No summon..

by Daganev

Back to Ideas.

Daganev2006-04-25 18:00:31
To prevent possible hijacks of other threads... What should replace summon!?
Nokraenom2006-04-25 18:06:19
Clearly it should be replaced by Divine Fire.
Penelope2006-04-25 18:10:00
QUOTE(Nokraenom @ Apr 25 2006, 02:06 PM) 282220

Clearly it should be replaced by Divine Fire.

I like this idea!!
Daganev2006-04-25 18:20:17
ooh, wonderfull idea... by Divine I assume that was a typo for "Newbie", and fire was just a typo for "Kick"

LOVE THE IDEA!

But seriously...

I think mages need a way to go back to thier demense center from anywhere on the plane... I'm really into the opposite thinking today... wierd.
Nokraenom2006-04-25 18:50:45
QUOTE(daganev @ Apr 25 2006, 12:20 PM) 282223

I think mages need a way to go back to thier demense center from anywhere on the plane... I'm really into the opposite thinking today... wierd.



....you mean like this?


Syntax: GEOCAST CENTER
From anywhere in your demesne, you can instantly transport to the center of your
demesne. If you are outside your demesne, but on the same plane and terrain type
as your demesne, you may teleport back to the center of your demesne at a cost
of three power.


Nice thought, but alas, we already have it.
Narsrim2006-04-25 18:56:17
QUOTE(daganev @ Apr 25 2006, 02:20 PM) 282223

I think mages need a way to go back to thier demense center from anywhere on the plane... I'm really into the opposite thinking today... wierd.


They can. You can demesne center to the center of your demesne (cost 3p, delayed) from anywhere on the same plane so long as you are standing in your corresponding environment (Ie. if standing in taint, a geomancer can demesne center to the center of his/her demesne anywhere on the plane).

=======================================================================

My idea:

Quash (5p): Strength your hold over your demesne and cause it to penetrate pesky protection scrolls.

This would last indefinately in the demesne so long as that demesne was not totally destroyed (in which case, you'd have to recast it in a new demesne). More or less, I feel protection scrolls are now a bit over kill.
Daganev2006-04-25 18:58:43
whoh, did they have that since open beta?

In closed beta, when I was an aquamancer, there was no 3 power option... Now I know why I never heard anybody complain about that.

hmm,, what if you could summon your demense to you. each room from where you are standing would be demensed in a radial pattern, assuming you don't have to destroy any demense.

Basically, this would remove your demense from where it was "and revert the terain type it its "natural" terrain" and allow you to summon your demense, say on some random aetherbubble, or whatever plane you are on. The exception to this, is if your demense is allready on the same plane as you, then you can not summon it.
Acrune2006-04-25 18:59:58
QUOTE(daganev @ Apr 25 2006, 02:58 PM) 282253

whoh, did they have that since open beta?


Nope.
Daganev2006-04-25 19:00:11
Or better yet...

Just a skill that removes any "altering terrain affects"
Sipelus2006-04-25 19:35:46
QUOTE
Quash (5p): Strength your hold over your demesne and cause it to penetrate pesky protection scrolls.

This would last indefinately in the demesne so long as that demesne was not totally destroyed (in which case, you'd have to recast it in a new demesne). More or less, I feel protection scrolls are now a bit over kill.


How so? It takes like one second to dissolve protection and you only lose balance, not eq.
Narsrim2006-04-25 19:37:40
QUOTE(Sipelus @ Apr 25 2006, 03:35 PM) 282269

How so? It takes one second to dissolve protection and you only lose balance, not eq.


Demesnes seem (so far as I can tell) to be about mass control. In the situation you described, I agree; however, consider if 10 people enter your demese. Dissolving all of them so you can actually have an impact on a group is difficult and time consuming.
Shamarah2006-04-25 19:42:10
That's not really a bad thing. They don't need any more impact on group combat.
Narsrim2006-04-25 19:46:04
QUOTE(Shamarah @ Apr 25 2006, 03:42 PM) 282275

That's not really a bad thing. They don't need any more impact on group combat.


I really don't see them having anywhere near the impact they had without summoning. We'll see, I guess.
Sipelus2006-04-25 19:48:13
Still, wouldn't such an effect render protection scrolls useless? Why bother with one if you're gonna get auto-dissolved anyway? Maybe make it have x% chance of dissolving on each tick? And don't make it last indefinetaly.
Mirk2006-04-25 20:23:06
QUOTE(Sipelus @ Apr 25 2006, 02:48 PM) 282278

Still, wouldn't such an effect render protection scrolls useless? Why bother with one if you're gonna get auto-dissolved anyway? Maybe make it have x% chance of dissolving on each tick? And don't make it last indefinetaly.

why not have it be a manually controlled thingy (kind of like roots in druidry from my understanding) and have it take a little longer balance or equilibrium (maybe in the range of 5-8 seconds?)
Daganev2006-04-25 20:26:05
If its an issue of group combat, one mage/druid shouldn't be defining the whole group. Group combat means there should be other mages and druids about who can disolve people's scrolls.

Its silly if one mage/druid can take on 10 warriors, which is why they got rid of the whole summon thing.
Genos2006-04-25 22:27:54
Maybe a skill that traps a person in a location (for the same amount of power), like Geomancers cause the ground to turn to mud so the target is caught in it. Then they have to writhe with an increased time and allow the Geomancer to Travel to them. I figure since they can't summon people they might as well be able to get to people. Aquamancers could make seaweed entangle the enemy or osmething like that. Also, the ability would only be able to be used if the caster is not in the same room or adjacent rooms as the target because of the extra long writhe time.
Acrune2006-04-25 22:55:44
Well, travel is instant, with an apparently quickened eq time, if I remember correctly. At least, I'm pretty sure its instant, I never use it because summon was better in every situation.
Ixchilgal2006-04-27 04:45:01
QUOTE(Acrune @ Apr 25 2006, 06:55 PM) 282318

Well, travel is instant, with an apparently quickened eq time, if I remember correctly. At least, I'm pretty sure its instant, I never use it because summon was better in every situation.


Travel is, and always has been, almost completely useless.

I've used it all of three times, and that was mostly just to test things. It's even worse, now. Who's going to spend 3 Power to move 25 rooms? Tops?
Athana2006-04-27 04:58:32
QUOTE(Ixchilgal @ Apr 26 2006, 09:45 PM) 282858

Travel is, and always has been, almost completely useless.

I've used it all of three times, and that was mostly just to test things. It's even worse, now. Who's going to spend 3 Power to move 25 rooms? Tops?


I agree that now with no more demesne summon the power cost on travel should be removed, druids already have flow ninja.gif