Yrael2006-04-27 09:17:18
Another passive effect that randomly knocks you off balance for a Geodemesne, damage for an Aquademesne and Druids get randomly beheaded by trees.
Or you could give them Water Golems and Earth Golems, respectively, each doing a bit of damage with a different ability. Water golem chills, earth golem knocks down.
Or you could give them Water Golems and Earth Golems, respectively, each doing a bit of damage with a different ability. Water golem chills, earth golem knocks down.
Unknown2006-04-27 09:30:01
Well it's sad to see that ability to demesne summon removed.
On the other hand, Athana and the other Geomancers who are after my head won't get to me now everytime I enter of their demesne!
On the other hand, Athana and the other Geomancers who are after my head won't get to me now everytime I enter of their demesne!
Acrune2006-04-27 13:39:14
QUOTE(Yrael @ Apr 27 2006, 05:17 AM) 282887
Or you could give them Water Golems and Earth Golems, respectively, each doing a bit of damage with a different ability. Water golem chills, earth golem knocks down.
That'd mean with mactans daggers, golem, and demesne, I'd have 4 passive chill attacks. Fun!
Unknown2006-04-27 16:53:34
QUOTE(Yrael @ Apr 27 2006, 05:17 AM) 282887
Another passive effect that randomly knocks you off balance for a Geodemesne, damage for an Aquademesne and Druids get randomly beheaded by trees.
Because that's just the thing we need for our demesnes. To have them randomly behead us.
Tzekelkan2006-04-27 18:00:16
QUOTE(Yrael @ Apr 27 2006, 11:17 AM) 282887
Or you could give them Water Golems and Earth Golems, respectively, each doing a bit of damage with a different ability. Water golem chills, earth golem knocks down.
Meh, Guardians and Wiccans are the ones who are supposed to summon beings to help them. Besides, mages already have the turtles and wyrms.
Shamarah2006-04-28 00:23:22
QUOTE(requiem dot exe @ Apr 27 2006, 12:53 PM) 282963
Because that's just the thing we need for our demesnes. To have them randomly behead us.
Yes. You do.
Unknown2006-04-28 03:51:28
1. What does the Turtle/Wyrm do?
2. Has anyone thought about elementals? I like elementals.
2. Has anyone thought about elementals? I like elementals.
Narsrim2006-04-28 04:00:21
QUOTE(Corinthian @ Apr 27 2006, 11:51 PM) 283157
1. What does the Turtle/Wyrm do?
2. Has anyone thought about elementals? I like elementals.
The Turtle is a legendary mount that allows an aquamancer to move about in water without swimming (like waterwalk). Also attacks for damage every so often.
The Wyrm will dig up anyone from any level burrowed in the room who is enemied. Attacks for poison damage every so often.
The Stag will toss people into trees. ABSOLUTELY worthless as if the person is off balance/eq, it doesn't work. In fact, if you are hindered in any way, it fails.
The Crow is a flying legendary mount.
Athana2006-04-28 04:02:37
QUOTE(Lightzout @ Apr 27 2006, 02:30 AM) 282890
Well it's sad to see that ability to demesne summon removed.
On the other hand, Athana and the other Geomancers who are after my head won't get to me now everytime I enter of their demesne!
Hey! Athana only hunted you for defiling, now that she got her revenge she's quite over it
EDIT: And yes, at this time I do not think we need anymore passive attacks :X
Acrune2006-04-28 04:17:47
Psh, Aquas can always use a little more.
Ixchilgal2006-04-28 13:41:49
QUOTE(Athana @ Apr 27 2006, 12:58 AM) 282861
I agree that now with no more demesne summon the power cost on travel should be removed, druids already have flow
Feh, not only should the Power cost be removed, Travel should be an insta-move from any tainted-land (Same plane) to anyone in your Demesne. -Then- it would start being useful.
Narsrim2006-04-28 14:13:48
QUOTE(Ixchilgal @ Apr 28 2006, 09:41 AM) 283273
Feh, not only should the Power cost be removed, Travel should be an insta-move from any tainted-land (Same plane) to anyone in your Demesne. -Then- it would start being useful.
Heh. You mean you want nature flow in taint before it was nerfed?
Daganev2006-04-28 17:25:08
Limiting it to -your- demense makes it -nothing- like nature flow.
Acrune2006-04-28 21:33:27
It'd still be pretty good. If it was changed to do that, then the power cost should definately stay. As travel is now, for the most part its easier to just walk to whoever you're trying to catch up to. Not worth the 3 power.
Narsrim2006-04-28 22:07:10
QUOTE(daganev @ Apr 28 2006, 01:25 PM) 283290
Limiting it to -your- demense makes it -nothing- like nature flow.
QUOTE(Ixchilgal @ Apr 28 2006, 09:41 AM) 283273
Feh, not only should the Power cost be removed, Travel should be an insta-move from any tainted-land (Same plane) to anyone in your Demesne. -Then- it would start being useful.
This would allow for cross continent transportation for free (basically, tainted land to a person in your demesne). Nature Flow was downgraded because the notion that cross continent instant transport was too powerful.
Unknown2006-04-28 22:18:42
Narsrim's quash idea sounds too powerful, as it would render protection scrolls worthless. However, as a one-shot skill I could see it working - for X power, strip the protection of all enemies in your demesne. Would be strong, but not too strong - especially compared to demesne summon.
Acrune2006-04-28 22:32:37
QUOTE(Temporary_Guido @ Apr 28 2006, 06:18 PM) 283404
Narsrim's quash idea sounds too powerful, as it would render protection scrolls worthless. However, as a one-shot skill I could see it working - for X power, strip the protection of all enemies in your demesne. Would be strong, but not too strong - especially compared to demesne summon.
Actually, it wouldn't be strong. A round, maybe two, of effects would hit before you could have protection again.
Alaskar2006-04-28 23:11:34
Eh, wouldn't golems be made, instead of summoned? And how about a skill in Geomancy to make the earth turn to mud and cover the enemy, and then harden. Now to make it not overpowered, the person could still attack, but to move away they'd need to WRITHE. And a respective skill in Aquamancy to do the same, but freeze the water, and have them both do poison and cold damage respectively.
Just a thought.
Just a thought.
Daganev2006-04-28 23:30:39
Actually, Golems would be perfect for those with highmagic...
INVOKE EMET and your golem comes alive, walking around your demense, attacking everything and anything it sees. At first it only attacks enemies, then it starts attacking none enemies, then it starts attacking allies untill you
INVOKE MET....
@Narsrim: Having travel work from any terain spot, to your demense would be more like the skill in Artisan, and less like the skill flow.
INVOKE EMET and your golem comes alive, walking around your demense, attacking everything and anything it sees. At first it only attacks enemies, then it starts attacking none enemies, then it starts attacking allies untill you
INVOKE MET....
@Narsrim: Having travel work from any terain spot, to your demense would be more like the skill in Artisan, and less like the skill flow.
Shamarah2006-04-28 23:30:52
Delayed web? That'd be interesting.