ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Gregori2009-11-08 08:08:41
QUOTE (Zallafar @ Nov 8 2009, 02:04 AM) <{POST_SNAPBACK}>
So what do you want obliviousness to do? What should get suppressed?



Obviously, I want it to not block curing messages since that was my comment. Suppress everything else around you fine. Don't suppress curing messages.
Malarious2009-11-08 08:15:21
QUOTE
ANNOUNCE NEWS #1429
Date: 11/8/2009 at 6:59
From: Estarra, the Eternal
To : Everyone
Subj: Combat Streamlining Changes

As part of the streamlining combat changes (along with the previous
demesne changes), we have implemented the following:

+Succumb has been moved to the Moon skillset
+Lash has been moved to the Night skillset
+New Discipline Skill: Obliviousness

Have at it!

Penned by My hand on the 18th of Shanthin, in the year 249 CE.


Yay
Xavius2009-11-08 08:16:10
QUOTE (Gregori @ Nov 8 2009, 02:08 AM) <{POST_SNAPBACK}>
Obviously, I want it to not block curing messages since that was my comment. Suppress everything else around you fine. Don't suppress curing messages.

Not every class relies so heavily on watching cures, and I get the impression that obliviousness is a sort of stepping stone towards real combat intended for zerglings. You should probably just continue with obliviousness off.
Gregori2009-11-08 08:18:20
QUOTE (Xavius @ Nov 8 2009, 02:16 AM) <{POST_SNAPBACK}>
Not every class relies so heavily on watching cures, and I get the impression that obliviousness is a sort of stepping stone towards real combat intended for zerglings. You should probably just continue with obliviousness off.



I can't think of a single class that doesn't need to know some cure, even if it is just writhing. Also, the spam has been complained about from everyone in every tier of fighting. Not just nooblets.
Xavius2009-11-08 08:24:05
"Spam" is such a relative thing. A timed demesne throws out a wall of text and will continue to throw out walls of text. Duels are not to be casually read. Still, every single line in a duel means something, without exception, so you go with obliviousness off.

Not really so in group combat. It would be great if you could watch just your target cure, but that's rather impractical for a codebase that doesn't have auto attack. Barring that, watching twenty people sip vials, read scrolls, and nom sparkleberries is still a wall of text and would continue to drown out the most important lines for people who can't read that and don't highlight.
Zallafar2009-11-08 08:33:03
As a bard, it is crucial that I know when my target eats earwort.
Unknown2009-11-08 09:50:59
QUOTE (Zallafar @ Nov 8 2009, 08:33 AM) <{POST_SNAPBACK}>
As a bard, it is crucial that I know when my target eats earwort.


This.
Unknown2009-11-08 11:17:15
QUOTE (Lehki @ Nov 7 2009, 05:15 PM) <{POST_SNAPBACK}>
If I recall it was because you need a way to make sure multiples melders don't have effects in the same room.

Other IREs don't have an issue with only having one set of AoE (even in multiple of a same type in the room) effects hitting a person. Can't you just put a check in that sees if the demense belongs to the person trying to lay the effects? If they don't match, it's a failed attempt?

Regarding obliviousness, is there any way to make it so you only see the curing of your own target?
Gregori2009-11-08 11:32:08
QUOTE (Sadhyra @ Nov 8 2009, 05:17 AM) <{POST_SNAPBACK}>
Regarding obliviousness, is there any way to make it so you only see the curing of your own target?


Even making an ingame command that sets who your target is (though make it bypass choke, aeon, stun and what not)

So you can alias to set your coded system to make your target traderbob and make the game target variable traderbob, and then obliviousness will show you anything traderbob does and anything that you do or affects you.


#alias {tar (%w)} {--~set external script variable here;#variable target = %1;--~Set ingame target here;target %1}
Chade2009-11-08 12:59:56
The Demi essence changes hurt a ridiculous amount. They not only apply off plane in enemy territory but on prime too. I just lost 800k from dying to Kephera, that's 16% of my essence reserve in one go. Scary stuff.

I'm just going to aetherbash for essence from now on. Thought this was supposed to curb raiding, not bashing? sad.gif

PS Went from 5.6mil to 4.79mil from the death and pheonix.
Saran2009-11-08 14:12:40
Not that it really affects me much, but is there anywhere to find out the particular reasoning behind the changes? Cause I keep asking "why?"
Unknown2009-11-08 14:36:10
QUOTE (Chade @ Nov 8 2009, 07:59 AM) <{POST_SNAPBACK}>
I'm just going to aetherbash for essence from now on. Thought this was supposed to curb raiding, not bashing? sad.gif


That does seem like an unfortunate side effect, until you consider that there are still plenty of non-enemy territories in which to hunt.

QUOTE (Saran @ Nov 8 2009, 09:12 AM) <{POST_SNAPBACK}>
Not that it really affects me much, but is there anywhere to find out the particular reasoning behind the changes? Cause I keep asking "why?"


