Unknown2006-04-26 05:15:54
I don't want a fae that doubles up with what druids can already do. Roots both attacks and digs up people underground, this fae would be vastly better and passive.
Daganev2006-04-26 05:32:01
I read a bunch of "OR"s in the suggestion not a bunch of "AND"s... ands would be to powerfull and too many tasks for any fae. However, being told what affects are in the demense sound usefull, and it will add great depth to the game.
There should be water fae, earth fae, fire fae and air fae. We allready have air and water fae, where are the earth and fire fae?
There should be water fae, earth fae, fire fae and air fae. We allready have air and water fae, where are the earth and fire fae?
Unknown2006-04-26 05:36:58
Pooka might be fire, and pigwidgeon earth?
Daganev2006-04-26 05:39:56
I'm pretty sure that both Pidgeon and Pookas are found in Faethorn, and Pookas are horses, what does that have to do with fire?
Sylphs and banshees are always found in the air, and then you have the kelpies that are hanging out in water.
Sylphs and banshees are always found in the air, and then you have the kelpies that are hanging out in water.
Unknown2006-04-26 06:08:16
Well, pooka control thoughts, and mental faculties I have always considered linked to the fire element. Nymphs and dryads are nurturing healers, so I'd call them of earth.
If you mean literal elements, pixies carry little pouches of dust (I think), which would be earth. And lots of the fae are summoned on the ground. Fire... dunno.
Edit: But yeah, my main concern would be duplicating what Druids already have.
If you mean literal elements, pixies carry little pouches of dust (I think), which would be earth. And lots of the fae are summoned on the ground. Fire... dunno.
Edit: But yeah, my main concern would be duplicating what Druids already have.
Verithrax2006-04-26 06:20:09
QUOTE(Avaer @ Apr 26 2006, 02:15 AM) 282405
I don't want a fae that doubles up with what druids can already do. Roots both attacks and digs up people underground, this fae would be vastly better and passive.
It just warns you of underground people. When I was writing the suggestion, I didn't consider the possibility of sending one to burrow while someone was under there; I thought it would work like a booby trap. Maybe make it so they take some time to burrow?
Valarien2006-04-26 06:23:00
I thought this could prove an interesting idea, so here goes -
Boggarts!
These fae can influence the minds of others into thinking they're becoming afflicted. So, a Boggart would have to be following the target to be of any effect, and would periodically cause affliction messages to pop up, sans the actual affliction.
What this means is that the fae could be useful in any situation, by throwing off the herb/potion/pipe/whatever balance of the opponent.
It's just a general concept and likely full of flaws, but what do you guys think?
Boggarts!
These fae can influence the minds of others into thinking they're becoming afflicted. So, a Boggart would have to be following the target to be of any effect, and would periodically cause affliction messages to pop up, sans the actual affliction.
What this means is that the fae could be useful in any situation, by throwing off the herb/potion/pipe/whatever balance of the opponent.
It's just a general concept and likely full of flaws, but what do you guys think?
Yrael2006-04-26 06:30:46
QUOTE(Estarra @ Apr 26 2006, 08:29 AM) 282306
Obviously, the original willowisp fae was loosely based on the RL lore of the willowisp. I do prefer to use the RL lore as a basis for the powers of fae. I don't really think its logical to have them give out a bunch of neat random afflictions just because it'd make for a powerful wicca skill.
BTW, if we do replace willowisp skill in wicca, it could come back as a different type of fae.
HELPFUL HINT WHEN SUGGESTING IDEAS: When we look for new spells/skills, originality goes a long way. Rather than mimicking other abilities, if you can come up with completely unique ideas, the chances of it catching our attention shoots up dramatically. Also, of course, we'll weigh how balanced it is (like no divine fire!) and if it is reasonable to code (some ideas are so complex/convoluted that they are simply not worth the resources to code).
Well, if it's part of the original bit, you could make it giggle a great deal and do something based on the terrain type, leading them into a part of the room itself, rather than summoning. Swamp? Bury them, but cause a bit of damage. Forest? Have the willowisp suddenly smack you into a tree, giving a brief (brief) stun, and prone. Water? The "dive" rooms. Tainted? Onto an explosion of highly pressurized, high-temperature gas,. Heat damage only, kthx.
