Saran2011-01-25 10:57:32
QUOTE (Aicuthi @ Jan 25 2011, 09:30 PM) <{POST_SNAPBACK}>
Serenwilde has skill damage increases and better movement.
buh?
You must be looking at something else cause the foal gives the very small chance of partially intercepting an attack to all Serens. It's only other effect is for stag users only buffing ringwalk (likely higher chance to block), parade (eq recovered more quickly?) and the curse (lasts longer seems more likely, but afflicting faster is possible)
Arel2011-01-25 15:40:36
QUOTE (Prav @ Jan 24 2011, 11:52 PM) <{POST_SNAPBACK}>
What Hallifax needs on a whole (not necessarily through constructs, just in general):
I think some of you missed the part where Prav was responding to Aicuthi about something and mentioned that his comment wasn't necessarily about constructs. Attacking his ideas about a different topic that were not suggested as construct powers is not very constructive.
QUOTE (Eventru @ Jan 25 2011, 03:59 AM) <{POST_SNAPBACK}>
Also, we've no intention of singling out specific races for constructs - these are NOT meant to 'balance' races (and I disagree with the notion that viscanti sip penalty makes the class worthless), or classes (I also disagree with the notion that the Institute 'need' a timed instakill or a means of flight, or another means of instant forced-movement from other rooms, or bashing utility (in fact, they have the best bashing utility of any class, hands-down)) but intended to be added bonuses and incentives for owning aetherbubbles.
I'm still confused why you think it makes sense that the only guardian guild in the game (the one that lives in the FLYING CITY) that does not have any inherent ability to fly using guild skills doesn't need a flight ability. Can someone please provide a rationale about why the administration does not want us to have flight?
Also, the way Hallifax (and it looks like Gaudiguch too) constructs are right now, they are a lot less advantageous than what Magnagora, Glomdoring, Celest, and Serenwilde have with regard to their original constructs (Black Crypt, Angel Font, Night Altar, Moon Altar), and the help file in the game straight out says that these constructs are meant to be powerful:
QUOTE (HELP AURONIDION)
In the future, new construct patterns may require auronispheres to be
built. This will particularly be the case for the most powerful
constructs (such as the Black Crypt, Angel Font, etc.).
built. This will particularly be the case for the most powerful
constructs (such as the Black Crypt, Angel Font, etc.).
I don't think anyone can really point to any of the Gaudi or Halli constructs and find one that is even on the same level as Crypt/Font/Altars. I don't think we are expecting all of our constructs to give extreme bonuses, but I think it is obvious that we are unhappy that we got the short end of the stick when it comes to constructs. I think it is understandable that we should feel this way, but I'm confused why the administration (or Eventru at least, whom I value his opinion about the game) are not willing to compare the constructs and say "Hmm... that actually is a little off!". And as much as I hate asking for nerfs, Estarra has given me the impression by her posts that she doesn't want constructs to be something that the players feel we "need" to have and cry when we don't have them, but if that is the case why aren't Font/Crypt/Altars being toned down with respect to what Gaudi and Halli have?
Eventru2011-01-25 17:34:48
QUOTE (Arel @ Jan 25 2011, 10:40 AM) <{POST_SNAPBACK}>
I'm still confused why you think it makes sense that the only guardian guild in the game (the one that lives in the FLYING CITY) that does not have any inherent ability to fly using guild skills doesn't need a flight ability. Can someone please provide a rationale about why the administration does not want us to have flight?
I wholly disregard any notion that every guild needs to be a copy/paste of its relative equivalents (and the argument 'everyone else has it' is obnoxious, and wins no points - I hope we've moved away from the days where opposing guilds are reflections of one another, like Celestialism/Nihilism). Beyond that, thematically, it does not make a lot of sense for the Institute to have flight. Beyond that, in every city, one guild has flight - in Hallifax, it is (logically!) the aeromancers - where no other mage guild has flight. One could argue Pyromancer's due to phoenix, but it requires the requisite skill in beastmastery, so the argument is pretty null.
Of course, we aren't unsympathetic (being that you live in a flying city and can't fly!) - so one of your constructs gives flight to any city member who uses it.
