Alaskar2006-05-02 21:00:46
Well, I've noticed we have no bows and arrows! (or do we?) So, I'm just throwing around ideas, but how about an Archery skillset? Either have it available to knights and forestals, or, make it a specialization of something like Tracking. OR just make it a single skill in a skillset.
and, of course, we would need skills in the skillset!
AB ARCHERY SHORTBOW
Syntax: SHOOT
As long as you have a line of sight, let'em have it!
AB ARCHERY HIDING
Syntax: HIDE
Allows you to, uhm, hide!
AB ARCHERY TARGETTING
Syntax: AIM
Brief delay, then you do the shoot command to hit that part. After aiming, you only have to AIM again when switching body parts.
AB ARCHERY SWIFT
Syntax: ARCHERY STYLE SWIFT
Shorter balance when aiming and shooting, but a decreased chance of hitting them where you're aiming.
AB ARCHERY PIERCEHAND
Syntax: AIM
Has a chance of hitting their hand, causing light bleeding, and a chance of dropping their weapon.
AB ARCHERY ENVENOM
Syntax: ENVENOM WITH
Lets you envenom arrows, duh!
AB ARCHERY COLOURING
Syntax: COLOUR WITH
Color your arrows for easier choosing! ( helps for shooting, so you'd SHOOT WITH to shoot with that colour 'til you run out!)
AB ARCHERY ACURATE
Syntax: ARCHERY STYLE ACCURATE
Greater chance of hitting the desired part, but a slower AIM time.
AB ARCHERY CROSSBOW
Wield the handy crossbow, with a greater distance, more damage, but slower reload time.
AB ARCHERY WEAKSPOTS
Pesky armour deflecting arrows? Well, no longer, as you can now aim for the joints, causing slightly more damage to people with armour!
AB ARCHERY ARMNERVES
Syntax: AIM
When you hit a nerve in the arm, that arm takes longer to recover balance! (moderate wounds)
AB ARCHERY BARBS
Add little barbs onto your arrows, for additional bleeding and damage! (forged)
AB ARCHERY THROAT
Syntax: AIM HEAD
By targetting the throat, there is a chance that you will hit their throat, making it impossible to eat or drink, and they bleed too!
AB ARCHERY AMBUSH
Syntax: AWAIT AMBUSH
You hide, then when they enter the room, you pop out and hit them unexpectedly, GENIUS! (while awaiting them, there's a SLIGHT endurance drain)
AB ARCHERY LUNGS
Syntax: AIM CHEST
By hitting the lungs, you cause them to have trouble breathing, abd they loos endurance. (moderate wounds)
AB ARCHERY SKYSHOOTING
Now you can rip those pesky Trills out of the skies!
AB ARCHERY LONGBOW
Ah, the longbow; a beauty to behold. Increased damage and accuracy.
AB ARCHERY FIREBOX
Syntax: CRAFT FIREBOX (10 wood, some coal?)
LIGHT FIREBOX
LIGHT ARROW
Fire on an Arrow? ME likes!
AB ARCHERY LEGNERVE
AIM LEFT/RIGHT LEG
By hitting the nerves in the leg, they will have trouble moving, or not be able to stand (for both nerves only) (moderate wounds)
AB ARCHERY BLUNTARROW
Blunt arrows do more damage, but are less accurate and do less bleeding. Does more wounding also.
AB ARCHERY CONCUSSION
Syntax: AIM HEAD
Pesky helms getting in the way? Well, rattle their brain by using that tin can against them!
AB ARCHERY SHATTER
Syntax: AIM LEFT/RIGHT
WHen using blunt arrows, this can shatter a body part, causing loss of that limb (heavy wounds)
AB ARCHERY JUGULAR
Syntax: AIM HEAD
When you hit their jugular, bleeding is massive. (doesn't take much clotting, because it's a small wound)
AB ARCHERY CRIPPLE
Syntax: AIM LEFT/RIGHT
Good chance of piercing their thigh, making it impossible to walk or run away. (moderate wounds)
AB ARCHERY PIERCEGUT
Syntax: AIM STOMACH
When you hit their stomach, bleeding is guaranteed! (only when you hit the right spots though)( moderate wounds )
AB ARCHERY WINGS
Syntax: AIM WING
That'll show them to grow wings!
