Unknown2006-05-02 00:04:29
25 rooms will cover most plane areas - one astrosphere, the Caverns of Corpus Clay, the Lake of Dreams, primary Nil or Celestia, ect. and a large chunk of most villages, the exceptions being the large inter-village areas such as the Tae'dae daycare, the rockeater tunnels, and the chateau.
Xenthos2006-05-02 00:13:37
My only real "complaint" with this is that the "larger demesnes tied to your Nexus of power that can't leave the area where that Nexus is located" didn't actually show up. Not sure if that's still in the works or if it got canned.
Other than that, 25 rooms is *plenty* for anything. And the two staves example... I can just see a mage with two staves. *point;point* *see deathsight*.
Other than that, 25 rooms is *plenty* for anything. And the two staves example... I can just see a mage with two staves. *point;point* *see deathsight*.
Daganev2006-05-02 00:16:36
You are aware that 1 sword is about equal to 1/2 a staff yes?
chandestri2006-05-02 00:26:34
BT didn't have summon, Aqua's had summon even to outside their demesne of someone standing in their demesne, Geo's had summon?, Hartstone???.
IMO 25 is a bit too small, yeah 200, even 100 would be too much, maybe the middle ground here would be in the 35-50 range.
I too am curious if something defensive will be imp'd to supplement the losses of summon and smaller demesne size.
IMO 25 is a bit too small, yeah 200, even 100 would be too much, maybe the middle ground here would be in the 35-50 range.
I too am curious if something defensive will be imp'd to supplement the losses of summon and smaller demesne size.
Dysolis2006-05-02 00:28:55
QUOTE(Xenthos @ May 1 2006, 08:13 PM) 284467
My only real "complaint" with this is that the "larger demesnes tied to your Nexus of power that can't leave the area where that Nexus is located" didn't actually show up. Not sure if that's still in the works or if it got canned.
Other than that, 25 rooms is *plenty* for anything. And the two staves example... I can just see a mage with two staves. *point;point* *see deathsight*.
Being 1/2 half the power, and with two afflictions they can dish out ,being on par, you can venom lock someone , behead, death,mix in a little slit throat.
Xenthos2006-05-02 00:31:34
QUOTE(Dysolis @ May 1 2006, 08:28 PM) 284477
Being 1/2 half the power, and with two afflictions they can dish out ,being on par, you can venom lock someone , behead, death,mix in a little slit throat.
Except Daganev's wrong. Staff is considerably more than twice the power of my rapiers.
Daganev2006-05-02 00:32:33
*peer* Rapiers don't count when your talking about damage.... I assume rapiers are also twice as fast as a staff.
chandestri2006-05-02 00:33:27
QUOTE(Xenthos @ May 2 2006, 01:31 AM) 284478
Except Daganev's wrong. Staff is considerably more than twice the power of my rapiers.
Then it get's ugly and you have to start comparing balance and equilibrium times etc etc.
Edit: and nerves, tendons, knockdowns, stuns :eep:
Xenthos2006-05-02 00:33:47
QUOTE(daganev @ May 1 2006, 08:32 PM) 284479
*peer* Rapiers don't count when your talking about damage.... I assume rapiers are also twice as fast as a staff.
So, a staff in a mugwump's hands will run at 5.6 seconds each? You know, for some reason, I don't think that's accurate.
Dysolis2006-05-02 02:08:45
QUOTE(Xenthos @ May 1 2006, 08:33 PM) 284481
So, a staff in a mugwump's hands will run at 5.6 seconds each? You know, for some reason, I don't think that's accurate.
I don't think your accurate, so there.
Xenthos2006-05-02 02:11:58
QUOTE(Dysolis @ May 1 2006, 10:08 PM) 284492
I don't think your accurate, so there.
Well, go ahead and give it a try. Let me know if a Mugwump's comes out at 5.6 seconds.
Since my 205-speed rapiers are at 2.8 seconds average (there's still quite a bit of variance in weapon swing times, and no, they're not the fastest speed rapiers... but considering that rapiers came into the discussion when I was talking about these 205-speed ones, it's relevant).
Dysolis2006-05-02 02:32:36
that was a scarcastic,remark, if I where a changeling I may just do it,but to reincarnate to prove a point to a pathetic biased warrior, I don't think I will.
Athana2006-05-02 02:33:56
Why not just ask a mugwump?...
Xavius2006-05-02 02:48:31
Base time is four seconds. Never tested mugwump eq bonus, but I'm sure one of the number crunchers out there has.
Point being, yes, two rapier rounds take longer than a staffcast.
Point being, yes, two rapier rounds take longer than a staffcast.
Ashteru2006-05-02 09:20:58
Mugwump should be about 3 seconds if I don't remember wrong. And I'd love my hammers to do that much damage, they do about 200 healthdamage per hit.
Considering that Mitch did about 1200 damage to me as a level 79 human or so, you can see how much staffs would hurt with higher int.
Considering that Mitch did about 1200 damage to me as a level 79 human or so, you can see how much staffs would hurt with higher int.
Torak2006-05-02 10:07:52
Druids and Mages do not need upgrades - at all.
Unknown2006-05-02 10:16:09
QUOTE(Dysolis @ May 2 2006, 01:59 AM) 284462
That would be like saying, why should a Warrior get to wield two swords?, mages don't get two staves, instead they get a demesnse with an element they have an element to ,I never said they should be able to keep a 200 room demesne, just not a really small one, demesne travel could be more effictve in a bigger demesne, but not an insane one when you could just simply summon them instead.
That's not the answer to the question I asked you. Your demesne effects are still the same (except summon removed, but that's unrelated).
Murphy2006-05-02 10:41:06
QUOTE(Torak @ May 2 2006, 08:07 PM) 284548
Druids and Mages do not need upgrades - at all.
I believe they do, runes mages suck and I really hpoe the admins take on geb's suggestions for the skill, they are really good, but not overpowering.
Also, I'm aware i will only have aslaran health as a mage (hell most of the time now i forget surge) but i'm doing it for the challenge, I will also attempt to avoid demesnes wherever possible, however i might take the time to put one up with just the embedded rune hitting.
Shamarah2006-05-02 10:45:58
QUOTE(Murphy @ May 2 2006, 06:41 AM) 284552
I believe they do, runes mages suck and I really hpoe the admins take on geb's suggestions for the skill, they are really good, but not overpowering.
Also, I'm aware i will only have aslaran health as a mage (hell most of the time now i forget surge) but i'm doing it for the challenge, I will also attempt to avoid demesnes wherever possible, however i might take the time to put one up with just the embedded rune hitting.
Unfortunately, you'll find it extremely difficult to survive against good warriors - like you - without having one.
ferlas2006-05-02 12:06:06
QUOTE(Murphy @ May 2 2006, 11:41 AM) 284552
I believe they do, runes mages suck and I really hpoe the admins take on geb's suggestions for the skill, they are really good, but not overpowering.
Also, I'm aware i will only have aslaran health as a mage (hell most of the time now i forget surge) but i'm doing it for the challenge, I will also attempt to avoid demesnes wherever possible, however i might take the time to put one up with just the embedded rune hitting.
I think torak's refering to mages with psionics or dreamweaving, mages with them are more than good enough no question about it, runes could be improved everyone agrees about that.