ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Saran2009-11-09 04:29:39
darkchant raisedead "Elemental/Forestall forms for magi/druids for functionality outside demesne and preventing the use of one while active"

I unno, I just thought I'd slip a random request in there and see what happened.

Unfortunately now I am having images of a druid and geo stepping out of their melds, shifting into a large ent like being and oily rock creature before fighting it out... oooh enforced 1v1 style. Wow awesome imagery in my mind, ok I'm suitably distracted now so bye.
Aerotan2009-11-09 04:36:42
Aquas already have liquidform, though, and it mostly sucks...
Estarra2009-11-09 19:11:05
QUOTE (Sadhyra @ Nov 8 2009, 05:30 PM) <{POST_SNAPBACK}>
I'm talking about Lusternia in general. So many things constantly change here: every month skills are changed, mechanics are tweaked, new curatives or afflictions pop up (such as the entire new alchemy/tinkering alternatives) and new things must be learned, just to be at a basic state of usefulness as a player. While it's fun to "stay on your toes" it's also hard to keep track of unless you are a dedicated combatant. Being young and trying to access any of the player-made resources such as the wiki or systems means you're already dealing with outdated material. Going dormant for a few weeks or months means that you'll be out of the loop for quite a while on returning. It's just a rather unstable environment, and it leads to a jaded feeling of "Oh well, it'll just be changed in a few weeks anyways."


Well, that's a fair enough point, I guess. I'd love to say that Lusternia's combat is balanced enough so we could suspend envoys for six months to a year and work on other matters and bugs. I'm not sure everyone would agree with that, however! I'm not sure alchemy/tinkering is a great example--it opened up alchemy and enchantment to both communes and cities and, though it offered some new skills, those skills weren't really must-haves or what I would think of as new curatives/afflictions.
Unknown2009-11-09 20:44:25
Elemental forms for druids and mages would be incredibly badass. Maybe even split druidry/geomancy/aquamancy into further subskills, maybe at 100% virtuoso. Up to that point you'd get the majority of the skillset's current demesne abilities, along with new elemental form ones, and then you'd pick one to specialize in. An elemental-spec druid wouldn't have access to sap, fury or regrowth, and a demesne-spec druid wouldn't have whatever the elementals' defining kill ability is, or its other high-power abilities.

You could probably make us viable outside of our melds without redoing three/four skillsets, but it wouldn't be nearly as fun. >_>
Razenth2009-11-09 21:37:44
QUOTE
ANNOUNCE NEWS #1433
Date: 11/9/2009 at 19:11
From: Charune, Lord of the Hunt
To : Everyone
Subj: Envoy Reports - September 2009

o Dreamweavers and Runists now have a way to extract runes and motes
that they previously fused or embedded to their demesne. See AB RUNES
FUSE and AB DREAMWEAVING EMBED for more information.

o Impalements no longer stop tumbles in progress.

o Radiance damage will increase if afflicted by the Heretic line.

o Disruption scrolls will not cause balance loss for the affected psion.

o Binah(Highmagic)'s penalty is now outside of buff weighting.

o Size no longer affects summon resistance.

o Shadowpulse(Shadowbeat) has been moved from mid to high stanza.

o Ectoplasm without "all" or a designated target will display a line
listing people it hit.

o Snakes in snake traps now last longer. In addition, snakes which can
break shield are no longer usable.

o New skill for trackers - see AB TRACKING POISONEXPERT for more
information.

o Darkseed(Druidry) has been made to tick less random and has been
lowered to 7p.

o Programmed illusions now cost 3p per line instead of 2.

Enjoy!

Penned by My hand on the 4th of Estar, in the year 250 CE.


I think someone messed up on Report 261. =\\ The report was intended to allow radiance to cause damage to those afflicted under the Heretic line, in addition to dealing damage to undead. It still doesn't.
Xenthos2009-11-09 22:40:56
QUOTE (Razenth @ Nov 9 2009, 04:37 PM) <{POST_SNAPBACK}>
I think someone messed up on Report 261. =\\ The report was intended to allow radiance to cause damage to those afflicted under the Heretic line, in addition to dealing damage to undead. It still doesn't.