AB ARCHERY SNIPE
The command SNIPE now replaces AIM and SHOOT. High chance of intended effect
AB ARCHERY TEAR
Syntax: SNIPE LEFT/RIGHT ARM
When using barbed arrows, this has a chance of tearing the limp off at the elbow. ( when the arm is at critical wounds )
AB ARCHERY FATALITY
Syntax: SNIPE CHEST
Has a chance of hitting their heart, doing massive damage and bleeding.
AB ARCHERY DIAMONDBOW
The fabled diamondbow, made by jewelers and forgers, the ultimate weapon. Guranteed accuracy and damage. (gives those jewelers something to do!)
AB ARCHERY PIN
Syntax: SNIPE LEFT/RIGHT ARM TO
pins them to a wall (ice or stone, etc.) of your choosing!
AB ARCHERY DUALSHOOTING
You can now aim at two spots simultaneously. NO need to constanly aim now!
AB ARCHERY HEADSHOT
Syntax: AIM HEAD
At head critical wounds, this deals massive damage and amnesia, unless it kills them, which it usually does.
AB ARCHERY FLURRY
Power cost: 8
Syntax: FLURRY
Unleash a flurry of arrows, each at the targetted body part, shoots 6 arrows, but because of the hast in which they are drawn from the quiver, poisons will likely slip off. ( I don't especially like the idea of multishooting, unless you can shoot twice, in the same room, at close to trans, because it's be too powerful.)
Well, there it is. Begin criticism, flaming, etc.
Eh, they don't? Even if I told them It's for them and they have full rights to it? Anywho, it could be a simple guidline. It's also up for tweaking! Aiming would be " You draw an arrow from your quiver a knock it, preparing to shoot's . n/ You draw the bowstring back to your
and, of course, we would need skills in the skillset!
AB ARCHERY SHORTBOW
Syntax: SHOOT
As long as you have a line of sight, let'em have it!
AB ARCHERY HIDING
Syntax: HIDE
Allows you to, uhm, hide!
AB ARCHERY TARGETTING
Syntax: AIM
Brief delay, then you do the shoot command to hit that part. After aiming, you only have to AIM again when switching body parts.
AB ARCHERY SWIFT
Syntax: ARCHERY STYLE SWIFT
Shorter balance when aiming and shooting, but a decreased chance of hitting them where you're aiming.
AB ARCHERY PIERCEHAND
Syntax: AIM
Has a chance of hitting their hand, causing light bleeding, and a chance of dropping their weapon.
AB ARCHERY ENVENOM
Syntax: ENVENOM
Lets you envenom arrows, duh!
AB ARCHERY COLOURING
Syntax: COLOUR
Color your arrows for easier choosing! ( helps for shooting, so you'd SHOOT WITH
AB ARCHERY ACURATE
Syntax: ARCHERY STYLE ACCURATE
Greater chance of hitting the desired part, but a slower AIM time.
AB ARCHERY CROSSBOW
Wield the handy crossbow, with a greater distance, more damage, but slower reload time.
AB ARCHERY WEAKSPOTS
Pesky armour deflecting arrows? Well, no longer, as you can now aim for the joints, causing slightly more damage to people with armour!
AB ARCHERY ARMNERVES
Syntax: AIM
When you hit a nerve in the arm, that arm takes longer to recover balance! (moderate wounds)
AB ARCHERY BARBS
Add little barbs onto your arrows, for additional bleeding and damage! (forged)
AB ARCHERY THROAT
Syntax: AIM
By targetting the throat, there is a chance that you will hit their throat, making it impossible to eat or drink, and they bleed too!
