Xenthos2006-04-19 13:02:31
QUOTE(Narsrim @ Apr 19 2006, 05:56 AM) 280504
That would be because of auto-declare that Xenthos complains about and flipped out on me over. I wonder if he'll flip out again...
I'm not quite sure why you're arguing with her, when she's right, Narsrim.
Do you just enjoy taking a position that lets you argue, no matter how wrong you are?
Our entire basis for that "flipping out" as you put it was that you could flow out, they would flow to you, and then you would *kill them without getting any suspect whatsoever, outside of home territory*. No conglutinate. You were even posting laughing that they were "idiots for declaring you."
Narsrim2006-04-19 13:37:06
QUOTE(Xenthos @ Apr 19 2006, 09:02 AM) 280546
I'm not quite sure why you're arguing with her, when she's right, Narsrim.
Do you just enjoy taking a position that lets you argue, no matter how wrong you are?
Our entire basis for that "flipping out" as you put it was that you could flow out, they would flow to you, and then you would *kill them without getting any suspect whatsoever, outside of home territory*. No conglutinate. You were even posting laughing that they were "idiots for declaring you."
While it did happen, the bulk of the time they would flow (when you could flow from any forest to any forest) to me at the Mother Moonhart from Glomdoring, hitting a totem and dying to guards. There were people who would flow to me when I would flow to Munsia, but then again, they could instantly flow right back into Glomdoring (bearing in mind, almost nothing stops flow). As a result, few people actually died and prayed outside of Glomdoring because even if I did attack them after escaping, there was nothing I could do to kill them in 3-4 seconds before they recovered equilibrium to escape.
The problem with auto declare (at least as I understood) it was that since I didn't have to declare, I was never gaining suspect (regardless of who was slain where) when under normal circumstances, you would have to declare the person (in another enemy territory such as the Inner Sea) if you want to attack someone who is attacking you without declaring because you are enemied.
ferlas2006-04-19 13:42:44
No narsrim the problem with it is leaving so that you got suspect on the defenders and they died on neutral lands and were basically screwed for defending their home. The current system is kind of fine as long as no one tries to abuse it.
Xenthos2006-04-19 13:44:17
QUOTE(Narsrim @ Apr 19 2006, 09:37 AM) 280552
The problem with auto declare (at least as I understood) it was that since I didn't have to declare, I was never gaining suspect (regardless of who was slain where) when under normal circumstances, you would have to declare the person (in another enemy territory such as the Inner Sea) if you want to attack someone who is attacking you without declaring because you are enemied.
Yes, that is the problem with it.
Doesn't change that the "flipping out" in the thread was the way we saw you abusing that flaw (either knowingly or unknowingly, you were abusing it. You even admitted it near the end of the thread, and said you'd stop). Really, if you'd like to drop this side debate, I'm happy to. We can just get back to the subject at hand... which is that there ARE a lot of flaws in the declare system, whether it be suspect caps, or who is declared as the aggressor, and so on.
ferlas2006-04-19 13:49:00
Actually back to the my point
Remove the suspect cap or make pk off prime more attractive than pk on prime.
Remove the suspect cap or make pk off prime more attractive than pk on prime.
Narsrim2006-04-19 13:49:20
QUOTE(ferlas @ Apr 19 2006, 09:42 AM) 280555
No narsrim the problem with it is leaving so that you got suspect on the defenders and they died on neutral lands and were basically screwed for defending their home. The current system is kind of fine as long as no one tries to abuse it.
I didn't get suspect - period. That would be the problem.
Unknown2006-04-19 14:16:03
I'd like to see conflict moved more off-prime. But then, things seem to be moving the other direction - like, for example, the changes on Astral to make hunting and fighting there rediculous, and the changes to make Faethorn primarily passive.
There's still a certain amount of conflit on Nil, Celestia, and Water, but I'd still like to see more moved up. For that matter, it would be interesting to see a good deal of conflict in aetherspace and other nodes too.
There's still a certain amount of conflit on Nil, Celestia, and Water, but I'd still like to see more moved up. For that matter, it would be interesting to see a good deal of conflict in aetherspace and other nodes too.
Iblis2006-04-19 15:18:13
QUOTE(Acrune @ Apr 18 2006, 09:14 PM) 280327
If its not needed, its not harming anyone while its in place
What? Seriously, what the hell is that supposed to mean? Something "not being needed" can imply a multitude of different scenario's, anything from something doing nothing at all, to something actively undermining what it is meant to uphold. You can't just say something "isn't harming" anyone because its not needed. I mean, it's obviously harming Torak, as he's complaining about it.
Anisu2006-04-19 20:34:11
QUOTE(Torak @ Apr 19 2006, 02:03 AM) 280378
That is assuming it is enemy territory, take for instance the Gaudiguch node, last night it went up, we had to flush out Celest which is what we are supposed to do, I defend everyone in my group and declare only when I am forced to, still gained over 4 suspects. Hell even jumping someone who attacks you at a previous time, you are forced to declare and that is one suspect. It is impossible if you actually go out to PK to avoid hitting the 10 suspect cap easy.
EDIT: Also, waiting for them to hit first is hardly a good answer, mechanics wise. If you have to wait for them to hit first you are looking to face the whole city, not one or two people, just the way Lusternia works.
That is what you the player believes you should do. There is no mechanics forcing it, there is no in gold written law ICly that says Celest and Magnagora must kill eachoter for draining a node in a quest to release a lost city. The nodes aren't even a conflict quest by design, players made it one.
The only areas where avechna is a problem is the seas because quests happen in both enemy and non enemy territory. It would also be better if you get enemied the moment you start attacking something rather then after it dies. (eg if a non enemied person attacks ladantine, he should be enemied to ladantine on the first hit so those defending ladantine can defend ladantine without gaining suspect)
Mirk2006-04-19 20:45:01
well, it is doing what it was intended to do, which was limit pk on prime, and Torak's only complaining because he can't kill everyone he wants to when (from my understanding): a, he was attacked earlier and can't attack someone later (after the declare wares off in 5 minutes, or he liches); b, when fighting as a groups he's trying to kill a bunch of people, which would end in a bunch of supsects; and/or c, where the "increase in combatants" (not sure if that statement is 100% accurate, but then again, I don't actively engage in combat).
solution for a- increase the time a declare lasts
solution for b- no idea...(maybe increase the cap)
solution for c- increase the number from ten, to something higher
some other problems apparently (from what I've seen from this thread) are autodeclare and how it functions, and enemy territory.
The solution I see for that is to have the system check where the person is when attacked and if it's enemy territory, and store that until either the person dies or the declare fades.
solution for a- increase the time a declare lasts
solution for b- no idea...(maybe increase the cap)
solution for c- increase the number from ten, to something higher
some other problems apparently (from what I've seen from this thread) are autodeclare and how it functions, and enemy territory.
The solution I see for that is to have the system check where the person is when attacked and if it's enemy territory, and store that until either the person dies or the declare fades.
Acrune2006-04-20 02:39:58
QUOTE(Iblis @ Apr 19 2006, 11:18 AM) 280577
What? Seriously, what the hell is that supposed to mean? Something "not being needed" can imply a multitude of different scenario's, anything from something doing nothing at all, to something actively undermining what it is meant to uphold. You can't just say something "isn't harming" anyone because its not needed. I mean, it's obviously harming Torak, as he's complaining about it.
He said its not needed. Not that it was harming him. No where did he say that it was harming him. Not that I see where it matters, nor the point of your post. This is the second totally useless post you've made to refute my posts made in jest in about 2 days. So really... get a new hobby. You're wasting your breath... or energy expended in typing I might say.