Casilu2010-02-21 08:04:19
QUOTE (Eldanien @ Feb 20 2010, 11:53 PM) <{POST_SNAPBACK}>
Depends on whether you consider three people to make a guild.
GM, GA, GC. Looks like a guild.
Rodngar2010-03-14 17:37:08
What ever happened to REPORT 291?
Xiel2010-03-14 21:05:21
Still being considered.
Unknown2010-03-15 06:15:00
Unknown2010-03-22 00:57:39
QUOTE
ANNOUNCE NEWS #1529
Date: 3/22/2010 at 0:50
From: Sior the Anomaly
To : Everyone
Subj: Envoy Reports - Feb 2010
=== Envoy Reports February 2010 ===
o Justice's damage has been increased.
o The empress tarot will work cross-continent in allies now as well as
lusted people.
o The timing for ecology pets stinging will pause if the target leaves
the room.
o Bookbinding MagicTomes no longer need to be wielded.
o Generosity is no longer forceable.
o RESCUE will no longer lose mob entourages.
o Equilibrium for Whisper (Phantasms) has been slightly increased.
o Screech (Aethercraft) no longer does damage.
o Indoor milestones are now allowed in the Undervault. Guild milestones
are coming soon!
o The equilibrium consumed from Preserve (Aquamancy) has been slightly
reduced.
o Longstanding bug in which skunked rooms would not be cleared over time
has been fixed.
=== Misc ===
o FirstAid has been enhanced with several new abilities, most of which
is the capacity to use it without diagnosing to cure a self-managed
affliction queue.
o Damage will no longer wake one up from unconsciousness.
o Epilepsy from a dreamweaving mote will not show the affliction
message.
o Typo and grammar fixes.
o Typhoon (Aquamancy) will once again give the proper effect.
Enjoy!
Penned by My hand on the 14th of Dvarsh, in the year 260 CE.
Date: 3/22/2010 at 0:50
From: Sior the Anomaly
To : Everyone
Subj: Envoy Reports - Feb 2010
=== Envoy Reports February 2010 ===
o Justice's damage has been increased.
o The empress tarot will work cross-continent in allies now as well as
lusted people.
o The timing for ecology pets stinging will pause if the target leaves
the room.
o Bookbinding MagicTomes no longer need to be wielded.
o Generosity is no longer forceable.
o RESCUE will no longer lose mob entourages.
o Equilibrium for Whisper (Phantasms) has been slightly increased.
o Screech (Aethercraft) no longer does damage.
o Indoor milestones are now allowed in the Undervault. Guild milestones
are coming soon!
o The equilibrium consumed from Preserve (Aquamancy) has been slightly
reduced.
o Longstanding bug in which skunked rooms would not be cleared over time
has been fixed.
=== Misc ===
o FirstAid has been enhanced with several new abilities, most of which
is the capacity to use it without diagnosing to cure a self-managed
affliction queue.
o Damage will no longer wake one up from unconsciousness.
o Epilepsy from a dreamweaving mote will not show the affliction
message.
o Typo and grammar fixes.
o Typhoon (Aquamancy) will once again give the proper effect.
Enjoy!
Penned by My hand on the 14th of Dvarsh, in the year 260 CE.
What in the world does the empress change mean? It seems counterintuitive to addressing the problem mentioned in the report.
Shaddus2010-03-22 02:12:49
QUOTE (Sojiro @ Mar 21 2010, 07:57 PM) <{POST_SNAPBACK}>
What in the world does the empress change mean? It seems counterintuitive to addressing the problem mentioned in the report.
That means I don't have to lust my allies in order to empress them from out of my area. It doesn't really address the problem in said report, but it's a pleasent change.
Esano2010-03-22 02:14:34
The skunk change doesn't properly fix the raised issue, either, although it does it to a greater degree.
Zalandrus2010-03-22 02:19:01
WOW, the magictome thing was finally changed!!
And guild milestones...how tantalizing.
And guild milestones...how tantalizing.
Xiel2010-04-22 22:03:45
CODE
Subj: Pyromancy/Aeromancy Report
=== Pyromancy Changes ===
o The burn levels have been slightly widened.
o Wildfire has been removed.
o Cremate has been raised to 5p from 3p.
o Firerain no longer has a chance to amputate limbs.
o Incinerate now has a chance to amputate limbs and has been raised to
4p.
o Firerain now knocks down flyers/people in trees.
=== Aeromancy Changes ===
o Zephyr and Soothingclouds have been removed.
o Westwind now will cure a random affliction as well as some health,
mana, and ego.
o Cyclone's damage type has been changed from 50% blunt and 50%
electrical to 50% cold and 50% electrical.
o Thundercloud now has a knockdown effect.
o Eastwind, Northwind, and Southwind have been added as new demesne
effects. Please see the ABs. Note: new affliction with Northwind, and
FirstAid has already been updated to accommodate.
o New instakill skill - DysbaricPressure. Please see the AB.
o Chainlightning has been removed.
=== Misc. Changes ===
o If you forget a tradeskill temporarily, and you're the trademaster of
a city or commune cartel for that tradeskill, you will not lose the
position (or membership in the cartel). You do lose it if you forget the
skill permanently.
o You cannot contest to be trademaster of a second city/commune cartel
while you're still trademaster of another one.
o Cooks and Brewmeisters can now brew, distill, and mull things directly
into bottles, vials, or kegs. The syntax is: BREW/DISTILL/MULL
If no container is specified, you must have an empty
bottle, as before. If one is specified, it must be empty or contain the
same fluid, and have enough room in it for the amount you're brewing.
Artifact vials, bottles, and keg runes will apply to this brewing.
o Beastmastery Trample, when used on someone in a pit, will no longer
break legs.
o FLYERS will no longer cause untrapped errors.
o The credit distribution limit for proteges was not working properly
and has been fixed.
=== Pyromancy Changes ===
o The burn levels have been slightly widened.
o Wildfire has been removed.
o Cremate has been raised to 5p from 3p.
o Firerain no longer has a chance to amputate limbs.
o Incinerate now has a chance to amputate limbs and has been raised to
4p.
o Firerain now knocks down flyers/people in trees.
=== Aeromancy Changes ===
o Zephyr and Soothingclouds have been removed.
o Westwind now will cure a random affliction as well as some health,
mana, and ego.
o Cyclone's damage type has been changed from 50% blunt and 50%
electrical to 50% cold and 50% electrical.
o Thundercloud now has a knockdown effect.
o Eastwind, Northwind, and Southwind have been added as new demesne
effects. Please see the ABs. Note: new affliction with Northwind, and
FirstAid has already been updated to accommodate.
o New instakill skill - DysbaricPressure. Please see the AB.
o Chainlightning has been removed.
=== Misc. Changes ===
o If you forget a tradeskill temporarily, and you're the trademaster of
a city or commune cartel for that tradeskill, you will not lose the
position (or membership in the cartel). You do lose it if you forget the
skill permanently.
o You cannot contest to be trademaster of a second city/commune cartel
while you're still trademaster of another one.
o Cooks and Brewmeisters can now brew, distill, and mull things directly
into bottles, vials, or kegs. The syntax is: BREW/DISTILL/MULL
If no container is specified, you must have an empty
bottle, as before. If one is specified, it must be empty or contain the
same fluid, and have enough room in it for the amount you're brewing.
Artifact vials, bottles, and keg runes will apply to this brewing.
o Beastmastery Trample, when used on someone in a pit, will no longer
break legs.
o FLYERS will no longer cause untrapped errors.
o The credit distribution limit for proteges was not working properly
and has been fixed.
Waaaaaay excited for the entire report.


