Willowwisp...

by Daganev

Back to Ideas.

Daganev2006-04-25 17:59:48
Just to prevent a hijack, talk about your suggestions for the *new* willowisp here!

Possibilities include a new fae all together since willowwisps arn't summonable -at all- *currently*





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hmm, just a bizzare Idea I had..

I can't help that willowisps just imply people being entranced by the things... leading you into danger.. blah blah.. but what if willowwisp worked in the "opposite"

So that when you send your willowisp to somebody in the area, it attracts all either your fae, or a targets fae to the destination.

The command would be like this:

Willowisp Daganev - Sends all your fae to where Daganev is, following the willowisp.

WILLOWISP DAGANEV FERLAS - Sends all off Ferlas's fae to Daganev, following your willowwisp.

Rauros2006-04-25 18:12:06
it's called Moonbeam
Penelope2006-04-25 18:14:55
QUOTE(Rauros @ Apr 25 2006, 02:12 PM) 282225

it's called Moonbeam

Shadowdancers don't have this particular skill as it is in the Moon skillset and Willowisp was removed from the Wicca skillset.
Daganev2006-04-25 18:15:37
umm, Moonbeam isn't similar in any shape or form, and its also not available to Night wiccans.

The concept behind my bizzare idea was that you could remove another wiccan's fae from the battelfield (even if its just a short removal), and two is a way to have your fae attack them from afar, with the risk of you not being there so they might get killed.
Narsrim2006-04-25 18:25:27
I don't like this idea because I see almost no use whatsoever except for Shadowdancers and Moondancers to annoy each other. I prefer abilities that have some general use versus a very restricted use. Plus, I don't even see the point to this. If something plucks your Fae, you can instantly resummon them. Why would anyone waste power to do something you can undo instantly without power?

Fae suck pretty bad on their own. Being able to attack with them from a distance wouldn't have that much use. If I really wanted to do so, I could walk one room outside of the target and order them to enter that room.

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My ideas:

+ The willowisp could be ordered to "haunt" a target. This could be cast on a target from anywhere in a local area, but it only worked while the target was in a forest. While being haunted, a target will be led in random directions when they try to move, stunned and fail to move entirely, or move normally. When the effect ends, the willowisp returns to the Wiccan, signals the tasked has been performed, and departs back to Faethorn to rest. This would be a glorified special dizzy affliction. The power cost would reflect duration and the rate of it hitting per attempt to move. There would be no cure.

+ The willowisp could be used to "distract"" a target. This would require the target, the willowisp, and the Wiccan summoner to all be in the same room in a forest. Once cast, the target would be flung up to 5-10 rooms (at random) away from the Wiccan and be knocked off balance for 1.5 seconds. It would check summoning resistance, but the wisp would only poof if it succeeds (but the wiccan would lose equilibrium if it failed none-the-less). Any obstacle in the path (someone blocking, icewall, stonewall, door, etc) would halt the effect when encountered.

In both cases, if a willowisp was following a player (summoner or otherwise), he/she would be immune from any other wisp attack as his/her wisp would guide him/her true.
Daganev2006-04-25 18:52:02
Funky suggestions number 2...

Willowwisp sucks the ego from the target and gives it to the wiccan.

"Unable to pull your eyes away from the light of the willowisp, you see nothing but the smallness of yourself, and the jovial laughter of the wiccan who has caught you in his/her trap" blah blah..

basically, you feel like a child, or a just lost in a sea nothingness reducing your ego, and the willowwips/ or the wiccan gets so much joy from that, thier ego regens.

Great against telepaths, and village influencing.
Unknown2006-04-25 22:10:08
How about some mental affliction, like stupidity, dementia, hallucinations, or even insanity. Maybe they lead people away "mentally" instead of physically.

We should review lore of this creature.

http://en.wikipedia.org/wiki/Will-o-wisp
Estarra2006-04-25 22:29:47
Obviously, the original willowisp fae was loosely based on the RL lore of the willowisp. I do prefer to use the RL lore as a basis for the powers of fae. I don't really think its logical to have them give out a bunch of neat random afflictions just because it'd make for a powerful wicca skill.

BTW, if we do replace willowisp skill in wicca, it could come back as a different type of fae.

HELPFUL HINT WHEN SUGGESTING IDEAS: When we look for new spells/skills, originality goes a long way. Rather than mimicking other abilities, if you can come up with completely unique ideas, the chances of it catching our attention shoots up dramatically. Also, of course, we'll weigh how balanced it is (like no divine fire!) and if it is reasonable to code (some ideas are so complex/convoluted that they are simply not worth the resources to code).
Daganev2006-04-25 22:52:59
Heh, I was wondering what would happen if you had a Knight or Guard fae, or a butter fae...


