ferlas2006-04-28 09:00:48
Again just so it dosnt get lost in the bickering.
It shouldn't be based on max ego, no skill damage etc should be dependant upon your level.
It shouldn't be based on max ego, no skill damage etc should be dependant upon your level.
Revan2006-04-28 09:00:58
What? because I'm right? Just because you can't come up with a winning argument doesn't mean I'm "pitiful". Try again. Stop trying to shout "nerfstick" to things you see for the first time. learn your damn lesson and quit your whining. like I said, give it a few weeks, and i'm sure you'll find that people will grow brains out of whatever crap they have in their heads and think of ways to counter a telepath. hey, maybe overwhelm them with offense? Maybe run if they're in danger? Ohh! i know, how about debate a telepath while he's hitting you with his skills! Gods, so many easy ways to counter a telepath. If anyone is pitiful, it is you. Know your role, and come back when you have 1) decent evidence and 2) a solid argument.
Narses2006-04-28 10:19:52
Revan... sorry to break this to you... but you need to learn how to hold a discussion. Flaming people, calling names and shouting does not make you seem smarter. I don't like saying things like that, but you need to chill.
Now then. I had the "pleasure" of being smitten by it and I have to admit... I could not keep up with it. Some races, have a healing panelty, add that to a Geomancer's Demesne that lowers that rate even further and you're in a mess- Add mindblast and you're pretty much screwed.
Mages have demesnes, these are powerful tools even without adding Psionics into the picture. The whole point of mages is that they are strongest in their element and can really beat the crap out of many people at once when they are playing in their home-grounds, same goes for Druids(though they don't have psionics).
Warriors/Wiccas/Guardians are mobile and therefore their abilities are different and they are built in a manner that should allow them to do some damage without being restricted to a certain space.
Being mad that mages aren't as powerful as warriors when they battle one on one outside of a demesne is absured- you lose a whole skillset which is your main skillset to begin with. If psionics was your main skillset, you'd be called "mind benders" or what not. -Geomancers- make use of -Geomancy-, without it, they damn well should be weaker.
Mages should not be able to kill others outside a demesne as easy as the rest of the classes. I agree that before Psionics they were a bit weak, but Telekinesis and Telepathy changed that... but the current Mindblast is getting overboard and I can see no argument that will justify it. Geomancers are -not- weak. Kaervas was always one of the more prominent fighters in the game.
Some people -can- manage it, but only because they are of the right race without healing restrictions, or had a stroke of luck or found a very specific technique- That does not make it a balanced skill.
Now then. I had the "pleasure" of being smitten by it and I have to admit... I could not keep up with it. Some races, have a healing panelty, add that to a Geomancer's Demesne that lowers that rate even further and you're in a mess- Add mindblast and you're pretty much screwed.
Mages have demesnes, these are powerful tools even without adding Psionics into the picture. The whole point of mages is that they are strongest in their element and can really beat the crap out of many people at once when they are playing in their home-grounds, same goes for Druids(though they don't have psionics).
Warriors/Wiccas/Guardians are mobile and therefore their abilities are different and they are built in a manner that should allow them to do some damage without being restricted to a certain space.
Being mad that mages aren't as powerful as warriors when they battle one on one outside of a demesne is absured- you lose a whole skillset which is your main skillset to begin with. If psionics was your main skillset, you'd be called "mind benders" or what not. -Geomancers- make use of -Geomancy-, without it, they damn well should be weaker.
Mages should not be able to kill others outside a demesne as easy as the rest of the classes. I agree that before Psionics they were a bit weak, but Telekinesis and Telepathy changed that... but the current Mindblast is getting overboard and I can see no argument that will justify it. Geomancers are -not- weak. Kaervas was always one of the more prominent fighters in the game.
Some people -can- manage it, but only because they are of the right race without healing restrictions, or had a stroke of luck or found a very specific technique- That does not make it a balanced skill.