AB ARCHERY AMBUSH
Syntax: AWAIT AMBUSH
You hide, then when they enter the room, you pop out and hit them unexpectedly, GENIUS! (while awaiting them, there's a SLIGHT endurance drain)
AB ARCHERY LUNGS
Syntax: AIM
By hitting the lungs, you cause them to have trouble breathing, abd they loos endurance. (moderate wounds)
AB ARCHERY SKYSHOOTING
Now you can rip those pesky Trills out of the skies!
AB ARCHERY LONGBOW
Ah, the longbow; a beauty to behold. Increased damage and accuracy.
AB ARCHERY FIREBOX
Syntax: CRAFT FIREBOX (10 wood, some coal?)
LIGHT FIREBOX
LIGHT ARROW
Fire on an Arrow? ME likes!
AB ARCHERY LEGNERVE
AIM
By hitting the nerves in the leg, they will have trouble moving, or not be able to stand (for both nerves only) (moderate wounds)
AB ARCHERY BLUNTARROW
Blunt arrows do more damage, but are less accurate and do less bleeding. Does more wounding also.
AB ARCHERY CONCUSSION
Syntax: AIM
Pesky helms getting in the way? Well, rattle their brain by using that tin can against them!
AB ARCHERY SHATTER
Syntax: AIM
WHen using blunt arrows, this can shatter a body part, causing loss of that limb (heavy wounds)
AB ARCHERY JUGULAR
Syntax: AIM
When you hit their jugular, bleeding is massive. (doesn't take much clotting, because it's a small wound)
AB ARCHERY CRIPPLE
Syntax: AIM
Good chance of piercing their thigh, making it impossible to walk or run away. (moderate wounds)
AB ARCHERY PIERCEGUT
Syntax: AIM
When you hit their stomach, bleeding is guaranteed! (only when you hit the right spots though)( moderate wounds )
AB ARCHERY WINGS
Syntax: AIM
That'll show them to grow wings!
AB ARCHERY SNIPE
The command SNIPE now replaces AIM and SHOOT. High chance of intended effect
AB ARCHERY TEAR
Syntax: SNIPE LEFT/RIGHT ARM
When using barbed arrows, this has a chance of tearing the limp off at the elbow. ( when the arm is at critical wounds )
AB ARCHERY FATALITY
Syntax: SNIPE
Has a chance of hitting their heart, doing massive damage and bleeding.
AB ARCHERY DIAMONDBOW
The fabled diamondbow, made by jewelers and forgers, the ultimate weapon. Guranteed accuracy and damage. (gives those jewelers something to do!)
AB ARCHERY PIN
Syntax: SNIPE LEFT/RIGHT ARM TO
pins them to a wall (ice or stone, etc.) of your choosing!
AB ARCHERY DUALSHOOTING
You can now aim at two spots simultaneously. NO need to constanly aim now!
AB ARCHERY HEADSHOT
Syntax: AIM
At head critical wounds, this deals massive damage and amnesia, unless it kills them, which it usually does.
AB ARCHERY FLURRY
Power cost: 8
Syntax: FLURRY
Unleash a flurry of arrows, each at the targetted body part, shoots 6 arrows, but because of the hast in which they are drawn from the quiver, poisons will likely slip off. ( I don't especially like the idea of multishooting, unless you can shoot twice, in the same room, at close to trans, because it's be too powerful.)
Well, there it is. Begin criticism, flaming, etc.
Eh, they don't? Even if I told them It's for them and they have full rights to it? Anywho, it could be a simple guidline. It's also up for tweaking! Aiming would be " You draw an arrow from your quiver a knock it, preparing to shoot
Unknown2006-05-02 21:02:01
IRE doesn't accept whole skillsets from players. Some legal issue
EDIT: oh and stop shooting down your own ideas
EDIT: oh and stop shooting down your own ideas
Diamante2006-05-02 21:17:27
QUOTE(Archer2 @ May 2 2006, 02:02 PM) 284656
IRE doesn't accept whole skillsets from players. Some legal issue
EDIT: oh and stop shooting down your own ideas
Hm fairly sure that's inaccurate
Acrune2006-05-02 21:24:53
I think archery has been given a no-no here a few times. I especially am not crazy about the idea of knights being just as awesome... but at a distance. We always have mages and druids that can attack in the line of sight too.
