Nienla2010-04-29 17:20:22
QUOTE (Zarquan @ Apr 29 2010, 01:16 PM) <{POST_SNAPBACK}>
FWIW, Treant royally sucks at curing out of sap at the moment. Just sayin'.
I know, but I'm referring to people who have Ceren's system. I've seen Celina do a perfectly timed saplock only for it to be cleansed out of before she recovered eq. I've done the same as well and yielded no successful result. It really seems that only Dreamweavers that knock people's sleep fatigue down to 'badly in need of sleep' are the only ones that are really managing to stick them 1 vs 1.
Lehki2010-04-29 17:29:05
QUOTE (Zarquan @ Apr 29 2010, 01:16 PM) <{POST_SNAPBACK}>
FWIW, Treant royally sucks at curing out of sap at the moment. Just sayin'.
Yeah, that's essentially the main reason people hate sap. I'm pretty sure I've never even come close to killing somebody with Ceren's curing one on one. I managed to beat Marie in FFA once because I had more willpower then she did. <,<
And I don't like the term sapLOCK, because you can never really lock somebody, just try to outpace their curing. I recall Geb as a SS letting me stack a number of afflictions + sap on him before he started trying to cure, and he could still outpace me and cleanse sap.
Nienla2010-04-29 17:30:38
QUOTE (Lehki @ Apr 29 2010, 01:29 PM) <{POST_SNAPBACK}>
Yeah, that's essentially much the main reason people hate sap. I'm pretty sure I've never even come close to killing somebody with Ceren's curing one on one. I managed to beat Marie in FFA once because I had more willpower then she did. <,<
And I don't like the term sapLOCK, because you can never really lock somebody, just try to outpace their curing. I also recall Geb as a SS letting me stack a number of afflictions + sap on him before he started trying to cure, and he could still outpace me and cleanse sap.
And I don't like the term sapLOCK, because you can never really lock somebody, just try to outpace their curing. I also recall Geb as a SS letting me stack a number of afflictions + sap on him before he started trying to cure, and he could still outpace me and cleanse sap.
Yeah. Lusternia is the only IRE game that I know of that has no such thing as a definitive lock besides the 'Greenlock'. Which, even still, is not a lock and Druid's have no way of executing one of those to begin with.
Unknown2010-04-29 17:34:34
Sure, except for all the people who don't have power cures yet.
However, I like that about Lusternia. Killing someone requires a bit more skill AND time invested. I feel it also encourages group combat more.
However, I like that about Lusternia. Killing someone requires a bit more skill AND time invested. I feel it also encourages group combat more.
Nienla2010-04-29 17:36:54
QUOTE (Zarquan @ Apr 29 2010, 01:34 PM) <{POST_SNAPBACK}>
Sure, except for all the people who don't have power cures yet.
However, I like that about Lusternia. Killing someone requires a bit more skill AND time invested. I feel it also encourages group combat more.
However, I like that about Lusternia. Killing someone requires a bit more skill AND time invested. I feel it also encourages group combat more.
I've discovered that time isn't really something that is on a Druid's side when it comes to Sap though. Treebane is our only ability that really adds time to our side, but even then it's a matter of luck on hoping that we can pull Treebane off and they don't Focus Spirit it before we sap them. And even when Treebane'd, it's hoping that it can break two limbs instead of one to delay cleanse. Sap is gimped in Group combat too because of being to cure someone else's sap, so. Heh.
Edit: If you don't have powercures, shouldn't be fighting a Warrior/Monk to begin with.
Lehki2010-04-29 17:39:09
QUOTE (Nienla @ Apr 29 2010, 01:36 PM) <{POST_SNAPBACK}>
I've discovered that time isn't really something that is on a Druid's side when it comes to Sap though. Treebane is our only ability that really adds time to our side, but even then it's a matter of luck on hoping that we can pull Treebane off and they don't Focus Spirit it before we sap them. And even when Treebane'd, it's hoping that it can break two limbs instead of one to delay cleanse. Sap is gimped in Group combat too because of being to cure someone else's sap, so. Heh.
Edit: If you don't have powercures, shouldn't be fighting a Warrior/Monk to begin with.
Edit: If you don't have powercures, shouldn't be fighting a Warrior/Monk to begin with.
You can have four broken limbs and still use cleanse. You need to add in a sprawl for treebane to actually be helpful in that regard. And outside of of narcolepsy and deepsleep, how many ways to sprawl can you count for a druid?
Unknown2010-04-29 17:39:42
QUOTE (Zarquan @ Apr 29 2010, 12:34 PM) <{POST_SNAPBACK}>
I feel it also encourages group combat more.
Judging from the sources of most complaints these days, this seems like a problem!
Gregori2010-04-29 17:40:51
QUOTE (Lehki @ Apr 29 2010, 11:29 AM) <{POST_SNAPBACK}>
Yeah, that's essentially the main reason people hate sap. I'm pretty sure I've never even come close to killing somebody with Ceren's curing one on one. I managed to beat Marie in FFA once because I had more willpower then she did. <,<
And I don't like the term sapLOCK, because you can never really lock somebody, just try to outpace their curing. I recall Geb as a SS letting me stack a number of afflictions + sap on him before he started trying to cure, and he could still outpace me and cleanse sap.