That, or - damnit, NOW I know where I'd seen Tully before. Tully is the name of a Fae in a book I read once - right down to the language type "Dinnae do it, lass.". Tully is a form of household fae - so you could have him randomly perform a "cleanse" enchant onyou. Scrubbity scrub scrub.
(hey, there's an idea. While we're at it, everytime a Shadowdancer says the word "night", this link pops up in their browser. http://www.shadowfae.com/)
Or, or, or, give the Moondancers a Salamander. Bog standard bit of fire damage, plus an ignite.
Edit:
Give them a bonding style thing in place of Willowisp. Bond wi9th the fae and gain some fairly significant advantages, but lose the abilty to summon other fae.
Shorlen2006-04-26 07:21:19
Ideas:
Willowisp:
- Willowisp following someone sometimes makes them move in a different direction than they intended, like pigwidgeon trips sometimes. Gives no message.
Kodama (I had the idea before looking at what you said, Shiri ) - mythical japanese tree spirits popularlized in recent times by the Miyazaki film, Mononoke Hime. The presence and number of Kodama show how healthy a forest is.
Possible things a Kodama could do:
- Grant hexagram resistance
- Locate someone who is in a forest and follow them, letting you hear everything said in their room. There are several ways I can see of implementing that, from flowing the (perferably faecloaked) kodama to the person (no message given, of course) and just reporting what is said in the room, or having the kodama flow to them, begin following (cloaked following message), and report what they say, but not what other say, etc. The idea here is that a Kodama is a quiet watcher of the forest.
- Allows tree totem to work in any forest. (Kinda weak unless it also enhances the effects of tree totem).
Naiad - fresh water nymphs, the guardians of springs, streams, brooks, and fountains. Worshipped in fertility rites. Jealous spirits. In one myth, a naiad forever blinded her lover when he was unfaithful to her (Probably not a good idea, as Shadowdancers already have plenty of ways to blind).
Possible things a Naiad could do:
> Simple ideas
- Grant a level 1 sip bonus (water affinity + fertility mythos)
- Lust target periodically (seductive nature)
- Afflict with lover's effect (seductive nature)
- Strip waterbreathe/waterwalk (not terribly useful, but goes with myths of Naiads drowning others with their beauty)
- Grant Waterwalk (stolen from Achaea, water weirds, weak for position in skill tree)
- Grant Dive (meh, would have to be combined with other stuff)
- Enhance the effects of food and alcohol (flavourful, but weak given position in skill tree)
> Less simple ideas
- Create a Spring at the location, like summoning a dryad summons a tree. The spring can:
--- Give all wiccans in the room level 3 health regen.
--- Count as river terrain for the purposes of river totem and diving. (too weak, needs to be combined with other things)
--- Cause all enemies of the user to take drowning damage over time (kinda stealing from aquamancy, stillwater+deluge).
--- Allow scrubbing, possibly increasing the chance to remove a scrubbable affliction.
Willowisp:
- Willowisp following someone sometimes makes them move in a different direction than they intended, like pigwidgeon trips sometimes. Gives no message.
Kodama (I had the idea before looking at what you said, Shiri ) - mythical japanese tree spirits popularlized in recent times by the Miyazaki film, Mononoke Hime. The presence and number of Kodama show how healthy a forest is.
Possible things a Kodama could do:
- Grant hexagram resistance
- Locate someone who is in a forest and follow them, letting you hear everything said in their room. There are several ways I can see of implementing that, from flowing the (perferably faecloaked) kodama to the person (no message given, of course) and just reporting what is said in the room, or having the kodama flow to them, begin following (cloaked following message), and report what they say, but not what other say, etc. The idea here is that a Kodama is a quiet watcher of the forest.
- Allows tree totem to work in any forest. (Kinda weak unless it also enhances the effects of tree totem).
Naiad - fresh water nymphs, the guardians of springs, streams, brooks, and fountains. Worshipped in fertility rites. Jealous spirits. In one myth, a naiad forever blinded her lover when he was unfaithful to her (Probably not a good idea, as Shadowdancers already have plenty of ways to blind).
