Weylin2006-04-24 00:42:31
could anyone help me like make some sort of button or something that says when its night and day so I dont have to do time all the time I would really appriciate it
Laysus2006-04-24 19:58:36
Problem with tracking that is that how will your system know when one starts and the other finishes?
Dawn begins 12 minutes after the Lusternian Midnight, which is when Day begins.
Dusk ends (and night begins) 48 minutes after the Lusternian Midnight.
Anyone who has the time can use that to make something for you if they want.
Me, I'm keeping hold of my time-of-day-tracking script.
Dawn begins 12 minutes after the Lusternian Midnight, which is when Day begins.
Dusk ends (and night begins) 48 minutes after the Lusternian Midnight.
Anyone who has the time can use that to make something for you if they want.
Me, I'm keeping hold of my time-of-day-tracking script.
Richter2006-04-24 20:38:40
I have triggers for the various world-wide emotes that tell me what time of day it is. Just trigger all of them, sunup, sundown, sun shining on you, stars sparkling, etc.
Laysus2006-04-24 20:45:33
Way I do it just uses them as failsafes.
Basically, I spent an hour once doing TIME every 10 seconds.
0    Midnight        1
1    Middle of Night        7
8    Late Night App. Dawn    4
12    Dawn            1
13    Early Morning        9
22    Mid-Morning        8
30    Noon            1
31    Early Afternoon        7
38    Late Afternoon        7
45    Dusk            3
48    After dusk        4
52    Deep night before mid    8
                60
That's what it gave me.
Durations for time of day (I needed it because the astrological body of moon switches position at late night approaching dawn, and late afternoon).
I'm sad, I know >.>
Can then use %time to work out what time it is, with a reference time set by the world emotes, which also acts as failsafes (because 1 lusty day != 1 hour exactly, they're off by a minute or so).
Basically, I spent an hour once doing TIME every 10 seconds.
CODE
0    Midnight        1
1    Middle of Night        7
8    Late Night App. Dawn    4
12    Dawn            1
13    Early Morning        9
22    Mid-Morning        8
30    Noon            1
31    Early Afternoon        7
38    Late Afternoon        7
45    Dusk            3
48    After dusk        4
52    Deep night before mid    8
                60
That's what it gave me.
Durations for time of day (I needed it because the astrological body of moon switches position at late night approaching dawn, and late afternoon).
I'm sad, I know >.>
Can then use %time to work out what time it is, with a reference time set by the world emotes, which also acts as failsafes (because 1 lusty day != 1 hour exactly, they're off by a minute or so).
Weylin2006-04-24 21:37:25
so there is no possible way that anyone can think of?
Hazar2006-04-24 21:54:30
Like Richter said. Make up a button, create a variable 'time'. Set triggers for the dawn and dusk messages. When dawn comes, change variable 'time' to 1, changing the button message to 'day'. When dusk comes, change variable 'time' to 0, changing the button message to 'night'.
EDIT: Oh, and you'd have to set up some kind of alias to check TIME when you logged in.
EDIT: Oh, and you'd have to set up some kind of alias to check TIME when you logged in.
Everiine2006-04-24 23:18:50
I usually go by the weather. If the room description says the stars are out, it's night. If the sun is shining brightly, it's day. Of course, this doesn't work when it's cloudy or raining or (God forbid) snowing. Or if you're inside, but since I'm in a forest all the time, I'm rarely indoors. Ya know how hard it is get wings through a door when they just don't want to to settle right. But other than that, it works pretty well.