Now, to grab a Pyro for AB's.
Lehki2010-04-22 22:37:22
QUOTE (Xiel @ Apr 22 2010, 06:03 PM) <{POST_SNAPBACK}>
CODE
Subj: Pyromancy/Aeromancy Report
=== Pyromancy Changes ===
o The burn levels have been slightly widened.
o Wildfire has been removed.
o Cremate has been raised to 5p from 3p.
o Firerain no longer has a chance to amputate limbs.
o Incinerate now has a chance to amputate limbs and has been raised to
4p.
o Firerain now knocks down flyers/people in trees.
=== Aeromancy Changes ===
o Zephyr and Soothingclouds have been removed.
o Westwind now will cure a random affliction as well as some health,
mana, and ego.
o Cyclone's damage type has been changed from 50% blunt and 50%
electrical to 50% cold and 50% electrical.
o Thundercloud now has a knockdown effect.
o Eastwind, Northwind, and Southwind have been added as new demesne
effects. Please see the ABs. Note: new affliction with Northwind, and
FirstAid has already been updated to accommodate.
o New instakill skill - DysbaricPressure. Please see the AB.
o Chainlightning has been removed.
=== Misc. Changes ===
o If you forget a tradeskill temporarily, and you're the trademaster of
a city or commune cartel for that tradeskill, you will not lose the
position (or membership in the cartel). You do lose it if you forget the
skill permanently.
o You cannot contest to be trademaster of a second city/commune cartel
while you're still trademaster of another one.
o Cooks and Brewmeisters can now brew, distill, and mull things directly
into bottles, vials, or kegs. The syntax is: BREW/DISTILL/MULL
If no container is specified, you must have an empty
bottle, as before. If one is specified, it must be empty or contain the
same fluid, and have enough room in it for the amount you're brewing.
Artifact vials, bottles, and keg runes will apply to this brewing.
o Beastmastery Trample, when used on someone in a pit, will no longer
break legs.
o FLYERS will no longer cause untrapped errors.
o The credit distribution limit for proteges was not working properly
and has been fixed.
=== Pyromancy Changes ===
o The burn levels have been slightly widened.
o Wildfire has been removed.
o Cremate has been raised to 5p from 3p.
o Firerain no longer has a chance to amputate limbs.
o Incinerate now has a chance to amputate limbs and has been raised to
4p.
o Firerain now knocks down flyers/people in trees.
=== Aeromancy Changes ===
o Zephyr and Soothingclouds have been removed.
o Westwind now will cure a random affliction as well as some health,
mana, and ego.
o Cyclone's damage type has been changed from 50% blunt and 50%
electrical to 50% cold and 50% electrical.
o Thundercloud now has a knockdown effect.
o Eastwind, Northwind, and Southwind have been added as new demesne
effects. Please see the ABs. Note: new affliction with Northwind, and
FirstAid has already been updated to accommodate.
o New instakill skill - DysbaricPressure. Please see the AB.
o Chainlightning has been removed.
=== Misc. Changes ===
o If you forget a tradeskill temporarily, and you're the trademaster of
a city or commune cartel for that tradeskill, you will not lose the
position (or membership in the cartel). You do lose it if you forget the
skill permanently.
o You cannot contest to be trademaster of a second city/commune cartel
while you're still trademaster of another one.
o Cooks and Brewmeisters can now brew, distill, and mull things directly
into bottles, vials, or kegs. The syntax is: BREW/DISTILL/MULL
If no container is specified, you must have an empty
bottle, as before. If one is specified, it must be empty or contain the
same fluid, and have enough room in it for the amount you're brewing.
Artifact vials, bottles, and keg runes will apply to this brewing.
o Beastmastery Trample, when used on someone in a pit, will no longer
break legs.
o FLYERS will no longer cause untrapped errors.
o The credit distribution limit for proteges was not working properly
and has been fixed.
Waaaaaay excited for the entire report.