Revan2006-04-28 10:27:37
I fail to see the point you're raising. because you cannot handle a skill means it's overpowered? I cannot handle some warrior's damage. Does that make them overpowered? I cannot hndle a few guardian combos. Does that make them overpowerd? Think before you speak, Narses. The point I am trying to make is you are all jumping the gun over something that canot be readily identifyable as over-the-top. You may THINK it is, but I can guarantee you that it isn't. I'm not "mad that mages aren't as powerful as warriors". I'm mad that no one is being objective. I am mad that people are crying "nerf!" so soon. I am mad that people don't just sit down and wait for the rest of the envoy changes to see what tweaks THEY get. Hey, maybe guardians and warriors will get some nifty anti-psionic skill? Close your mouth and wait. You say "the current mindblast is overboard, and i can see no reason to justify it". You honestly cannot even begin to form any reason AGAINST it. I never said mages were weak. i'm saying that you shouldn't cry ad whine because telepaty got the upgrade it needed. it's not overboard. Wait for the other changes, and THEN we'll see if it's overboard. until then, you have no reason to cry.
Narses2006-04-28 10:44:35
No single skill should be able to do that. A certain combination, sure, but not a single action.
This is not a new affliction, you're just talking about a very streight-forward skill that does damage to Ego, Mana and Health all at once.
Those who spoke on this thread are also good fighters, some better than you. So you can keep on rumbling, telling people they're stupid and be ignored- for no one is going to consider if your words hold merit because you're being an obnoxious brat. Shouting and repeating the same words proves nothing. Come to me when you find a solid, possible way to handle it and be hindered by it only as much as a single ability should hinder- Until that time, too many people speak against it for comfort. Saying that everyone's stupid and you're the only one "who sees the light" is just being arrogant.
At any rate, my patience is at an end. I see no merit to a discussion in which no matter what argument I raise, I get the same answer in return- and an offensive one at that.
Cheers.
This is not a new affliction, you're just talking about a very streight-forward skill that does damage to Ego, Mana and Health all at once.
Those who spoke on this thread are also good fighters, some better than you. So you can keep on rumbling, telling people they're stupid and be ignored- for no one is going to consider if your words hold merit because you're being an obnoxious brat. Shouting and repeating the same words proves nothing. Come to me when you find a solid, possible way to handle it and be hindered by it only as much as a single ability should hinder- Until that time, too many people speak against it for comfort. Saying that everyone's stupid and you're the only one "who sees the light" is just being arrogant.
At any rate, my patience is at an end. I see no merit to a discussion in which no matter what argument I raise, I get the same answer in return- and an offensive one at that.
Cheers.
Unknown2006-04-28 10:48:17
I cannot see how any skill that deals over 2800 damage every 6 seconds from someone with a relevant statistic of 14, in addition to significant passive effects, is intended to work as it currently is.
I agree there is no need to get excited, let us wait for it to be fixed (if it is bugged) or toned down once the admin in charge has some more time. Or until whatever additional changes or defenses planned are added in. There's no need to get overly defensive, the problem has already been brought to light and screaming at each other isn't going to achieve anything.
I agree there is no need to get excited, let us wait for it to be fixed (if it is bugged) or toned down once the admin in charge has some more time. Or until whatever additional changes or defenses planned are added in. There's no need to get overly defensive, the problem has already been brought to light and screaming at each other isn't going to achieve anything.
Drago2006-04-28 10:51:06
It is not possible to outheal mindblast without a) having lots of health/ego so you can cure most of that damage with sparkleberry and then sipping to make sure that not only is your health above X but your ego as well b) having something like puella and drinking bromides and eating sparkleberry or c) running.
Unlike warriors, who you can just whore rebounding/shield against (not to mention parry and stancing), or a guardian who you can also whore shield against, there's nothing like that which stops psionic abilities that don't involve locked channels.
Yes, telepathy needed an upgrade. But there is such a thing as over-compensation. Instead of getting rabidly anti-discussion, you should try and give constructive claims about the skill.
Unlike warriors, who you can just whore rebounding/shield against (not to mention parry and stancing), or a guardian who you can also whore shield against, there's nothing like that which stops psionic abilities that don't involve locked channels.
