Xenthos2011-01-25 00:04:19
QUOTE (Estarra @ Jan 24 2011, 07:02 PM) <{POST_SNAPBACK}>
Because construct effects are meant to impact everyone in the city, not just one subgroup?
Can we give all orgs a sip bonus then?
That's the best bonus from all of these constructs, and it comes with more stuff attached; for whatever reason that one is the only one that gives a sip bonus, along with the DMP and the other benefits.
The construct could be just the sip bonus and it would still be the best of the new ones, because it affects every race.
Unknown2011-01-25 00:06:27
I really just got the impression that the newest constructs were supposed to give minor effects. A sip bonus for everyone is pretty clearly not minor
Sylphas2011-01-25 00:10:55
If it was just to help Viscanti, that would be cool, it would just be a bad way of doing it. If it's just "hey, here's a sip bonus" then it's clearly not balanced.
Shamarah2011-01-25 00:12:26
Agreed, the sip bonus is definitely a step above the effects of the other new constructs. Not a MASSIVE step, mind you, but still a significant one.
Might I suggest reducing it to half a level of sip bonus or changing it to something else?
Might I suggest reducing it to half a level of sip bonus or changing it to something else?
Estarra2011-01-25 00:12:43
QUOTE (Xenthos @ Jan 24 2011, 04:04 PM) <{POST_SNAPBACK}>
...for whatever reason that one is the only one that gives a sip bonus, along with the DMP and the other benefits.
Eh?
Unknown2011-01-25 00:16:03
all similar constructs in the orgs get 5 dmp on top of the other effects. Mag's other effect is too awesome is the issue
Casilu2011-01-25 00:16:50
QUOTE (Estarra @ Jan 24 2011, 04:12 PM) <{POST_SNAPBACK}>
Eh?
Most of the new constructs (especially the ones that give the DMP) seem to have very minor effects. That sip bonus is likely the most useful of all the other constructs and it does have those few other benefits.
Janalon2011-01-25 00:17:56
QUOTE (Xenthos @ Jan 24 2011, 06:09 PM) <{POST_SNAPBACK}>
Questions:
Does the guardian crow attack work on NPCs?
Does the guardian stag defense work on NPC attacks?
Does the guardian crow attack work on NPCs?
Does the guardian stag defense work on NPC attacks?
Anyone know this yet?
Xenthos2011-01-25 00:20:45
QUOTE (Estarra @ Jan 24 2011, 07:12 PM) <{POST_SNAPBACK}>
Eh?
Examples:
Magnagora's
CODE
Ironmachine:
  TOUCH - Gives a Tainted Spike for 10 power
  Spike can be POINTed at others to cause disease
  Spikes gives +1 sip bonus
  SLAM SPIKE - Once per day, spike can be driven into the ground to cause an earthquake, which will sprawl everyone in the room and have a chance of stunning
  5DMP to all damage sources
  TOUCH
  Spike can be POINTed at others to cause disease
  Spikes gives +1 sip bonus
  SLAM SPIKE - Once per day, spike can be driven into the ground to cause an earthquake, which will sprawl everyone in the room and have a chance of stunning
  5DMP to all damage sources
Glomdoring's
CODE
Blacknest:
  TOUCH - Sends a guardian crow for 10 power
  CROW KNOCKDOWN - Usable once per month, your guardian crow will pull down all flyers overhead for
  five minutes
  Guardian crow gives very small chance of attacking when the owner attacks
  Maximum carrion of a Crow user is increased
  5DMP to all damagetypes
  TOUCH
  CROW KNOCKDOWN - Usable once per month, your guardian crow will pull down all flyers overhead for
  five minutes
  Guardian crow gives very small chance of attacking when the owner attacks
  Maximum carrion of a Crow user is increased
  5DMP to all damagetypes
Note that these two are very similar to one another, except that Magnagora's also has a sip bonus.
All of the other constructs, excepting Magnagora's, are similar to Glomdoring's (the Standing Stone one is pretty close to a carbon copy); we're just not sure why there's a sip bonus in addition to the other effects on it for Mag's. We thought it was to help counteract the Viscanti sip penalty, but it's going overboard if that is the case.
Razenth2011-01-25 00:23:01
Could make it only give undead sip bonuses. Unless you think that's too powerful too. Or users of Necromancy. Or w/e. Giving it only to viscanti seems to be a little too restrictive.