And I don't like the term sapLOCK, because you can never really lock somebody, just try to outpace their curing. I recall Geb as a SS letting me stack a number of afflictions + sap on him before he started trying to cure, and he could still outpace me and cleanse sap.
After a few hours of testing and fixing, I made Treant so you couldn't keep a sap on me too
Unknown2010-04-29 17:50:42
People who fix my code and don't share are just mean.
Lendren2010-04-29 19:00:35
QUOTE (Vendetta Morendo @ Apr 29 2010, 01:39 PM) <{POST_SNAPBACK}>
Judging from the sources of most complaints these days, this seems like a problem!
That bus left the station in 2004 and hasn't been seen since.
Sylphas2010-04-29 19:36:26
QUOTE (Zarquan @ Apr 29 2010, 01:50 PM) <{POST_SNAPBACK}>
People who fix my code and don't share are just mean.
That reminds me, I've been updating your bashing triggers as I go along, I should send those back over to you at some point. And I should fix the focus spirit thing.
Unknown2010-04-29 19:38:38
QUOTE (Zarquan @ Apr 29 2010, 01:50 PM) <{POST_SNAPBACK}>
People who fix my code and don't share are just mean.
You should make people accept a EULA stating that any critical updates they make for Treant they have to share
Saran2010-05-03 00:34:50
ANNOUNCE NEWS #1566
Date: 5/2/2010 at 21:45
From: Sior the Anomaly
To : Everyone
Subj: March 2010 Envoy Reports
=== March 2010 Envoy Reports ===
o Bomrakini (Tahtetso) has been converted to an action. See AB TAHTETSO
BOMRAKINI for more information.
o Mindfield (Psychometabolism) is now toggleable and no longer locks
channels.
o The chance for Kaiga (Nekotai) to deliver burst vessels has been
slightly lowered.
o Bleeding for burst vessels has been slightly lowered.
o Currents has returned in place of Tidalwave in Aquamancy! See AB
AQUAMANCY CURRENTS for more information.
o WrathfulCanticle (Necroscream) now gives a random plague affliction
when none are affecting the target.
o Murder (Druidry) now has a 1/3 chance of hitting people on the ground.
o Channel (Dreamweaving) can be used while not in dreamform, but if used
while awake will not restore the caster's mana.
o Shieldstun (Combat)'s stunning duration has been slightly reduced.
o The casting cost of astrology spheres has been slightly reduced.
o HexenThroat (Hexes) and HexAura (Hexes) will not fade on death.
o Rockslide (Geomancy)'s damage has been slightly increased.
o Sickening (Geomancy)'s sip malus has been increased.
o Holding someone under perfect fifth (Music) raises the chance of the
caster resisting forced movement/summon attempts.
Enjoy!
Date: 5/2/2010 at 21:45
From: Sior the Anomaly
To : Everyone
Subj: March 2010 Envoy Reports
=== March 2010 Envoy Reports ===
o Bomrakini (Tahtetso) has been converted to an action. See AB TAHTETSO
BOMRAKINI for more information.
o Mindfield (Psychometabolism) is now toggleable and no longer locks
channels.
o The chance for Kaiga (Nekotai) to deliver burst vessels has been
slightly lowered.
o Bleeding for burst vessels has been slightly lowered.
o Currents has returned in place of Tidalwave in Aquamancy! See AB
AQUAMANCY CURRENTS for more information.
o WrathfulCanticle (Necroscream) now gives a random plague affliction
when none are affecting the target.
o Murder (Druidry) now has a 1/3 chance of hitting people on the ground.
o Channel (Dreamweaving) can be used while not in dreamform, but if used
while awake will not restore the caster's mana.
o Shieldstun (Combat)'s stunning duration has been slightly reduced.
o The casting cost of astrology spheres has been slightly reduced.
o HexenThroat (Hexes) and HexAura (Hexes) will not fade on death.
o Rockslide (Geomancy)'s damage has been slightly increased.
o Sickening (Geomancy)'s sip malus has been increased.
o Holding someone under perfect fifth (Music) raises the chance of the
caster resisting forced movement/summon attempts.
Enjoy!
Xiel2010-05-13 21:55:50
CODE
ANNOUNCE NEWS #1572
Date: 5/13/2010 at 21:36
From: Estarra, the Eternal
To  : Everyone
Subj: Tempering Kata Weapons and Commodity Adjustments
We have just released the ability to temper kata weapons. In line with
that, we have also adjusted the commodity price for kata weapons to keep
them in line with warrior weapons, being that now you can temper and
don't need to keep reforging.
Further, we have adjusted commodities across the board for every trade
skill. Part of the reason for this is there has been a snowballing glut
in commodities and we want to start adjusting that to make commodities
more worthwhile and making the commercial government more attractive.
