Unknown2006-06-12 13:08:25
QUOTE(ferlas @ Jun 12 2006, 11:31 AM) 297213
True its fairly useless one on one without the passive aeon pet to back it up with instan aeon if timed well, but it is very useful in group combat, you can shut down someones healing for about 6 or so seconds at least assuming they cure perfectly which gives plenty of time for others damage kill them.
I'm really starting to tire of this argument. Web is powerful in group combat.
No targetted skill should only become useful when you've got a group behind you.
ferlas2006-06-12 13:45:47
QUOTE(Avaer @ Jun 12 2006, 02:08 PM) 297224
I'm really starting to tire of this argument. Web is powerful in group combat.
No targetted skill should only become useful when you've got a group behind you.
It isnt only useful in a group situation, it is useful one on one, except for the fact that double whammys are far more powerful and easy to use. Its like using a rock instead of a hammer the rock isnt useless it just is compared to the hammer. And I was only giving advice to shorlen about its use.
Shorlen2006-06-12 15:31:03
QUOTE(ferlas @ Jun 12 2006, 08:25 AM) 297218
Dont enemy people then, most of the time in group combat you wont be using skills that target enemies get someone else to moon curse the room so you can draw hexes in peace or use hex aura.
Hmm, I'm used to keeping everyone in the area enemied for the purposes of a pushlock, and so hexsense can tell me where and when people are moving. Might be worth keeping my enemies list clear though, as you said, to control who I'm hitting more.
Unless, of course, something like "Operation: Strip Glomdoring" is needed. I was so sad I missed my last chance for that
And to get back on topic, the changes to hexes that I was hoping would go through were ones to make hexaura and hex steal more usable. Not stronger, but I believe weaker and cheaper, so they might actually see use in real combat, instead of just sitting in the AB list like spawn and raisedead
Sylphas2006-06-12 15:50:14
Has anyone in their right mind ever used steal in combat? Only time I've used it, besides just screwing around, were to clear out random hexes so I could set my own up. That's not worth 6 power.
I'd actually really like if they removed Allhex, and put Hexaura in the trans slot. Make it so that it won't drop them, even moving into a room full of hexes, but you can only use the ones in your aura, then remove the whammy/doublewhammy restrictions. It would be actually worth 10 power then, and let two hexen fight each other without having to screw around with a stupid 6 hex limit in the room.
I'd actually really like if they removed Allhex, and put Hexaura in the trans slot. Make it so that it won't drop them, even moving into a room full of hexes, but you can only use the ones in your aura, then remove the whammy/doublewhammy restrictions. It would be actually worth 10 power then, and let two hexen fight each other without having to screw around with a stupid 6 hex limit in the room.
Shorlen2006-06-12 16:01:23
QUOTE(Sylphas @ Jun 12 2006, 11:50 AM) 297265
Has anyone in their right mind ever used steal in combat? Only time I've used it, besides just screwing around, were to clear out random hexes so I could set my own up. That's not worth 6 power.
I'd actually really like if they removed Allhex, and put Hexaura in the trans slot. Make it so that it won't drop them, even moving into a room full of hexes, but you can only use the ones in your aura, then remove the whammy/doublewhammy restrictions. It would be actually worth 10 power then, and let two hexen fight each other without having to screw around with a stupid 6 hex limit in the room.
I personally like the idea of hexen having to deal with the six hex limit, but being able to steal each other's hexes. If I remember correctly, one of the suggestions that Narsrim was considering sending (not sure what he actually sent) was to make hex steal take no power, but only steal one specific hex. Essentially the same as drawing that hex yourself, except they lose the ability to use it against you.
I won't speak about hexaura at all because I have never actually used it in combat, as it sounded like it was only useful for allhexing. In combat, I never cast a normal hex, only whammies and doublewhammies, which hexaura prevents you from using while it (a 10p buff) is active.
