Interacting Trade Skills

by Daxera

Back to Ideas.

Unknown2006-04-22 08:39:23
QUOTE(tsaephai @ Apr 22 2006, 05:36 AM) 281282

Herbs kindof need artists to make the pipes for that double stuff herb pipe thingy. Only thing I can think of, but there's probably more.


Tailors and enchanters for pocketbelts.
Penelope2006-04-22 10:23:19
Hrm...Cooks need Alchemists for Elixers to infuse some foods and Poisonists to poison other foods.
Narsrim2006-04-22 10:43:06
QUOTE(tsaephai @ Apr 21 2006, 10:36 PM) 281282

Herbs kindof need artists to make the pipes for that double stuff herb pipe thingy. Only thing I can think of, but there's probably more.


That really has nothing to do with harvesting herbs though. It would be like saying a cook needs focus mind because you can't eat with anorexia, etc. Or a cook needs an artist for pipes so they can smoke coltsfoot if they have anorexia.
tsaephai2006-04-22 12:51:40
QUOTE(Narsrim @ Apr 22 2006, 06:43 AM) 281393

That really has nothing to do with harvesting herbs though. It would be like saying a cook needs focus mind because you can't eat with anorexia, etc. Or a cook needs an artist for pipes so they can smoke coltsfoot if they have anorexia.

I suppose...
I was more thinking of it as it was directly required for the still "smoking" to work. The ability smoking requires a pipe to work, while a cook can still use any ability in the skill without being able to eat what they produce.(As far as I know) But I'm just being picky, so it really doesn't matter much either way.
Hazar2006-04-22 15:56:55
By the way, it's really lame that one of the only skills that could make Artisanry really successful, pipes, is both low and in another COMMON skill.