Yes, telepathy needed an upgrade. But there is such a thing as over-compensation. Instead of getting rabidly anti-discussion, you should try and give constructive claims about the skill.
Borca2006-04-28 11:08:38
Telepaths did need an improved capacity to kill. They could hinder fine in fights, but just not finish it. I think their upgrading is deserved.
I'm just sorry it had to be mindblast that takes no strategy or skill to use. When Borca wasn't as resilient and versed in combat, warriors could kill him in three simple strikes. I found fighting warriors exciting and learned to web, enlarge, shield, parry, stance, use rebounding cleverly, illusion chasm to scare warriors away, phantom, embed epilepsy. Warriors may cause damage without much effort, but a skillful defender can a prevent a great deal. Fighting damage warriors revolves around skill and strategy.
Mindblasting cannot be stoped exept by leaving the room. Debating a telepath is suicidal and with the faster superstratus there's little room to abuse the superstratus unbalance for a counteroffense. I think it takes three sips to cure, that's around 15 seconds. I haven't been up against it, but I think Borca will be mindburstable after two hits. So that could come down to 6 seconds of combat for two blasts (assuming you start on equilibrium), leave the room to cure health, mana and ego from two mindbursts for 30 seconds, move back to resume fighting.
I'll still win against Revan, of course , but I dont like the direction this takes combat, it takes the skill away from fighting. I disliked heartburst for the same reason, it's one of the reasons I forgot telekinesis.
Nerf Mindburst! Give telepaths a four-phobia instakill or something, cause they did need a boost.
I'm just sorry it had to be mindblast that takes no strategy or skill to use. When Borca wasn't as resilient and versed in combat, warriors could kill him in three simple strikes. I found fighting warriors exciting and learned to web, enlarge, shield, parry, stance, use rebounding cleverly, illusion chasm to scare warriors away, phantom, embed epilepsy. Warriors may cause damage without much effort, but a skillful defender can a prevent a great deal. Fighting damage warriors revolves around skill and strategy.
Mindblasting cannot be stoped exept by leaving the room. Debating a telepath is suicidal and with the faster superstratus there's little room to abuse the superstratus unbalance for a counteroffense. I think it takes three sips to cure, that's around 15 seconds. I haven't been up against it, but I think Borca will be mindburstable after two hits. So that could come down to 6 seconds of combat for two blasts (assuming you start on equilibrium), leave the room to cure health, mana and ego from two mindbursts for 30 seconds, move back to resume fighting.
I'll still win against Revan, of course , but I dont like the direction this takes combat, it takes the skill away from fighting. I disliked heartburst for the same reason, it's one of the reasons I forgot telekinesis.
Nerf Mindburst! Give telepaths a four-phobia instakill or something, cause they did need a boost.
Murphy2006-04-28 11:09:18
QUOTE(ferlas @ Apr 28 2006, 07:00 PM) 283243
Again just so it dosnt get lost in the bickering.
It shouldn't be based on max ego, no skill damage etc should be dependant upon your level.
Thank you, we have an intelligent person board.
Damn it you guys I'm probably going to go and BE a mage soon, so if I'm saying it's not quite right then it sure as hell isn't because i was the class nerfed.
The max ego thing, well yeh ferlas summed it up for me.
One last thing, against any class being used by a good fighter, you should not be able to not hinder them and live, simple as that. Every class should have something that if you don't hinder them, it WILL kill you. for warriors it's bashbrain, for guardians its absolve and for mages it's heartburst/mindblast.
To put it in perspective, if you do 1k damage to me out of 3.4k, and athana does 1.8k to me out of my 3.4k, you might say it's "only 800 damage" hell even it was "only 500 more damage" ...... dude that is 50% MORE DAMAGE which is a shitload. I'm all for mages having cool offence, but my point is that all mages lvl 50 or lvl 98 should have the same access to the same attack power. I hate bashing but i love IRE gamesbecause it doesn't require you be a titan to win, you can be like geb and I who remain below level 80 and still dish out whoopass to all comers.