Unknown2006-05-02 21:41:42
Hmm... Well, if it's anything like the Subterfuge in Achaea, the no. You can use bows and arrows, but they're not too good. Although, I like the idea! It could go to Elfen as a racial weapon specialty!
Mirk2006-05-02 22:18:22
hrm, I think if it were to be made a skillset, that it should be set up like current warriors, in that you aim for certain locationc (i.e. head, arms, legs, etc) instead of just particular places, and that the ability to shoot at flying people should be somewhat lower.
Also, to make it more interesting, maybe an archer would have to DRAW (optional, would increase balance loss time very slightly) ARROW first (which would take it from the quiver, knock it, and then draw the bowstring back, because having to do all that would be stupid...) taking balance, and then can fire the arrow (short balance loss, not as long as the reload), and if they try to fire without drawing an arrow first, they end up dryfiring, causing damage to you and the bow (i.e. a couple of months get taken off of the bow), possibly destroying it if it's in bad condition in the first place.
Maybe some sort of hide skill?
And for fun, maybe normal bows (i.e. not crossbows) decay twice as fast when strung, so you have to UNSTRING BOW, which would remove the string making it unable to fire, so it won't decay as fast. And to prepare for combat STRING BOW, which would take a fair amount of balance.
And last but not least, have aim only need to be used once as long as you don't intend on changing targets, so you don't have to SHOOT BOW. And maybe if the person leaves your range (which maybe can be stopped by certain forms of hiding?) you have to aim at them again when they reenter range, and mabye there should be a skill somewhere showing you who (that you can see) is in range of your weapon.
Also, to make it more interesting, maybe an archer would have to DRAW
Maybe some sort of hide skill?
And for fun, maybe normal bows (i.e. not crossbows) decay twice as fast when strung, so you have to UNSTRING BOW, which would remove the string making it unable to fire, so it won't decay as fast. And to prepare for combat STRING BOW, which would take a fair amount of balance.
And last but not least, have aim only need to be used once as long as you don't intend on changing targets, so you don't have to SHOOT BOW
Richter2006-05-02 22:54:01
QUOTE(Mirk @ May 2 2006, 03:18 PM) 284668
And for fun, maybe normal bows (i.e. not crossbows) decay twice as fast when strung, so you have to UNSTRING BOW, which would remove the string making it unable to fire, so it won't decay as fast. And to prepare for combat STRING BOW, which would take a fair amount of balance.
Similarly, we should have swords not in scabbards decay twice as fast as those in scabbards, and drawing them from a scabbard should take ten seconds.
Alaskar2006-05-02 23:43:26
and possibly have a crossbow, longbow, and shortbow specialization. Eh, and it would take an extremely fast race to be able to be really good and deadly as an Archer. It's more of a thing for during raids, a few Archers stand aside and pepper the enemy with arrows.
tsaephai2006-05-02 23:49:49
WOOHOO! YAY!
If this ever comes out as a skillset I'd go broke! It would be really nice if they made an opposing skill to it a blackpowder skill...
If this ever comes out as a skillset I'd go broke! It would be really nice if they made an opposing skill to it a blackpowder skill...
Unknown2006-05-02 23:50:23
Let's try to stay on topic now. I like the original idea of a bow, as I always thought that a ranged melee weapon is a must-have for any role-playing game, but I can see how the use of such a weapon could quickly become overpowered among the knights and mages of Lusternia. The bow would have to be somewhat weaker than melee weapons, with damage and accuracy progressively decreasing with distance fired, as well as having a penalty for firing at point-blank range, IE, firing in the same space that your target is in.
