ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Siam2010-04-29 00:10:16
QUOTE (Iktomi @ Apr 29 2010, 07:57 AM) <{POST_SNAPBACK}>
Ah, that makes sense. Would explain why Phase works in that OTHER game, even though the Dreamweaving mechanics should mostly be the same.


Is this phase similar to ghost in lusternia?
Unknown2010-04-29 00:13:31
QUOTE
#352 a+ Skill: Aquamancy - TidalWave G: Paladins


???

I do admit that I question why rockslide needed buffing once again, especially given that the report talks about sickening. But hey, that's life.

My frustration is when an unrelated solution (not listed) is done in lieu of the ones presented, like the empress report.
Lawliet2010-04-29 00:15:14
QUOTE (Sojiro @ Apr 29 2010, 01:13 AM) <{POST_SNAPBACK}>
???

I do admit that I question why rockslide needed buffing once again, especially given that the report talks about sickening. But hey, that's life.

My frustration is when an unrelated solution (not listed) is done in lieu of the ones presented, like the empress report.


Not the one I mean, doesn't matter quite as much. Oh yay we're back to how we were a month or so again.

I mean more like 294 or 339

Edit: Yes, technically 294 was approved, but in a way that ignored the actual problem with the skill.
Unknown2010-04-29 00:19:05
To be fair, preserve did get buffed in the former, though it is still no chasm. I think the problem with preserve is that no matter how much you want it to be like chasm, it probably will never be, so you should just try to go for some other mechanic that closely resembles the original intent while at the same time keeping it doable.

(Obviously the key is freeze levels curable by fire)

For the latter, heh, it really is unnecessary though. The only effect of that sort that is actually debilitating is the pyromancer's since theirs change the room name too. Why not let the druids have that effect as well? Let squirrels jab you in the eye when you try to look at a map.

Personally, I feel that any buff is better than no buff.
Lawliet2010-04-29 00:21:43
QUOTE (Sojiro @ Apr 29 2010, 01:19 AM) <{POST_SNAPBACK}>
To be fair, preserve did get buffed in the former, though it is still no chasm.

For the latter, heh, it really is unnecessary though. The only effect of that sort that is actually debilitating is the pyromancer's since theirs change the room name too. Why not let the druids have that effect as well? Let squirrels jab you in the eye when you try to look at a map.

Personally, I feel that any buff is better than no buff.


Preserve still isn't a viable option.
Unknown2010-04-29 00:22:52
I agree, I edited above!
Xavius2010-04-29 00:27:16
QUOTE (Sojiro @ Apr 28 2010, 07:19 PM) <{POST_SNAPBACK}>
Why not let the druids have that effect as well? Let squirrels jab you in the eye when you try to look at a map.

Oh, don't worry, Narynth decided that she'd rather have roomwide sap. I think they'll be willing to forgo their lamentable lack of duststorm if they get it.

Poor underpowered druids. sad.gif
Lawliet2010-04-29 00:30:30
QUOTE (Sojiro @ Apr 29 2010, 01:22 AM) <{POST_SNAPBACK}>
I agree, I edited above!


Ah, I see.

I'm not so bothered by Chasm being better (though it is somewhat irksome), but I AM bothered by the fact that preserve is a terrible, terrible skill and that the furies willfully refuse to recognize that fact. We've highlighted it three times as a weak point, each time they've had a look and decided to change it in a useless way. (Just read 126, third options makes me laugh)

At this point we're just not willing to try and get it changed because we see it as a lost cause, we don't want to just waste an envoy slot on something like that.

Edit: Would be awesome if a non-Celestian envoy tried to help us. HINT HINT.
Unknown2010-04-29 00:32:00
Yes well, sap has its own issues like the much loved choke, but it hasn't stopped anyone from plugging away at either yet.

Edit: And well, that's why reports are monthly. If one suggestion doesn't work, then you simply try another. Let's be honest, there aren't a lot of pressing issues when it comes to aqua melds, so I'd like to think you have the time to keep hacking away at preserve. Just need to keep from getting discouraged from doing so. It's not like there's a limit on how many reports about the same skill there can be.
Furien2010-04-29 00:36:53
Am I the only one that thinks Druids are, you know, fine anymore? :|

(Cleansing other's sap aside, but that really can't be helped.)
Unknown2010-04-29 00:39:27
I think it's more to do with the state of affliction combat than any other specific problems with druids. It's all about unavoidable kills or attrition more than any 'locks' or something.
Xavius2010-04-29 01:02:27
QUOTE (Furien @ Apr 28 2010, 07:36 PM) <{POST_SNAPBACK}>
Am I the only one that thinks Druids are, you know, fine anymore? :|

(Cleansing other's sap aside, but that really can't be helped.)