Rika2011-01-25 19:40:45
Hey, by all means nerf the Altar if that'll make you happy. Which of the supposedly gamebreaking powers do you want to get rid of? Access to Astral, individual coning, moonbeam, covens, regeneration or the +1 cha?
Vadi2011-01-25 19:57:01
Oh, we get to pick? Moonbeam it is!
(sorry in advance.)
(sorry in advance.)
Arel2011-01-25 19:58:33
QUOTE (rika @ Jan 25 2011, 02:40 PM) <{POST_SNAPBACK}>
Hey, by all means nerf the Altar if that'll make you happy. Which of the supposedly gamebreaking powers do you want to get rid of? Access to Astral, individual coning, moonbeam, covens, regeneration or the +1 cha?
I never claimed they were game breaking, just that they are a lot better than the constructs Gaudi and Halli got and it looks like it was designed that way. Either give Halli and Gaudi a construct on that level, or nerf them all down to Halli and Gaudi. That's called balance.
Unknown2011-01-25 20:01:36
QUOTE (Arel @ Jan 25 2011, 02:58 PM) <{POST_SNAPBACK}>
I never claimed they were game breaking, just that they are a lot better than the mages/guardians everyone but mag has/everyone but maybe gaudi got and it looks like it was designed that way. Either give the rest of the basin mages/guardian at that level, or nerf them all down to what everyone else has. That's called balance.
Whee!
Rika2011-01-25 20:01:36
QUOTE (Vadi @ Jan 26 2011, 08:57 AM) <{POST_SNAPBACK}>
Oh, we get to pick? Moonbeam it is!
(sorry in advance.)
(sorry in advance.)
Hey, hey, the offer was to the Hallifaxians. If you want to offer up the Night Altar, then we can talk.
QUOTE (Arel @ Jan 26 2011, 08:58 AM) <{POST_SNAPBACK}>
I never claimed they were game breaking, just that they are a lot better than the constructs Gaudi and Halli got and it looks like it was designed that way. Either give Halli and Gaudi a construct on that level, or nerf them all down to Halli and Gaudi. That's called balance.
I'm giving you a chance to suggest what powers you want to nerf from the Moon Altar. Here, I'll post it all again as it is written in the game:
CODE
Moonaltar: (Built)
  TOUCH - Gives the moonchilde aura for 10 power.
  Moonchilde aura allows TELEPORT MOON from prime/ethereal/astral.
  Moonchilde aura allows TOUCH DISH transport from Moon Dish to Moon Altar.
  Moondancers with Cone can do the spell individually.
  Moonchildren can MOONBEAM TO, though Moon users with the existing ability will be much faster at it.
  All with the Moonchilde aura can be part of a coven but will not count for Rage.
  Regeneration for Moonchildren outdoors, increasing as the moon becomes more full.
  +1 Charisma for Moonchildren.
  TOUCH
  Moonchilde aura allows TELEPORT MOON from prime/ethereal/astral.
  Moonchilde aura allows TOUCH DISH transport from Moon Dish to Moon Altar.
  Moondancers with Cone can do the spell individually.
  Moonchildren can MOONBEAM TO
  All with the Moonchilde aura can be part of a coven but will not count for Rage.
  Regeneration for Moonchildren outdoors, increasing as the moon becomes more full.
  +1 Charisma for Moonchildren.
Unknown2011-01-25 20:02:34
I believe Rika was just trying to say that ours isn't super spectacular. It's good, and we like it, but it's not really better than yours.
Vadi, watch it there. Glom's is being eyed up, too, y'know.
Vadi, watch it there. Glom's is being eyed up, too, y'know.
Unknown2011-01-25 20:06:19
QUOTE (Zarquan @ Jan 25 2011, 03:02 PM) <{POST_SNAPBACK}>
I believe Rika was just trying to say that ours isn't super spectacular. It's good, and we like it, but it's not really better than yours.
Yes, it is. And honestly you could pick or choose two or three of those things and remove them and it would still be as good or better.
Just compare
QUOTE
Moonaltar: (Built)
TOUCH - Gives the moonchilde aura for 10 power.
Moonchilde aura allows TELEPORT MOON from prime/ethereal/astral.
Moonchilde aura allows TOUCH DISH transport from Moon Dish to Moon Altar.
Moondancers with Cone can do the spell individually.
