Unknown2011-01-25 01:39:56
Idea for CrystalSpire Construct: Knowledge Uploads ala Irima Ironwing. Gives an effect similar to teacher tarot that stacks with the card, shifting every month.
Vadi2011-01-25 01:48:59
QUOTE (Zarquan @ Jan 24 2011, 08:20 PM) <{POST_SNAPBACK}>
Aeon is used by wiccans and Tarot users, so you'll see it plenty outside of your own city. Don't pretend Aeonics has the monopoly there.
I wish. Lets fix that to MDs.
Not quite comperehending why do I get a skill for a sylph from a construct now. It's a bit useless for all of Shadowdancers, isn't it?
Llandros2011-01-25 01:53:03
Thanks you for the constructs!
This could just be a minor disagreement in how valuable the sip bonus is. I don't know the specifics of how much a level 1 sip bonus does but I think if someone could sort that out it would help. Showing hard numbers is usually pretty persuasive.
That way we might be able to show that it may be a larger bonus than they may have intended and might warrant an adjustment.
I think if we look at the specifics we can all get on the same page and cut back on some angst.
This could just be a minor disagreement in how valuable the sip bonus is. I don't know the specifics of how much a level 1 sip bonus does but I think if someone could sort that out it would help. Showing hard numbers is usually pretty persuasive.
That way we might be able to show that it may be a larger bonus than they may have intended and might warrant an adjustment.
I think if we look at the specifics we can all get on the same page and cut back on some angst.
Unknown2011-01-25 01:54:03
In terms of EnigmaticPyramid's 'flavour', I do not really like that we get a hohum 'opening of thirdeye', especially since we've already got a thirdeye. Instead, focus on the butterfly aspect, just skip the thirdeye part and let the first touch give us a chaos butterfly that swirls around us. When we use up the prepared butterfly, the chaos butterfly either becomes an ordinary butterfly, or it becomes a tattoo/mark on your hand/head/chest/etc.
Why do away with the thirdeye? It doesn't really inspire anything, isn't really very interesting, already exists in-game, and invariably means that we have to have a 'sight' based effect, of which I can't think of any really nifty ones.
I'd rather the illusion detection, insanity reduction and chance to increase temp insanity be removed so that niftier effects can be given to the construct.
Some suggestions for EnigmaticPyramid effects:
- Make Reimagination cost no power when using it on someone with the construct buff
- As I've mentioned before, regen for mana and ego would help all three guilds (even Templars, because of fusion)
- A skill which basically acts as a second Fortuna (+1 to a random stat, lasts 1 IG day)
Why do away with the thirdeye? It doesn't really inspire anything, isn't really very interesting, already exists in-game, and invariably means that we have to have a 'sight' based effect, of which I can't think of any really nifty ones.
I'd rather the illusion detection, insanity reduction and chance to increase temp insanity be removed so that niftier effects can be given to the construct.
Some suggestions for EnigmaticPyramid effects:
- Make Reimagination cost no power when using it on someone with the construct buff
- As I've mentioned before, regen for mana and ego would help all three guilds (even Templars, because of fusion)
- A skill which basically acts as a second Fortuna (+1 to a random stat, lasts 1 IG day)
Xenthos2011-01-25 01:54:49
QUOTE (Llandros @ Jan 24 2011, 08:53 PM) <{POST_SNAPBACK}>
Thanks you for the constructs!
This could just be a minor disagreement in how valuable the sip bonus is. I don't know the specifics of how much a level 1 sip bonus does but I think if someone could sort that out it would help. Showing hard numbers is usually pretty persuasive.
That way we might be able to show that it may be a larger bonus than they may have intended and might warrant an adjustment.
I think if we look at the specifics we can all get on the same page and cut back on some angst.
This could just be a minor disagreement in how valuable the sip bonus is. I don't know the specifics of how much a level 1 sip bonus does but I think if someone could sort that out it would help. Showing hard numbers is usually pretty persuasive.
