ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Revan2006-06-04 02:50:32
QUOTE(terenas @ Jun 3 2006, 10:28 PM) 293646

200% = 3x? blink.gif

As I know it, Burst vessel has a random factor between 1-4. Which means you could get lucky and have all 12 burst vessels in 4 hits (assuming someone was constantly sipping/eating sparkles) or around 15 or so if you got only 1 bursted vessel each time. The last few times I sparred Mederrach I had to run after every 4 heartbursts and stood around healing for over a minute before I could go back to fight him for 20 seconds before I had to run again. Utterly ridiculous.

200% increase.

if it takes 1 second... 200% of 1 is 2. add 2 to 1... that's 3. Hurray basic math.

I'm not too worried about the vessel change, but in reality, it kinda does hurt, especially since telekinetics can never kill a furrikin with it. Ever.

I just hope that if they nerf mindblast, they compensate by fixing our horrendously poor affliction capabilities.
Terenas2006-06-04 02:51:46
I feel special, but really, there's no need to double quote me! biggrin.gif
Revan2006-06-04 02:52:27
I blame my computer sad.gif
Shamarah2006-06-04 02:53:49
Yeah, I'm worried this might have made vessels useless. We'll see.
Daganev2006-06-04 04:37:31
useless 1 vs 1, still great in groups.. just like tackle, and charge.
Unknown2006-06-04 04:39:29
QUOTE(daganev @ Jun 4 2006, 04:37 AM) 293719

useless 1 vs 1, still great in groups.. just like tackle, and charge.


Only if there's more than one telekinetic, otherwise they will have no affect at all, because the person would be sipping and eating sparkle anyway. I've seen a few of Mederrach's equations, and from what's been tested so far this is looking like too big a nerf.
Terenas2006-06-04 04:43:40
QUOTE(Temporary_Guido @ Jun 4 2006, 04:39 AM) 293720

Only if there's more than one telekinetic, otherwise they will have no affect at all, because the person would be sipping and eating sparkle anyway. I've seen a few of Mederrach's equations, and from what's been tested so far this is looking like too big a nerf.

Perhaps these tests should be posted to see how drastic the change is. Heartburst in its previous form was way too powerful and utterly unstoppable. The change to making Sparkles heal burst vessels was suggested by Geb a while back because he realized how powerful and easy it was to do the instantkill. I fought Mederrach and Geb before and all they simply had to do was Trip/Burst Vessel until they could Heartburst, it neither took skills nor setup.
Daganev2006-06-04 04:44:32
Arn't telketics suppose to be really strong in groups? It seems like thats thier intented use.
Unknown2006-06-04 04:50:11
QUOTE(terenas @ Jun 4 2006, 04:43 AM) 293721

Perhaps these tests should be posted to see how drastic the change is. Heartburst in its prior stage was way too powerful and utterly unstoppable. The change to making Sparkles heal burst vessels was suggested by Geb a while back because he realized how powerful and easy it was to do the instantkill. I fought Mederrach and Geb before and all they simply had to do was Trip/Burst Vessel until they could Heartburst, it neither took skills nor setup.


Healing 1 at a time is too little, 2 is too much. Each vessels hit bursts 1-3 vessels, meaning that if you hit with 1 or 2 then your attack is completely nullified and that if you hit with 3 it will only have a very minimal impact.

I think it works on two channels, though, meaning an average of 2-6 vessels at once. Still very hard to pull off unless you get lucky as hell and they suck at curing... meh, talk to Mederrach, he can explain it all much better.
Unknown2006-06-04 04:54:17
Wouldn't you expect to have a demesne hindering though? I don't know what afflictions a mage demesne does, anything that interferes with healing?
Unknown2006-06-04 04:55:35
QUOTE(Avaer @ Jun 4 2006, 04:54 AM) 293724

Wouldn't you expect to have a demesne hindering though? I don't know what afflictions a mage demesne does, anything that interferes with healing?


Mage demeses won't really stop you from sipping or eating.
Terenas2006-06-04 04:56:34
QUOTE(Temporary_Guido @ Jun 4 2006, 04:50 AM) 293723

Healing 1 at a time is too little, 2 is too much. Each vessels hit bursts 1-3 vessels, meaning that if you hit with 1 or 2 then your attack is completely nullified and that if you hit with 3 it will only have a very minimal impact.

I think it works on two channels, though, meaning an average of 2-6 vessels at once. Still very hard to pull off unless you get lucky as hell and they suck at curing... meh, talk to Mederrach, he can explain it all much better.

I don't remember which channel it's on but burst vessels can be afflicted faster than you could sip health or eat sparkles. Of course you're not factoring in the fact that Magi also have their demesnes as backup, or daggers. If all a Mage had to fight with was Psionic then yes, I agree, this change was too much. However, with all their other passive abilities (illusions/demesnes/daggers) this was a very good change to balance out the class.
Athana2006-06-04 04:57:14
Ohh nice changes!
Unknown2006-06-04 04:59:41
Not to mention that Telekenetics have the ability to slow sipping even more. It was shown in another thread that burst is faster than sipping. So even if a single sip+sparkle can equal a single burst, burst will still end up stacking.
Forren2006-06-04 05:20:38
I would have preferred a sip of health just randomly doing either one or two vessels, but I guess it's fine like this. Only issue is surviving long enough to get it off. I managed to against Flacarealah earlier in the freeforall, but I'm not sure how well she was curing/using focus body to get rid of throatlock.

