ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Aicuthi2011-01-25 03:02:25
QUOTE (Ileein @ Jan 25 2011, 02:38 AM) <{POST_SNAPBACK}>
But it's a puff of logic.


The only puff of logic is the one that exfoliates your skin.


Levicryst

TOUCH - Gives a Skystone for 10 power
Skystone gives the ability to float on clouds and fly
Skystone gives level 1 magical protection
RUB SKYSTONE to gain float enchantment
Levicryst gives 5 DMP to all damage sources

Edit: Or if "float on clouds" means you already float, give a minor gust resist and immunity to being pushed around on Air.
Unknown2011-01-25 03:05:42
QUOTE (Aicuthi @ Jan 24 2011, 10:02 PM) <{POST_SNAPBACK}>
The only puff of logic is the one that exfoliates your skin.


Levicryst

TOUCH - Gives a Skystone for 10 power
Skystone gives the ability to float on clouds and fly
Skystone gives level 1 magical protection
RUB SKYSTONE to gain float enchantment
Levicryst gives 5 DMP to all damage sources

Edit: Or if "float on clouds" means you already float, give a minor gust resist and immunity to being pushed around on Air.

Away with your stones! Not everything is about gemstones! soapbox.gif

Also, kinda meh on your ideas for it. It seems...worse than the one we have. >_> I liked some of Furien's ideas! Don't hate on the cloud, just 'cause you a cloud hater.
Aicuthi2011-01-25 03:19:53
QUOTE (Phoebus @ Jan 25 2011, 03:05 AM) <{POST_SNAPBACK}>
Away with your stones! Not everything is about gemstones! soapbox.gif

Also, kinda meh on your ideas for it. It seems...worse than the one we have. >_> I liked some of Furien's ideas! Don't hate on the cloud, just 'cause you a cloud hater.


Yes, it isn't very fantastic. I'm sort of tired. I'd rather suggest ideas than say "this sucks, fix it" though. I'm shallow, okay?

Give it regeneration to cloudy environment, flying balance/eq bonus and it's fine.

Edit:

Levistone

TOUCH - Gives a Skystone for 10 power
Skystone gives the ability to float on clouds and fly
Skystone gives level 1 electrical protection.
Skystone gives level 1 ice protection.
Skystone gives level 2 regeneration in cloudy environment
Skystone increases speed of balance/eq recovery from all forms of flight
Skystone prevents being blown around on Air and a minor resistance to being gusted.
SPIN SKYSTONE to strip float enchantments of enemies.
Levicryst gives 5 DMP to all damage sources
Unknown2011-01-25 04:16:58
Shame the Cloud doesn't grant an instakill that eliminates the enemy by means of 'arguing' him out of existence, causing him to vanish in a Puff of Logic. laugh.gif
Arel2011-01-25 04:22:59
I actually like Furien's suggestions too. I think they would go along way to improving our constructs and at least giving us something on par with the 'super' constructs that Celest, Mag, Glom, and Seren had before the new constructs came out. I especially like crystalspire giving more crystals per harvest and boosting length smile.gif Also trading alacrity for mindclock is pretty awesome (and free alacrity for aeonics users!).
Prav2011-01-25 04:52:34
QUOTE (Aicuthi @ Jan 24 2011, 09:20 PM) <{POST_SNAPBACK}>
oDeflect Gust attempts that would push you out of a room.
Obviously not with impunity. The cloud would regenerate after say, two seconds.

This isn't something you generally want, unless you can make it only deflect non-self gusts. The only way out of things, sometimes, is to gust yourself.

What Hallifax needs on a whole (not necessarily through constructs, just in general):

* A beckon-type ability.
* A timed instakill.
* Better individual-targeted hindering.
* More allied group coherence skills -or- more enemy group division skills.
* More DMP or bashing utility skills.

