ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Charune2009-02-06 09:03:53
We'll be monitoring it closely when it comes out. The messaging is easily adjusted.
Shiri2009-02-06 09:07:05
QUOTE (Charune @ Feb 6 2009, 09:00 AM) <{POST_SNAPBACK}>
The main issue the Night users brought up with Report 119 was that choke would single out the night user in a group fight. We're going to try this and see what happens. We'll be monitoring it closely. Luckily, that part of the code would be by far the easiest to modify.

Hmm...well, at least you're aware that it could go pretty badly, especially considering it's multiple-targettable. Still costs power, right?
Unknown2009-02-06 09:08:36
I guess my main point is that in order to get some, you're gonna have to give some. As Ciaran stated on a clan and Rika said here, choke just got more useful in certain certain situations and less so in others.

Though on the other hand, I'm sure there are people who believe that given how awesome 'old' choke was, any change to it will always be a 100% nerf.
Charune2009-02-06 09:08:51
QUOTE (Shiri @ Feb 6 2009, 04:07 AM) <{POST_SNAPBACK}>
Hmm...well, at least you're aware that it could go pretty badly, especially considering it's multiple-targettable. Still costs power, right?

Of course!

QUOTE (Sojiro @ Feb 6 2009, 04:08 AM) <{POST_SNAPBACK}>
I guess my main point is that in order to get some, you're gonna have to give some. As Ciaran stated on a clan and Rika said here, choke just got more useful in certain certain situations and less so in others.

Though on the other hand, I'm sure there are people who believe that given how awesome 'old' choke was, any change to it will always be a 100% nerf.

The main thing we wanted to get away from seemed to be the group chokedemesne battles. They're definitely going to be different now.
Malarious2009-02-06 11:32:52
SD just got nasty for ganks.

Also if the SD can survive long enough to choke two people and just bubbles up we have a win button, but the SD is ferked by those he cant choke. So how will this effect SDs in group if they are auto main target?
Xenthos2009-02-06 12:47:51
QUOTE (Malarious @ Feb 6 2009, 06:32 AM) <{POST_SNAPBACK}>
SD just got nasty for ganks.

Also if the SD can survive long enough to choke two people and just bubbles up we have a win button, but the SD is ferked by those he cant choke. So how will this effect SDs in group if they are auto main target?

That's the point of masking the room message. Without your system being able to go "CIARAN JUST CHOKED! CIARAN JUST CHOKED! CIARAN IS OPEN, KILL CIARAN BEFORE HE CAN CHOKE ANYONE ELSE," you have to try to figure out who is doing it, and determine whether the time finding out who it is is worth switching from your current main target.

Of course, the mask on this with the suggested length is pretty strong, too. We'll see how it goes, but it's really not as simple as just letting you see the caster to balance it IMO, since that would take it in the other direction in terms of group battles. :/ This is also definitely extremely powerful in any many versus one situation.

(And yes, the power cost is intended to remain the same as for current choke as far as the suggestion goes. So far, at least.)
Narsrim2009-02-06 12:52:49
Heh. Currents and Whirlpool and Treelife (sans Brumetower) now "cure" choke. Whee!
Unknown2009-02-06 12:54:44
Rofl@choke..

1 vs 1, choke is still going to be the same. An SD who drops choke in a 1 vs 1 still has an enormous advantage, why? Their passives.

At least the group aspect of choke is being balanced, but seriously, did the admin completely ignore the 1 vs 1 balance change in this?
Narsrim2009-02-06 13:05:16
QUOTE (Thoros LaSaet @ Feb 6 2009, 07:54 AM) <{POST_SNAPBACK}>
Rofl@choke..

1 vs 1, choke is still going to be the same. An SD who drops choke in a 1 vs 1 still has an enormous advantage, why? Their passives.

At least the group aspect of choke is being balanced, but seriously, did the admin completely ignore the 1 vs 1 balance change in this?


Mostly because there isn't a real problem. I've fought you with Ariatas choking constantly, and you still managed to get out of the room. Except now, you get out of the room, I'm down 3p, and choke is "cured" unlike the former lingering version.

=====+=====

Choke is still "useful," but dear goodness, this makes Shadowdancers much much weaker.
Shiri2009-02-06 13:06:23
QUOTE (Xenthos @ Feb 6 2009, 12:47 PM) <{POST_SNAPBACK}>
That's the point of masking the room message. Without your system being able to go "CIARAN JUST CHOKED! CIARAN JUST CHOKED! CIARAN IS OPEN, KILL CIARAN BEFORE HE CAN CHOKE ANYONE ELSE," you have to try to figure out who is doing it, and determine whether the time finding out who it is is worth switching from your current main target.

Of course, the mask on this with the suggested length is pretty strong, too. We'll see how it goes, but it's really not as simple as just letting you see the caster to balance it IMO, since that would take it in the other direction in terms of group battles. :/ This is also definitely extremely powerful in any many versus one situation.

(And yes, the power cost is intended to remain the same as for current choke as far as the suggestion goes. So far, at least.)