Possible things a Naiad could do:
> Simple ideas
- Grant a level 1 sip bonus (water affinity + fertility mythos)
- Lust target periodically (seductive nature)
- Afflict with lover's effect (seductive nature)
- Strip waterbreathe/waterwalk (not terribly useful, but goes with myths of Naiads drowning others with their beauty)
- Grant Waterwalk (stolen from Achaea, water weirds, weak for position in skill tree)
- Grant Dive (meh, would have to be combined with other stuff)
- Enhance the effects of food and alcohol (flavourful, but weak given position in skill tree)
> Less simple ideas
- Create a Spring at the location, like summoning a dryad summons a tree. The spring can:
--- Give all wiccans in the room level 3 health regen.
--- Count as river terrain for the purposes of river totem and diving. (too weak, needs to be combined with other things)
--- Cause all enemies of the user to take drowning damage over time (kinda stealing from aquamancy, stillwater+deluge).
--- Allow scrubbing, possibly increasing the chance to remove a scrubbable affliction.
Verithrax2006-04-26 07:35:26
I like the strip waterwalk/waterbreathe one. Mostly because Aquamancers can breathe water regardless.
As for the Kodama, NO, NO, NO. Fae in Lusternia have a Celtic motif to them. No throwing in Japanese stuff for the sake of pacifying the otaku.
As for the Kodama, NO, NO, NO. Fae in Lusternia have a Celtic motif to them. No throwing in Japanese stuff for the sake of pacifying the otaku.
Shorlen2006-04-26 07:38:22
(Naiad ideas, continued):
The following idea is based not on Naiad mythology, but Lusternian backstory. Naiads were the guardians of pools of water though, so it does fit.
- Creates a Scrying Pool, like the one from Lusternian history. The following are possible ideas for what a scrying pool does:
--- Scry someone in the local area. This scrying shows a QL description of the room they are in, including all objects and other players.
--- Allows a coven of three to scry someone anywhere a normal scry can reach. This scry shows everyone who is with them.
--- Allows a coven of three/five to scry a specified local area and see everyone who is there.
(Complicated idea: )
- Summoning a Naiad allows location scrying as follows:
FAESUMMON NAIAD - summons Naiad
ORDER NAIAD CREATE POOL - creates a scrying pool for 1P that lasts one Lusternian day. Scrying pool can be used by anyone with the ability to summon a Naiad. Scrying pool allows the scrier to see the location currently "saved" by the one who created the pool.
ORDER NAIAD MEMORIZE - saves a location. Only one location can be saved at a time.
Alternatively, any wiccan can use a scrying pool to see the location they have memorized.
Scrying a location shows a QL view of the location.
The following idea is based not on Naiad mythology, but Lusternian backstory. Naiads were the guardians of pools of water though, so it does fit.
- Creates a Scrying Pool, like the one from Lusternian history. The following are possible ideas for what a scrying pool does:
--- Scry someone in the local area. This scrying shows a QL description of the room they are in, including all objects and other players.
--- Allows a coven of three to scry someone anywhere a normal scry can reach. This scry shows everyone who is with them.
--- Allows a coven of three/five to scry a specified local area and see everyone who is there.
(Complicated idea: )
- Summoning a Naiad allows location scrying as follows:
FAESUMMON NAIAD - summons Naiad
ORDER NAIAD CREATE POOL - creates a scrying pool for 1P that lasts one Lusternian day. Scrying pool can be used by anyone with the ability to summon a Naiad. Scrying pool allows the scrier to see the location currently "saved" by the one who created the pool.
ORDER NAIAD MEMORIZE - saves a location. Only one location can be saved at a time.
Alternatively, any wiccan can use a scrying pool to see the location they have memorized.
Scrying a location shows a QL view of the location.
Shiri2006-04-26 07:39:39
Thing is, I think there's only one Naiad in Lusternia. Isn't she unique?