Moonchildren can MOONBEAM TO, though Moon users with the existing ability will be much faster at it.
All with the Moonchilde aura can be part of a coven but will not count for Rage.
Regeneration for Moonchildren outdoors, increasing as the moon becomes more full.
+1 Charisma for Moonchildren.
TOUCH
Moonchilde aura allows TELEPORT MOON from prime/ethereal/astral.
Moonchilde aura allows TOUCH DISH transport from Moon Dish to Moon Altar.
Moondancers with Cone can do the spell individually.
Moonchildren can MOONBEAM TO
All with the Moonchilde aura can be part of a coven but will not count for Rage.
Regeneration for Moonchildren outdoors, increasing as the moon becomes more full.
+1 Charisma for Moonchildren.
to this
QUOTE
Crystalspire:
TOUCH - Opens the Time Sense for 10 power
Time Sense gives use of Mindclock - TIMECHANT MINDCLOCK. Non-Aeonics users will find their effectiveness is only 20%, while
Paradigmatics users with Time Sense have effectiveness boosted even more.
TIMECHANT QUICKENING - Four minutes of level 1 eq/balance bonus, usable once per day.
TIMECHANT AGEING usable for anyone with Time Sense but if not possessing the skill normally, can only cast on oneself. If
normally able to cast, it requires no power.
TOUCH
Time Sense gives use of Mindclock - TIMECHANT MINDCLOCK. Non-Aeonics users will find their effectiveness is only 20%, while
Paradigmatics users with Time Sense have effectiveness boosted even more.
TIMECHANT QUICKENING - Four minutes of level 1 eq/balance bonus, usable once per day.
TIMECHANT AGEING usable for anyone with Time Sense but if not possessing the skill normally, can only cast on oneself. If
normally able to cast, it requires no power.
Hopefully a side by side comparison will illuminate the obvious disparity.
Unknown2011-01-25 20:12:05
It's all a matter of perspective, I suppose. I don't use most of those benefits myself, so I couldn't care less about most of them. The moonchilde coven thing is great, but that's all I need, and I consider that repairing a disparity more than adding a bonus.
Nienla2011-01-25 20:18:09
I may not play any more, but I do lurk about on the forums. All I'm reading from this thread from Gaudiguch and Hallifax is a bunch of bawwww.
First of all, the concept of balance isn't everyone having equal amount of construct powers to one another. The concept of balance means that something isn't gamebreaking or so blatantly broken that it sets the other organizations on a much higher scale of ability than the other. From what I've read, this doesn't seem to be the case. Serenwilde's Altar is fine. Just because your construct isn't as great doesn't mean that their construct (which has been around for what, two years now?) is suddenly deserving of a nerf because yours isn't as spectacular. Your construct is fine, Hallifax. Grow up.
Let's also factor in the point that Hallifax and Gaudiguch, class wise, are a lot more up to date and modern with their abilities than an org like Serenwilde. I think it's perfectly "balanced".
First of all, the concept of balance isn't everyone having equal amount of construct powers to one another. The concept of balance means that something isn't gamebreaking or so blatantly broken that it sets the other organizations on a much higher scale of ability than the other. From what I've read, this doesn't seem to be the case. Serenwilde's Altar is fine. Just because your construct isn't as great doesn't mean that their construct (which has been around for what, two years now?) is suddenly deserving of a nerf because yours isn't as spectacular. Your construct is fine, Hallifax. Grow up.
Let's also factor in the point that Hallifax and Gaudiguch, class wise, are a lot more up to date and modern with their abilities than an org like Serenwilde. I think it's perfectly "balanced".
Arel2011-01-25 20:18:32
QUOTE (rika @ Jan 25 2011, 03:01 PM) <{POST_SNAPBACK}>
I'm giving you a chance to suggest what powers you want to nerf from the Moon Altar. Here, I'll post it all again as it is written in the game:
CODE
Moonaltar: (Built)
  TOUCH - Gives the moonchilde aura for 10 power.
  Moonchilde aura allows TELEPORT MOON from prime/ethereal/astral.
  Moonchilde aura allows TOUCH DISH transport from Moon Dish to Moon Altar.
  Moondancers with Cone can do the spell individually.
