ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Unknown2006-06-18 15:52:19
From what I've been hearing lately, I think the trend is to lessen the power of Titans and Demigods. I'm rather impartial to this either way since I never plan on attaining them, and if I'm fighting one then I was going to lose anyway.

On the other hand, it doesn't seem like it would be that difficult to make Demigod qualify as a seperate race that has increased stats of +1. Specifically, make them part of the race itself instead of being stat buffs. That way there's still an increase from Titan to Demigod and the caps are increased by 1 point as well.

That's how I would change Demigod to keep the combat difference, but like I said, I'm not sure if that's the direction bashing rewards are headed.
Ashteru2006-06-18 15:53:45
QUOTE(requiem dot exe @ Jun 18 2006, 03:52 PM) 299572

From what I've been hearing lately, I think the trend is to lessen the power of Titans and Demigods. I'm rather impartial to this either way since I never plan on attaining them, and if I'm fighting one then I was going to lose anyway.

On the other hand, it doesn't seem like it would be that difficult to make Demigod qualify as a seperate race that has increased stats of +1. Specifically, make them part of the race itself instead of being stat buffs. That way there's still an increase from Titan to Demigod and the caps are increased by 1 point as well.

That's how I would change Demigod to keep the combat difference, but like I said, I'm not sure if that's the direction bashing rewards are headed.

See, that would be cool too. Since their race effectively changes to Demigod. Not sure about Titan too, though, since it seems pretty weird that their boni'd just count as any other buffs. *Shrug*
Sylphas2006-06-18 16:05:06
QUOTE(Ashteru @ Jun 18 2006, 11:20 AM) 299562

Yes. And then you get killed and back to Titan 0% because some guy decided that everything IS combat and killed you.


WTF is this supposed to mean? If you can't fight well enough to escape being jumped and killed, becoming a demigod should not instantly change that, and I doubt it did, prenerf, except maybe if you used thunderclap or something.
Ashteru2006-06-18 16:07:06
QUOTE(Sylphas @ Jun 18 2006, 04:05 PM) 299579

WTF is this supposed to mean? If you can't fight well enough to escape being jumped and killed, becoming a demigod should not instantly change that, and I doubt it did, prenerf, except maybe if you used thunderclap or something.

WTF is this supposed to mean? Where in my post did I say that? I said that if you are solely Demigod for RP, and get jumped while bashing, you are quickly back to Titan.
Sylphas2006-06-18 16:17:35
It sounded to me like you said, "Well, if Demigod isn't supposed to a be a huge buff for combat, what use is it? You'll just get killed and lose it." Sorry if I interpreted that wrong.
Diamante2006-06-18 16:34:15
The way demigod works is kinda flawed. I have no doubt in my mind that a few minutes after I attain demigod I will disconnect and die--falling back to 0% titan. But thats just the pessmistic side of me.
Ashteru2006-06-18 16:39:14
QUOTE(Diamante @ Jun 18 2006, 04:34 PM) 299585

The way demigod works is kinda flawed. I have no doubt in my mind that a few minutes after I attain demigod I will disconnect and die--falling back to 0% titan. But thats just the pessmistic side of me.

I'll bash 500k up in the sewers. Then I transverse into the Catacombs directly into a group of 6 garghasts or something similarly funny. Then I die. I can see it. -.-
Vix2006-06-20 16:38:53
ANNOUNCE NEWS #589
Date: 6/20/2006 at 16:36
From: Estarra, the Eternal
To : Everyone
Subj: Updates

-Quests that give blessings have been slightly changed. Some will give
out less of a buff, and some will stack. (Experiment to find out.)

-Percent based buffs that increase health/ego/mana will now have
diminishing returns when stacked together. This does not affect surge,
absinthe (for dreamweavers), or hivemind (for telepaths). It does
include karma, quest blessings, and astrology-related effects.

-Myrtle now both uses and requires herb balance.

-Hexsense should work as per the help file.

-Demon sensitivity should now work like other forms of sensitivity.
Unknown2006-06-20 16:43:35
blink.gif
I wish Tosha could stack with itself...
Xenthos2006-06-20 16:44:14
Just have to say that I'm darned happy with the admin at the moment. cloud9.gif
Sylphas2006-06-20 16:47:45
Hexsense was broken?
Daganev2006-06-20 16:56:04
what quests didn't stack before? or did the announce post mean to read, some won't stack?
Unknown2006-06-20 16:57:12
What was wrong with hexsense, and how was demon sensitivity different?
Geb2006-06-20 17:21:52
QUOTE(Vix @ Jun 20 2006, 05:38 PM) 300300

-Myrtle now both uses and requires herb balance.


I am a bit worried about this change. This will make it so that Mindseye is useless. If the person keeps mindseye up, it will take either 3 herbbalance or 2 heal balance and one herbbalance to put it back up. If the person is dealing with someone who has a perfect gem and the means to blind or make a person deaf, it becomes a matter of fall a good bit behind on your healing, or become transfix fodder.
Soll2006-06-20 17:26:27
I don't understand really why sensisitivity strips sixthsense. chin.gif
Terenas2006-06-20 17:34:08
The whole thing with Faeleaf, Blindness, Deafness, and Mindseye all need to be reworked. The change to myrtle was a horrible one. It greatly empowered Crow Demesne with its passive effects as well as made the possibility of whoring Niricol a real threat.
Athana2006-06-20 17:50:15
QUOTE(Vix @ Jun 20 2006, 09:38 AM) 300300

-Percent based buffs that increase health/ego/mana will now have
diminishing returns when stacked together. This does not affect surge,
absinthe (for dreamweavers), or hivemind (for telepaths). It does
include karma, quest blessings, and astrology-related effects.


Are the life artifact runes not included? sad.gif
Unknown2006-06-20 17:53:50
QUOTE(requiem dot exe @ Jun 20 2006, 12:57 PM) 300312

What was wrong with hexsense, and how was demon sensitivity different?
I'm pretty sure hexsense wasn't working all the time, or was but not fully. I'm not a hexer myself, you'd have to ask someone who is for more details.
Shorlen2006-06-20 17:55:00
QUOTE(Wesmin @ Jun 20 2006, 01:53 PM) 300330

I'm pretty sure hexsense wasn't working all the time, or was but not fully. I'm not a hexer myself, you'd have to ask someone who is for more details.


Last time I used it (granted, that was a bit of time ago), it seemed to work fine. I'm really curious as to what was broken blink.gif
Geb2006-06-20 18:00:42
QUOTE(Soll @ Jun 20 2006, 06:26 PM) 300318

I don't understand really why sensisitivity strips sixthsense. chin.gif


It strips deafness first, if you are deaf. Anything that strips or gives deafness or blindness also removes Mindseye. It was always a problem to deal with, but now I believe it will be a problem that is untenable under some circumstances.

As I think about it more, it opens up a whole bunch of problems. Example, deafness is the normal defense against sensitivity. Using Mindseye to protect against deafness now brings in the same problem as using it to protect against transfixation. Essentially, Mindseye is pretty much useless if you have any chance of being in a PVP or PVE fight. With the debilitating nature of being blind (and to a lesser degree deaf), a person is pretty much left with the only option of going into battle without mindseye. This situation leaves the person open to being transfixed over and over again (remember the perfect gem also transfixes everyone on the user's enemy list), or made sensitive in a similar manner (Which can be devastating when dealing with multiple afflictions, since it does boost the damage taken from attacks by +33%).

If this change to myrtle remains live, a damage warrior worth his/her salt should not complain about damage not being an option anymore. I can even see Two-handers (Pureblade more so than Axlord) taking advantage of this change to devastating effect against soft targets.