What Hallifax does not need on a whole:

* More passive healing, health or afflictions.
* More defensive abilities that provide dodge or give shields.
* More resistance to aeon.
* More electricity resistance.
Talan2011-01-25 08:38:39
QUOTE (Sylphas @ Jan 24 2011, 04:02 PM) <{POST_SNAPBACK}>
Does it give faeling level four sip, or is that capped at three like regen?

I don't think I saw a concrete answer to this from anyone who wasn't speculating. Could Someone confirm?

Like everyone else who isn't in mag, I look at the benefits of their new construct and think they're very good, maybe too good - both in terms of synergy with the plague affs and the sip bonus. I agree with the various comments saying that suggest the sip bonus should apply to viscanti only... It works in terms of boosting the playability of viscanti in Mag which the race changes did not entirely address (p.s. what happened to cha for their bards/guardians?). There's certainly a precedent for construct bonuses which apply only to 1 sub-group in an org. The commune constructs have benefits specific to night/crow/stag/moon users, and Magnagora's existing construct has benefits applying only to liches, which while technically available to all may not necessarily be immediately or even conveniently available to everyone. Predictable I'm sure for a Glom to cry nerf on a Mag bonus, but it does seem a bit too much to me.

I like that there are new constructs, and would probably be happy whatever they did. My small quibble with ours is that the proc rate on the attacking crow seems very low, for the petty amount of damage it does (about 150, less than 5% of the time - don't have the exact number, it seemed less, but I inflate for my generally poor relationship with the rng).
Saran2011-01-25 08:50:02
QUOTE (Aicuthi @ Jan 25 2011, 02:19 PM) <{POST_SNAPBACK}>
TOUCH - Gives a Skystone for 10 power
Skystone gives the ability to float on clouds and fly
Skystone gives level 1 electrical protection.
Skystone gives level 1 ice protection.
Skystone gives level 2 regeneration in cloudy environment
Skystone increases speed of balance/eq recovery from all forms of flight
Skystone prevents being blown around on Air and a minor resistance to being gusted.
SPIN SKYSTONE to strip float enchantments of enemies.
Levicryst gives 5 DMP to all damage sources


I would like to support the whole... no gemstone thing, it's very institute and this particular construct seems like it should be aeromancer focused.
Eventru2011-01-25 08:59:47
There is no aeromancer/pyromancer/aquamancer/geomancer-focused constructs.

They are city-focus (stars, logic, machine, cultish mysteries) - the communes are focused, though, on the second nature spirit (Hart/Crow).

Any link beyond that (fire, clouds) speaks to how related the mage guilds are to the cities, not that they're 'their' constructs.

As I remember, the diseases given are the same as a Necroscream song (SickeningPlague, maybe?) and so themselves are not terribly exciting.

Also, we've no intention of singling out specific races for constructs - these are NOT meant to 'balance' races (and I disagree with the notion that viscanti sip penalty makes the class worthless), or classes (I also disagree with the notion that the Institute 'need' a timed instakill or a means of flight, or another means of instant forced-movement from other rooms, or bashing utility (in fact, they have the best bashing utility of any class, hands-down)) but intended to be added bonuses and incentives for owning aetherbubbles.

If we want to address races being underpowered or overpowered, we would address the races directly - not via something as ephemeral as constructs.

Similarly, guilds should be balanced around their skillsets - not owning the aetherspace equivalent of villages.

You're welcome to continue suggesting ideas, but I doubt you will see the design of the construct itself changing.

So my advice to you, if you wish to be constructive, is to suggest additional powers - not complete rewrites.
Unknown2011-01-25 09:15:11
QUOTE
* A timed instakill.


True, Eventru said that a construct that grants an instakill is too OP, but I would imagine this for a Hallifaxian instakill:

QUOTE
You size up Munsia with a cold, calculating glare, your mind formulating arguments and lines of logic at lightning speed.

Calmly, you begin to say in a matter-of-fact voice that Munsia simply doesn't exist.

You press on further, citing logical paradoxes related to Munsia, watching as beads of sweat gather at her brow.

