Valarien2006-04-26 06:01:44
I'm certainly loving the change with Faecall...
But yes, since I'm a petty, petty Wiccan, I do wonder what the poor willowisp will be up to in her free time now.
But yes, since I'm a petty, petty Wiccan, I do wonder what the poor willowisp will be up to in her free time now.
Terenas2006-04-26 06:07:00
I just hope warriors get something interesting, I want something new to try out.
Verithrax2006-04-26 06:21:09
QUOTE(Valarien @ Apr 26 2006, 03:01 AM) 282434
I'm certainly loving the change with Faecall...
But yes, since I'm a petty, petty Wiccan, I do wonder what the poor willowisp will be up to in her free time now.
Ever wonder where the really annoying faelings come from?
Shorlen2006-04-26 06:22:26
No complaints yet about the massive druid nerf? Wow, I'm amazed
I love the changes so far.
![smile.gif](style_emoticons/<#EMO_DIR#>/smile.gif)
Icarus2006-04-26 08:40:27
QUOTE(terenas @ Apr 26 2006, 02:07 PM) 282436
I just hope warriors get something interesting, I want something new to try out.
I can't believe you did not pass my well-written and objective Tracking envoy report to Diamante when they asked for it again.
![sad.gif](style_emoticons/<#EMO_DIR#>/sad.gif)
I can see it, the only changes to Tracking will be a new ability to prevent clucked chicken from jumping out of my hands.
Ashteru2006-04-26 09:23:04
Traps are already godly....
Shamarah2006-04-26 11:13:18
I'm still hoping Runes gets some changes to make it a viable skillset... would be fun...
Unknown2006-04-26 11:44:39
QUOTE(Shamarah @ Apr 26 2006, 11:13 AM) 282491
I'm still hoping Runes gets some changes to make it a viable skillset... would be fun...
Runes would be awesome if the speed of doublesling was decreased. The balance is too long.
Aiakon2006-04-26 12:26:41
Double sling has a power cost too, doesn't it? I always thought that made it a little untenable.
Narsrim2006-04-26 12:35:31
QUOTE(Aiakon @ Apr 26 2006, 08:26 AM) 282505
Double sling has a power cost too, doesn't it? I always thought that made it a little untenable.
It would be absolutely retarded if it didn't.
Terenas2006-04-26 15:12:45
Doublesling should cost only 1 power to use just like Fetishes. And give it an instant kill otherwise all a Rune user has to kill someone is just damage.
Narsrim2006-04-26 15:41:55
QUOTE(terenas @ Apr 26 2006, 11:12 AM) 282535
Doublesling should cost only 1 power to use just like Fetishes. And give it an instant kill otherwise all a Rune user has to kill someone is just damage.
Geomancers have chasm. Aquamancers have preserve. Druids have gore/swoop -and- sap. I'm failing to see why it needs an instant kill.
Shamarah2006-04-26 15:58:45
Supersling needs to be faster and cost only 1 power.
Geb also suggested some fun-looking new skills for it in the envoy report.
Geb also suggested some fun-looking new skills for it in the envoy report.
Ashteru2006-04-26 16:12:15
ANNOUNCE NEWS #561
Date: 4/26/2006 at 16:02
From: Lisaera, the Empyrean Mother
To : Everyone
Subj: Envoy Report Changes
Most of these changes today are regarding Knighthood specialisations, so
it's important to say to you all that it was agreed in the envoy summit
that Knighthood in general as well as weapon stats and caps are going to
be looked into further. These are not those changes, they are some of
the ones I mentioned before that would require more time to design how
to implement, these are changes asked for in or inspired by the envoy
reports.
- Lunge, crush, assault and sweep have all been changed to be blocked by
shield and prismatic barrier. They do however still totally ignore
parrying, stances and auras of rebounding. Roundhouse still ignores
shield and prismatic as well.
- Behead has been changed so that it is now possible ONLY by using the
normal HACK DOWN attack.
- AmputateArm and AmputateLeg have both been given increased stun times.
- When someone has a pinned leg, they will now continuously take
wounding damage to that leg, not to the gut.
- The extra bleeding caused by Disembowel has been increased.
- The balance loss when someone is hit by Wind will no longer stack -
they will only receive more balance loss if they HAVE balance when they
are hit.
- The Knockdown stun time has been increased for Axelords only.
- Athletics Fitness' AB file has been changed slightly to be more
specific about what it does.
- Athletics Headslam now has a chance of knocking the target off their
feet as well.
- Sprint and all the abilities like it (gallop, etc.) now have a slight
balance time, so they can't be used DIRECTLY after each other.
- Athletics Surge has been changed so it now converts a third of the
maximum health to mana, rather than a half.
- The power cost for Athletics Puissance has been lowered.
Penned by My hand on the 17th of Roarkian, in the year 145 CE.
Thanks Terenas.![sad.gif](style_emoticons/<#EMO_DIR#>/sad.gif)
Date: 4/26/2006 at 16:02
From: Lisaera, the Empyrean Mother
To : Everyone
Subj: Envoy Report Changes
Most of these changes today are regarding Knighthood specialisations, so
it's important to say to you all that it was agreed in the envoy summit
that Knighthood in general as well as weapon stats and caps are going to
be looked into further. These are not those changes, they are some of
the ones I mentioned before that would require more time to design how
to implement, these are changes asked for in or inspired by the envoy
reports.
- Lunge, crush, assault and sweep have all been changed to be blocked by
shield and prismatic barrier. They do however still totally ignore
parrying, stances and auras of rebounding. Roundhouse still ignores
shield and prismatic as well.