Ixion2006-04-28 11:51:22
Mindburst is just ridiculous. Period.
I'm just very glad Revan isn't tanky enough to stop my 8 second damage kill.
I'm just very glad Revan isn't tanky enough to stop my 8 second damage kill.
Alger2006-04-28 11:51:32
I'm not saying mindblast is overpowered or not since I havent played in a while and any information here is second hand, thus taken with a little grain of salt. I am saying though that comparing warrior damage to the damage of mindblast is not a valid argument.
Warrior can damage your wounds and health with a strike. But it's a trade damage for wounds or vice versa. This means if you want to do wounds then most likely you'll be doing significantly less health damage and vice versa. Also it is affected by parry, stance, can be blocked by shielding and rebounding. Hindering tactics are also highly effective against a warrior, this includes breaking arms etc. which have no hindering value against psionics.
Comparing damage of a warrior to mindblast is a very weak argument because as seen above the two attacks are not similar at all. Firstly there is no trade off for damage and it's other effects. Another is it's blockability or hinderability (if thats a word). Then there is the fact that it is damaging 3 values at the same time with one stat being an instakill if it drops below half. If you are damaging 3 values at the same time with mindblast and if it cannot be slowed down considerably then how can a person come close to a fair comparison between the two by just comparing the damage.
Talking about damage to health, 1500 is not a lot. I've had Narsrim deal that to me, maybe a bit more, but I can shield repeatedly to get my health up while I look for an opening. Icarus has hit me for the most amongst the warriors, he has managed to hit me for 2+k but when he does I just concentrate on keeping alive until I can again I find an opening where I can give him enough pain to stop him from pounding on me. Geb has blown me away with staffing in mugwump form for more than 1500 but I wouldnt say it's overpowerd. Reason for that is, while they are doing incredible amounts of damage to me, all I need to do is concentrate on one thing, my health. Even more there is something I can do to slow down their attacks so I can maintain that stat. Not saying it was easy, hell its damn hard compared to any other game I've played out there but it's possible. Mindblast though, if I cannot block it or slow it down and I have to deal with more than one stat at the same time, I dont know... I can already see how it can be too much to handle if the amount of damage done to those stats gets out of hand.
Warrior can damage your wounds and health with a strike. But it's a trade damage for wounds or vice versa. This means if you want to do wounds then most likely you'll be doing significantly less health damage and vice versa. Also it is affected by parry, stance, can be blocked by shielding and rebounding. Hindering tactics are also highly effective against a warrior, this includes breaking arms etc. which have no hindering value against psionics.
Comparing damage of a warrior to mindblast is a very weak argument because as seen above the two attacks are not similar at all. Firstly there is no trade off for damage and it's other effects. Another is it's blockability or hinderability (if thats a word). Then there is the fact that it is damaging 3 values at the same time with one stat being an instakill if it drops below half. If you are damaging 3 values at the same time with mindblast and if it cannot be slowed down considerably then how can a person come close to a fair comparison between the two by just comparing the damage.
Talking about damage to health, 1500 is not a lot. I've had Narsrim deal that to me, maybe a bit more, but I can shield repeatedly to get my health up while I look for an opening. Icarus has hit me for the most amongst the warriors, he has managed to hit me for 2+k but when he does I just concentrate on keeping alive until I can again I find an opening where I can give him enough pain to stop him from pounding on me. Geb has blown me away with staffing in mugwump form for more than 1500 but I wouldnt say it's overpowerd. Reason for that is, while they are doing incredible amounts of damage to me, all I need to do is concentrate on one thing, my health. Even more there is something I can do to slow down their attacks so I can maintain that stat. Not saying it was easy, hell its damn hard compared to any other game I've played out there but it's possible. Mindblast though, if I cannot block it or slow it down and I have to deal with more than one stat at the same time, I dont know... I can already see how it can be too much to handle if the amount of damage done to those stats gets out of hand.
