ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Celina2009-04-19 06:45:43
QUOTE (Gregori @ Apr 19 2009, 01:16 AM) <{POST_SNAPBACK}>
It's a good thing the admin didn't give Seren better ecology familiars then.


I think you hit the bong a bit too hard.
Casilu2009-04-19 06:50:44
QUOTE (Celina @ Apr 18 2009, 11:45 PM) <{POST_SNAPBACK}>
I think you hit the bong a bit too hard.


He's Canadian, might have been maple syrup.
Shiri2009-04-19 06:54:02
Malarious' projected ones are way better than the Seren ones, even if the Seren ones were very slightly better than the loom ones.
Casilu2009-04-19 07:03:14
QUOTE (Shiri @ Apr 18 2009, 11:54 PM) <{POST_SNAPBACK}>
Malarious' projected ones are way better than the Seren ones, even if the Seren ones were very slightly better than the loom ones.


Loom?


Urazial2009-04-19 07:14:49
Malarious's projections here are not what was suggested, but even so they are not entirely out of line. We were told the familiars would be adjsted, but only tarantula was changed and even with the change it is still not on par with badger.
Rika2009-04-19 07:17:04
QUOTE
Badger: +1 con and 10 DMP increased damage vs Tarantula: +1 con and 10 dmp against cold
Fox: +1 dex and 10 dmp cold/FIRE resistance vs Viper: +1 dex and high resistance to dendroxin
Vixen: +1 cha and lvl 2 seduction influence vs Widow: +1 cha and high resistance to mactans.


Tarantula: +1 con and 10 DMP resistance to all
Viper: +1 dex and 10 dmp poison/magic resistance
Widow: +1 cha and lvl 2 paranoia

Problem solved.
Shiri2009-04-19 07:19:35
QUOTE (casilu @ Apr 19 2009, 08:03 AM) <{POST_SNAPBACK}>
Loom?

I'm tired sad.gif
Gregori2009-04-19 07:26:31
oh man, BT demesne has 1 more demesne effect than HS, even though it was pointed out ages ago. Scarabs costs half as much and now works better than Darkseed, even though it was pointed out at the same time as Scarabs was handled.. God. The ADMIN BIAS is so blatantly obvious. I think I may have to rant about unfair admins making my fuzzy animals not as good as someone else... oh wait.. my fuzzy animals are better...
Xavius2009-04-19 07:29:10
Reading Gregori's posts with the knowledge that he's an envoy makes me happy I don't take the game very seriously anymore.

Anyways, what prompted this ridiculous tarantula change? That was my favorite familiar you went and nerfed. sad.gif
Casilu2009-04-19 07:34:00
QUOTE (Shiri @ Apr 19 2009, 12:19 AM) <{POST_SNAPBACK}>
I'm tired sad.gif


Let your failure loom over you. Muhahahaha.
Gregori2009-04-19 07:52:29
QUOTE (Xavius @ Apr 19 2009, 01:29 AM) <{POST_SNAPBACK}>
Reading Gregori's posts with the knowledge that he's an envoy makes me happy I don't take the game very seriously anymore.



Reading Xavius' posts with the knowledge he was a failure as an envoy makes me happy, period.

In a year he put in 6 suggestions, 3 of those were druid buffs. One was OH GASP a buff to treebane, a demesne effect, making druids stronger in their demesne.
Celina2009-04-19 08:19:58
QUOTE (Xavius @ Apr 19 2009, 02:29 AM) <{POST_SNAPBACK}>
Reading Gregori's posts with the knowledge that he's an envoy makes me happy I don't take the game very seriously anymore.

Anyways, what prompted this ridiculous tarantula change? That was my favorite familiar you went and nerfed. sad.gif


You're not the only one with little faith in the envoy process. Now, if only Gregori could figure out druids aren't the only archetype with ecology. huh.gif

Rika's suggestion looks good.
Narsrim2009-04-19 08:24:04
QUOTE (Gregori @ Apr 19 2009, 03:26 AM) <{POST_SNAPBACK}>
oh man, BT demesne has 1 more demesne effect than HS, even though it was pointed out ages ago. Scarabs costs half as much and now works better than Darkseed, even though it was pointed out at the same time as Scarabs was handled.. God. The ADMIN BIAS is so blatantly obvious. I think I may have to rant about unfair admins making my fuzzy animals not as good as someone else... oh wait.. my fuzzy animals are better...


Yes. That must explain why Ancestral Curse can now hit with 2 afflictions instead of 1 giving you access to Pathtwist + 2 additional afflictions, which edges out over BT.

EDIT:

I'll take passive hypochondria/impatience over crap poisons you can shrug from Spiders any day.
Gregori2009-04-19 08:53:30
QUOTE (Narsrim @ Apr 19 2009, 02:24 AM) <{POST_SNAPBACK}>
Yes. That must explain why Ancestral Curse can now hit with 2 afflictions instead of 1 giving you access to Pathtwist + 2 additional afflictions, which edges out over BT.

EDIT:

I'll take passive hypochondria/impatience over crap poisons you can shrug from Spiders any day.



wait, what??
Are you serious?

First of all learn to recognize tongue in cheek and sarcasm.

Second of all ancestral curse is a 1 room effect for 8 power, not a 1 - 50 room effect for 0 power and hitting every 10 seconds. Nor was it anything to do with druids that it was changed, other than hitting in trees. It was a serenguard envoy change.