Cast the fae, and the knight fae acts as a bodyguard, having any attacks directed at the caster intercepted by the fae instead.


Or give ingredients to your fae and it makes a dish that instanlly satiates you.

oooh, or what about a succubus fae that comes to you in your sleep and trains you of endurance....
Sylphas2006-04-25 23:13:09
Perhaps have it increase how long it takes you to focus? Body would lengthen a bit, and mind and spirit would either be delayed, or take longer between uses.
Daganev2006-04-26 00:40:27
hmm, I tried to look up a succubus, but thats more for Magnagora, but some reason the succubus was connected to the Satyr...


So perhaps a satyr fae.. unless thats allready being used... the nice thing about Satyr's is that apprently they don't need thier "prey" to be asleep to make them lose thier "endurance." They can also feed you lots of wine, slowly making you drunk.
Verithrax2006-04-26 02:26:21
A possible Fae that haven't shown up (As far as I know) in the Wicca skill:

Knockers (Or kobolds; those are the classic folklore kobolds, not the D&D XP fodder):
Knockers are experienced miners that can sense iminent danger, and they can sniff the earth for minerals and objects. If something is buried in a location, a Knocker will warn its Wiccan. They will also warn about buried people in the location, giving their names, and warn when you enter a Mage demesne, saying if it has any effects up. If ordered to burrow, the knocker will wait patiently underground with a large pickaxe, waiting to attack anyone who burrows into the location.
Unknown2006-04-26 02:27:04
An oakman, who bewitches a target into accepting the poisoned food he gives them.

The effect might be that after every hit the poisoned food weakens the victim to the dangers of the faerie world (ie... lowers magic resistance for a few seconds). It could be blocked by something if the decrease in resistance is significant.
Shiri2006-04-26 03:07:31
Kodama. frenzy.gif

...just kidding. I like the lowering magic resistance one actually...but it doesn't help Glomdoring much. unsure.gif So maybe not.
Xenthos2006-04-26 03:12:05
QUOTE(Shiri @ Apr 25 2006, 11:07 PM) 282373

Kodama. frenzy.gif

...just kidding. I like the lowering magic resistance one actually...but it doesn't help Glomdoring much. unsure.gif So maybe not.

Unless by lowering resistance, it means that it lowers their Magic skill by one full skillrank.

Which would make succumb even nastier. unsure.gif
Unknown2006-04-26 03:24:55
QUOTE(Shiri @ Apr 26 2006, 03:07 AM) 282373

Kodama. frenzy.gif

...just kidding. I like the lowering magic resistance one actually...but it doesn't help Glomdoring much. unsure.gif So maybe not.

Psh, Kodama are so for the Druids. tongue.gif
Estarra2006-04-26 03:39:18
QUOTE(Verithrax @ Apr 25 2006, 07:26 PM) 282366

A possible Fae that haven't shown up (As far as I know) in the Wicca skill:

Knockers (Or kobolds; those are the classic folklore kobolds, not the D&D XP fodder):
Knockers are experienced miners that can sense iminent danger, and they can sniff the earth for minerals and objects. If something is buried in a location, a Knocker will warn its Wiccan. They will also warn about buried people in the location, giving their names, and warn when you enter a Mage demesne, saying if it has any effects up. If ordered to burrow, the knocker will wait patiently underground with a large pickaxe, waiting to attack anyone who burrows into the location.


You just want to go up to wiccans and say, "My what big knockers you have!" nono.gif
Shiri2006-04-26 03:42:06
QUOTE(Avaer @ Apr 26 2006, 04:24 AM) 282377

Psh, Kodama are so for the Druids. tongue.gif


ohmy.gif ohmy.gif ohmy.gif No! They're totally Fae! Your avatar doesn't count.
Verithrax2006-04-26 04:39:08
QUOTE(Estarra @ Apr 26 2006, 12:39 AM) 282381

You just want to go up to wiccans and say, "My what big knockers you have!" nono.gif

See? There's no downside to it! Implement Knockers today!
Daganev2006-04-26 05:13:15
I really like the Knocker idea because of the fact that we have water fae, but not earth fae.

Calling them Kobolds would be perfect to show how they were affected by taint, and Moondancers can have them bound in moonlight to keep the taint away from themselves.... oh it would be so great...