This would make give ranger an almost exclusively support role in battle, as putting them in or near the front line would surely be suicide; but then again, that is the point of a ranger, isn't it? I like Mirk's idea of having to draw an arrow before firing it, which both specifies what you're firing, and keeps the ranger's rapid-fire capability in check. The main problem I would see, however, is that no one class could be given this ability, as that organization would have a military advantage over everyone else. As such, a whole new ranged version of Knighthood would have to be initiated for anyone who wants to take the path of the ranger, and several types of bows would have to be made in order to make sure that the skillset doesn't get too bland.
On the upside, though, Archery could be a major pick-me-up to all the artisans out there wishing for a job to come in, and would greatly increase the importance of the wood commodity. The secondary skill could be chosen as either tracking or athletics, as they are essentially another form of warriors and would have an archetype of Ranger. Lusternia's my first MUD, so I can say anything from experience, but I like Ysuran's idea of having a bow as an Elfen racial weapon, or maybe the longbow as the Elfens', and a shortbow or crossbow for faelings. The cities would have their own ranger class as well, but not quite as distinctly 'local' as the communes'; as a wooden bow as the obvious choice for a forested environment.
This would make give ranger an almost exclusively support role in battle, as putting them in or near the front line would surely be suicide; but then again, that is the point of a ranger, isn't it? I like Mirk's idea of having to draw an arrow before firing it, which both specifies what you're firing, and keeps the ranger's rapid-fire capability in check. The main problem I would see, however, is that no one class could be given this ability, as that organization would have a military advantage over everyone else. As such, a whole new ranged version of Knighthood would have to be initiated for anyone who wants to take the path of the ranger, and several types of bows would have to be made in order to make sure that the skillset doesn't get too bland.
On the upside, though, Archery could be a major pick-me-up to all the artisans out there wishing for a job to come in, and would greatly increase the importance of the wood commodity. The secondary skill could be chosen as either tracking or athletics, as they are essentially another form of warriors and would have an archetype of Ranger. Lusternia's my first MUD, so I can say anything from experience, but I like Ysuran's idea of having a bow as an Elfen racial weapon, or maybe the longbow as the Elfens', and a shortbow or crossbow for faelings. The cities would have their own ranger class as well, but not quite as distinctly 'local' as the communes'; as a wooden bow as the obvious choice for a forested environment.
Alaskar2006-05-03 00:24:11
They are kinda meant to be sneaky, and play a heavy support role. But, when it comes down to it, they'd need to be able to hold their own, so a few running away skills?
as for more bows.
Speed/Accurate Composite longbow, composite shortbow
Damage/Accurate Longbow Shortbow
High damage, Inaccurate- Crossbow
And, I was thinking of specializations, in which case Headshot, all the nerves, etc. are removed, and the Jeweled Longbows would be removed from the base skillset.
Crossbow specialization
AB CROSSBOW MASTERY
Increases accuracy and fire rate for the crossbow
AB CROSSBOW RANGE
Increased range (better damage at longer distances)
AB CROSSBOW SULFURARROW
Syntax: APPLY SULFUR TO BOLT
Tear down those pesky shields! ( I'm assuming that sulfur is made by alchemists, this would give them something to sell)
AB CROSSBOW PIERCEHAND
Syntax: AIM LARM/RARM
Chance of hitting hand and making them drop their weapon.
AB CROSSBOW ARMOR
Can pierce armor, making damage against people with armor a little better
AB CROSSBOW DISMOUNT
Syntax: AIM DISMOUNT
Strike them in such a way that they fall from their mount.
AB CROSSBOW RUPTURE
Syntax: AIM GUT
Cause sever bleeding to an unlucky person, but only if you're lucky enough to hit them!
AB CROSSBOW PIERCELEG
At leg moderate wounds, can damage the leg, causing them to be unable to walk properly
AB CROSSBOW PIERCEARM
At arm moderate wounds, pierce their arm, causing them to drop their weapon and lose control of that arm until cured.