Third, pathtwist are you serious? It's not like pathtwist is hitting people repeatedly, it only hits on the chance they exit a room that has one in it. and can be avoided. Read: CAN BE AVOIDED

Don't get me wrong anscestral curse is a nice change, but give me a break, go troll somewhere else.
Furien2009-04-19 09:00:26
Hartstone has been stronger than BT for awhile, and I don't (didn't) mind the lack of demesne effect. Pathtwist is nice in groups and BT have nothing to compare with that. Ancestralcurse is also nice for group fights, particularly domoths. It's something for Secondary Druids to cast, because the main druid will have all their power spent elsewhere.

However, the scarab change not applying to darkseed DOES annoy me. Secondary Druids need more to do, I don't see why the change wasn't applied both ways. 8p is a lot, but you get MUCH more use out of Ancestralcurse for 8p than you do for Darkseed for 8p. Darkseed is like...a stronger-in-effect, weaker-in-duration phantoms/rainbow-hypnopattern.
Gregori2009-04-19 09:15:58
QUOTE (Furien @ Apr 19 2009, 03:00 AM) <{POST_SNAPBACK}>
Hartstone has been stronger than BT for awhile, and I don't (didn't) mind the lack of demesne effect. Pathtwist is nice in groups and BT have nothing to compare with that. Ancestralcurse is also nice for group fights, particularly domoths. It's something for Secondary Druids to cast, because the main druid will have all their power spent elsewhere.

However, the scarab change not applying to darkseed DOES annoy me. Secondary Druids need more to do, I don't see why the change wasn't applied both ways. 8p is a lot, but you get MUCH more use out of Ancestralcurse for 8p than you do for Darkseed for 8p. Darkseed is like...a stronger-in-effect, weaker-in-duration phantoms/rainbow-hypnopattern.



I wouldn't say Hartstone is stronger than BT. Their demesne meshes a lot better than HS does.

Pathtwist is nice in groups as long as you get time to set it up (since it costs 4 power a twist and you have to run around setting them up and hope you don't get ganked in the group fight doing so). It is great for village defense. It is not good for group fighting where you can't get a meld up. An extra passive effect that hits through protection scroll and can be put up instantly across the entire demesne (most of the people in the group fighting don't have massive shrugging) is better in most group fights than pathtwist.

Ancestral curse is nice in group fights too, once the group fight is stationary, i.e domoths. Otherwise it tends to be an 8 power drop to watch everyone move 3 rooms away.
Isuka2009-04-19 09:35:26
QUOTE (Gregori @ Apr 19 2009, 01:53 AM) <{POST_SNAPBACK}>
First of all learn to recognize tongue in cheek and sarcasm.

In fairness, sarcasm conveys incredibly poorly through text, so if you wish to display sarcasm about something, you really have to go way over the top with it to make sure it comes through.
Celina2009-04-19 18:22:41
QUOTE (Gregori @ Apr 19 2009, 04:15 AM) <{POST_SNAPBACK}>
I wouldn't say Hartstone is stronger than BT. Their demesne meshes a lot better than HS does.

Pathtwist is nice in groups as long as you get time to set it up (since it costs 4 power a twist and you have to run around setting them up and hope you don't get ganked in the group fight doing so). It is great for village defense. It is not good for group fighting where you can't get a meld up. An extra passive effect that hits through protection scroll and can be put up instantly across the entire demesne (most of the people in the group fighting don't have massive shrugging) is better in most group fights than pathtwist.

Ancestral curse is nice in group fights too, once the group fight is stationary, i.e domoths. Otherwise it tends to be an 8 power drop to watch everyone move 3 rooms away.


WHAT

Pathtwist has, quite literally, been the deciding point of many fights. It is also a huge reason why you never get raided or if Seren gets to stage two of a domoth, no one wants to fight you. Spiders isn't bad, but wth, better than pathtwist? Maybe you didn't hit the bong too hard...maybe you drank the water.

People drop room affects for large amounts of power all the time (even when the fight moves around). Maelstrom, reality, contagion. All with varying degrees of usefulness. Needless to say, when you have 3+ druids like you normally do, one can spare the power for the benefits of ancestral curse. Would stack wonderfully with the bullcrap SS passives.
Gregori2009-04-19 18:28:55
QUOTE (Celina @ Apr 19 2009, 12:22 PM) <{POST_SNAPBACK}>
WHAT

Pathtwist has, quite literally, been the deciding point of many fights. It is also a huge reason why you never get raided or if Seren gets to stage two of a domoth, no one wants to fight you. Spiders isn't bad, but wth, better than pathtwist? Maybe you didn't hit the bong too hard...maybe you drank the water.

People drop room affects for large amounts of power all the time (even when the fight moves around). Maelstrom, reality, contagion. All with varying degrees of usefulness. Needless to say, when you have 3+ druids like you normally do, one can spare the power for the benefits of ancestral curse. Would stack wonderfully with the bullcrap SS passives.



lern2read... or continue pretending you know what you talk about. Either way, now I recall why I started ignoring your posts.

"Pathtwist is nice in groups as long as you get time to set it up"

Celina2009-04-19 18:51:28
QUOTE (Gregori @ Apr 19 2009, 01:28 PM) <{POST_SNAPBACK}>
lern2read... or continue pretending you know what you talk about. Either way, now I recall why I started ignoring your posts.

"Pathtwist is nice in groups as long as you get time to set it up"


Lol that's not what you said, but okay, let's go with that. Let's act like you haven't been playing down pathtwist and playing up spiders.

Like this:

"Third, pathtwist are you serious? It's not like pathtwist is hitting people repeatedly, it only hits on the chance they exit a room that has one in it. and can be avoided. Read: CAN BE AVOIDED"

and this:

"An extra passive effect that hits through protection scroll and can be put up instantly across the entire demesne (most of the people in the group fighting don't have massive shrugging) is better in most group fights than pathtwist."

Man, oh man, Greg. Flinging the rage card so soon?