- Behead has been changed so that it is now possible ONLY by using the
normal HACK DOWN attack.
- AmputateArm and AmputateLeg have both been given increased stun times.
- When someone has a pinned leg, they will now continuously take
wounding damage to that leg, not to the gut.
- The extra bleeding caused by Disembowel has been increased.
- The balance loss when someone is hit by Wind will no longer stack -
they will only receive more balance loss if they HAVE balance when they
are hit.
- The Knockdown stun time has been increased for Axelords only.
- Athletics Fitness' AB file has been changed slightly to be more
specific about what it does.
- Athletics Headslam now has a chance of knocking the target off their
feet as well.
- Sprint and all the abilities like it (gallop, etc.) now have a slight
balance time, so they can't be used DIRECTLY after each other.
- Athletics Surge has been changed so it now converts a third of the
maximum health to mana, rather than a half.
- The power cost for Athletics Puissance has been lowered.
Penned by My hand on the 17th of Roarkian, in the year 145 CE.
Thanks Terenas.
![sad.gif](style_emoticons/<#EMO_DIR#>/sad.gif)
Ashteru2006-04-26 16:22:39
Change surge so that you can say the amount it converts from mana to health....that change makes me sad...
I mean, the average mage is far tankier than me...-.-
I mean, the average mage is far tankier than me...-.-
Narsrim2006-04-26 16:29:28
So like, what is the point of having sprint now? And brainbash needs changed to smite down
Aside from that, yay! No more behead through serpent.
![ninja.gif](style_emoticons/<#EMO_DIR#>/ninja.gif)
Aside from that, yay! No more behead through serpent.
Unknown2006-04-26 16:31:36
QUOTE(Narsrim @ Apr 26 2006, 04:29 PM) 282565
So like, what is the point of having sprint now?
To travel through multiple rooms in a single direction instantly? It will be sad to see the insta-run up Avechna's peak gone, but you can't make out the ability is useless.
Being able to avoid certain rooms is still going to be handy.
Narsrim2006-04-26 16:35:14
QUOTE(Sprint is pointless now)
You look off to the west and dash speedily away.
Starlit and snowy forest.
A thrumming of power in the ground resonates from a war shrine of Lisaera
nearby. Snowflakes float down around you, colouring the world white. Breaking
through the dimensions, a planar rift slashes through the air here. Reaching up
as high as the eye can see looms the awesome presence of a living totem. There
are 2 frost hags here. A mature hornbeam tree stands proudly here.
You see exits leading east and southwest.
4020h, 4578m, 4060e, 10p, 21790w e<>-
You have recovered balance on all limbs.
QUOTE(Walking > Sprint)
The stars twinkle in the clear night sky. Towering high above is the Moonhart
Mother Tree, stretching her enormous branches heavenwards. There are 10 centaur
hunters here. Reaching up as high as the eye can see looms the awesome presence
of a living totem. Hackles risen, a fierce timberwolf prowls about here. A
mature oak tree stands proudly here. Veradin, Munsia, The Kamikaze Champion is
here. She wields a glittering seraphic tower shield in her left hand and the
Ancient Cudgel of Glinshari in her right.
You see exits leading east and west.
4020h, 4578m, 4060e, 10p, 21790w ex<>-
w
Frosted forest in the Moonhart's silver mist.
A thrumming of power in the ground resonates from a war shrine of Lisaera
nearby. Snowflakes float down around you, colouring the world white. Breaking
through the dimensions, a planar rift slashes through the air here. Reaching up
as high as the eye can see looms the awesome presence of a living totem. There
are 2 frost hags here. A mature hornbeam tree stands proudly here.
You see exits leading northeast, east, southeast, and west.
4020h, 4578m, 4060e, 10p, 21790w ex<>-
w
Snow brushed and silver misted woods.
A thrumming of power in the ground resonates from a war shrine of Lisaera
nearby. Snowflakes float down around you, colouring the world white. Reaching up
as high as the eye can see looms the awesome presence of a living totem. There
are 2 frost hags here. A mature oak tree stands proudly here.
You see exits leading east, southeast, west, and northwest.
4020h, 4578m, 4060e, 10p, 21790w ex<>-
w
Starlit and snowy forest.
A thrumming of power in the ground resonates from a war shrine of Lisaera
nearby. Snowflakes float down around you, colouring the world white. Breaking
through the dimensions, a planar rift slashes through the air here. Reaching up
as high as the eye can see looms the awesome presence of a living totem. There
are 2 frost hags here. A mature hornbeam tree stands proudly here.
You see exits leading east and southwest.
Ashteru2006-04-26 16:36:08
QUOTE(Narsrim @ Apr 26 2006, 04:29 PM) 282565
So like, what is the point of having sprint now? And brainbash needs changed to smite down
![ninja.gif](style_emoticons/<#EMO_DIR#>/ninja.gif)
...Brainbash is smitedown already?
![huh.gif](style_emoticons/<#EMO_DIR#>/huh.gif)
Xenthos2006-04-26 16:37:14
And the surge change does seem rather off.
Which I did, indeed, say when Terenas was mentioning that he was considering putting it into his envoy report.
I guess I need to envoy changing it back next time around.![rolleyes.gif](style_emoticons/<#EMO_DIR#>/rolleyes.gif)
Which I did, indeed, say when Terenas was mentioning that he was considering putting it into his envoy report.
I guess I need to envoy changing it back next time around.
![rolleyes.gif](style_emoticons/<#EMO_DIR#>/rolleyes.gif)