Estarra2010-12-05 22:17:43
QUOTE (Malarious @ Dec 5 2010, 02:14 PM) <{POST_SNAPBACK}>
So with the knowledge that balestone and badluck are considered issues would you be willing to visit them now? There are some other things I think might be a mistake but those are not as important.
And about that interview on monks + whatever else you want thoughts on.....? I promise I wont bite
And about that interview on monks + whatever else you want thoughts on.....? I promise I wont bite
I think those are good issues for the envoys to take up. It's not something I feel I want to circumvent the envoy process based on a couple of posts on this thread. (I've gotten flak from doing that before, you know.)
And, sorry, Malarious, to be blunt, I don't have time or inclination right now to consider a special Malarious Report. Work through your envoys!
Seraku2010-12-05 22:19:04
QUOTE
Update to Homunculus AB:
TRANSMOLOGY - HOMUNCULUS
Syntax: FLESHCALL HOMUNCULUS
Power: 10 (Eternal Flame)
Flesh: Uurulu, Slaavi, Mhogkhaki, Cluuvia, Hakii, Phlo, Bahlik, Augorum,
Flahti, Olormi, Yig, Lovashi
The homunculus represents the pinnacle of transmology, creating a creature using yourself as a template. The homunculus is under the complete mental and physical domination of its caster. The caster will receive increased health, mana and ego so long as the homunculus lives. However, if the homunculus dies, the caster will experience its physical pain. On the other hand, if the caster dies, the caster will send his or her essence completely into the homunculus and be reborn. More formidably, the homunculus uses its own balance and can even cast some paradigmatic spells.
TRANSMOLOGY - HOMUNCULUS
Syntax: FLESHCALL HOMUNCULUS
Power: 10 (Eternal Flame)
Flesh: Uurulu, Slaavi, Mhogkhaki, Cluuvia, Hakii, Phlo, Bahlik, Augorum,
Flahti, Olormi, Yig, Lovashi
The homunculus represents the pinnacle of transmology, creating a creature using yourself as a template. The homunculus is under the complete mental and physical domination of its caster. The caster will receive increased health, mana and ego so long as the homunculus lives. However, if the homunculus dies, the caster will experience its physical pain. On the other hand, if the caster dies, the caster will send his or her essence completely into the homunculus and be reborn. More formidably, the homunculus uses its own balance and can even cast some paradigmatic spells.
Oh my god, this is the coolest ability ever. Not for the combatant side of it, but oh god the RP is going to be so frikkin cool.
Illuminati.
Shamarah2010-12-05 22:19:52
QUOTE (Estarra @ Dec 5 2010, 05:12 PM) <{POST_SNAPBACK}>
Thanks for that!
We really do rely on envoys to be our eyes and ears. If they don't point things out, then we aren't going to know about it. You may believe that 90% of the combat playerbase believes something or another, but if that's so, then you should encourage the envoys to address it. Otherwise we don't know. (And, sorry, we try to avoid making decisions based off of a couple of anecdotal posts that presume to speak for the entire combat playerbase.)
Anyway, we worked hard on these changes and it's disheartening to hear so many complaints! Overall, I do think these changes are balanced and, especially, offer more depth to the guilds.
We really do rely on envoys to be our eyes and ears. If they don't point things out, then we aren't going to know about it. You may believe that 90% of the combat playerbase believes something or another, but if that's so, then you should encourage the envoys to address it. Otherwise we don't know. (And, sorry, we try to avoid making decisions based off of a couple of anecdotal posts that presume to speak for the entire combat playerbase.)
Anyway, we worked hard on these changes and it's disheartening to hear so many complaints! Overall, I do think these changes are balanced and, especially, offer more depth to the guilds.
I should say that I actually think most of these changes are quite cool, and the magic tools look absolutely awesome. It's just a little surprising to me that the idea of balance issues with balestone and badluck is genuinely new to you, unless none of you actually read the forums at all and Eventru is just a moderator robot. Certainly I can understand ignoring the whining of a handful of people but when the complaints about these skills are as widespread and persistent as they have been recently, and you're updating the relevant skillsets anyway, I'd think it would make sense to at least look into them to see if there might be some sort of problem.
Malarious2010-12-05 22:20:12
QUOTE (Estarra @ Dec 5 2010, 05:17 PM) <{POST_SNAPBACK}>
I think those are good issues for the envoys to take up. It's not something I feel I want to circumvent the envoy process based on a couple of posts on this thread. (I've gotten flak from doing that before, you know.)
And, sorry, Malarious, to be blunt, I don't have time or inclination right now to consider a special Malarious Report. Work through your envoys!
