Genos2006-07-09 23:41:37
QUOTE(Ildaudid @ Jul 9 2006, 07:24 PM) 306027
Alright!!!
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Geomancers really don't need anything else for their demesne it's strong enough as it is now.
Vix2006-07-09 23:43:26
And it makes you move rooms in the Mountains because, y'know, you're on a mountain. You fall.
Diamondais2006-07-09 23:48:59
How do you end up on top of the mountain then?
I hate the Mountains of Madness..
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Unknown2006-07-09 23:54:18
My warrior is a Tae'dae axe user. I do not get two attacks per round, and I do not hit every 2.5 seconds. More like, say, every 7 seconds. Missing means I've gone 14 seconds between hits.
100% accuracy. Please.
100% accuracy. Please.
Vix2006-07-10 00:35:33
QUOTE(diamondais @ Jul 9 2006, 06:48 PM) 306039
How do you end up on top of the mountain then?
![wacko.gif](style_emoticons/<#EMO_DIR#>/wacko.gif)
Magic.
![wink.gif](style_emoticons/<#EMO_DIR#>/wink.gif)
![wacko.gif](style_emoticons/<#EMO_DIR#>/wacko.gif)
And yeah, 100% hit sounds good on denizens. Not sure how that would be coded though but it doesn't sound too difficult. Any boost to novice warrior bashing is good. Bashing was part of the reason I made a new character as newbie (though I must say it has definitely improved since then).
Unknown2006-07-10 00:40:46
Can't runes get an upgrade? Just so its worthwhile? I mean, hexes was already much better than runes, and it got boosted even further...
Shorlen2006-07-10 00:47:57
QUOTE(Oraki @ Jul 9 2006, 08:40 PM) 306053
Can't runes get an upgrade? Just so its worthwhile? I mean, hexes was already much better than runes, and it got boosted even further...
I know, many of us have wanted an upgrade to runes for a while
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Ildaudid2006-07-10 02:03:17
QUOTE(Genos @ Jul 9 2006, 07:41 PM) 306035
Geomancers really don't need anything else for their demesne it's strong enough as it is now.
If you put a Geo demesne next to an Aqua one you will see which one is much better. I am just stating it so that maybe Geo demesnes will be on par with Aqua at some point. For now it is inferior to Aquas.
![dry.gif](style_emoticons/<#EMO_DIR#>/dry.gif)
Sylphas2006-07-10 02:06:16
That's the first time I've ever heard that, from anyone.
Also, yes, Runes really needs some love. Supersling is almost strictly inferior to doublewhammy; it's not masked, and it's range advantage is made up for by the generally poor affliction pool.
Also, yes, Runes really needs some love. Supersling is almost strictly inferior to doublewhammy; it's not masked, and it's range advantage is made up for by the generally poor affliction pool.
Geb2006-07-10 02:07:16
QUOTE(Ildaudid @ Jul 10 2006, 03:03 AM) 306081
If you put a Geo demesne next to an Aqua one you will see which one is much better. I am just stating it so that maybe Geo demesnes will be on par with Aqua at some point. For now it is inferior to Aquas.
![dry.gif](style_emoticons/<#EMO_DIR#>/dry.gif)
Ok, I will let someone else explain to you why your statement is wrong.
Torak2006-07-10 02:09:46
Geos demense are insane, the only thing aqua has on them is they move you around alot and break groups up better. Geos do a TON of damage, and in combat I would prefer them over aquas.
Alger2006-07-10 02:29:12
I wouldnt say they are equal because thats a bit too hard to guage. But like what they said, their strengths lie in aspects of combat. Damage though can be seen as extreme or insignificant based on the comparison of the mage and the targets build up. Which causes a lot of different opinions on the demesne. Aqua's force move can also be seen as a hindrance or a benefit which makes opinions vary as well.
Considering we all have different styles of fighting and different build ups we'll naturally have different opinions on these things depending on how well we can tank and what irks us more. Personally I'd rather fight along side an geodemense. I find it easier since it's geared more towards keeping a target still. Situational though, sometimes I'd rather have the aqua demesne since it would be easier to divide and conquer in certain situations, plus extra healing would deffinitely be nice. Druid demesnes I would rather have sometimes too. All depends on what you really want to do at the moment.
Considering we all have different styles of fighting and different build ups we'll naturally have different opinions on these things depending on how well we can tank and what irks us more. Personally I'd rather fight along side an geodemense. I find it easier since it's geared more towards keeping a target still. Situational though, sometimes I'd rather have the aqua demesne since it would be easier to divide and conquer in certain situations, plus extra healing would deffinitely be nice. Druid demesnes I would rather have sometimes too. All depends on what you really want to do at the moment.