I'm glad they didn't nerf it any more than already, but it is kind of substantial.

EDIT: Someone mentioned earlier that you can cure 2-6. No. 1-3 only, using the Substratus (fastest) channel. I usually just stun and throatlock with the other two channels until it gets close to 12 vessels.
Unknown2006-06-04 05:22:05
QUOTE(Fallen @ Jun 4 2006, 04:59 AM) 293728

Not to mention that Telekenetics have the ability to slow sipping even more. It was shown in another thread that burst is faster than sipping. So even if a single sip+sparkle can equal a single burst, burst will still end up stacking.


Yes, it will stack, but it will take quite a long time now. And Terenas, a psionicist has three channels, it's impossible to have their daggers going and burst vessels effectively at the same time. If they're bursting, then the rest of their activity is rather limited.
Forren2006-06-04 05:24:12
QUOTE(Temporary_Guido @ Jun 4 2006, 05:22 AM) 293732

Yes, it will stack, but it will take a very long time. And Terenas, a psionicist has three channels, it's impossible to have their daggers going and burst vessels effectively at the same time. If they're bursting, then the rest of their activity is rather limited.


Exactly. If we are going for heartburst, we can't do much else. Daggers are on the substratus and superstratus channels. Sub is already reserved for burst. Super is mostly used for throatlock and bodyscan (think that's the right name) to see how many vessels have been burst. Id is just used for more hindering and the final heartburst skill. When we're bursting, that's pretty much all we're doing. No damage, really.
Terenas2006-06-04 05:24:29
QUOTE(Temporary_Guido @ Jun 4 2006, 05:22 AM) 293732

Yes, it will stack, but it will take quite a long time now. And Terenas, a psionicist has three channels, it's impossible to have their daggers going and burst vessels effectively at the same time. If they're bursting, then the rest of their activity is rather limited.

You could have two daggers running at once while bursting with the third channel I believe. Once your target has enough burst vessels you could disable the other two and go for Heartburst.

QUOTE(Forren @ Jun 4 2006, 05:24 AM) 293733

Exactly. If we are going for heartburst, we can't do much else. Daggers are on the substratus and superstratus channels. Sub is already reserved for burst. Super is mostly used for throatlock and bodyscan (think that's the right name) to see how many vessels have been burst. Id is just used for more hindering. When we're bursting, that's pretty much all we're doing. No damage, really.

Again, you have two other skillsets loaded with passive effects. Saying that bursting is pretty much all you're doing and no damage are false.
Forren2006-06-04 05:28:16
QUOTE(terenas @ Jun 4 2006, 05:24 AM) 293734

You could have two daggers running at once while bursting with the third channel I believe. Once your target has enough burst vessels you could disable the other two and go for Heartburst.
Again, you have two other skillsets loaded with passive effects. Saying that bursting is pretty much all you're doing is false.


Not really. We can't use daggers at all for effective heartbursting.. actually, you could put something like a dagger on super, but you really need it in order to see how many vessels your opponent has burst.

What passive effects?

What I'm saying is practically all of my energy when I'm trying to get a heartburst is pushed into bursting and hindering the burst cures.
Mederrach2006-06-04 05:37:34
Bursting a vessel is on the Substratus channel. One may burst a vessel every 4 seconds.

One may burst between 1-3 vessels, with an average occurence of 2 for the most part. (The bursting of 4 vessels is yet unconfirmed, and if ever, a very rare case)

Thus, the ABSOLUTE MINIMUM time for a Telekinetic to heartburst is 16 seconds. This is assuming that the target has not taken a single sip of health and has been burst with 3 vessels 4 times in a row. Note that, since the odds of being burst 4 times in a row with 3 vessels is (1/3)^4, the odds of this is 1/81, or 1.23%.

Realistically, and statistically speaking, with a bursting of 2 vessels on an average...

Previously, this is what the equation would look like to solve for the minimum time:

Let t = Minimum number of seconds

Assumptions: It takes a person 4.5 seconds to regain sipping balance, the enemy is healing vessels and the Telekinetic is not being stopped in any way from bursting vessels

2*(t/4) = (x/4.5) + 12

Solving for t, we now know that the MINIMUM time it takes (without the opponent healing vessels) is 43.2 seconds. This is just about realistic, as this is how fast I could heartburst someone, usually. 43 seconds goes by quite fast, usually.

However, now that sparkleberry heals 1 vessel as well, and one may eat sparkleberry every 6 seconds, we now must modify the equation:

2*(t/4) = (t/4.5) + (t/6) + 12

Solving for t, we get 108 seconds.

This is 250% of the original minimum.

Hence, it's almost thrice as slow. Well, actually, it's two and a half times slower than the original.

Edit: The 108 second time is assuming they ARE curing with health elixir and sparkleberry as fast as they can.