That way we might be able to show that it may be a larger bonus than they may have intended and might warrant an adjustment.
I think if we look at the specifics we can all get on the same page and cut back on some angst.
Sip bonus is an additional 7% to all sipping. Health, mana, and ego.
So unfortunately that's not going to help cut back angst, since the Construct does what all the other ones do plus this sip bonus on top of that.
Vadi2011-01-25 01:58:00
I don't think many people who deal with combat dispute the awesome effects of +1 sip... look at it this way: this is worth 900cr (normally $315USD) of artefacts, and you are limited to max of +3 sip levels. Perhaps that information puts it into perspective?
Unknown2011-01-25 01:58:23
In addition, I do believe that very same sip bonus is what many...players used as justification on why faelings needed downgrading. So yeah, sip bonus is really valuable.
Unknown2011-01-25 02:00:14
And how sip malus is generally the reason why people avoid Viscanti and Dracnari for combat. So yeah, what they said.
Razenth2011-01-25 02:00:21
Nothing to see here.
Llandros2011-01-25 02:13:54
QUOTE (Xenthos @ Jan 24 2011, 08:54 PM) <{POST_SNAPBACK}>
Sip bonus is an additional 7% to all sipping. Health, mana, and ego.
So unfortunately that's not going to help cut back angst, since the Construct does what all the other ones do plus this sip bonus on top of that.
So unfortunately that's not going to help cut back angst, since the Construct does what all the other ones do plus this sip bonus on top of that.
So, staying constructive, I have 6710 health. If a sip heals about 20%, I understand this varies for many reasons but for the sake of argument, then a it would be 1342. So a 27% sip would give me 1811.7, and increase in 469.7 health per sip.
I would argue that 469 is not an insignificant number and that it strikes me as being more beneficial than the other constructs that were just released.
I don't have a global perspective on the situation or know everything that the administration brought together as factors in creating them.
So I present this information for consideration. If it is wrong then somebody speak up. But if this is correct and in fact what admin wanted then fine. If on a second look, this might be a larger bonus than they intended then there have been many suggested alternatives for them to think about.
Sylphas2011-01-25 02:17:04
QUOTE (Vadi @ Jan 24 2011, 08:58 PM) <{POST_SNAPBACK}>
I don't think many people who deal with combat dispute the awesome effects of +1 sip... look at it this way: this is worth 900cr (normally $315USD) of artefacts, and you are limited to max of +3 sip levels. Perhaps that information puts it into perspective?
It is capped? That's good to know, at least.
Aicuthi2011-01-25 02:20:02
QUOTE (Furien @ Jan 25 2011, 12:55 AM) <{POST_SNAPBACK}>
Crystalspire
o 10% increase on the charges of Institute gems.
o Double the harvest of gems on Continuum.
o TIMECHANT ALACRITY available with a power cost to all of Hallifax; perhaps no power cost/longer duration/faster ticks to those that already know Aeonics.
o Increase Quickening duration from 4 minutes -> 15 minutes. Alternatively, less of an increase, but higher eq/bal bonus. (Except, well. Balestone.)
o ... this one's really hard to come up with, since the theme is Aeonics-oriented, but most of Aeonics is either bad/unused or passive.
Ephemeralspire
o Grants level 2 regeneration to citizens of Hallifax that hold a Cloud when in cloudy terrain.
o Resistance to being pushed on the Air plane, if non-Aeromancer. (If Aeromancer, then ???)
o Possessing a Cloud allows one to see through Blizzards, either natural or Aeromantic in nature. (OK I love this one.)
o All forms of flight take half the normal balance/eq for those that hold a Cloud.
o TOUCH CLOUD to infuse one's mind with logic and clarity, once every Lusternian day, restoring some mana and healing mental conditions.
o 10% increase on the charges of Institute gems.
o Double the harvest of gems on Continuum.
o TIMECHANT ALACRITY available with a power cost to all of Hallifax; perhaps no power cost/longer duration/faster ticks to those that already know Aeonics.
o Increase Quickening duration from 4 minutes -> 15 minutes. Alternatively, less of an increase, but higher eq/bal bonus. (Except, well. Balestone.)
o ... this one's really hard to come up with, since the theme is Aeonics-oriented, but most of Aeonics is either bad/unused or passive.