Now, to grab a Pyro for AB's.
DysbaricPressure sounds like a better version of Thornrend. One command that adds coils and kills them when it can.):
Unknown2010-04-22 22:42:11
Well, don't forget that they also build coils on you passively, too, unless I'm misunderstanding Northwind's AB.
Xiel2010-04-22 22:44:10
Clearly druids needs passive thornlashes too. Get to it, Lehki, instead of your Pollen tweak! (Or change Pollen to that.
)

Lehki2010-04-22 22:58:02
QUOTE (Xiel @ Apr 22 2010, 06:44 PM) <{POST_SNAPBACK}>
Clearly druids needs passive thornlashes too. Get to it, Lehki, instead of your Pollen tweak! (Or change Pollen to that.
)

It's more the one command thing that I like. Thornrending at less then 4 lashes is a waste of power. 2/4/6p for 300ish/700ish/1000ish bleeding woooo. And it would make more sense to change Thorns from 100ish bleeding if they are in trees to that then Pollen, which I still need some good suggestions for.

Rakor2010-04-22 23:47:53
QUOTE (Xiel @ Apr 22 2010, 06:03 PM) <{POST_SNAPBACK}>

Agreed!
Xavius2010-04-23 01:01:50
QUOTE (Lehki @ Apr 22 2010, 05:58 PM) <{POST_SNAPBACK}>
It's more the one command thing that I like. Thornrending at less then 4 lashes is a waste of power. 2/4/6p for 300ish/700ish/1000ish bleeding woooo. And it would make more sense to change Thorns from 100ish bleeding if they are in trees to that then Pollen, which I still need some good suggestions for. 

GTFO pollen. That's how runes works.
I think the two extra times it needs to tick makes up for the passive bit, but yeah, I would adore auto thornrending with the lash command for 5p.
Genos2010-04-23 21:17:20
While I greatly appreciate the Aeromancy/Pyromancy report I still don't understand why they are the only ones that don't give passive regen to the respective specialized races. Every other specialized race (Elfen, Shadow Faeling, Viscanti, Merian) has regen in its respective environment created by mages/druids (forest, wyrd, taint, flood).
Iktomi2010-04-28 22:20:54
Not sure where else to put this, but I was just curious as to why it seems to be so hard to fix Dreamweaving? It alternates from working perfectly, to be broken in the exact same way each time it breaks.
The most notable breaks are not being able to hear people talking while in dream form, and when you link your dream body to someone, instead of the dream body following that person, the real body suddenly shows up in the room with the person, still asleep, and extremely vulnerable.
The most notable breaks are not being able to hear people talking while in dream form, and when you link your dream body to someone, instead of the dream body following that person, the real body suddenly shows up in the room with the person, still asleep, and extremely vulnerable.
Esano2010-04-28 22:27:49
I believe it has to do with problems in how Rapture tracks where you are. It wants you to be in one place, with one body. Dreamweaving wants you to be in two places, with one body that can be interacted with one way and another that can be interacted with in other ways.
Iktomi2010-04-28 23:57:45
Ah, that makes sense. Would explain why Phase works in that OTHER game, even though the Dreamweaving mechanics should mostly be the same.
Lawliet2010-04-29 00:07:56
Can anyone explain why we have 'player comments' in the envoy reports? The ones I've been taking an interest in have just been COMPLETELY ignored, Aquamancy needs a buff, everyone agrees, denied, Geomancy needs a buff, everyone says no, approved. Do they actually hold any sway at all on the furies?
Edit: This is an actual question, not just a rant, do they make a difference?
Edit: This is an actual question, not just a rant, do they make a difference?