Unknown2006-06-12 16:07:05
So the Stag people got a personal rezz skill with trueheal effects (for them or someone else?) and Crow got a personal rezz that gives between 2 and 9 masked afflictions?
And I know that conversation is mostly over, but I wanted to throw in my $3.27 (inflation) by saying that as a telekinetic mage, I prefer the change to sparkleberry.
And I know that conversation is mostly over, but I wanted to throw in my $3.27 (inflation) by saying that as a telekinetic mage, I prefer the change to sparkleberry.
Sylphas2006-06-12 16:08:22
Hexaura is only useful for a surprise allhex. It disables doublewhammy, whammy, and drops hexes when you 1) enter a room with another hex, 2) climb 3) beam. That's what I've tested so far. I'm guessing teleport drops them too.
If hex steal didn't take power and had the same recovery as drawing, it would be both interesting and not a huge burden.
If hex steal didn't take power and had the same recovery as drawing, it would be both interesting and not a huge burden.
Shorlen2006-06-12 16:12:48
QUOTE(requiem dot exe @ Jun 12 2006, 12:07 PM) 297271
So the Stag people got a personal rezz skill with trueheal effects (for them or someone else?) and Crow got a personal rezz that gives between 2 and 9 masked afflictions?
The stag skill, as stated in another thread somewhere, is to heal someone and remove all their afflictions, but take 2,500 damage in doing so (and you can die from it), or to heal all allies, but healing all allies kills you (ignoring vitae) and destroys your corpse.
The crow skill, as stated elsewhere, is to transmigrate to your nest, but it only works on prime (or is it only activatable on prime?), and can't be used again until you die again (so only works every other death). Also, after it activates and until you die again, anyone who hits you gets some random masked afflictions. The more hurt you are, the more afflictions they get.
Both are, at the moment, overpowered, according to people who have used them. The stag skill, perhaps due to an oversight, is usable on oneself, hence the 'trueheal' comments. The crow skill apparently gives too many afflictions, according to someone who fought someone who had it up. Said it hit with nine afflictions passively every time he attacked. This was probably exagerated. We'll see how it turns out.
Xenthos2006-06-12 17:18:35
QUOTE(Shorlen @ Jun 12 2006, 12:12 PM) 297273
Both are, at the moment, overpowered, according to people who have used them. The stag skill, perhaps due to an oversight, is usable on oneself, hence the 'trueheal' comments. The crow skill apparently gives too many afflictions, according to someone who fought someone who had it up. Said it hit with nine afflictions passively every time he attacked. This was probably exagerated. We'll see how it turns out.
That's massive exaggeration. The "nine afflictions at once" was Kahazul saying "omg what if a geomancer boulderblasts while in a room with three Crow users?!?!"
It has a chance of giving a masked affliction every time someone does damage to you. The "bug" lies in the fact that this chance is evaluated every time a new damage type hits you... so if a geomancer staffpoints you, it evaluates once for the poison, once for the blunt, once for the asphyxiation. Up to three afflictions per staffpoint. It's a low chance if you're full health, chance gets higher as you're more damaged.
Shorlen2006-06-12 17:32:27
QUOTE(Xenthos @ Jun 12 2006, 01:18 PM) 297293
That's massive exaggeration. The "nine afflictions at once" was Kahazul saying "omg what if a geomancer boulderblasts while in a room with three Crow users?!?!"
It has a chance of giving a masked affliction every time someone does damage to you. The "bug" lies in the fact that this chance is evaluated every time a new damage type hits you... so if a geomancer staffpoints you, it evaluates once for the poison, once for the blunt, once for the asphyxiation. Up to three afflictions per staffpoint. It's a low chance if you're full health, chance gets higher as you're more damaged.
Ah, thanks for the clarification.
