong (can someone post the correct ones?) I hardly find a quicksilver sip worth 20k essence.
Tervic2009-02-05 10:09:32
QUOTE (Enero @ Feb 5 2009, 02:04 AM) <{POST_SNAPBACK}>
On average 1% of esteem per guard, on average 30 seconds for a guard. (100*30) / 60 = 50 minutes. So, ten minutes or so less than bashing. Plus, in this case you're wasting your gold as well. Unless you're using charity.

Still, unless my numbers are very, very wrong (can someone post the correct ones?) I hardly find a quicksilver sip worth 20k essence.


But it stacks with quicksilver. I never knew quicksilver helped avoid melee attacks.... that kinda makes me sad that there are so freaking many ways to avoid warrior attacks sad.gif
Malarious2009-02-05 10:25:28
QUOTE (Xiel @ Feb 5 2009, 04:51 AM) <{POST_SNAPBACK}>
Edit: Oh, and hey, I missed Malarious' rant. Ecology is hardly lacking in terms of defensive capabilities. 40DMP to whatever you'd like and then FamiliarShield was just icing on top of that cake. I'd hardly call that "an inferior option for survival".


40 Dmp is nice. Reducing damage you take would be nice too!

Glamours survival:
Reflection (one of the fastest and best stalls in lusty still)
Blur
Manse
Statue
Nature
Illusoryself (biggest of the bunch by far)
Maze (yes its kind of wtf but you can maze the 1 person jumping you if needed)

Ecology survival:
Charm (40 dmp)
Bond Unite

I was alot tankier with glamours than ecology, even with familiarguard actually blocking attacks. Specially with reflection being able to be done every say 2 seconds.


I am more mad about redundancy when I have a song to do what I was just given AGAIN. Spiritguard shoudl guard you against the evils of venom. And FamiliarShield (its name was changed) should have your ARMOURED familiar jump in front of you to take some of the damage sometimes. Just switch em really and I would be happy, dont want more poison shrugging I want something to cope with groups better sleep.gif
Narsrim2009-02-05 12:51:40
QUOTE (Estarra @ Feb 4 2009, 10:28 PM) <{POST_SNAPBACK}>
You are also making some assumptions. Just because you and Narsrim (or whoever) think that there are "issues" with some skills does not mean that we necessarily agree. I certainly do not agree that there is a "major problem" and that all the ailments are "garbage" or that the admin (who are somehow the "root of all evil") must develop a new mechanic for a skillset, etc. We believe any issues can be resolved through the envoys. I note there is a discussion on another thread to brainstorm ideas for Necroscream. That's fine! Please do it more often! Maybe we'll be impressed enough to take those ideas up. However, if not, those ideas should be filtered through the envoys.


Don't be overly dramatic. I never said the admin were the root of all evil. I said that affording a new mechanic to a single bard guild and then doing otherwise to another has resulted in an inequality that is evident (and this being the root of why Cacophony sucks). Likewise, I'm not sure how you classify afflictions like worms, pox, etc. but playing word games doesn't matter. They aren't effective afflictions. If I call them garbage and you do not - it's irrelevant. The point stands that they aren't nearly as impacting as a Spiritsingers passive lethargy + confusion which stacks with FaeDitty to knock you off equilibrium for 4+ seconds at a time (@Charune: epilepsy and itch may be good afflictions, but yet again, Spiritsingers have better off balance hindering + better other stuff)

=====+=====

I also wonder what constitutes a "major problem." I'm not aware of any combatants in Lusternia who would suggest Cacophony are anywhere near on par with Spiritsingers. Not one. I likewise imagine Charune feels the same because he seems to have a strong combat sense to him.

When a class is inferior in nearly all regards to another - I'd call that a problem. Is it a major problem? Yet again, that's a battle of semantics, but the core issue remains quite clear, I feel.
Gregori2009-02-05 13:39:54
I would have personally preferred Shrine protection to stay as it was, I even said so on the report. Mostly because I didn't want a Shrine power changed to something that's only useful against 2:5 classes, instead of being useful against all. I personally am not bothered a whole lot by warriors and monks will with luck be fixed soon anyways.
Eamon2009-02-05 16:02:40
QUOTE
Still, unless my numbers are very, very wrong (can someone post the correct ones?) I hardly find a quicksilver sip worth 20k essence.


Your time for influencing a bottle of esteem sounds about right. But with the recent glut of influencing guards, I've seen bottles sold for 5-6k, which takes no time at all to get.

As for hunting, I'm inclined to agree with Rika. As a druid, I've been able to offer 100k in essence in an hour since the mid-80s, which is definitely not out of line with what she's getting as a demi warrior.