Glancing away from Munsia, you end your speech, denying the concept of her existence. Munsia opens her mouth to scream...and vanishes in a puff of logic. You let your mind wander elsewhere, wondering who was it that you were talking about.
Shamarah2011-01-25 09:34:09
QUOTE (Eventru @ Jan 25 2011, 03:59 AM) <{POST_SNAPBACK}>
There is no aeromancer/pyromancer/aquamancer/geomancer-focused constructs.


Wat?

QUOTE
Ephemeralspire: (Built)
TOUCH - Gives a Cloud of Logic for 10 power
CLoud gives the ability to float on clouds and fly - Mimics aeromancer skill (windwalk)
CLoud gives level 1 electrical protection - Mimics aeromancer skill (twirl staff)
SPREAD CLOUDS to cast exit-obscuring clouds once per day - Mimics aeromancer skill (blizzard)
Cloud gives 5 DMP to all damage sources - Common to each of these constructs
Unknown2011-01-25 09:38:04
Oooh, I can play this game too!

Sacredpyramid:
TOUCH - Gives a Candle of the Forbidden Mysteries for 10 power
Candle increases any fire damage
Candle gives level 1 fire protection
BLOW CANDLE - Once a month, can light ground on fire
Gives 5DMP to all damage sources
Esano2011-01-25 09:39:10
QUOTE (Talan @ Jan 25 2011, 07:38 PM) <{POST_SNAPBACK}>
I don't think I saw a concrete answer to this from anyone who wasn't speculating. Could Someone confirm?


It's hard to tell just by testing due to the natural random nature of the sip, but it doesn't seem to.

QUOTE (Talan @ Jan 25 2011, 07:38 PM) <{POST_SNAPBACK}>
I like that there are new constructs, and would probably be happy whatever they did. My small quibble with ours is that the proc rate on the attacking crow seems very low, for the petty amount of damage it does (about 150, less than 5% of the time - don't have the exact number, it seemed less, but I inflate for my generally poor relationship with the rng).

With that, does it give a chance to proc per damage type (like some rebound things do) or solely per attack, and is the damage dependant upon the strength of the attack or just an independent amount?
Rika2011-01-25 09:59:47
If you guys think the problem with Mag's construct is the sip bonus... laugh.gif
Eventru2011-01-25 10:00:10
QUOTE (Shamarah @ Jan 25 2011, 04:34 AM) <{POST_SNAPBACK}>
Wat?


QUOTE
Ephemeralspire: (Built)
TOUCH - Gives a Cloud of Logic for 10 power
CLoud gives the ability to float on clouds and fly - Mimics celestines skill (wings)
CLoud gives level 1 electrical protection - Mimics alchemy potion (galvanism)
SPREAD CLOUDS to cast exit-obscuring clouds once per day - Mimics elementalism skill (fog)
Cloud gives 5 DMP to all damage sources - Common to each of these constructs


I can do it this way, too, and now it has very little to do with Aeromancers. tongue.gif

Like I said - the constructs were designed around a theme of the city, not their mage guilds.

Certainly, the fact Hallifax is in the sky, and a collection of crystal spires floating amongst the clouds, hasn't escaped ya'lls notice, has it...? don-t_mention.gif

Like I said - any relation to the mage guild speaks more to how entwined mages are with the city, versus it actually being a mage construct.
Eventru2011-01-25 10:01:42
QUOTE (Esano @ Jan 25 2011, 04:39 AM) <{POST_SNAPBACK}>
It's hard to tell just by testing due to the natural random nature of the sip, but it doesn't seem to.


Sips cap at lvl 3, with some few exceptions.
Talan2011-01-25 10:19:57
QUOTE (Eventru @ Jan 25 2011, 03:59 AM) <{POST_SNAPBACK}>
As I remember, the diseases given are the same as a Necroscream song (SickeningPlague, maybe?) and so themselves are not terribly exciting.