I see a bigger issue with contort than with cleansing other people's sap, really...but no, against an average opponent, druidry is combat on training wheels. The biggest problem with sap is the lack of real druid fighters these days.
Esano2010-04-29 01:14:30
QUOTE (thisismydisplayname @ Apr 29 2010, 10:10 AM) <{POST_SNAPBACK}>
Is this phase similar to ghost in lusternia?

Similar, but different. Ghost is actually blackwind. Phase drains wp much slower (if at all?), but to move into phase is a channeled action that can't be performed or completed if there are others in the room. You can't be detected (no chockmah/kether or indigo/violet equivalents), but can be pulled out with a thrown eye sigil. You can listen in, see stuff, etc. but can't really interact (although you can unphase and enter the room then attack or something, of course).

Generally used to spy (on mudsexxorz).
Everiine2010-04-29 01:16:16
QUOTE (Esano @ Apr 28 2010, 09:14 PM) <{POST_SNAPBACK}>
Generally used to spy (on mudsexxorz).

You say that like there are actually -other- uses for spying.
Lendren2010-04-29 02:20:37
QUOTE (Iktomi @ Apr 28 2010, 07:57 PM) <{POST_SNAPBACK}>
Ah, that makes sense. Would explain why Phase works in that OTHER game, even though the Dreamweaving mechanics should mostly be the same.

As I recall, phase doesn't have your body in one place and your dreambody in the other: it just takes you "out of phase" but doesn't split you in two, so it's completely different. But I suppose I could be wrong.

Iktomi2010-04-29 15:44:28
QUOTE (Lendren @ Apr 28 2010, 10:20 PM) <{POST_SNAPBACK}>
As I recall, phase doesn't have your body in one place and your dreambody in the other: it just takes you "out of phase" but doesn't split you in two, so it's completely different. But I suppose I could be wrong.


Hence the mostly! You're not split in two, no. But you're largely uninteractable like Phase, the exception being that as a dreamweaver you can be attacked and detected with certain skills, where in phase you just randomly throw eye sigils and hope the phased person is in the room with you, the effect being that person is drawn out of phase and back into normal reality. Also, like phase, you can't hardly interact with ANYTHING while in your dream body. Dreamweaving was so exciting to me because it seemed almost like a set built around Phase. It's got much of the same limitations (the types of interactions you can have) the same pluses (mostly undetectable unless you know to be looking, can see and hear what's going on in a room , can scout out normally hostile areas without fear) and then has all the added coolness of actually being able to attack non-dreamweaving people.

Here's to hoping they can eventually get it fixed for good! I absolutely love the set when it works, and still like it when it doesn't! pray.gif beak.gif
Lendren2010-04-29 16:24:42
Well, then, there's your explanation. Phase doesn't do the thing that makes Dreamweaving buggy (going against Rapture's assumption that you can be in only one place at one time). Hence why it's not buggy.
Iktomi2010-04-29 16:43:14
QUOTE (Lendren @ Apr 29 2010, 12:24 PM) <{POST_SNAPBACK}>
Well, then, there's your explanation. Phase doesn't do the thing that makes Dreamweaving buggy (going against Rapture's assumption that you can be in only one place at one time). Hence why it's not buggy.


Yep, that's what I said made sense when that was explained so many posts above wink.gif
Nienla2010-04-29 17:15:11
QUOTE (Xavius @ Apr 28 2010, 09:02 PM) <{POST_SNAPBACK}>
I see a bigger issue with contort than with cleansing other people's sap, really...but no, against an average opponent, druidry is combat on training wheels. The biggest problem with sap is the lack of real druid fighters these days.


I disagree. Systems these days are very much equipped to dealing with Sap. A 0.5 second delay leaves ample time for one to cure limb breaks, focus body, and scrub/rub cleanse before the Druid can recover equilibrium. Hence why I've been trying to get Sap increased to at least a 1.0 second delay like normal aeon. I understand the whole argument that it is a cleanse-based cure, but I don't think the Sap is the holy grail that everyone raises it to be. With a Dreamweaver with attrition and narcolepsy, it's deadly. In the hands of any other tertiary, I think Sap is very lacklustre when compared to the offenses of other classes. There seems to be a greater emphasis on attrition and 'uncurable' offenses like Shuyin said. Affliction classes are a bit outdated. Take a look at the affliction classes without attrition and "uncurable" offenses like Moondancers and Celestines. I certainly don't see them trumping Nihilists in terms of offense.
Unknown2010-04-29 17:16:58
FWIW, Treant royally sucks at curing out of sap at the moment. Just sayin'.