  Moonchildren can MOONBEAM TO, though Moon users with the existing ability will be much faster at it.
  All with the Moonchilde aura can be part of a coven but will not count for Rage.
  Regeneration for Moonchildren outdoors, increasing as the moon becomes more full.
  +1 Charisma for Moonchildren.
  TOUCH
  Moonchilde aura allows TELEPORT MOON from prime/ethereal/astral.
  Moonchilde aura allows TOUCH DISH transport from Moon Dish to Moon Altar.
  Moondancers with Cone can do the spell individually.
  Moonchildren can MOONBEAM TO
  All with the Moonchilde aura can be part of a coven but will not count for Rage.
  Regeneration for Moonchildren outdoors, increasing as the moon becomes more full.
  +1 Charisma for Moonchildren.
Comparing it to Crystalspire (which I think was widely expected to be the Altar/Crypt/Font analogue):
CODE
Crystalspire:
  TOUCH - Opens the Time Sense for 10 power
  Time Sense gives use of Mindclock - TIMECHANT MINDCLOCK. Non-Aeonics users will find their
effectiveness is only 20%, while Aeonics users with Time Sense have effectiveness boosted even more.
  TIMECHANT QUICKENING - Four minutes of level 1 eq/balance bonus, usable once per day.
  TIMECHANT AGEING usable for anyone with Time Sense but if not possessing the skill normally, can
only cast on oneself. If normally able to cast, it requires no power.
  TOUCH
  Time Sense gives use of Mindclock - TIMECHANT MINDCLOCK. Non-Aeonics users will find their
effectiveness is only 20%, while Aeonics users with Time Sense have effectiveness boosted even more.
  TIMECHANT QUICKENING - Four minutes of level 1 eq/balance bonus, usable once per day.
  TIMECHANT AGEING usable for anyone with Time Sense but if not possessing the skill normally, can
only cast on oneself. If normally able to cast, it requires no power.
Well, what do you think is fair if you had to knock it down? Without thinking too much about it, I would say dropping the regen and +1 stat.
QUOTE (Zarquan @ Jan 25 2011, 03:02 PM) <{POST_SNAPBACK}>
I believe Rika was just trying to say that ours isn't super spectacular. It's good, and we like it, but it's not really better than yours.
Ah, I don't know. I think that is debatable. Although I don't know much about moon covens, being able to be a non-night user in a night coven was pretty sweet, as is a stat boost and the outdoor regen. Free ageing is essentially useless (and really there is no reason for anyone to need to have free access to it), mindclock is decent but also has reduced to no usefulness against the majority of the game, and the quickening is good but for only 4 minutes out of every day when people could just get celerity. Eh, I think you guys got the better deal though looking at Moon Altar, it seems much less impressive than Night Altar.
Unknown2011-01-25 20:19:19
QUOTE (Zarquan @ Jan 25 2011, 03:12 PM) <{POST_SNAPBACK}>
It's all a matter of perspective, I suppose. I don't use most of those benefits myself, so I couldn't care less about most of them. The moonchilde coven thing is great, but that's all I need, and I consider that repairing a disparity more than adding a bonus.
Ignoring the troll, what disparity is that repairing?
Diamondais2011-01-25 20:20:25
QUOTE (Nienla @ Jan 25 2011, 08:18 PM) <{POST_SNAPBACK}>
I may not play any more, but I do lurk about on the forums. All I'm reading from this thread from Gaudiguch and Hallifax is a bunch of bawwww.
First of all, the concept of balance isn't everyone having equal amount of construct powers to one another. The concept of balance means that something isn't gamebreaking or so blatantly broken that it sets the other organizations on a much higher scale of ability than the other. From what I've read, this doesn't seem to be the case. Serenwilde's Altar is fine. Just because your construct isn't as great doesn't mean that their construct (which has been around for what, two years now?) is suddenly deserving of a nerf because yours isn't as spectacular. Your construct is fine, Hallifax. Grow up.
Let's also factor in the point that Hallifax and Gaudiguch, class wise, are a lot more up to date and modern with their abilities than an org like Serenwilde. I think it's perfectly "balanced".