And, sorry, Malarious, to be blunt, I don't have time or inclination right now to consider a special Malarious Report. Work through your envoys!
Most of what we want is not based on having a report but getting info we cant seem to get any other way and feedback from people who can give it. At least in relation to monks. I do not want an interview to cover the whole Basins everything. I want to cover issues and get monk things handled, so far we have equations being remade, stats being considered as wrong, and several other adjustments to most every formula we have with 0 admin help so far.
Also:
CODE
#433  a+ Skill: Paradigmatics - Badluck          G: Illuminati
This is Kalins version of "fixing" badluck, it didnt change anything but time waiting on power to come back. This is an "envoy" fixing the skill, hopefully the other slot (yes its already reslotted) does more. I am doubting institute will choose to nerf balestone among what they already have.
Prav2010-12-05 22:23:05
QUOTE (Tau y'Kaliath @ Dec 5 2010, 05:03 PM) <{POST_SNAPBACK}>
They aren't going to ask for it to be weakened. "Oh please, downgrade my ability which I feel is already to weak or is balanced just the way it is." I'm no envoy, nor have I ever been, but it seems to me that if an envoy has to ASK for their own skill to be weakened, that's a fault of the designers in the first place, they shouldn't ever have to do that. My Two cents I guess.
This isn't true, it's impossible to predict every possible interaction; you can't foresee how people are going to use things, necessarily. An underpowered skill in the hands of the great unwashed might be "overpowered" in the hands of one particular person.
Part of game design is realizing that you can't catch everything but being willing to make adjustments as situations arise. You do this by enlisting the help of competent people willing to put your creation through rigorous testing, which is what Envoys do.
Most big box games ship with a certain, known amount of problems - last I checked, average was around 3000 - that they classify as "known but will not be fixed for release". It's just not feasible to try to catch and fix everything in initial testing because it would cause a huge lag in release times.
Estarra2010-12-05 22:23:17
QUOTE (Shamarah @ Dec 5 2010, 02:19 PM) <{POST_SNAPBACK}>
It's just a little surprising to me that ... none of you actually read the forums ...
Though I don't speak for everyone, it's true that I haven't been keeping up with the forums lately. Don't assume if it's on the forums that we know about it!
Unknown2010-12-05 22:25:23
I've missed you here on the forums Estarra.
Vadi2010-12-05 22:25:45
I as an envoy am surprised about the lack of attention to badluck. I wasn't aware there was a channel for me to communicate about it either - so that's why I didn't use it. I guess I'll be writing emails next time or?
The skill is very out of place, and this report only buffed it by allowing the ent to use it as well.
The skill is very out of place, and this report only buffed it by allowing the ent to use it as well.
Unknown2010-12-05 22:27:49
Now that the initial surprise has worn off a little, I can properly squee at the fact that we get homunculi! It's always been nagging me that the Transmology lesson mentions about this homunculus that I'll never be able to get, but woah! I've got a homunculus!
Raeri2010-12-05 22:27:59
QUOTE (Malarious @ Dec 6 2010, 09:20 AM) <{POST_SNAPBACK}>
This is an "envoy" fixing the skill, hopefully the other slot (yes its already reslotted) does more. I am doubting institute will choose to nerf balestone among what they already have.
Considering that Illuminati don't actually have an envoy at the moment, that new badluck report doesn't look like it's going to be moving any time soon.
The changes seem pretty cool though (love the RP-flavour of the harmonics tools). A couple of the changes are a bit questionable in my mind going by the ABs, but I suppose I will have to see how they work in practice.
Malarious2010-12-05 22:28:20
QUOTE (Estarra @ Dec 5 2010, 05:23 PM) <{POST_SNAPBACK}>
Though I don't speak for everyone, it's true that I haven't been keeping up with the forums lately. Don't assume if it's on the forums that we know about it!
Badluck has at least one thread of its own, maybe 2+. It is not a newer thread.
I love ya to death but sometimes you make me sad
@Raeri:
Thats ok, the slot does not actually fix badluck. While it removes STACKING balance loss, it still allows everything that currently triggers it to steal balance, then it moves you toward being insta'd instead of stealing more balance. It does not actually fix anything when evaluated.
And bump at disloyalty also turning gems on their owner? Something we can give with a poison that does not also have a focus cure (which we cant stop with any lock available).
Shamarah2010-12-05 22:28:43
QUOTE (Estarra @ Dec 5 2010, 05:23 PM) <{POST_SNAPBACK}>
Though I don't speak for everyone, it's true that I haven't been keeping up with the forums lately. Don't assume if it's on the forums that we know about it!