Shorlen2006-04-26 07:42:25
QUOTE(Verithrax @ Apr 26 2006, 03:35 AM) 282456
As for the Kodama, NO, NO, NO. Fae in Lusternia have a Celtic motif to them. No throwing in Japanese stuff for the sake of pacifying the otaku.
Is Lusternia set in celtic myth? Just wondering, because I was rather certain it wasn't.
I don't see expanding the mythoses that Lusternia draws from as a bad thing personally.
QUOTE(Shiri @ Apr 26 2006, 03:39 AM) 282458
Thing is, I think there's only one Naiad in Lusternia. Isn't she unique?
My impression was that she was the Naiad of the Moon Lake. As in, the water spirit that protects that lake. Nothing says there can't be water spirits that protect other bodies of fresh water - they're just quieter and less in-your-face about their nudity
Verithrax2006-04-26 08:37:45
I do, because it looks inconsistent and downright silly. Lusternia's fae and wiccans have a Celtic flavour. It doesn't fit in with Japanese mythology because, you see, all Fae in Lusternia are originally from Celtic myth; if we wanted to blend Japanese and Celtic culture and take elements from both, sure, but it looks weird if you just stick a Japanese-inspired creature in there for the sake of filling a gap.
Valarien2006-04-26 08:44:51
Boggarts! Boggarts, I say!
Narsrim2006-04-26 09:07:55
QUOTE(daganev @ Apr 26 2006, 01:13 AM) 282400
I really like the Knocker idea because of the fact that we have water fae, but not earth fae.
Calling them Kobolds would be perfect to show how they were affected by taint, and Moondancers can have them bound in moonlight to keep the taint away from themselves.... oh it would be so great...
Brownies are actually earth based Fae. All Fae were related to one element in Celtic lore.
Unknown2006-04-26 11:24:02
QUOTE(Verithrax @ Apr 26 2006, 08:37 AM) 282466
I do, because it looks inconsistent and downright silly. Lusternia's fae and wiccans have a Celtic flavour. It doesn't fit in with Japanese mythology because, you see, all Fae in Lusternia are originally from Celtic myth; if we wanted to blend Japanese and Celtic culture and take elements from both, sure, but it looks weird if you just stick a Japanese-inspired creature in there for the sake of filling a gap.
Like... katana?
Narsrim2006-04-26 11:53:31
One thing to keep in mind is usefulness. If you look at the Fae in general, they tend to do minor acts, but they are all relatively useful. The willowisp was very useful... so replacing it with something that is up to par but different/unique should be a goal. For example, being able to tell someone has burrowed, draining ego, etc... none of these ideas do anything whatsoever for the Wiccan.
The scrying pool is a neat idea, but with cubes/scry enchantments plus Astrology having a scry ability, it seems like a lot of hassle just to scry someone. If we can't get 5 people together to Rage someone... we aren't going to get 5 people together to scry someone.
Valarien's idea for a boggart is interesting, but unless it gave something like hypochondria (which I would think would be waaay too powerful), 1 affliction message every 12 seconds (that's the speed at which Fae fire) that is just an illusion doesn't do much either.
The scrying pool is a neat idea, but with cubes/scry enchantments plus Astrology having a scry ability, it seems like a lot of hassle just to scry someone. If we can't get 5 people together to Rage someone... we aren't going to get 5 people together to scry someone.
Valarien's idea for a boggart is interesting, but unless it gave something like hypochondria (which I would think would be waaay too powerful), 1 affliction message every 12 seconds (that's the speed at which Fae fire) that is just an illusion doesn't do much either.
Yrael2006-04-26 11:58:05
Alternitavely, Moondancers could get a much needed nerfing and gain a new fae that sodomizes them with a plough everytime it fires.
Hey, that sounds like fun! Or you could just give them a hinkypunk and leave it at that. I hate ideas forum. I always post too much.
Hey, that sounds like fun! Or you could just give them a hinkypunk and leave it at that. I hate ideas forum. I always post too much.
Shamarah2006-04-26 11:58:28
Do we really even need something to replace wisp/summon? It's not like having them gone is particularly crippling to a mage/wiccan's solo offense. Fae and demesnes were already pretty balanced, they don't need new abilities.