That's not "the other way." That's "the same both ways." Right now: clt CHOKING XENTHOS, shadowdance choke xenthos, we all gank xenthos while you clowns can't tell who did it and waste time and energy figuring it out and coordinating retarget, probably too late to matter.
Unknown2009-02-06 13:07:43
QUOTE (Charune @ Feb 5 2009, 01:14 PM) <{POST_SNAPBACK}>
And to piggyback on what Estarra said - the envoys could theoretically submit twenty separate reports in a month all dealing with Necroscream and Cacophony. It was not unheard of in past years for envoys to give suggestions to other envoys to submit, especially if they had a lower priority idea. If a majority of envoys agree something needs fixing as well, they can even submit outside the report system. Another special report shouldn't be necessary to address the issues.


If this is really encouraged, why can't regular people (like me) read all of the envoy reports? As it stands, non-envoys can only read reports from their guild. This seems to be saying that the only guild who's report you should really be that interested in is your own, meaning that the only envoy doing something to affect your skills in YOUR envoy. Right now the system encourages that.

I personally do not like the idea of 19 other reports with possible changes to my abilities where I am not even able to read these reports or the comments on them, and am therefore unable to talk to my envoy and give him/her recommendations, or put forth my opinion. It then comes down to that singular envoy to decide.

Since the name of the balance game is 'talk to your envoy', I think everyone should be able to read every report.
Shiri2009-02-06 13:10:56
QUOTE (Deschain @ Feb 6 2009, 01:07 PM) <{POST_SNAPBACK}>
Since the name of the balance game is 'talk to your envoy', I think everyone should be able to read every report.

I think - although don't quote me on this - the principle is that if it was as easy as looking at a current report, there would be massive forum whining over every change and too much pressure on their envoys to post basically on their behalf for the system to remain independent from the forums.
Narsrim2009-02-06 13:11:17
Given how few Night users there are, I really doubt there will be any mystery in discerning who is casting choke and who isn't. Likewise, it's not overly difficult to prioritize Night users.
Unknown2009-02-06 13:16:49
QUOTE (Shiri @ Feb 6 2009, 08:10 AM) <{POST_SNAPBACK}>
I think - although don't quote me on this - the principle is that if it was as easy as looking at a current report, there would be massive forum whining over every change and too much pressure on their envoys to post basically on their behalf for the system to remain independent from the forums.


Then there could be a forum rule of 'don't talk about unsubmitted envoy reports' the same as there is 'don't talk about bugs'.

Really though, as representatives of a guild, it isn't fair that the people they are representing aren't fully able to give them their thoughts on matters being discussed.
Vionne2009-02-06 13:19:55
Forgive me, I know I'm not a fighter, but...

if the target and the caster can both see who did it, if you're in group combat wouldn't you just be able to SAY (so and so is choking me)?

Or is the theory that because of the nature of choke, the target would prioritize other things (i.e. healing) before speaking.

Or do I just totally fail to understand the point of the message-change.
Shiri2009-02-06 13:21:59
If you're being choke-ganked you're not really in a position to tell people about it, yeah.

Alban: well, fair enough I suppose.
Narsrim2009-02-06 13:23:10
Report #104 Skillset: Acrobatics Skill: Balancing
Guild: Paladins Status: Approved Dec 2008
Problem: Balancing currently blocks the stun associated with AL/BC knockdown. I believe this is a remnant of the code to prevent KD from stunning people who are already prone. Things like headslam which stun/can prone still deliver the stun, but don't prone if balancing stops it.


Furies' Decision:
We will change Balancing to give no drain. Instead, it will block the next knockdown. Will require some balance to put back up to prevent much use in the actual fight.

=====+=====

Did the administrator who made this decision totally forget we have springup? How exactly does preventing a single knockdown help us? I'd rather it do something entirely different than be changed to be utterly worthless. All of the solutions in the report were better than this.
Ashteru2009-02-06 13:23:47
The chokechange got rid of chokemense, basically. Now it will only effect one/two targets. Wasn't that everyone's maincomplaint? Of course it will be useful in groupcombat, but...what's the problem with that? I mean, just target Nightusers first. Even warriors with 11k health will drop very fast when their curing is slowed and everyone can attack at normal speed. I think the people complaining about the chokechange just wanted it to not be viable at all anymore, whereas it is now a relatively good change. tongue.gif
Shiri2009-02-06 13:26:35
QUOTE (Narsrim @ Feb 6 2009, 01:23 PM) <{POST_SNAPBACK}>
Report #104 Skillset: Acrobatics Skill: Balancing
Guild: Paladins Status: Approved Dec 2008
Problem: Balancing currently blocks the stun associated with AL/BC knockdown. I believe this is a remnant of the code to prevent KD from stunning people who are already prone. Things like headslam which stun/can prone still deliver the stun, but don't prone if balancing stops it.


Furies' Decision:
We will change Balancing to give no drain. Instead, it will block the next knockdown. Will require some balance to put back up to prevent much use in the actual fight.

=====+=====

Did the administrator who made this decision totally forget we have springup? How exactly does preventing a single knockdown help us? I'd rather it do something entirely different than be changed to be utterly worthless. All of the solutions in the report were better than this.

Charune clarified that it also prevents the stun on the next knockdown. Also, it'll be free, take an avoid-like balance, and have a 50% chance of fading on any given proning-effect. So it's mainly a def for group combat to make the first 1-3 (at best) knockdowns not stun/prone you, which...has value I guess...it's better than described in the report though.
Narsrim2009-02-06 13:33:53
Oh, that sounds ok.