AB CROSSBOW RAPIDCROSSBOW
Rapid crossbows must first be crafted and carved, then taken to a forger to finish them. When finished, an Archer can load 10 bolts into it, and unleash them with a shorter balance time. When it runs out, reloading can take a little bit (not a looong time, but enough to make you want to not be fighting when you have to do it) Good chance of poison coming off of the bolt.
AB CROSSBOW ARMARETY
Strike a major artery, for some bleeding!
AB CROSSBOW SNIPE
SNIPE now replaces AIM and SHOOT, and it gives an increased chance of deadly effects.
AB CROSSBOW TEAR
Rips off their arm if it gets to critical wounds. Need barbed bolts for this one.
AB CROSSBOW PIERCEHEART
If their chest is at critical wounds, good chance of piercing their heart. MAssive damage and bleeding.
AB CROSSBOW QUICKLOAD
Syntax: QUICKLOAD
Faster reloading!
AB CROSSBOW HEADSHOT
At head critical wounds, good chance of keeling them.
Need more effects, and some work, but it's just an idea.
as for more bows.
Speed/Accurate Composite longbow, composite shortbow
Damage/Accurate Longbow Shortbow
High damage, Inaccurate- Crossbow
And, I was thinking of specializations, in which case Headshot, all the nerves, etc. are removed, and the Jeweled Longbows would be removed from the base skillset.
Crossbow specialization
AB CROSSBOW MASTERY
Increases accuracy and fire rate for the crossbow
AB CROSSBOW RANGE
Increased range (better damage at longer distances)
AB CROSSBOW SULFURARROW
Syntax: APPLY SULFUR TO BOLT
Tear down those pesky shields! ( I'm assuming that sulfur is made by alchemists, this would give them something to sell)
AB CROSSBOW PIERCEHAND
Syntax: AIM
Chance of hitting hand and making them drop their weapon.
AB CROSSBOW ARMOR
Can pierce armor, making damage against people with armor a little better
AB CROSSBOW DISMOUNT
Syntax: AIM
Strike them in such a way that they fall from their mount.
AB CROSSBOW RUPTURE
Syntax: AIM
Cause sever bleeding to an unlucky person, but only if you're lucky enough to hit them!
AB CROSSBOW PIERCELEG
At leg moderate wounds, can damage the leg, causing them to be unable to walk properly
AB CROSSBOW PIERCEARM
At arm moderate wounds, pierce their arm, causing them to drop their weapon and lose control of that arm until cured.
AB CROSSBOW RAPIDCROSSBOW
Rapid crossbows must first be crafted and carved, then taken to a forger to finish them. When finished, an Archer can load 10 bolts into it, and unleash them with a shorter balance time. When it runs out, reloading can take a little bit (not a looong time, but enough to make you want to not be fighting when you have to do it) Good chance of poison coming off of the bolt.
AB CROSSBOW ARMARETY
Strike a major artery, for some bleeding!
AB CROSSBOW SNIPE
SNIPE now replaces AIM and SHOOT, and it gives an increased chance of deadly effects.
AB CROSSBOW TEAR
Rips off their arm if it gets to critical wounds. Need barbed bolts for this one.
AB CROSSBOW PIERCEHEART
If their chest is at critical wounds, good chance of piercing their heart. MAssive damage and bleeding.
AB CROSSBOW QUICKLOAD
Syntax: QUICKLOAD
Faster reloading!
AB CROSSBOW HEADSHOT
At head critical wounds, good chance of keeling them.
Need more effects, and some work, but it's just an idea.
Daganev2006-05-03 00:30:59
QUOTE(Archer2 @ May 2 2006, 02:02 PM) 284656
EDIT: oh and stop shooting down your own ideas
Ok... This is just WAY TOO PUNNY FOR ME!
Mr Archer, says to stop shooting down ideas about archery....
Unknown2006-05-03 00:38:52
Archery would need to be something more than just a ranged warrior to even have a chance of existing...