Unknown2006-04-28 12:14:27
QUOTE(Narsrim @ Apr 28 2006, 05:38 AM) 283195
Do I do 2000 damage, 1000 mana, 1000 ego (through shield), 2 afflictions, 1000+ passive damage, knock prone, break limbs, make you hungry, blind you, stun, give a -1 sip penalty, etc. No.
No, however, you DO do 552 damage to me with 18 int moonburst whilst I'm inept magic.
Op, nerf please.
Xenthos2006-04-28 12:47:22
Actually, I can reason against it, using your very own words, Revan.
I feel that a demesne is what makes the skill seem overpowered.
Classes are balanced by looking at *all three of their skillsets* and seeing how they work together. "Well, this skill isn't overpowered if I don't use an entire skillset, in fact, the main skillset of my class..." Surely you can see how most mages are going to use mindblast in conjunction with their demesne.
And, um, as to your "fighting any mage in their demesne and expect to die" bit... no. I've fought plenty of mages in their demesne with their secondary skills, and I can generally hold my own except against the best.
QUOTE(Revan @ Apr 28 2006, 04:15 AM) 283225
I feel that a demesne is what makes the skill seem overpowered.
Classes are balanced by looking at *all three of their skillsets* and seeing how they work together. "Well, this skill isn't overpowered if I don't use an entire skillset, in fact, the main skillset of my class..." Surely you can see how most mages are going to use mindblast in conjunction with their demesne.
And, um, as to your "fighting any mage in their demesne and expect to die" bit... no. I've fought plenty of mages in their demesne with their secondary skills, and I can generally hold my own except against the best.
Athana2006-04-28 13:03:16
Yes, I will have to agree that I am quite overpowered with mindblast.
My ego has gotten up to almost 10k at max and that's not including mindlinking with anyone, so you do the math..
I also can carry around a pilgrim with me and make you divert it if I want to be cheap..which is scary too
EDIT: Mind you this is probably as high as you're going to get unless I got Demigod or something..
-Faeling: Base stats 16 charisma
-Level 3 Life Torc (+15% max)
-Throne (+2)
-Netzach (+1)
-Herofete (+1)
-Beauty blessing (+2)
-Titan (+2)
EDIT2: Forgot astrology buffs and does Tosha blessing increase ego too?
My ego has gotten up to almost 10k at max and that's not including mindlinking with anyone, so you do the math..
I also can carry around a pilgrim with me and make you divert it if I want to be cheap..which is scary too
EDIT: Mind you this is probably as high as you're going to get unless I got Demigod or something..
-Faeling: Base stats 16 charisma
-Level 3 Life Torc (+15% max)
-Throne (+2)
-Netzach (+1)
-Herofete (+1)
-Beauty blessing (+2)
-Titan (+2)
EDIT2: Forgot astrology buffs and does Tosha blessing increase ego too?
Narsrim2006-04-28 13:04:15
I think we need to keep in mind who it is that's using mindblast.
Dysolis pulls 1200 damage, 1100 mana, and 1100 ego as a VISCANTI. He has 12 base charisma. If someone was to have say 24 charisma at a high level based upon the impact max ego seems to have, the damage would be SIGNIFICANTLY higher than anything we've seen so far...
Dysolis pulls 1200 damage, 1100 mana, and 1100 ego as a VISCANTI. He has 12 base charisma. If someone was to have say 24 charisma at a high level based upon the impact max ego seems to have, the damage would be SIGNIFICANTLY higher than anything we've seen so far...
Ashteru2006-04-28 13:26:10
Actually Athana pulled something like 1600 health, 800 mana and 900 ego on me when I was Shadowlord and fought her.
Ixchilgal2006-04-28 13:28:08
On one hand, I have to agree with the general consensus, that MindBlast can -easily- get way over powered now. Nor should damage be based on level.
-However-, that said, Telepaths, and Hivemind in particular, needed a boost. Hivemind is a Mythical skill that is, well....basically worthless, without this change. Even with it, it takes several Telepaths before you'd get any significant boost to damage.