First of all, the concept of balance isn't everyone having equal amount of construct powers to one another. The concept of balance means that something isn't gamebreaking or so blatantly broken that it sets the other organizations on a much higher scale of ability than the other. From what I've read, this doesn't seem to be the case. Serenwilde's Altar is fine. Just because your construct isn't as great doesn't mean that their construct (which has been around for what, two years now?) is suddenly deserving of a nerf because yours isn't as spectacular. Your construct is fine, Hallifax. Grow up.
Let's also factor in the point that Hallifax and Gaudiguch, class wise, are a lot more up to date and modern with their abilities than an org like Serenwilde. I think it's perfectly "balanced".
I am noticing you here, but not on other forms of communication.
Unknown2011-01-25 20:22:09
Most of Moon/Night is useless unless you get 5+ Moon/Night people together? All the moonchilde/nightwraith defense does is allow people to stand in as bodies.
I'll agree with you that the aging thing is pretty darned useless, though.
I'll agree with you that the aging thing is pretty darned useless, though.
Unknown2011-01-25 20:25:38
QUOTE (Zarquan @ Jan 25 2011, 03:22 PM) <{POST_SNAPBACK}>
Most of Moon/Night is useless unless you get 5+ Moon/Night people together? All the moonchilde/nightwraith defense does is allow people to stand in as bodies.
I'll agree with you that the aging thing is pretty darned useless, though.
I'll agree with you that the aging thing is pretty darned useless, though.
In gaudiguch and now Celest, I find myself missing 24 DMP and freaking weapon aura. And the ablitity to cone as a knight. While sacraments has some fun toys, for my purposes, I'd trade for the crazy trans skill!
Rika2011-01-25 20:28:07
QUOTE (Arel @ Jan 26 2011, 09:18 AM) <{POST_SNAPBACK}>
Well, what do you think is fair if you had to knock it down? Without thinking too much about it, I would say dropping the regen and +1 stat.
Ah, I don't know. I think that is debatable. Although I don't know much about moon covens, being able to be a non-night user in a night coven was pretty sweet, as is a stat boost and the outdoor regen. Free ageing is essentially useless (and really there is no reason for anyone to need to have free access to it), mindclock is decent but also has reduced to no usefulness against the majority of the game, and the quickening is good but for only 4 minutes out of every day when people could just get celerity. Eh, I think you guys got the better deal though looking at Moon Altar, it seems much less impressive than Night Altar.
Ah, I don't know. I think that is debatable. Although I don't know much about moon covens, being able to be a non-night user in a night coven was pretty sweet, as is a stat boost and the outdoor regen. Free ageing is essentially useless (and really there is no reason for anyone to need to have free access to it), mindclock is decent but also has reduced to no usefulness against the majority of the game, and the quickening is good but for only 4 minutes out of every day when people could just get celerity. Eh, I think you guys got the better deal though looking at Moon Altar, it seems much less impressive than Night Altar.
Okay, if that's all that it takes to make you happy, I'm fine with removing those two things.
If you think aeon isn't still very strong and vital to some parts of the game, you are very wrong. Just because you don't deal with it often, it doesn't mean it doesn't exist. I see a 20% (even more for aeonic users) resistance to aeon to be a pretty big thing. Quickening will stack with celerity, and most full on head to head fights (as opposed to standoffs) take less than 4 minutes. Mooncovens are used primarily for two things. One is resurgem, the other is the 5% harvest experience boost.
Unknown2011-01-25 20:33:48
QUOTE (Zarquan @ Jan 25 2011, 03:22 PM) <{POST_SNAPBACK}>
Most of Moon/Night is useless unless you get 5+ Moon/Night people together? All the moonchilde/nightwraith defense does is allow people to stand in as bodies.
I'll agree with you that the aging thing is pretty darned useless, though.
I'll agree with you that the aging thing is pretty darned useless, though.
Alright, I'll give you that - but I don't believe you don't use the regen and charisma...since you can't really turn it off if you have the aura.
Furien2011-01-25 20:35:24
Go back to Aetolia.
We don't miss you.
I mean, if you really think Hallifax actually wants every Construct in the game nerfed to match their own level of underwhelming, you're trolling worse than usual.
We don't miss you.
I mean, if you really think Hallifax actually wants every Construct in the game nerfed to match their own level of underwhelming, you're trolling worse than usual.