As part of this change, I would like to encourage cities and communes
not to stockpile commodities that trades need. With the possible
exception of marble and wood (which are sometimes used for adding rooms
to cities and communes), there is really no reason that cities and
communes to need excessive amounts of commodities. Sure, putting some
away for a rainy day may make sense but some of the present levels of
stockpiling is simply unnecessary.
Date: 5/13/2010 at 21:36
From: Estarra, the Eternal
To  : Everyone
Subj: Tempering Kata Weapons and Commodity Adjustments
We have just released the ability to temper kata weapons. In line with
that, we have also adjusted the commodity price for kata weapons to keep
them in line with warrior weapons, being that now you can temper and
don't need to keep reforging.
Further, we have adjusted commodities across the board for every trade
skill. Part of the reason for this is there has been a snowballing glut
in commodities and we want to start adjusting that to make commodities
more worthwhile and making the commercial government more attractive.
As part of this change, I would like to encourage cities and communes
not to stockpile commodities that trades need. With the possible
exception of marble and wood (which are sometimes used for adding rooms
to cities and communes), there is really no reason that cities and
communes to need excessive amounts of commodities. Sure, putting some
away for a rainy day may make sense but some of the present levels of
stockpiling is simply unnecessary.
For being able to design non-all-metal kata stuff now, though those speedy monks will become even speedier now.
Also, tempering for shields, plz.
Ardmore2010-05-13 22:12:46
Yeah I'm sure 220 speed chains and tahtos will cause quite an issue but hey, admins don't care right?
Unknown2010-05-13 22:19:42
I actually look at it the other way: now with every monk having max speed kata weapons, the loudest complainers/envoys will set their sights on them now and changes can/will happen!
Xavius2010-05-13 23:24:13
CODE
Cooking commodities required:
Baking ....................... 4+
Brews ........................ 6+
Soup ......................... 8+
Dishes ....................... 10+
Pastries ..................... 8+
Spirits ...................... 14+
Cakes ........................ 12+
Wine ......................... 16+
Cuisine ...................... 18+
Delicacies ................... 22+
Gourmet ...................... 26+
Note: Delicacies should use a special commodity not purchasable in any village commodity shop.
Baking ....................... 4+
Brews ........................ 6+
Soup ......................... 8+
Dishes ....................... 10+
Pastries ..................... 8+
Spirits ...................... 14+
Cakes ........................ 12+
Wine ......................... 16+
Cuisine ...................... 18+
Delicacies ................... 22+
Gourmet ...................... 26+
Note: Delicacies should use a special commodity not purchasable in any village commodity shop.
EDIT: And I don't remember the old prices on thrones and chandeliers. Were they always 1250+?
Ardmore2010-05-13 23:25:51
QUOTE (Sojiro @ May 13 2010, 06:19 PM) <{POST_SNAPBACK}>
I actually look at it the other way: now with every monk having max speed kata weapons, the loudest complainers/envoys will set their sights on them now and changes can/will happen!
No... no they won't.
Unknown2010-05-13 23:30:40
QUOTE (Xavius @ May 13 2010, 06:24 PM) <{POST_SNAPBACK}>
EDIT: And I don't remember the old prices on thrones and chandeliers. Were they always 1250+?
No. 1000+
In a way, those were hit the least hard, because they were already absurd.
150+ comms for a rug is rubbish.
Iktomi2010-05-13 23:45:48
Tailoring commodities required:
Shoes ........................ 6+
Underwear .................... 6+
Shirts ....................... 10+
Hats ......................... 10+
Tunics ....................... 14+
Pants ........................ 18+
Coats ........................ 22+
Accessories: backpack ........ 16+
Accessories: belt ............ 4+
Accessories: bag ............. 4+
Accessories: apron ........... 10+
Accessories: veil ............ 8+
Accessories: vest ............ 12+
Accessories: gloves .......... 20+
Accessories: scarf ........... 12+
Accessories: shawl ........... 22+
Accessories: blanket ......... 50+
Accessories: satchel ......... 20+
Accessories: pouch ........... 20+
Accessories: stole ........... 10+
Accessories: mask ............ 12+
Lingerie ..................... 16+
Dresses ...................... 28+
Greatrobes ................... 125+
Highfashion .................. 36+
Splendor ..................... 200+
Almost everything doubled. At least we don't have very high comms like artisan.
Shoes ........................ 6+
Underwear .................... 6+
Shirts ....................... 10+
Hats ......................... 10+
Tunics ....................... 14+
Pants ........................ 18+
Coats ........................ 22+
Accessories: backpack ........ 16+
Accessories: belt ............ 4+
Accessories: bag ............. 4+
Accessories: apron ........... 10+
Accessories: veil ............ 8+
Accessories: vest ............ 12+
Accessories: gloves .......... 20+
Accessories: scarf ........... 12+
Accessories: shawl ........... 22+
Accessories: blanket ......... 50+
Accessories: satchel ......... 20+
Accessories: pouch ........... 20+
Accessories: stole ........... 10+
Accessories: mask ............ 12+
Lingerie ..................... 16+
Dresses ...................... 28+
Greatrobes ................... 125+
Highfashion .................. 36+
Splendor ..................... 200+
Almost everything doubled. At least we don't have very high comms like artisan.