Also, we've no intention of singling out specific races for constructs - these are NOT meant to 'balance' races (and I disagree with the notion that viscanti sip penalty makes the class worthless), or classes (I also disagree with the notion that the Institute 'need' a timed instakill or a means of flight, or another means of instant forced-movement from other rooms, or bashing utility (in fact, they have the best bashing utility of any class, hands-down)) but intended to be added bonuses and incentives for owning aetherbubbles.

Cacophony have 3 abilities besides the one that gives the affs passively that center on building off of the number of plague affs and maintaining them. I wouldn't call it overpowered, but the active afflicting does seem more thoughtful, and more useful in comparison. Perhaps Blacknest could get something which does 100 bleeding or so. Minor again, but useful.

I don't think viscanti are worthless. We went through this in the race thread - but regardless of their other buffs, some combatants just refuse to play them with the sip malus. Allowing a construct to give a bonus to ameliorate that is more palatable than giving the bonus to everyone, including those who by any argument don't need it.
QUOTE (Esano @ Jan 25 2011, 04:39 AM) <{POST_SNAPBACK}>
With that, does it give a chance to proc per damage type (like some rebound things do) or solely per attack, and is the damage dependant upon the strength of the attack or just an independent amount?

Haven't tested fully yet as far as rebounding or passives.

QUOTE (rika @ Jan 25 2011, 04:59 AM) <{POST_SNAPBACK}>
If you guys think the problem with Mag's construct is the sip bonus... laugh.gif

Well it's the same thing again in terms of the degree of synergy that exists in that construct which doesn't exist elsewhere. Everyone in the room can call up an active knockdown/stun in a geo meld now? lol indeed.
Rika2011-01-25 10:23:50
QUOTE (Talan @ Jan 25 2011, 11:19 PM) <{POST_SNAPBACK}>
Well it's the same thing again in terms of the degree of synergy that exists in that construct which doesn't exist elsewhere. Everyone in the room can call up an active knockdown/stun in a geo meld now? lol indeed.


Not that one.
Aicuthi2011-01-25 10:30:45
QUOTE
Ephemeralspire
TOUCH - Gives a Cloud of Logic for 10 power
Cloud gives the ability to float on clouds and fly
Cloud gives level 1 electrical protection
SPREAD CLOUDS to cast exit-obscuring clouds once per day
Cloud gives 5 DMP to all damage sources



SMOTHER CLOUDS to disorient the enemy by smothering them with Clouds of Logic, preventing clear thought process(randomly inflicts either Confusion, Dizziness, Hallucinations, or Dementia).


I think that's a fair alteration considering Magnagora gets something related to disease-oriented afflictions(and their gluttony sip), Celest has healing and Caarcer, Serenwilde has skill damage increases and better movement. Glomdoring's construct could admittedly use some attention. I don't think it'd hurt to give them something related to DarkSpirit, even if it's only minor.

Saran2011-01-25 10:43:10
QUOTE (Eventru @ Jan 25 2011, 07:59 PM) <{POST_SNAPBACK}>
There is no aeromancer/pyromancer/aquamancer/geomancer-focused constructs.


I would agree that there are no aquamancer/geomancer-focused constructs. Even if unintentional, there are aeromancery/pyromancery constructs.

QUOTE
Similarly, guilds should be balanced around their skillsets - not owning the aetherspace equivalent of villages.

You're welcome to continue suggesting ideas, but I doubt you will see the design of the construct itself changing.

So my advice to you, if you wish to be constructive, is to suggest additional powers - not complete rewrites.


I would never use cone without the Moonchilde aura except maybe the gaudi/halli nodes and then it would be only 1/3rd of the power as we'd be loosing moon users to be able to cone.

Plus without Moonchildren resurgems can become difficult and with the ability to, effectively, join anyone in the commune it allows wiccans to play the leader of rituals, etc.

These modifications play a part in equalising some of the differences between guardians and wiccans. Though, personally, I would prefer covens actually being moved to a separate skill with unique specs that really plays up the role of ritualist and, at base, allows any commune member to join the coven.