Oh, I don't blame you at all for not reading the forums, I just figured something would have made its way up the godly grapevine. Ah well.
Lehki2010-12-05 22:30:05
QUOTE (Vadi @ Dec 5 2010, 05:25 PM) <{POST_SNAPBACK}>
I as an envoy am surprised about the lack of attention to badluck. I wasn't aware there was a channel for me to communicate about it either - so that's why I didn't use it. I guess I'll be writing emails next time or?
The skill is very out of place, and this report only buffed it by allowing the ent to use it as well.
The skill is very out of place, and this report only buffed it by allowing the ent to use it as well.
Did you ever even look at the report? There was no suggestions for badluck changes on it at all, no mention that it even could be OP. I forget exactly when it got made, but it was quite awhile ago, before all the serious complaints about badluck and balestone.
Prav2010-12-05 22:30:30
QUOTE (Raeri @ Dec 5 2010, 05:27 PM) <{POST_SNAPBACK}>
The changes seem pretty cool though (love the RP-flavour of the harmonics tools).
This!
QUOTE
You point an emerald temporal resonator at a curlicued stormeater, shining a cone of grey light upon him. A curlicued stormeater cries out as parts of his flesh becomes unnaturally young while other parts age and wrinkle.
That's pretty bad ass.
Malarious2010-12-05 22:34:03
Edited out.
Monks will likely be wanting to envoy their own formulas to address some issues as well as attempting to fix some other things. Without admin input it seems we are left to our own devices. With so many variables we have to try to balance to what we can calculate instead of trying to draw results.
Monks will likely be wanting to envoy their own formulas to address some issues as well as attempting to fix some other things. Without admin input it seems we are left to our own devices. With so many variables we have to try to balance to what we can calculate instead of trying to draw results.
Eventru2010-12-05 22:35:22
QUOTE (Shamarah @ Dec 5 2010, 05:28 PM) <{POST_SNAPBACK}>
Oh, I don't blame you at all for not reading the forums, I just figured something would have made its way up the godly grapevine. Ah well.
Elostian and I are the only ones who read the forums much as fare as I can tell, actually, and I generally just flick between tweets, lack of raves and the occasional thread that pops up. I also have super-keen mod senses that tingle and tell me when a thread is going bad, but elsewise... Nope.
Malarious2010-12-05 22:37:56
QUOTE (Eventru @ Dec 5 2010, 05:35 PM) <{POST_SNAPBACK}>
Elostian and I are the only ones who read the forums much as fare as I can tell, actually, and I generally just flick between tweets, lack of raves and the occasional thread that pops up. I also have super-keen mod senses that tingle and tell me when a thread is going bad, but elsewise... Nope.
http://forums.lusternia.com/index.php?showtopic=19365
http://forums.lusternia.com/index.php?showtopic=18910
Threads entirely about badluck. For awhile one of them was usually the most active in the combat section.
Jayden2010-12-05 22:44:17
Oh Starhymn report where art thou.... I have lost you since I submitted you months ago....
As far as commenting on badluck and such in the special report, I kept asking for feedback on it so I can comment on the report and no one said anything to me...
Eventru2010-12-05 22:48:04
Yep. My eyes glazed over about 5 posts in.
The forums are not the 'new envoy system' - we've been blasted in the past for making changes off of it. If you feel there's a problem, talk to your envoy.
Because 5-6 people on the forums agree there is a problem does not necessitate there being one. Similarly, just because you feel the best solution is to neuter a skill, we may be more inclined to maintain it as-is, but reduce the regularity in which it can be used or lower its duration. Simply making it not a problem at all isn't always the best means of addressing it.
Like has been said - talk to your envoy.
The forums are not the 'new envoy system' - we've been blasted in the past for making changes off of it. If you feel there's a problem, talk to your envoy.
Because 5-6 people on the forums agree there is a problem does not necessitate there being one. Similarly, just because you feel the best solution is to neuter a skill, we may be more inclined to maintain it as-is, but reduce the regularity in which it can be used or lower its duration. Simply making it not a problem at all isn't always the best means of addressing it.
Like has been said - talk to your envoy.
Vadi2010-12-05 22:50:17
QUOTE (Eventru @ Dec 5 2010, 05:48 PM) <{POST_SNAPBACK}>
The forums are not the 'new envoy system' - we've been blasted in the past for making changes off of it.
If I'm not mistaken. the racial revamp... is contradicting this (much to the frustration and dissapointment of a lot of people).