And we DO have ranged weaponry, with runes and such. Which would work better - a warrior fighting and an archer supporting with more warrior affs, or a warrior fighting with a mage supporting with runes (assuming runes get made viable in the near future)/Psionics and a Demesne?
And we DO have ranged weaponry, with runes and such. Which would work better - a warrior fighting and an archer supporting with more warrior affs, or a warrior fighting with a mage supporting with runes (assuming runes get made viable in the near future)/Psionics and a Demesne?
Daganev2006-05-03 00:46:09
Crazy idea here....
Archetype: Monk
Skillsets:
Archery- Specialized as: Crossbow - Bow- Throwing Weapons
Healing OR Runes
Athletics
Archetype: Monk
Skillsets:
Archery- Specialized as: Crossbow - Bow- Throwing Weapons
Healing OR Runes
Athletics
Tias2006-05-03 00:59:16
Little old and probably could use some updating when I get the time but here:
http://lusternia.ire-community.com/index.p...indpost&p=34395
http://lusternia.ire-community.com/index.p...indpost&p=42810
http://lusternia.ire-community.com/index.p...indpost&p=34395
http://lusternia.ire-community.com/index.p...indpost&p=42810
Torak2006-05-03 09:35:11
I'd like something instead of an archery skillset to be honest, it is used in every other realm so lets be unique
Unknown2006-05-03 09:49:09
We already are unique, we're the only warriors that have many specializations and many more to come. But yes, archery is a no no, if you want to smack people from a distance, go mage or druid.
Unknown2006-05-03 10:50:34
If archery was an entire skillset, my concern would be how one intends to engage in a battle with it. It would be useful for surprise attacks from a distance, yes. However, after the initial volley, the target is going to first shield and then either run or come closer to attack in return. In either case the archer finds that his archery skills are no longer viable.
An entire skillset for a brief surprise attack is to me a wasted opportunity. And yes, I'm a dreamweaver... which is why I'm saying it.
If the effects of archery are toned down, and the skillset is area-wide... that might be different. But distance based or line-of-sight stuff will have very limited usefulness, in my opinion.
It's a well-crafted suggestion, and maybe you have addressed my concerns and I just didn't read it closely enough... but if not, it might be something to think about.
An entire skillset for a brief surprise attack is to me a wasted opportunity. And yes, I'm a dreamweaver... which is why I'm saying it.
If the effects of archery are toned down, and the skillset is area-wide... that might be different. But distance based or line-of-sight stuff will have very limited usefulness, in my opinion.
It's a well-crafted suggestion, and maybe you have addressed my concerns and I just didn't read it closely enough... but if not, it might be something to think about.
ferlas2006-05-03 11:00:24
You'd be able to break shields with arrows and I assume there would be a supporting secondary skill set that means you can do some things in the same room as them, perhaps something like the hunting we have at the moment with its traps to pin them down and let you get a few hits upon them. Its not that comparable to dreamweaving really.
Alaskar2006-05-03 11:30:44
I was thiniking the same thing. And, of course Archers would play a support role, but in single combat they would suck, wouldn't they? I was thiking give them a secondary skillset, involving the use of the shortsword. Or possibly, make Archery another skill, like psionics or something.
Oh, and Archery would be mainly for "softening" the enemy before they engage in actual combat.
Eh, maybe a skillset involving using the bow as a club? could come with the specialization? And a skill such as:
AB CROSSBOW BATTER
Syntax: BUT
Use the butt-end of your crossbow as a secondary weapon!\\\\Maybe skills for longbows and shortbows involving tripping them, striking them in key-points, etc.
And the crossbow specialization would probably be a support-only thing
Oh, and Archery would be mainly for "softening" the enemy before they engage in actual combat.
Eh, maybe a skillset involving using the bow as a club? could come with the specialization? And a skill such as:
AB CROSSBOW BATTER
Syntax: BUT
Use the butt-end of your crossbow as a secondary weapon!\\\\Maybe skills for longbows and shortbows involving tripping them, striking them in key-points, etc.
And the crossbow specialization would probably be a support-only thing