Ephemeralspire
o Grants level 2 regeneration to citizens of Hallifax that hold a Cloud when in cloudy terrain.
o Resistance to being pushed on the Air plane, if non-Aeromancer. (If Aeromancer, then ???)
o Possessing a Cloud allows one to see through Blizzards, either natural or Aeromantic in nature. (OK I love this one.)
o All forms of flight take half the normal balance/eq for those that hold a Cloud.
o TOUCH CLOUD to infuse one's mind with logic and clarity, once every Lusternian day, restoring some mana and healing mental conditions.
Instead of bypassing Blizzards,(I don't see how that would make sense since clouds would obscure your vision, not help it) how about:
oDeflect Gust attempts that would push you out of a room.
Obviously not with impunity. The cloud would regenerate after say, two seconds.
oBREATHE CLOUD to infuse one's mind with logic and clarity, once every Lusternian day, refreshing some mana and detoxifying mental afflictions.
As for Crystalspire(change the name please)...
I like TIMECHANT ALACRITY, and the Quickening duration being lengthened+weakened seems good to me.
oSYNCHRONIZE. Depending on the number of Hallifaxians present, distribute time evenly between everyone and increase resistance to Aeonic afflictions by X%.(more people = more aeon resist)
Esano2011-01-25 02:20:45
QUOTE (Vadi @ Jan 25 2011, 12:58 PM) <{POST_SNAPBACK}>
I don't think many people who deal with combat dispute the awesome effects of +1 sip... look at it this way: this is worth 900cr (normally $315USD) of artefacts, and you are limited to max of +3 sip levels. Perhaps that information puts it into perspective?
The level 1 sip artifacts on other IREs (as they are not available here) cost 500cr, and boost sip by 10% (sip bonus is less in Lusternia). I agree that the sip bonus is probably the most significant existing boost (depending upon the strength of starlight and the stag boosts), but at least be truthful.
Furien2011-01-25 02:26:38
QUOTE (Aicuthi @ Jan 24 2011, 06:20 PM) <{POST_SNAPBACK}>
Instead of bypassing Blizzards,(I don't see how that would make sense since clouds would obscure your vision, not help it) how about:
It makes perfect sense when you're an Aeromancer and tired of everyone nagging you in the middle of a fight to ally them so they can see where they're going.
Aicuthi2011-01-25 02:31:08
QUOTE (Furien @ Jan 25 2011, 03:26 AM) <{POST_SNAPBACK}>
It makes perfect sense when you're an Aeromancer and tired of everyone nagging you in the middle of a fight to ally them so they can see where they're going.
Well, fighting Gaudi's that reek of weed smoke is far worse.
Edit:
Also, as much as I like that there's a construct that gives flight, why does it have to be a dinky cloud?
Make the aeon construct the "item" one and let us SYNCH to it for 10 power.
Unknown2011-01-25 02:34:20
It should be a trill servant instead, lifting you up with a struggle.
Ilyssa2011-01-25 02:35:35
QUOTE (Sojiro @ Jan 24 2011, 10:34 PM) <{POST_SNAPBACK}>
It should be a trill servant instead, lifting you up with a struggle.
Only if they get Beastmastery Bodyguard, too.
Ilyssa2011-01-25 02:35:35
Double.
Aicuthi2011-01-25 02:36:39
SYNCHING to a construct is far more Hallifaxian and Collective-like than summoning a fart cloud that meanders around you.
Ileein2011-01-25 02:38:22
But it's a puff of logic.