Xenthos2011-01-25 00:24:44
QUOTE (Razenth @ Jan 24 2011, 07:23 PM) <{POST_SNAPBACK}>
Could make it only give undead sip bonuses. Unless you think that's too powerful too. Or users of Necromancy. Or w/e. Giving it only to viscanti seems to be a little too restrictive.
All of Magnagora gets undead, so that doesn't change anything...
How is it restrictive, if it still provides the same benefits for every other member of the city that other organizations get for their members, along with helping to alleviate some of the Viscanti pain? I don't personally have an issue with trying to help out Viscanti by giving them (and only them) a level of sip bonus with a construct, but you can just remove the sip bonus completely and it will be comparable to all the other new ones that provide DMP.
Casilu2011-01-25 00:24:59
QUOTE (Razenth @ Jan 24 2011, 04:23 PM) <{POST_SNAPBACK}>
Could make it only give undead sip bonuses.
Lichseed?
Rika2011-01-25 00:31:22
You know, if viscanti really needed that sip bonus, why don't we just reduce their sip malus?
Xenthos2011-01-25 00:39:09
PS: I want to say, thank you for the Constructs! Loving the additional things we can do with them. 
Just think that perhaps the sip bonus on that one when not on the others (which are otherwise comparable to it) is a bit much; beyond that, 'tis nice to have them!

Just think that perhaps the sip bonus on that one when not on the others (which are otherwise comparable to it) is a bit much; beyond that, 'tis nice to have them!
Furien2011-01-25 00:55:04
"You should stop complaining that your constructs aren't anywhere near as good as anyone else's, because their constructs are just inherently overpowered and bananas, which is a bad thing, but there's no way they're going to be changed in the future so you simply cannot participate in the fun too."
Rofl, really?
Adding a double flesh/gem harvest is going to make one of the constructs more useful, sure, but it's not going to make it good.
If everyone really wants to volunteer to tear down the benefits of their Crypts and Moon Altars just to make everyone equal in their state of underwhelming, be my guest. But until then we have every right to object.
Really, there's just ... nothing compelling, here:
- 1 Cosmic construct, available to everyone, with free discretionary
- 1 Elemental construct, available to everyone, with free discretionary
(These are both fine, but moving on to the rest:)
- Our Moon Altar analogue(?), which gives us:
o 20% citywide aeon resistance. (Which we will mostly encounter against ourselves; if not most groups that rely on aeon will have one or two people doing it consistently anyways)
o Self-ageing (no mechanical impact)
o 'Quickening' - 4 minutes of level 1 bal/eq bonus every 45 minutes.
- Our 'DMP Construct' which gives us:
o Citywide flight
o Level 1 Electric Protection (already provided by Aeromancer's everything and Researcher's Turquoise gem)
o Exit obscuring, which probably functions like Elementalism Fog or the bubble pipe artifact
o 5 DMP
Everything either is already available, should already be available, is readily available by easier alternative means (Celerity) or modifies an existing skill in an underwhelming way (compare shadow gathering to self-ageing). I'm trying to avoid the word 'meaningless' here or 'useless', as that might imply that I'm ungrateful for these additions in the first place. That's not the case. I'd just rather have them be as good as the rest.
In terms of ideas on how to make them better? Mix and match as desired:
Crystalspire
o 10% increase on the charges of Institute gems.
o Double the harvest of gems on Continuum.
o TIMECHANT ALACRITY available with a power cost to all of Hallifax; perhaps no power cost/longer duration/faster ticks to those that already know Aeonics.
o Increase Quickening duration from 4 minutes -> 15 minutes. Alternatively, less of an increase, but higher eq/bal bonus. (Except, well. Balestone.)
o ... this one's really hard to come up with, since the theme is Aeonics-oriented, but most of Aeonics is either bad/unused or passive.
Ephemeralspire
o Grants level 2 regeneration to citizens of Hallifax that hold a Cloud when in cloudy terrain.
o Resistance to being pushed on the Air plane, if non-Aeromancer. (If Aeromancer, then ???)
o Possessing a Cloud allows one to see through Blizzards, either natural or Aeromantic in nature. (OK I love this one.)
o All forms of flight take half the normal balance/eq for those that hold a Cloud.
o TOUCH CLOUD to infuse one's mind with logic and clarity, once every Lusternian day, restoring some mana and healing mental conditions.