Ildaudid2006-07-10 02:36:20
Ok... ok I could be wrong. Yet I will admit it when I am wrong too
. I just get pissed when we all get broken up and dispersed throughout the rooms. I remember one time that currents kept floating me from Kurama to Forren and back again. It drove me nuts I would hit one time and bam be in the other room with then next person... It was like they were playing toss with me
That and when I hear people telling me stonewall is the next best thing to god I get frustrated too.
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Unknown2006-07-10 03:08:35
QUOTE(Sylphas @ Jul 10 2006, 02:06 AM) 306083
Also, yes, Runes really needs some love. Supersling is almost strictly inferior to doublewhammy; it's not masked, and it's range advantage is made up for by the generally poor affliction pool.
While it may seem that runes has been neglected, a lot of suggestions and alterations have been discussed among the envoys since before the last major report. Unfortunately, nothing we have come up with so far has been appropriate and unanimously supported.
If you have some ideas, speak with any envoy or post them here!
As for sprinting, isn't the change that one move command = one sprint command? (I'd check myself but I can't really log in at the moment.) The idea being that you could use three sprints, but then you'd have to wait on the hasty message, and bonuses like trotting (in riding) or stagform would allow you to use more sprints/gallops per second.
Shorlen2006-07-10 03:30:03
QUOTE(Avaer @ Jul 9 2006, 11:08 PM) 306097
As for sprinting, isn't the change that one move command = one sprint command? (I'd check myself but I can't really log in at the moment.) The idea being that you could use three sprints, but then you'd have to wait on the hasty message, and bonuses like trotting (in riding) or stagform would allow you to use more sprints/gallops per second.
AHA! Sprint takes TWO movement balances! So, normally, you can sprint once a second (normally you move twice a second), but in stagform you can sprint TWICE a second (in stagform you can move four times a second).
So, Elryn, with stagform, trotting, and those sandles, you should get three sprints a second.
Unknown2006-07-10 03:31:34
Ah. Is that enough to make sprinting for non-Hartstone useful again though?
Edit: I mean, stagform is the only skill I know that gives 2 extra walk commands per second. Trotting only gives one, so excepting the other person with sandals, everyone bar Hart followers will be speed limited at one sprint per second.
Edit: I mean, stagform is the only skill I know that gives 2 extra walk commands per second. Trotting only gives one, so excepting the other person with sandals, everyone bar Hart followers will be speed limited at one sprint per second.
Unknown2006-07-10 03:32:58
QUOTE(Avaer @ Jul 9 2006, 11:08 PM) 306097
While it may seem that runes has been neglected, a lot of suggestions and alterations have been discussed among the envoys since before the last major report. Unfortunately, nothing we have come up with so far has been appropriate and unanimously supported.
Its very nice to hear something about this. Thank you very much
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Unknown2006-07-10 03:57:25
Good Gods
You people still don't get it
Orti as an Telekinetic Aquamancer Imperial Merian was way better than Orti as a Paladin Merian Lord... and this is when I could have my Con in 18 and my strength in 17
Hell, Orti as a non telekinetic Mage Mugwump was still better than my Paladin
You all non-warriors suck dingle balls!
You people still don't get it
Orti as an Telekinetic Aquamancer Imperial Merian was way better than Orti as a Paladin Merian Lord... and this is when I could have my Con in 18 and my strength in 17
Hell, Orti as a non telekinetic Mage Mugwump was still better than my Paladin
You all non-warriors suck dingle balls!
Icarus2006-07-10 04:33:51
QUOTE(Temporary_Guido @ Jul 10 2006, 07:54 AM) 306040
My warrior is a Tae'dae axe user. I do not get two attacks per round, and I do not hit every 2.5 seconds. More like, say, every 7 seconds. Missing means I've gone 14 seconds between hits.
When you miss, the balance recovery time is halved.
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But I agree. Axelords still suck.
Ixion2006-07-10 09:08:46
I think blackout needs to seriously be looked at.
It is, along with stuns, one of the best afflictions in the game- useful in every situation. However, some classes achieve ACTIVE blackout with absolute ease. Skills like vapors should blackout-- I think it's fair given guardian/wiccan skills and need for workable instakills. Dreamweaving should have should blackout motes, the skillset is inferior in some ways and can fall back on such as a counterbalance combatively.
That said, telekinetic blackout needs to be REMOVED, period. Active blackout, on a 5 room radius, or 0 room radius, shouldn't exist.
It is, along with stuns, one of the best afflictions in the game- useful in every situation. However, some classes achieve ACTIVE blackout with absolute ease. Skills like vapors should blackout-- I think it's fair given guardian/wiccan skills and need for workable instakills. Dreamweaving should have should blackout motes, the skillset is inferior in some ways and can fall back on such as a counterbalance combatively.
That said, telekinetic blackout needs to be REMOVED, period. Active blackout, on a 5 room radius, or 0 room radius, shouldn't exist.