This thread would be the place to find most of the reasoning.
Saran2009-11-08 15:06:34
QUOTE (Zarquan @ Nov 9 2009, 01:36 AM) <{POST_SNAPBACK}>
That does seem like an unfortunate side effect, until you consider that there are still plenty of non-enemy territories in which to hunt.



This thread would be the place to find most of the reasoning.


If all the changes are going to happen the same way, I'll probably be asking why for most of them and was hoping there might be something like the reports list somewhere. Though the demesne one really confuses me.
Xenthos2009-11-08 15:17:51
QUOTE (Saran @ Nov 8 2009, 10:06 AM) <{POST_SNAPBACK}>
If all the changes are going to happen the same way, I'll probably be asking why for most of them and was hoping there might be something like the reports list somewhere. Though the demesne one really confuses me.

Honestly, most of the things listed aren't really for streamlining and the "why" wasn't really explained in-depth. The main streamlining is things that make curing easier and removes extra unnecessary bits, as well as making system development much less of a problem (with all the huge piles of triggers required). Revamping demesnes and moving skills around isn't streamlining, was just some people taking advantage of the concept to do an end-run around envoys.

You're not going to find a large discussion on the why and why not here for a lot of them, mostly just a list of ideas and a decision to go through with it. Not entirely a bad thing, but the whole decision process was made on an Admin level, so there wasn't any real conversation on these decisions. Despite the size of the thread, it was "put up a list of ideas, then a while later, post that most of the ideas are going through as-is".

At the same time, balance-wise, some changes were needed... confused.gif

Just gives us more work Envoy-wise. Druids and Mages get a special report to help with working outside of demesnes where necessary given the huge change that just went in, so don't give up just yet.
Shiri2009-11-08 15:32:55
QUOTE (Zarquan @ Nov 8 2009, 02:36 PM) <{POST_SNAPBACK}>
That does seem like an unfortunate side effect, until you consider that there are still plenty of non-enemy territories in which to hunt.

Most of which are offplane and thus free PK. WHOOPS!
Unknown2009-11-08 16:20:39
QUOTE (Shiri @ Nov 8 2009, 10:32 AM) <{POST_SNAPBACK}>
Most of which are offplane and thus free PK. WHOOPS!


I can hunt in the Undervault for days on end without ever touching a kephera or illithoid. Hunting off-Prime may be a little more dangerous, but I don't feel it's as dangerous as many would make it out to be.
Saran2009-11-08 18:02:51
QUOTE (Xenthos @ Nov 9 2009, 02:17 AM) <{POST_SNAPBACK}>
Honestly, most of the things listed aren't really for streamlining and the "why" wasn't really explained in-depth. The main streamlining is things that make curing easier and removes extra unnecessary bits, as well as making system development much less of a problem (with all the huge piles of triggers required). Revamping demesnes and moving skills around isn't streamlining, was just some people taking advantage of the concept to do an end-run around envoys.

You're not going to find a large discussion on the why and why not here for a lot of them, mostly just a list of ideas and a decision to go through with it. Not entirely a bad thing, but the whole decision process was made on an Admin level, so there wasn't any real conversation on these decisions. Despite the size of the thread, it was "put up a list of ideas, then a while later, post that most of the ideas are going through as-is".

At the same time, balance-wise, some changes were needed... confused.gif

Just gives us more work Envoy-wise. Druids and Mages get a special report to help with working outside of demesnes where necessary given the huge change that just went in, so don't give up just yet.


Myeah, let me know how that special report turns out a simple Druids = Wildearraned or Mages = Dreamweavered or the like should work. Though the sound of delete melds is kinda nice.

Also I'm tired but really, it seems that so often the middle ground is non-existent.
Chade2009-11-08 19:29:50
QUOTE (Zarquan @ Nov 8 2009, 04:20 PM) <{POST_SNAPBACK}>
I can hunt in the Undervault for days on end without ever touching a kephera or illithoid. Hunting off-Prime may be a little more dangerous, but I don't feel it's as dangerous as many would make it out to be.


No where near the gold making potential in that though. As a Demi the only thing I hunt for is gold, with my main stops being Kryden Valik and Kephera. Both enemy territories.
Estarra2009-11-08 22:51:59
If anyone is curious to the streamlining process. We asked for suggestions from the playerbase. We then went through the suggestions by the playerbase and narrowed it down. We then posted those results on the forums for the playerbase to comment upon and discuss. We then reviewed that input and made tweaks. We then went to several individual players whom we trusted as both objective and as expert combatants for more feedback. And then we made the final decisions. If you think that's "admin making unilateral decisions", then you need to have your head examined. These were mostly player ideas, and all ideas were thoroughly discussed with the playerbase. Yes, we could have drug this on for discussion for six months trying to get a consensus, but that's a sure recipe to never get anything done.

I will say simply point blank that we will not entertain having demesne effects outside of demesnes. Feel free to brainstorm ideas with that in mind.

Regarding obliviousness, we could add in the option to target one person as who will bypass the obliviousness effect, if that would be helpful.
Unknown2009-11-08 22:52:40
That would be very helpful