Lisaera2006-06-12 20:09:46
Also, Stag Sacrifice is not useable on yourself. Nor does it resurrect someone.
ferlas2006-06-12 20:34:00
QUOTE(Shorlen @ Jun 12 2006, 04:31 PM) 297260
And to get back on topic, the changes to hexes that I was hoping would go through were ones to make hexaura and hex steal more usable. Not stronger, but I believe weaker and cheaper, so they might actually see use in real combat, instead of just sitting in the AB list like spawn and raisedead
Well hex aura and hex steal arnt bad, they are usable but situational. Id have liked to see hex sense made more useful that is I agree one of the most useless skills around.
Hexaura would be a lot more useful if it wasnt so dam buggy with elevations but hey maby next envoy report.
ferlas2006-06-12 20:34:07
QUOTE(Sylphas @ Jun 12 2006, 04:50 PM) 297265
I'd actually really like if they removed Allhex, and put Hexaura in the trans slot. Make it so that it won't drop them, even moving into a room full of hexes, but you can only use the ones in your aura, then remove the whammy/doublewhammy restrictions. It would be actually worth 10 power then, and let two hexen fight each other without having to screw around with a stupid 6 hex limit in the room.
Nah im not to fond of this idea it would basically make hexers completly mobile for 10 power and being able to ignore the weaknesses that come with the strengths of hexes. Hexes are suposed to be slightly imobile it seems if you increase their mobilty then you would have to give downgrades to their power and they would become more like runes, Id say if you increase their mobility like that you would have to remove whammy and make double whammy not hide the affliction message. Its really a toss up do you want a fully mobile reasonable affliction power or do you want very powerful but slightly imobile afflictions.
QUOTE(Shorlen @ Jun 12 2006, 05:01 PM) 297268
I won't speak about hexaura at all because I have never actually used it in combat, as it sounded like it was only useful for allhexing. In combat, I never cast a normal hex, only whammies and doublewhammies, which hexaura prevents you from using while it (a 10p buff) is active.
You are able to use it to drop 6 hexes so you can double whammy, as in hex aura draw six enter move about etc etc hexaura off you drop the hexes double whammy whammy target etc etc, that and all hex seems to be its main use.
Shorlen2006-06-12 23:22:18
QUOTE(Lisaera @ Jun 12 2006, 04:09 PM) 297372
Also, Stag Sacrifice is not useable on yourself.
I had heard that it was temporarily - good that it's been since fixed Thank you.
Unknown2006-06-12 23:23:06
QUOTE(Shorlen @ Jun 12 2006, 04:12 PM) 297273
The stag skill, as stated in another thread somewhere, is to heal someone and remove all their afflictions, but take 2,500 damage in doing so (and you can die from it), or to heal all allies, but healing all allies kills you (ignoring vitae) and destroys your corpse.
The crow skill, as stated elsewhere, is to transmigrate to your nest, but it only works on prime (or is it only activatable on prime?), and can't be used again until you die again (so only works every other death). Also, after it activates and until you die again, anyone who hits you gets some random masked afflictions. The more hurt you are, the more afflictions they get.
The crow skill can be used immediately after the last use, there's no second death required.
Also, the force and clumsiness problems with stag sacrifice were speedily fixed, thanks to our gorgeous admin!
Shamarah2006-06-12 23:29:54
Yeah, the crow skill sounds absolutely retartedly powerful.
Shorlen2006-06-12 23:46:48
QUOTE(Shamarah @ Jun 12 2006, 07:29 PM) 297450
Yeah, the crow skill sounds absolutely retartedly powerful.
Do they lose experience from the death?
Daevos2006-06-12 23:49:33
None, it's Transmig +++ as Xenthos says. Though it does require them to hunt a lot.
Unknown2006-06-12 23:56:34
I bet Night users are jealous.
Daganev2006-06-12 23:59:47
Crow has always been more verastile, but the +10 stats to weapons is really nice. Its hard to complain.
I would think the rez would only work on whichever plane your nest is on, not necessisarily prime. (although that would suck for anyone who has a nest in etherglom)
I would think the rez would only work on whichever plane your nest is on, not necessisarily prime. (although that would suck for anyone who has a nest in etherglom)