Of course, this could readily be compensated by taking MindBlast back to its old damage scheme (Or one very similar to it), basing the damage off Charisma, and giving 'virtual charisma' for every member of a Mindlink (Base Telepathy skill, which Hivemind is derived off of), which would affect the damage of Psionic/Telepathy skills.
It'd be the same ultimate effect (The more Telepaths there are, the stronger they all become), while no longer making the damage of this skill insane, if the person is a titan arti-whore (Sorry for the less-than-flattering apellation Athana, but it's true).
However, Revan (despite his whiny pissing and moaning) also has a point - learning how to counter Psionics should be a concern as well. Psionics doesn't have -any- Demesne based benefits. At all. Furthermore, being a Mugwump, or other 'speed' races as a Psionic is pointless - Channels aren't affected by racial speed boosts. And only -ONE- channel is affected by Ego.
I love the fact that the Admins upgraded Telepathy, and I even love the base premise of the upgrades, but how they implemented that one aspect does need to be looked at, and tweaked slightly to try and balance things.
-However-, that said, Telepaths, and Hivemind in particular, needed a boost. Hivemind is a Mythical skill that is, well....basically worthless, without this change. Even with it, it takes several Telepaths before you'd get any significant boost to damage.
Of course, this could readily be compensated by taking MindBlast back to its old damage scheme (Or one very similar to it), basing the damage off Charisma, and giving 'virtual charisma' for every member of a Mindlink (Base Telepathy skill, which Hivemind is derived off of), which would affect the damage of Psionic/Telepathy skills.
It'd be the same ultimate effect (The more Telepaths there are, the stronger they all become), while no longer making the damage of this skill insane, if the person is a titan arti-whore (Sorry for the less-than-flattering apellation Athana, but it's true).
However, Revan (despite his whiny pissing and moaning) also has a point - learning how to counter Psionics should be a concern as well. Psionics doesn't have -any- Demesne based benefits. At all. Furthermore, being a Mugwump, or other 'speed' races as a Psionic is pointless - Channels aren't affected by racial speed boosts. And only -ONE- channel is affected by Ego.
I love the fact that the Admins upgraded Telepathy, and I even love the base premise of the upgrades, but how they implemented that one aspect does need to be looked at, and tweaked slightly to try and balance things.
Narsrim2006-04-28 13:28:50
QUOTE(Athana @ Apr 28 2006, 09:03 AM) 283266
Yes, I will have to agree that I am quite overpowered with mindblast.
My ego has gotten up to almost 10k at max and that's not including mindlinking with anyone, so you do the math..
I also can carry around a pilgrim with me and make you divert it if I want to be cheap..which is scary too
EDIT: Mind you this is probably as high as you're going to get unless I got Demigod or something..
-Faeling: Base stats 16 charisma
-Level 3 Life Torc (+15% max)
-Throne (+2)
-Netzach (+1)
-Herofete (+1)
-Beauty blessing (+2)
-Titan (+2)
EDIT2: Forgot astrology buffs and does Tosha blessing increase ego too?
So you could get lion(+3), Tosha (+20%)
Unknown2006-04-28 13:54:00
QUOTE(Narsrim @ Apr 28 2006, 09:28 AM) 283272
So you could get lion(+3), Tosha (+20%)
And another +1 for demigod, which means the max cap for ego is at 12,285 for Athana in her race and class.
Xenthos2006-04-28 14:06:31
QUOTE(Ixchilgal @ Apr 28 2006, 09:28 AM) 283271
However, Revan (despite his whiny pissing and moaning) also has a point - learning how to counter Psionics should be a concern as well. Psionics doesn't have -any- Demesne based benefits. At all. Furthermore, being a Mugwump, or other 'speed' races as a Psionic is pointless - Channels aren't affected by racial speed boosts. And only -ONE- channel is affected by Ego.
In a damage-based demesne, anything that does considerably more damage as well as an ego hit is a benefit... if they don't sip health, they die. If they sip health, they can't sip bromides and die. I'm not really sure how you can say that isn't a benefit...