Rofl, really?
Adding a double flesh/gem harvest is going to make one of the constructs more useful, sure, but it's not going to make it good.
If everyone really wants to volunteer to tear down the benefits of their Crypts and Moon Altars just to make everyone equal in their state of underwhelming, be my guest. But until then we have every right to object.
Really, there's just ... nothing compelling, here:
- 1 Cosmic construct, available to everyone, with free discretionary
- 1 Elemental construct, available to everyone, with free discretionary
(These are both fine, but moving on to the rest:)
- Our Moon Altar analogue(?), which gives us:
o 20% citywide aeon resistance. (Which we will mostly encounter against ourselves; if not most groups that rely on aeon will have one or two people doing it consistently anyways)
o Self-ageing (no mechanical impact)
o 'Quickening' - 4 minutes of level 1 bal/eq bonus every 45 minutes.
- Our 'DMP Construct' which gives us:
o Citywide flight
o Level 1 Electric Protection (already provided by Aeromancer's everything and Researcher's Turquoise gem)
o Exit obscuring, which probably functions like Elementalism Fog or the bubble pipe artifact
o 5 DMP
Everything either is already available, should already be available, is readily available by easier alternative means (Celerity) or modifies an existing skill in an underwhelming way (compare shadow gathering to self-ageing). I'm trying to avoid the word 'meaningless' here or 'useless', as that might imply that I'm ungrateful for these additions in the first place. That's not the case. I'd just rather have them be as good as the rest.
In terms of ideas on how to make them better? Mix and match as desired:
Crystalspire
o 10% increase on the charges of Institute gems.
o Double the harvest of gems on Continuum.
o TIMECHANT ALACRITY available with a power cost to all of Hallifax; perhaps no power cost/longer duration/faster ticks to those that already know Aeonics.
o Increase Quickening duration from 4 minutes -> 15 minutes. Alternatively, less of an increase, but higher eq/bal bonus. (Except, well. Balestone.)
o ... this one's really hard to come up with, since the theme is Aeonics-oriented, but most of Aeonics is either bad/unused or passive.
Ephemeralspire
o Grants level 2 regeneration to citizens of Hallifax that hold a Cloud when in cloudy terrain.
o Resistance to being pushed on the Air plane, if non-Aeromancer. (If Aeromancer, then ???)
o Possessing a Cloud allows one to see through Blizzards, either natural or Aeromantic in nature. (OK I love this one.)
o All forms of flight take half the normal balance/eq for those that hold a Cloud.
o TOUCH CLOUD to infuse one's mind with logic and clarity, once every Lusternian day, restoring some mana and healing mental conditions.
Unknown2011-01-25 01:20:41
Aeon is used by wiccans and Tarot users, so you'll see it plenty outside of your own city. Don't pretend Aeonics has the monopoly there.
Unknown2011-01-25 01:23:29
I honestly liked it when players were given a chance to help design the constructs and then debated on before implementation, as an aside.
Aliannas stuff looks cool
Aliannas stuff looks cool
Furien2011-01-25 01:29:28
QUOTE (Zarquan @ Jan 24 2011, 05:20 PM) <{POST_SNAPBACK}>
Aeon is used by wiccans and Tarot users, so you'll see it plenty outside of your own city. Don't pretend Aeonics has the monopoly there.
Nonetheless, I'd gladly drop the Mindclock aspect for more significant improvements. You're more likely to die to monk damage, mage damage, barrier chasms and TK burst trains nowadays than you are a to legitimate aeon lock.
That list of suggestions wasn't exhaustive, though. I'd rather see what other Hallifaxians come up with before anything was implemented.
Eventru2011-01-25 01:36:07
QUOTE (Sojiro @ Jan 24 2011, 08:23 PM) <{POST_SNAPBACK}>
I honestly liked it when players were given a chance to help design the constructs and then debated on before implementation, as an aside.
Aliannas stuff looks cool
Aliannas stuff looks cool
From what I remember the constructs committee was an abysmal failure, though my memory could be faded.
Unknown2011-01-25 01:38:27
I dunno, I thought the communes liked what they suggested and got as a result of that at the very least. I remember glom got drink, but it wasn't any good, but then it got replaced by garb.