Ashteru2009-02-06 17:17:51
Next step, replace steal with choke in terrorcoven. <.<
Hyrtakos2009-02-06 17:45:39
Steal is not part of a terror coven. What you want to replace is scourge, which is the useless one for a coven. (Likely with steal actually)
Xenthos2009-02-06 17:50:34
QUOTE (hyrtakos @ Feb 6 2009, 12:45 PM) <{POST_SNAPBACK}>
Steal is not part of a terror coven. What you want to replace is scourge, which is the useless one for a coven. (Likely with steal actually)
It used to be steal, and was removed because only one person can actually do steal at a time. If you have a 5-person coven, one person gets the shadow and nobody else has a third Coven attack.
Hyrtakos2009-02-06 17:53:48
To me, one person doing extra damage still sounds better than making a target blind for no benefit whatsoever. Regardless, it is still an attack which only one person can really "use" to any effect, whatever that may be.
Sarrasri2009-02-06 17:55:29
Why would you argue scourge as the useless one when you can succumb from a distance?
You're not toading them from across the area or plane. It's like "So, there goes my mana. Yep."

Xenthos2009-02-06 17:56:38
QUOTE (hyrtakos @ Feb 6 2009, 12:53 PM) <{POST_SNAPBACK}>
To me, one person doing extra damage still sounds better than making a target blind for no benefit whatsoever. Regardless, it is still an attack which only one person can really "use" to any effect, whatever that may be.
Eh, you can keep spamming blindness on them over and over to make them waste herbs. You're right that it's still pretty useless, but the Admin changed it to this because it's not a "one person uses it once and then nobody can do it again" thing. You can keep on scourging, but steal just doesn't work if they don't have a shadow.
Hyrtakos2009-02-06 17:57:18
It's not -AS- useless considering with succumb you can maybe get some people to mistakenly sip mana instead of health.
Hyrtakos2009-02-06 17:59:26
QUOTE (Xenthos @ Feb 6 2009, 12:56 PM) <{POST_SNAPBACK}>
Eh, you can keep spamming blindness on them over and over to make them waste herbs. You're right that it's still pretty useless, but the Admin changed it to this because it's not a "one person uses it once and then nobody can do it again" thing. You can keep on scourging, but steal just doesn't work if they don't have a shadow.
I would rather know what I was doing was worthless and be able to do something else right away without wasting eq, but I do understand mechanically why it was done. I was simply arguing overall benefits in the end.
Narsrim2009-02-06 18:12:44
I like the idea of long range choke too. I mean how useful! A 3p attack that cures ~0.5 seconds later because you aren't in the same room as the target.
Ashteru2009-02-06 18:15:15
Well, I was more thinking choke would stick as long as they were on the same plane/in the same area. *twiddle*
Your sarcasm hurts me, however. D:
Your sarcasm hurts me, however. D:
Rika2009-02-06 18:17:11
Seriously, choke is still pretty OP in some situations, even more so in others (think Narsrim vs Glom raids).
Hyrtakos2009-02-06 18:19:16
What terror covens, and consequently night needs is a freezing attack. Being able to strip fire potion would effectively increase everyone's nightkiss damage and freezing them could have some potential benefits as well from range.
Narsrim2009-02-06 18:22:57
QUOTE (rika @ Feb 6 2009, 01:17 PM) <{POST_SNAPBACK}>
Seriously, choke is still pretty OP in some situations, even more so in others (think Narsrim vs Glom raids).
We'll see. I'll be interested in seeing how you manage to hold me down. And/or how choke works for someone who uses it on me by him/herself versus my katas.
Narsrim2009-02-06 18:24:10
QUOTE (hyrtakos @ Feb 6 2009, 01:19 PM) <{POST_SNAPBACK}>
What terror covens, and consequently night needs is a freezing attack. Being able to strip fire potion would effectively increase everyone's nightkiss damage and freezing them could have some potential benefits as well from range.
Why bother? It's really a silly suggestion.
Terror and Rage Covens work when you instantly take someone down (via raw damage). They fail when the target has time to shield. Therefore, the best case scenario to always have everyone go for damage and not worry about anything else. A wasted attack for 10 dmp or so isn't worth it.
Rika2009-02-06 18:24:26
QUOTE (Narsrim @ Feb 7 2009, 07:22 AM) <{POST_SNAPBACK}>
We'll see. I'll be interested in seeing how you manage to hold me down. And/or how choke works for someone who uses it on me by him/herself versus my katas.
The point is no one will choke you by themselves. Also, just because choke will be more OP in the situation I pointed out, it doesn't mean your combination of mantra wind, cubix, serpent and divinefire is any less OP.
Ashteru2009-02-06 18:25:12
QUOTE (rika @ Feb 6 2009, 07:17 PM) <{POST_SNAPBACK}>
Seriously, choke is still pretty OP in some situations, even more so in others (think Narsrim vs Glom raids).
Pst, monks aren't nice in choke if they attack before you.
Narsrim2009-02-06 18:26:11
QUOTE (rika @ Feb 6 2009, 01:24 PM) <{POST_SNAPBACK}>
The point is no one will choke you by themselves. Also, just because choke will be more OP in the situation I pointed out, it doesn't mean your combination of mantra wind, cubix, serpent and divinefire is any less OP.
Oh, I'm not worried whatsoever. I have somersault, mantra wind, passive dodging, tripleflash, serpent, divinefire, cubix, flight, burrowing (I bought a rockeater maw!), etc. I'm about as slippery as they come.
Isuka2009-02-06 18:28:31
QUOTE (Ashteru @ Feb 6 2009, 10:25 AM) <{POST_SNAPBACK}>
Pst, monks aren't nice in choke if they attack before you.
True. I've managed to win in choke a couple of times simply because I got the oothai off before they could attack.
Shryke2009-02-06 20:11:00
Charune-- The problem I see with making choke on a delay is that it stops basically a prerequisite for effective choking as an SD.
Order X
Choke..
With a delay on choke we're -significantly- nerfed, unless the delay was long enough that we could get EQ back.
The problem then is that we'll be going into choke with EQ to completely bone our opponents. A 4s delay on choke hitting would be interesting though...
If you have a test server I'd enjoy screwing around with it.
Order X
Choke..
With a delay on choke we're -significantly- nerfed, unless the delay was long enough that we could get EQ back.
The problem then is that we'll be going into choke with EQ to completely bone our opponents. A 4s delay on choke hitting would be interesting though...
If you have a test server I'd enjoy screwing around with it.
Ceren2009-02-10 00:05:04
QUOTE (Xiel @ Feb 4 2009, 12:49 AM) <{POST_SNAPBACK}>
ANNOUNCE NEWS #1271
Date: 2/4/2009 at 6:31
From: Charune, the Horned One
To : Everyone
Subj: Bug Fixes
o A few abilities were overlooked when racial balance and equilibrium
bonuses and penalties were reduced. As a result, the effects given by
shrine celerity, swiftstripes, lightningstripes, and taintedlove have
been reduced to their proper equivalents.
I don't understand this; the issue with racial balance bonuses was the races themselves being overpowered. Stag facepaints were never that good unless I've been misinformed, and Taintedlove, while very good, is a high powered terrain based song that is meant to measure up to effects like Wyrdsong's passive shielding (I don't think it does anymore). The only thing on that list that really needed the nerf was celerity, but if we go by the principle of races being one thing and skills being another, not even that should have been nerfed. Imagine if we decided to halve the effect of racial resistances; does it follow that we should halve dmp resistance as well?