It's still not intended to (I asked when it was approved). It's just increasing damage to those it can hit (undead), if they are affected by the Heretic line. The "hit everyone" part was rejected.
Razenth2009-11-09 22:43:17
sad.gif
Desitrus2009-11-09 23:06:33
Mostly good. Illusion line thing has me puzzled since it was about spam not about power. Unless obliviousness somehow allows us not to see programmeds firing for others and I just haven't seen that yet.
Unknown2009-11-09 23:08:51
Better than nothing, but I'd have preferred it having a limit (poofs after flaring once or twice to avoid the repeatedly walking in/out tactic) too.
Tervic2009-11-09 23:16:07
QUOTE (Sojiro @ Nov 9 2009, 03:08 PM) <{POST_SNAPBACK}>
Better than nothing, but I'd have preferred it having a limit (poofs after flaring once or twice to avoid the repeatedly walking in/out tactic) too.

Or a "only fires once every five seconds" timer type thing. That way, they'll still hit the "first" person considered to be entering (and since most of the illusions use the word 'you', it won't be all that terrible) but not do omgwtfspam when a group of 5 people walk in.
Zallafar2009-11-10 00:53:42
So is it still automatic to go to size 25 for Titans/Demis/Acendants? Or does the dexterity loss become more significant now that size doesn't give you summoning resistance?
Chade2009-11-10 00:56:31
QUOTE (Zallafar @ Nov 10 2009, 12:53 AM) <{POST_SNAPBACK}>
So is it still automatic to go to size 25 for Titans/Demis/Acendants? Or does the dexterity loss become more significant now that size doesn't give you summoning resistance?


If you don't use strength, may as well be size 1 now for the increased dex.
Lendren2009-11-10 01:02:37
25 would be good if you need to block too.
Unknown2009-11-10 01:08:16
Block isn't 100% stopped movement?
Xenthos2009-11-10 01:10:16
QUOTE (Sadhyra @ Nov 9 2009, 08:08 PM) <{POST_SNAPBACK}>
Block isn't 100% stopped movement?

No. It's size-based, but warriors can spend 1p to make it 100% stopped walking.

The larger you are, the harder it is for people to get by you. This includes beast block. Also, larger size means a bit more health (smaller size, less health).

Finally, you can only get +3 weighted dex for shrinking, so going to size 1 is pointless unless you're a very small race to begin with, heh.
Razenth2009-11-10 01:22:08
Iunno, doesn't increased size mean you can parry better against smaller peeps?
Zallafar2009-11-10 01:24:39
So this is what I have as the effects of size.

Large size benefits:
Increased strength, helps warriors and monks
Increased blocking, helps warriors and those with beasts trained to block
Increased blocking resistance, helps everyone
Increased damage when charging, helps warriors
Increased health, helps everyone

Small size benefits:
Increased dexterity to avoid getting hit, helps everyone using stance and parry
Increased dexterity for more warrior afflictions, helps warriors
Reduced time to ENTER, helps everyone
Increased nourishment from food, helps everyone

So if you aren't a warrior it mostly comes down to extra health vs extra ability to not get hit. Meh.

EDIT: updated benefits of extra dexterity, from Xenthos.
EDIT: added blocking resistance, from Esano.
Razenth2009-11-10 01:25:49
Huh, guess it doesn't help parry.
Xenthos2009-11-10 01:28:56
QUOTE (Zallafar @ Nov 9 2009, 08:24 PM) <{POST_SNAPBACK}>
Increased dexterity to avoid getting hit, helps everyone

As I understand it, dexterity
1) Affects the rate at which warriors can give out warrior afflictions, and
2) Affects stance/parry rate.

With low combat, dex won't really help much anyways. If you don't stance / parry, it won't help either.
Zallafar2009-11-10 01:29:47
QUOTE (Razenth @ Nov 9 2009, 05:25 PM) <{POST_SNAPBACK}>
Huh, guess it doesn't help parry.

I can't find any reference that says it does, but I'm willing to be wrong.